Miracle (350): Difference between revisions

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| type = Utility
| type = Utility
| subtype = Raise Dead
| subtype = Raise Dead
| components = own dead corpse
| components = your own corpse
| availability = [[Self-cast]]
| availability = [[Self-cast]]
| navigation = {{Cleric base navigation|type=Utility}}
| navigation = {{Cleric base navigation|type=Utility}}

Revision as of 11:28, 8 December 2007

Miracle (350)
Mnemonic [MIRACLE]
Duration Instantaneous
Utility Magic  
Subtype Raise Dead 
Skill Enhancement {{{skill}}} 
Components your own corpse 
Availability Self-cast 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility

Miracle allows a Cleric to BESEECH his or her patron deity for a miraculous raising of oneself, costing 50 mana. Using Miracle, a Cleric is able to call forth the spiritual servants of his or her patron deity to provide a temporary Minor Sanctuary in the room. When doing so, the same rules for creating a Minor Sanctuary apply, except that the failure rate is greatly reduced by the help of the deity's spiritual servants. Training in Spiritual Lore, Summoning also helps to reduce the failure rate.

Once the creation of the Minor Sanctuary is successful, the Cleric is immediately brought back to life with full Health and Spirit Points; yet all wounds remain.

Training in Spiritual Lore, Blessings also provides a chance that a Chrism-like effect (Tier 4 of the Holy Receptacle spell) is placed on the Cleric prior to the resurrection. Starting at 2 ranks the chance is 5%, with a max affect of 90% at 189 ranks.

Only once every 24 hours is a Cleric able to muster enough spiritual strength to successfully use Miracle. Although, with dedicated training in Spiritual Lore, Religion a Cleric is able to use Miracle more frequently. At 4 ranks, the normal 24 hours is reduced by 1 hour, up at a maximum reduction of 16 hours at 184 ranks; effectively meaning at max ranks a Cleric is able to use Miracle once every 8 hours.

Be forewarned, mana points are not recovered while dead, so it may be wise to keep a reserve of mana while adventuring in especially dangerous locations.

Note: Using the BESEECH command at any other time will not cost the cleric 50 MPs.