Prayer of Holding (301): Difference between revisions
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==Lore Benefits== |
==Lore Benefits== |
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[[Spiritual Lore, Religion]] increases the spell's strength when a target is held. |
[[Spiritual Lore, Religion]] increases the spell's strength when a target is held. |
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{{:runed bone talisman}} |
{{:runed bone talisman}} |
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Revision as of 14:42, 29 June 2014
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Prayer of Holding is one of the first spells taught to burgeoning Clerics, allowing them to interfere with the power controlling undead monsters. Creatures thus held are rendered immobile, unable to attack and given a substantial penalty when attempting to defend.
This spell is in many ways similar to the Major Spiritual spell Bind, but has a lower cost and works only on the undead.
- Duration
- The duration of this spell is based upon the spell endroll but not in a simple manner. The minimum duration is 8 seconds (which you are more likely to get on a 101 endroll but still may get on a 200 endroll).
- Cost
- The mana cost for this spell is calculated by a seed 1 summation of the target's level. That is, a level 1 target costs 1 mana whereas a level 105 target costs 14 mana. When imbedded by the Magic Item Creation or Holy Receptacle spells or charged by the Charge Item spell, Prayer of Holding counts as a level 8 spell. It should be noted that while the cost scales up when CAST, there is no change in cost when invoked from a Holy Receptacle. Thus, many higher-level clerics hunting undead will prepare one or two gems containing this spell to conserve mana.
Lore Benefits
Spiritual Lore, Religion increases the spell's strength when a target is held.
Alchemy Recipe
A runed bone talisman |
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See Also
External Links
- Cleric Base Spell Circle: Prayer of Holding, on Play.net