Heal/Harm (1101): Difference between revisions
VANKRASN39 (talk | contribs) m (→Damage Formula) |
(Copied over official description and updated log formatting.) |
||
Line 11: | Line 11: | ||
| navigation = {{Empath base navigation}} |
| navigation = {{Empath base navigation}} |
||
}} |
}} |
||
Through a feat of pure mental concentration, an [[Empath]] is able to heal their wounds, ranging from minor scratches to complete limb regeneration. This skill set begins with '''Heal''', which restores lost blood. The amount of blood restored is subject to the Empath's [[First Aid]] skill, Empath spell ranks, and their level. |
|||
With the aid of an artifact that was recently uncovered, Empaths have divined how to reverse this process, causing blood loss in their targets. Training in [[Mental Lore, Manipulation]] increases the amount of damage. Due to the nature of this attack, Harm only affects targets that are living and have blood. |
|||
The '''Heal/Harm''' spell is a multifunction spell. In its healing form, Heal, it will cure blood loss for the empath. In its offensive form, Harm, it provides a one-mana [[CS]]-based attack spell. |
|||
The duality of this spell is represented by its name — '''Heal/Harm'''. |
|||
== Heal == |
== Heal == |
||
:''The Heal spell only heals the caster's own blood loss. To heal other people, use the '''[[TRANSFER]]''' verb.'' |
|||
⚫ | |||
⚫ | The '''Heal''' portion of the spell replenishes ten (10) [[HP]]s to the caster at the cost of one (1) [[MP]] when [[CAST (verb)|CAST]]. Using the [[CURE (verb)|CURE]] verb to cast the spell replenishes more health at a higher cost in mana (1 MP for each 10 HP healed) and incurs increased [[healing roundtime]]. [[Mental Lore, Transformation]] skill, as well as gaining spell ranks in Empath Base, will reduce healing roundtime. |
||
⚫ | |||
The amount of HP replenished per cast increases with [[First Aid]] skill ranks and [[Empath Base]] spell training, as well as the empath's level. This bonus is only applied when using CAST instead of CURE. |
|||
⚫ | |||
Training in the [[Mental Lore, Transformation]] skill, as well as gaining spell ranks in the [[Empath Base]] [[spell circle]], will reduce the roundtime incurred by use of this spell. |
|||
=== Messaging === |
=== Messaging === |
||
< |
<pre{{log2|margin-right=26em}}> |
||
>CURE |
|||
>cure<br> |
|||
You concentrate. |
You concentrate. |
||
You feel a little better. |
You feel a little better. |
||
</ |
</pre> |
||
== Harm == |
== Harm == |
||
Line 124: | Line 127: | ||
=== Messaging === |
=== Messaging === |
||
Success: |
Success: |
||
<pre{{log2|margin-right=26em}}> |
|||
<div {{log}}> |
|||
You gesture at a |
You gesture at a kiramon worker. |
||
CS: +216 - TD: +142 + CvA: +25 + d100: +78 == +177 |
CS: +216 - TD: +142 + CvA: +25 + d100: +78 == +177 |
||
Warding failed! |
Warding failed! |
||
A brief tremor ripples across the worker's skin, leaving a faint beading of scarlet in its wake. |
A brief tremor ripples across the worker's skin, leaving a faint beading of scarlet in its wake. |
||
... 29 points of damage! |
... 29 points of damage! |
||
</ |
</pre> |
||
Success third-person: |
Success third-person: |
||
<pre{{log2|margin-right=26em}}> |
|||
<div {{log}}> |
|||
Empath appears to be focusing his thoughts while chanting softly... |
|||
⚫ | |||
⚫ | |||
CS: +40 - TD: +9 + CvA: +25 + d100: +77 == +133 |
CS: +40 - TD: +9 + CvA: +25 + d100: +77 == +133 |
||
Warding failed! |
Warding failed! |
||
A brief tremor ripples across the salamander's skin, leaving a faint beading of scarlet in its wake. |
A brief tremor ripples across the salamander's skin, leaving a faint beading of scarlet in its wake. |
||
... 18 points of damage! |
... 18 points of damage! |
||
</ |
</pre> |
||
Failure: |
Failure: |
||
<pre{{log2|margin-right=26em}}> |
|||
<div {{log}}> |
|||
You gesture at a |
You gesture at a kiramon defender. |
||
CS: +216 - TD: +177 + CvA: +25 + d100: +26 == +90 |
CS: +216 - TD: +177 + CvA: +25 + d100: +26 == +90 |
||
Warded off! |
Warded off! |
||
A slight flush tints the defender's skin, but it quickly fades. |
A slight flush tints the defender's skin, but it quickly fades. |
||
</ |
</pre> |
||
Using Harm on a creature with no blood: |
Using Harm on a creature with no blood: |
||
<pre{{log2|margin-right=26em}}> |
|||
<div {{log}}> |
|||
You gesture at a [[steel golem]]. |
You gesture at a [[steel golem]]. |
||
Finding no living blood upon which to draw, your questing magics pass harmlessly through the golem and lose cohesion. |
Finding no living blood upon which to draw, your questing magics pass harmlessly through the golem and lose cohesion. |
||
Cast Roundtime 3 Seconds. |
Cast Roundtime 3 Seconds. |
||
</ |
</pre> |
||
<pre{{log2|margin-right=26em}}> |
|||
<div {{log}}> |
|||
Empath gestures at a steel golem. |
Empath gestures at a steel golem. |
||
Empath takes on a look of intense concentration, but nothing happens. |
Empath takes on a look of intense concentration, but nothing happens. |
||
</ |
</pre> |
||
{{top}} |
{{top}} |
||
{{AR}} |
{{AR}} |
||
{{:fine sanguine flakes}} |
{{:fine sanguine flakes}} |
||
== Related Articles == |
|||
* [[TRANSFER (verb)]] |
|||
== See Also == |
== See Also == |
Revision as of 00:48, 27 June 2015
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Through a feat of pure mental concentration, an Empath is able to heal their wounds, ranging from minor scratches to complete limb regeneration. This skill set begins with Heal, which restores lost blood. The amount of blood restored is subject to the Empath's First Aid skill, Empath spell ranks, and their level.
With the aid of an artifact that was recently uncovered, Empaths have divined how to reverse this process, causing blood loss in their targets. Training in Mental Lore, Manipulation increases the amount of damage. Due to the nature of this attack, Harm only affects targets that are living and have blood.
The duality of this spell is represented by its name — Heal/Harm.
Heal
- The Heal spell only heals the caster's own blood loss. To heal other people, use the TRANSFER verb.
The Heal portion of the spell replenishes ten (10) HPs to the caster at the cost of one (1) MP when CAST. Using the CURE verb to cast the spell replenishes more health at a higher cost in mana (1 MP for each 10 HP healed) and incurs increased healing roundtime. Mental Lore, Transformation skill, as well as gaining spell ranks in Empath Base, will reduce healing roundtime.
The amount of HP replenished per cast increases with First Aid skill ranks and Empath Base spell training, as well as the empath's level. This bonus is only applied when using CAST instead of CURE.
The spell cannot be incanted to produce the healing benefit. Targeting 1101 at inanimate objects will restore the empath's blood loss as well.
Messaging
>CURE You concentrate. You feel a little better.
Harm
The healing powers of 1101 can be reversed on a target, causing them Harm. Harm only affects living targets that have blood to be lost and will cause hitpoint damage only (no critical damage).
Damage Formula
The spell has a base (minimum) damage of 15 and a damage factor of 0.100. Training in Mental Lore, Manipulation provides an additional damage bonus according to seed 1 of the summation chart.
Example:
With a 150 endroll and 15 ranks of lore:
- 15 + (50 * .100) + 5 lore bonus damage = 25 total damage
Mental Lore, Manipulation Bonus
Training in Mental Lore, Manipulation adds a +1 HP damage bonus per seed 1 of the summation chart.
ML, Manipulation Ranks |
HP Damage Bonus |
ML, Manipulation Ranks |
HP Damage Bonus | |
---|---|---|---|---|
1 | +1 | 66 | +11 | |
3 | +2 | 78 | +12 | |
6 | +3 | 91 | +13 | |
10 | +4 | 105 | +14 | |
15 | +5 | 120 | +15 | |
21 | +6 | 136 | +16 | |
28 | +7 | 153 | +17 | |
36 | +8 | 171 | +18 | |
45 | +9 | 190 | +19 | |
55 | +10 | - | - |
Messaging
Success:
You gesture at a kiramon worker. CS: +216 - TD: +142 + CvA: +25 + d100: +78 == +177 Warding failed! A brief tremor ripples across the worker's skin, leaving a faint beading of scarlet in its wake. ... 29 points of damage!
Success third-person:
Empath appears to be focusing his thoughts while chanting softly... Empath gestures at a fire salamander. CS: +40 - TD: +9 + CvA: +25 + d100: +77 == +133 Warding failed! A brief tremor ripples across the salamander's skin, leaving a faint beading of scarlet in its wake. ... 18 points of damage!
Failure:
You gesture at a kiramon defender. CS: +216 - TD: +177 + CvA: +25 + d100: +26 == +90 Warded off! A slight flush tints the defender's skin, but it quickly fades.
Using Harm on a creature with no blood:
You gesture at a steel golem. Finding no living blood upon which to draw, your questing magics pass harmlessly through the golem and lose cohesion. Cast Roundtime 3 Seconds.
Empath gestures at a steel golem. Empath takes on a look of intense concentration, but nothing happens.
Alchemy Recipe
Some fine sanguine flakes |
---|
|
See Also
External Links
- Empath Base Spell Circle: Heal/Harm, on Play.net