Commune: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
Line 3: Line 3:
| duration = Special
| duration = Special
| type = Utility
| type = Utility
| subtype = Roleplay
| subtype = [[Roleplay]]
| skill = None
| skill = None
| components = Holy Relic (Optional)
| components = Holy Relic (Optional)

Revision as of 13:11, 20 August 2014

Commune
Mnemonic [COMMUNE]
Duration Special
Utility Magic  
Subtype Roleplay 
Components Holy Relic (Optional)
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility


The Prayer of Commune is one of the mightiest spells available in a Cleric's repertoire. By use of this spell, the cleric is able to use their connection to the Arkati and other spirits to seek an audience with them. In mechanical terms, this amounts to a message informing logged-in GameMasters that a Commune is in progress.

Commune is not a spell full of a great deal of certainty, as the whims of the Gods (or GMs) are not easy to guess. Factors that effect the success of the Commune vary depending on the best-judgement of the GMs that may respond - and if none are available, any Commune attempt is guaranteed to fail! GM Jharra produced a treatise on the spell, which can be found here.

Target
The spell can be cast with or without a target, and the target of the spell is apparently included in the message sent to online staff. Thus, to provide the GMs with sufficient information to determine whether or not (and in what way) to respond, use of an appropriate target can help. A statue of Ivas, for example, would send a clear message of who's audience was requested. A rose, while clearer, involves a degree of ambiguity. A smooth stone, however, would be rather confusing - unless one is in the Stone Valley at the time!
Duration
The Commune can last as long or as short as is appropriate for the situation at hand. In general, however, the gods are very busy, so lengthy interactions are fairly rare.
Peril!
Care should be exercised when choosing whether to Commune! Many the idle cleric has flippantly sought out the Gods for little purpose, only to find a very displeased deity ready to pronounce judgement - on the cleric and the entire town! Lest you invoke the wrath of the gods, make sure that Commune attempts are well-concieved.
Cooldown
After casting Prayer of Commune, the cleric's reserves are depleted for a time and they will be unable to attempt the ritual again until a day has passed.

Messaging

Cleric falls into a deep trancelike state while muttering softly, the exact words you cannot discern. After a few silent moments, Cleric calmly opens her eyes.

See Also

External Links