Old Ta'Faendryl: Difference between revisions
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[[Image:EN-old-tafaendryl.gif|thumb|Tsoran's map]] |
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Old Ta'Faendryl is the ruined city of the [[Faendryl]] elves, abandoned when they were exiled from the [[Elven Nations]]. The ruins are inhabited by an interdimensional species known as the [[ithzir]]. |
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== History == |
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⚫ | Reaching Old Ta'Faendryl requires skill in swimming. 25-30 ranks of swimming are generally sufficient for unencumbered characters, depending on other factors like physical fitness ranks and strength. It is not possible to bypass the swim with |
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⚫ | Ta'Faendryl was once considered the capital of the [[Elven Empire]]. More specifically, it was the primary city of House Faendryl. First established by [[Korthyr Faendryl]], [[Patriarch]] I of House Faendryl in year -48,897, it was eventually abandoned by the Faendryl in the year -15,185 when they were exiled by the other six Elven Houses. |
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== Geography == |
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All of Old Ta'Faendryl is considered part of the same [[realm]]. The cottage in the west woods is safe from creatures and is the primary realm anchor for [[Spirit Guide (130)]]. |
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⚫ | Reaching Old Ta'Faendryl requires skill in swimming. 25-30 ranks of swimming are generally sufficient for unencumbered characters, depending on other factors like physical fitness ranks and strength. It is not possible to bypass the swim with [[Symbol of Seeking]] (in contrast to [[Nelemar]] and [[The Rift]]), but it is possible to bypass the swim on the way out with spells like Spirit Guide, society abilities like [[Symbol of Return]], or [[gold ring]]s. It is unknown whether [[Water Walking]] helps with the swim, but characters must still go through the same swim process if that spell is active. If you enter the swim with something in your hand, you may drop it. If that happens, SEARCH MUCK to try to find what you dropped. |
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Characters must be at least level 73 to pass the magical barrier. |
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The highest level ithzir, griffins, and constructs usually congregrate in the main central portion near the Market and the Basilica, as well as the north woods. The east and west woods have lower level creatures such as gremlocks, lesser constructs, and (at night) lich qyn'arj, with some occasional ithzir wandering in. The aqueducts contain gremlocks, festering taints, and various beings. |
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Some rooms are considered submerged in water and may react violently to the use of [[electrical critical table|electrical effects]]. |
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Tsoran's map of the area is incomplete and there are rooms not shown, in particular around the east woods and the western aqueducts. |
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==See also== |
==See also== |
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*[[: |
*[[:Category:Old Ta'Faendryl creatures|Old Ta'Faendryl creatures]] |
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{{Dark Elves}} |
{{Dark Elves}} |
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Revision as of 15:53, 27 July 2015
Old Ta'Faendryl is the ruined city of the Faendryl elves, abandoned when they were exiled from the Elven Nations. The ruins are inhabited by an interdimensional species known as the ithzir.
History
Ta'Faendryl was once considered the capital of the Elven Empire. More specifically, it was the primary city of House Faendryl. First established by Korthyr Faendryl, Patriarch I of House Faendryl in year -48,897, it was eventually abandoned by the Faendryl in the year -15,185 when they were exiled by the other six Elven Houses.
Geography
All of Old Ta'Faendryl is considered part of the same realm. The cottage in the west woods is safe from creatures and is the primary realm anchor for Spirit Guide (130).
Reaching Old Ta'Faendryl requires skill in swimming. 25-30 ranks of swimming are generally sufficient for unencumbered characters, depending on other factors like physical fitness ranks and strength. It is not possible to bypass the swim with Symbol of Seeking (in contrast to Nelemar and The Rift), but it is possible to bypass the swim on the way out with spells like Spirit Guide, society abilities like Symbol of Return, or gold rings. It is unknown whether Water Walking helps with the swim, but characters must still go through the same swim process if that spell is active. If you enter the swim with something in your hand, you may drop it. If that happens, SEARCH MUCK to try to find what you dropped.
Characters must be at least level 73 to pass the magical barrier.
The highest level ithzir, griffins, and constructs usually congregrate in the main central portion near the Market and the Basilica, as well as the north woods. The east and west woods have lower level creatures such as gremlocks, lesser constructs, and (at night) lich qyn'arj, with some occasional ithzir wandering in. The aqueducts contain gremlocks, festering taints, and various beings.
Some rooms are considered submerged in water and may react violently to the use of electrical effects.
Tsoran's map of the area is incomplete and there are rooms not shown, in particular around the east woods and the western aqueducts.
See also
Dark Elves - edit | |
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Cultures: | |
Places: | |
Famous Dark Elves: |