Guiding Light (1608): Difference between revisions

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Training in Spiritual Lore, Blessings increases the bonus further, adding a +1 for every rank.
Training in Spiritual Lore, Blessings increases the bonus further, adding a +1 for every rank.

==Log Clip==
An example of two consecutive Guiding Light flares:
<div {{log}}>
>You swing a maple-hafted eonake flail at a cave troll!<br>
&nbsp;&nbsp;AS: +205 vs DS: +136 with AvD: +39 + d100 roll: +25 = +133<br>
&nbsp;&nbsp;&nbsp;... and hit for 20 points of damage!<br>
&nbsp;&nbsp;&nbsp;Torn muscle in the cave troll's right leg!<br>
<br>
&nbsp;** Your eonake flail pulses with a burst of plasma energy! **<br>
<br>
&nbsp;&nbsp;&nbsp;... 10 points of damage!<br>
&nbsp;&nbsp;&nbsp;Stinging burn to the cave troll's hand.<br>
<br>
&nbsp;** Your eonake flail sprays with a burst of plasma energy! **<br>
<br>
&nbsp;&nbsp;&nbsp;... 25 points of damage!<br>
&nbsp;&nbsp;&nbsp;Stinging burn to the cave troll's hand.<br>
Roundtime: 5 sec.
</div>


==External links==
==External links==

Revision as of 05:00, 16 December 2013

Guiding Light (1608)
Mnemonic [GLIGHT]
Base Duration 50 swings
Added Duration +1 per Paladin Base ranks over 8;
Maximum of 75 swings total
Span Solid Block
Utility Magic  
Subtype Combat 
Components Holy weapon 
Availability Paladins and Clerics 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Battle Standard (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

Guiding Light allows a paladin to channel spiritual energy into a holy, sanctified weapon. This will impart plasma criticals and cause the weapon to flare up to two times against a foe. The plasma criticals will flare on any type of creature, but only for Paladins and Clerics who wield the holy weapon.

A paladin may be able to apply Guiding Light to a magical sanctified weapon if the caster's Paladin Spell ranks + Spiritual Lore, Blessings ranks = 15 or greater.

Each time the weapon fails to flare, the base percent chance it will flare increases each successful hit until a flare occurs. For the second flare, the base chance is increased with training in the Spiritual Lore, Blessings skill, providing an additional 4% at 3 ranks, with the maximum bonus of 68% at 187 ranks.

A dedication to Paladin spell training will increase the number of swings +1 for every Paladin spell rank over 8 to a maximum of 25 additional swings (75 total swings).

Training in Spiritual Lore, Blessings increases the bonus further, adding a +1 for every rank.

Log Clip

An example of two consecutive Guiding Light flares:

>You swing a maple-hafted eonake flail at a cave troll!
  AS: +205 vs DS: +136 with AvD: +39 + d100 roll: +25 = +133
   ... and hit for 20 points of damage!
   Torn muscle in the cave troll's right leg!

 ** Your eonake flail pulses with a burst of plasma energy! **

   ... 10 points of damage!
   Stinging burn to the cave troll's hand.

 ** Your eonake flail sprays with a burst of plasma energy! **

   ... 25 points of damage!
   Stinging burn to the cave troll's hand.
Roundtime: 5 sec.

External links