Limb Repair (1102): Difference between revisions
VANKRASN39 (talk | contribs) m (→Lore Benefits) |
(Copied over official description and fixed log..) |
||
Line 11: | Line 11: | ||
| navigation = {{Empath base navigation}} |
| navigation = {{Empath base navigation}} |
||
}} |
}} |
||
:''The Limb Repair spell only heals the caster's own wounds. To heal other people, use the '''[[TRANSFER]]''' verb.'' |
|||
Reduces the severity of one of the caster's limb [[wound]]s. Limb wounds are considered to be the right and left hand, the right and left arm, and the right and left leg. |
|||
The purpose of Limb Repair is for healing wounds to the arms, hands, and legs, and, like all other healing spells, is selfcast only. Two (2) ranks in the [[Empath Base]] circle and an appropriate level (2) will allow the caster to heal minor limb wounds for 2 [[mana]] each. Seven (7) ranks in the [[Empath Base]] circle will allow the caster to heal bleeding limb wounds for 7 [[mana]] each. Bleeding limbs will incur a higher [[Healing roundtime]] than minor limb wounds. |
|||
Initially, this spell can only cure minor wounds. Once an [[Empath]] has at least seven (7) Empath spell ranks, this spell can cure medium and major wounds at the cost of seven (7) [[mana point]]s. |
|||
This spell be also be cast using the '''[[CURE]]''' verb to target a specific limb wound. |
|||
== Lore Benefits == |
== Lore Benefits == |
||
Training in the [[Mental Lore, Transformation]] skill, as well as gaining ranks in |
Training in the [[Mental Lore, Transformation]] skill, as well as gaining spell ranks in Empath Base (capped at level), will reduce [[healing roundtime]]. Every three ranks of Transformation Lore removes one second from the roundtime. |
||
[[Spiritual Lore, Blessings]] gives a chance for a scar to be healed when a minor wound is cured. The chance of success is 20% + 0.5% per rank above the requirement. |
[[Spiritual Lore, Blessings]] gives a chance for a scar to be healed when a minor wound is cured. The chance of success is 20% + 0.5% per rank above the requirement. |
||
Blessings Lore requirements for healing Limb scars: |
Blessings Lore requirements for healing Limb scars: |
||
Line 37: | Line 42: | ||
Messaging: |
Messaging: |
||
< |
<pre{{Log2|margin-right=26em}}> |
||
>cure right hand |
>cure right hand |
||
You |
You concentrate. |
||
Your right hand feels better. |
Your right hand feels better. |
||
The scar on your right hand glows faintly white before fading altogether. |
The scar on your right hand glows faintly white before fading altogether. |
||
</ |
</pre> |
||
== Related Articles == |
|||
* [[TRANSFER (verb)]] |
|||
== External Links == |
== External Links == |
Revision as of 01:04, 27 June 2015
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
- The Limb Repair spell only heals the caster's own wounds. To heal other people, use the TRANSFER verb.
Reduces the severity of one of the caster's limb wounds. Limb wounds are considered to be the right and left hand, the right and left arm, and the right and left leg.
Initially, this spell can only cure minor wounds. Once an Empath has at least seven (7) Empath spell ranks, this spell can cure medium and major wounds at the cost of seven (7) mana points.
This spell be also be cast using the CURE verb to target a specific limb wound.
Lore Benefits
Training in the Mental Lore, Transformation skill, as well as gaining spell ranks in Empath Base (capped at level), will reduce healing roundtime. Every three ranks of Transformation Lore removes one second from the roundtime.
Spiritual Lore, Blessings gives a chance for a scar to be healed when a minor wound is cured. The chance of success is 20% + 0.5% per rank above the requirement.
Blessings Lore requirements for healing Limb scars:
Scar | Lore |
---|---|
Old Battle Scars | 10 |
Mangled Limbs | 50 |
Missing Limbs | 90 |
Messaging:
>cure right hand You concentrate. Your right hand feels better. The scar on your right hand glows faintly white before fading altogether.
External Links
- Empath Base Spell Circle: Limb Repair, on Play.net