Mana point regeneration: Difference between revisions
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* [[lesser mana regen potion]]s give +8 MP per pulse |
* [[lesser mana regen potion]]s give +8 MP per pulse |
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* [[greater mana regen potion]]s give +13 MP per pulse |
* [[greater mana regen potion]]s give +13 MP per pulse |
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* [[Cleric]]s and [[Empath]]s can [[MEDITATE]] in order to gain Spirit Points, [[Mana]] Points, Health Points, and Stamina at a faster rate. |
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Revision as of 01:01, 5 November 2008
On a node, mana regenerates at a rate of (Maximum Mana)*0.25 per pulse.
Off-node, mana regenerates at a rate of (Maximum Mana)*0.15 per pulse.
Factors that affect Mana Point Regeneration
- Training in Elemental Mana Control, Spiritual Mana Control, or Mental Mana Control increases the rate of mana regeneration by +1 MP per pulse for every 10 ranks, rounded down. If a profession has two spheres of power (such as Empaths, who are both Spiritual and Mental), the bonus is +1 MP per pulse per 10 ranks of the higher Mana Control skill plus +0.5 MP per pulse per 10 ranks of the lower Mana Control skill.
- The spell Manna creates bread that, when eaten, gives a refresh-effect every minute. This refresh-effect includes a small mana regeneration, dependent on the caster's Spiritual Lore, Blessings training.
- The spell Heroism gives a refresh-effect of 1 MP per minute.
- The spell Mana Focus (418) can change a room's nature from non-node to node for the purposes of mana regeneration.
- The bardsong Song of Power affects the mana regeneration rate of the room in which the singer is stationed.
- minor mana regen potions give +3 MP per pulse
- lesser mana regen potions give +8 MP per pulse
- greater mana regen potions give +13 MP per pulse
- Clerics and Empaths can MEDITATE in order to gain Spirit Points, Mana Points, Health Points, and Stamina at a faster rate.
Reference
Official Magic Guide: http://www.play.net/gs4/info/magic-guide.asp#regeneration