Spiritual Lore, Religion: Difference between revisions

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This lore represents knowledge and understanding of the principals of the [[Arkati]] pantheon. Advanced training in this skill focuses on the doctrines of the particular [[deity]] which a character is aligned to and the skill at channeling the spiritual powers of their patron.
This lore represents knowledge and understanding of the principals of the [[Arkati]] pantheon. Advanced training in this skill focuses on the doctrines of the particular [[deity]] which a character is aligned to and the skill at channeling the spiritual powers of their patron.


==Deity Title Display==
Clerics and Paladins can show the deity they worship once they've earned 40 ranks of Spiritual Lore, Religion. You then have to enable it via 'set ShowDeityTitle on'. It only works with profession, and not skilled, titles.
The ability for clerics and paladins to show the deity they worship is unlocked at 40 ranks of Religion Lore. It has to be enabled via <tt>[[SET]] ShowDeityTitle ON</tt>. It only works with profession, and not skilled, [[title]]s.


=== [[Cleric Base]] Spells Affected ===
== [[Cleric Base]] ==
*[[Prayer of Holding (301)]]
*[[Prayer of Holding (301)]]
:Religion increases the effectiveness of this spell on a successful warding.


;*[[Smite (302)]]
Religion increases the effectiveness of this spell on a successful warding.
:Religion grants and increases the chance for an infusion of extra damage. The chance is approximately (Religion bonus/10)%.


*[[Smite (302)]]
;*[[Holy Bolt (306)]]
:Thirty ranks of Religion allows Holy Bolt to cause an acidic degeneration in undead targets when hit.


;*[[Well of Life (308)]]
Religion grants and increases the chance for an infusion of extra damage. The chance is approximately (Religion bonus/10)%.
:Religion increases the chance that you will discover the CONVERT status of a corpse you link to.


*[[Holy Bolt (306)]]
;*[[Blinding (311)]]
:Religion increases the chance that a target warded with an endroll of at least 120 will be forced to kneel. Every three ranks of Religion increase the chance by 1%.


;*[[Fervent Reproach (312)]]
Thirty ranks of Religion allows Holy Bolt to cause an acidic degeneration in undead targets when hit.
:Training in Religion increases the number of damage cycles this spell causes.


*[[Well of Life (308)]]
;*[[Censure (316)]]
:Training in Religion allows Censure to hit more targets, starting with one additional target (five total) at five ranks and reaching sixteen additional targets (20 total) at 200 ranks. This is a seed 5 Lore Summation (see the [[Summation Chart]]).


;*[[Divine Fury (317)]]
Religion increases the chance that you will discover the CONVERT status of a corpse you link to.
:Training in Religion provides a chance for a third cycle of critical damage. The chance is ((Religion skill - 70)/2)%.

*[[Blinding (311)]]

Religion increases the chance that a target warded with an endroll of at least 120 will be forced to kneel. Every three ranks of Religion increase the chance by 1%.

*[[Fervent Reproach (312)]]

Training in Religion increases the number of damage cycles this spell causes.

*[[Censure (316)]]

Training in Religion allows Censure to hit more targets, starting with one additional target (five total) at five ranks and reaching sixteen additional targets (20 total) at 200 ranks. This is a seed 5 Lore Summation (see the [[Summation Chart]]).

*[[Divine Fury (317)]]

Training in Religion provides a chance for a third cycle of critical damage. The chance is ((Religion skill - 70)/2)%.

*[[Holy Receptacle (325)]]


;*[[Holy Receptacle (325)]]
:Religion ranks are required to use the five tiered effects of Holy Receptacle:
:Religion ranks are required to use the five tiered effects of Holy Receptacle:


:*Tier 1, Silver to Gold: 10 ranks
::*Tier 1, Silver to Gold: 10 ranks
:*Tier 2, Brimstone: 15 ranks
::*Tier 2, Brimstone: 15 ranks
:*Tier 3, Nexus: 20 ranks
::*Tier 3, Nexus: 20 ranks
:*Tier 4, Chrism: 25 ranks
::*Tier 4, Chrism: 25 ranks
:*Tier 5, Intercession: 30 ranks
::*Tier 5, Intercession: 30 ranks


*[[Prayer of Communion (330)]]
;*[[Prayer of Communion (330)]]
:Training in Religion increases the chance that you will successfully form a link with your god. The increase is 2% per seed 6 summation.


;*[[Divine Wrath (335)]]
Training in Religion increases the chance that you will successfully form a link with your god. The increase is 2% per seed 6 summation.
:Religion increases the critical damage.


*[[Divine Wrath (335)]]
;*[[Miracle (350)]]
:Religion allows multiple Miracles per 24 hour period. At 60, 125, and 195 ranks of Religion, the cleric gains the ability to use Miracle one additional time per day.


== [[Paladin Base]] ==
Religion increases the critical damage.


*[[Miracle (350)]]
;*[[Higher Vision (1610)]]
:Training in Religion increases the DS bonus provided by this spell, beginning with +1 additional DS at 5 ranks and reaching +16 adeditional DS at 200 ranks. This is a seed 5 summation.


;*[[Aura of the Arkati (1614)]]
Religion allows multiple Miracles per 24 hour period. At 60, 125, and 195 ranks of Religion, the cleric gains the ability to use Miracle one additional time per day.
:Training in Religion increases the percentage DS penalty applied by this spell. An additional 1% penalty is applied at 5/11/18/24/30 ranks. In addition, affected targets will suffer a 5% penalty to their [[Evade]], [[Block]], and [[Parry]] chances, with the penalty increasing by 1% per seed 4 summation of Spiritual Lore, Religion.


;*[[Divine Strike (1615)]]
=== [[Paladin Base]] Spells Affected ===
:Training in Religion increases the chance to force the target to kneel by 2% per rank, reaching a maximum bonus of 50% additional chance to kneel at 25 ranks.


*[[Higher Vision (1610)]]
;*[[Zealot (1617)]]
:Training in Religion increases the AS bonus and reduces the DS penalty provided by this spell. The benefit starts with +1 at 1 rank and reaches +19 at 190 ranks. This is a seed 1 summation.


;*[[Crusade (1618)]]
Training in Religion increases the DS bonus provided by this spell, beginning with +1 additional DS at 5 ranks and reaching +16 adeditional DS at 200 ranks. This is a seed 5 summation.
:Training in SL, Religion adds the chance of a potential [[Holy Damage|deity-specific]] [[flare]] to occur after the attack.


*[[Aura of the Arkati (1614)]]
;*[[Faith Shield (1619)]]
:Training in Religion increases the TD boost of this spell. The benefit is 3% per step of a seed 5 summation, to a maximum of +24 at 68 ranks.


;*[[Judgment (1630)]]
Training in Religion increases the percentage DS penalty applied by this spell. An additional 1% penalty is applied at 5/11/18/24/30 ranks. In addition, affected targets will suffer a 5% penalty to their [[Evade]], [[Block]], and [[Parry]] chances, with the penalty increasing by 1% per seed 4 summation of Spiritual Lore, Religion.
:Training in Religion increases the chance to force the target to kneel by 2% per rank, reaching a maximum bonus of 50% additional chance to kneel at 25 ranks.


*[[Divine Strike (1615)]]
;*[[Divine Word (1640)]]
:Training in Religion allows the paladin to raise multiple times per day. 20 ranks allows two raises per day, and 40 ranks allows three.

Training in Religion increases the chance to force the target to kneel by 2% per rank, reaching a maximum bonus of 50% additional chance to kneel at 25 ranks.

*[[Zealot (1617)]]

Training in Religion increases the AS bonus and reduces the DS penalty provided by this spell. The benefit starts with +1 at 1 rank and reaches +19 at 190 ranks. This is a seed 1 summation.

*[[Crusade (1618)]]

Training in SL, Religion adds the chance of a potential [[Holy Damage|deity-specific]] [[flare]] to occur after the attack.

*[[Faith Shield (1619)]]

Training in Religion increases the TD boost of this spell. The benefit is 3% per step of a seed 5 summation, to a maximum of +24 at 68 ranks.

*[[Judgment (1630)]]

Training in Religion increases the chance to force the target to kneel by 2% per rank, reaching a maximum bonus of 50% additional chance to kneel at 25 ranks.

*[[Divine Word (1640)]]

Training in Religion allows the paladin to raise multiple times per day. 20 ranks allows two raises per day, and 40 ranks allows three.


== Related Links ==
== Related Links ==
Line 96: Line 77:
*[[Spiritual Lore, Blessings]]
*[[Spiritual Lore, Blessings]]
*[[Spiritual Lore, Summoning]]
*[[Spiritual Lore, Summoning]]
*[[Lore chart]] (updated 2014)
*[[Lore chart]]

== External Links ==
*[http://carabele.com/LoreBenefits.htm Lore Benefits Summation Chart] (updated 2009)



[[Category:Lores]]
[[Category:Lores]]

Revision as of 12:05, 7 September 2015

This lore represents knowledge and understanding of the principals of the Arkati pantheon. Advanced training in this skill focuses on the doctrines of the particular deity which a character is aligned to and the skill at channeling the spiritual powers of their patron.

Deity Title Display

The ability for clerics and paladins to show the deity they worship is unlocked at 40 ranks of Religion Lore. It has to be enabled via SET ShowDeityTitle ON. It only works with profession, and not skilled, titles.

Cleric Base

Religion increases the effectiveness of this spell on a successful warding.
Religion grants and increases the chance for an infusion of extra damage. The chance is approximately (Religion bonus/10)%.
Thirty ranks of Religion allows Holy Bolt to cause an acidic degeneration in undead targets when hit.
Religion increases the chance that you will discover the CONVERT status of a corpse you link to.
Religion increases the chance that a target warded with an endroll of at least 120 will be forced to kneel. Every three ranks of Religion increase the chance by 1%.
Training in Religion increases the number of damage cycles this spell causes.
Training in Religion allows Censure to hit more targets, starting with one additional target (five total) at five ranks and reaching sixteen additional targets (20 total) at 200 ranks. This is a seed 5 Lore Summation (see the Summation Chart).
Training in Religion provides a chance for a third cycle of critical damage. The chance is ((Religion skill - 70)/2)%.
Religion ranks are required to use the five tiered effects of Holy Receptacle:
  • Tier 1, Silver to Gold: 10 ranks
  • Tier 2, Brimstone: 15 ranks
  • Tier 3, Nexus: 20 ranks
  • Tier 4, Chrism: 25 ranks
  • Tier 5, Intercession: 30 ranks
Training in Religion increases the chance that you will successfully form a link with your god. The increase is 2% per seed 6 summation.
Religion increases the critical damage.
Religion allows multiple Miracles per 24 hour period. At 60, 125, and 195 ranks of Religion, the cleric gains the ability to use Miracle one additional time per day.

Paladin Base

Training in Religion increases the DS bonus provided by this spell, beginning with +1 additional DS at 5 ranks and reaching +16 adeditional DS at 200 ranks. This is a seed 5 summation.
Training in Religion increases the percentage DS penalty applied by this spell. An additional 1% penalty is applied at 5/11/18/24/30 ranks. In addition, affected targets will suffer a 5% penalty to their Evade, Block, and Parry chances, with the penalty increasing by 1% per seed 4 summation of Spiritual Lore, Religion.
Training in Religion increases the chance to force the target to kneel by 2% per rank, reaching a maximum bonus of 50% additional chance to kneel at 25 ranks.
Training in Religion increases the AS bonus and reduces the DS penalty provided by this spell. The benefit starts with +1 at 1 rank and reaches +19 at 190 ranks. This is a seed 1 summation.
Training in SL, Religion adds the chance of a potential deity-specific flare to occur after the attack.
Training in Religion increases the TD boost of this spell. The benefit is 3% per step of a seed 5 summation, to a maximum of +24 at 68 ranks.
Training in Religion increases the chance to force the target to kneel by 2% per rank, reaching a maximum bonus of 50% additional chance to kneel at 25 ranks.
Training in Religion allows the paladin to raise multiple times per day. 20 ranks allows two raises per day, and 40 ranks allows three.

Related Links