Zealot (1617): Difference between revisions

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(conflict with 1609 messaging (so I'm told))
(Added note about forced stance. Changed wording slightly to match official description.)
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| subtype = Bonus
| subtype = Bonus
| weapon = None
| weapon = None
| enhancement = +30 AS, -30 DS
| enhancement = +30 AS (melee), -30 DS
| availability = Paladin's group
| availability = Paladin's group
| navigation = {{Paladin base navigation}}
| navigation = {{Paladin base navigation}}
}}
}}
Focusing entirely on the offensive, '''Zealot''' enables the [[Paladin]] to bolster her resolve and that of her party. The Paladin and everyone in her group gain a +30 bonus to melee [[Attack strength|Attack Strength]] (AS). To make up for this offensive ability, the paladin and everyone in her group experiences a -30 [[Defensive strength|Defense Strength]] (DS) reduction. When Zealot is active, [[Divine Shield (1609)]] may not be cast. Additionally, if anyone leaves the Paladin's current area, they will lose the effect of the spell.


While under the effect of Zealot, characters are forced into offensive stance.
Focusing entirely on the offensive, Zealot enables the [[Paladin]] to bolster her resolve and that of her party. The Paladin and everyone in her group gain a +30 bonus to melee [[Attack strength]] (AS). To make up for this offensive ability, the paladin and everyone in her group experiences a -30 [[Defensive strength]] (DS) reduction. When Zealot is active, [[Divine Shield (1609)]] may not be cast. Additionally, if anyone leaves the Paladin's current area, they will lose the effect of the spell. It should be noted that Zealot can be [[stop|STOPped]], allowing the character and anyone in the group to regain their defenses.


Zealot can be [[stop|STOPped]], allowing the character and anyone in the group to regain their defenses.

==Lore Benefits==
Training in [[Spiritual Lore, Religion]] increases the +AS/-DS effect by +1 at one lore rank, with the maximum additional bonus of +19 at 190 ranks. At 190 ranks of Spiritual Lore, Religion, the Paladin would have +49 AS and -11 DS.
Training in [[Spiritual Lore, Religion]] increases the +AS/-DS effect by +1 at one lore rank, with the maximum additional bonus of +19 at 190 ranks. At 190 ranks of Spiritual Lore, Religion, the Paladin would have +49 AS and -11 DS.


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Conflict with [[Divine Shield (1609)]] active:
Conflict with [[Divine Shield (1609)]] active:
<div {{log2|margin-right=400px}}>A surge of radiant energy coalesces around you then fades into obscurity</div>
<div {{log2|margin-right=400px}}>A surge of radiant energy coalesces around you then fades into obscurity.</div>
==External links==
==External links==
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1617 Paladin Base Spell Circle: Zealot], on play.net
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1617 Paladin Base Spell Circle: Zealot], on play.net

Revision as of 18:29, 25 June 2015

Zealot (1617)
Mnemonic [ZEALOT]
Base Duration 120 sec
Added Duration +10 sec per Paladin Base
spell rank above 17
Span Refreshable
Offensive Magic - Enhancement  
Subtype Bonus 
Enhancement +30 AS (melee), -30 DS 
Availability Paladin's group 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Battle Standard (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

Focusing entirely on the offensive, Zealot enables the Paladin to bolster her resolve and that of her party. The Paladin and everyone in her group gain a +30 bonus to melee Attack Strength (AS). To make up for this offensive ability, the paladin and everyone in her group experiences a -30 Defense Strength (DS) reduction. When Zealot is active, Divine Shield (1609) may not be cast. Additionally, if anyone leaves the Paladin's current area, they will lose the effect of the spell.

While under the effect of Zealot, characters are forced into offensive stance.

Zealot can be STOPped, allowing the character and anyone in the group to regain their defenses.

Lore Benefits

Training in Spiritual Lore, Religion increases the +AS/-DS effect by +1 at one lore rank, with the maximum additional bonus of +19 at 190 ranks. At 190 ranks of Spiritual Lore, Religion, the Paladin would have +49 AS and -11 DS.

Messaging

Initial cast:

A surge of radiant energy coalesces around you and those nearby.

Your spirit is empowered with an overwhelming sense of determination and resolve.

Distant sounds of fifes and drums resound in the back of your mind, spurring you into a delirium of confidence and resolve -- as if compelled by some irresistable divine exhortation.

Wearing off:

You feel less resolved as the divine urging subsides, fading into obscurity.

Conflict with Divine Shield (1609) active:

A surge of radiant energy coalesces around you then fades into obscurity.

External links