Item properties: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
No edit summary
Line 39: Line 39:
|2. Primary || [[Padding]], [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]
|2. Primary || [[Padding]], [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]
|-
|-
|3. Script || [[Ithziri armor|Ithzir]], [[Voln armor|Voln]], [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]
|- style="height: 10px;"
|- style="height: 10px;"
|4. Resistances<ref>Allows all but no overlap</ref> || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities<ref>If a cap is being applied, vulnerabilities subtract from it.</ref>
|4. Resistances<ref>Allows all but no overlap</ref> || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities<ref>If a cap is being applied, vulnerabilities subtract from it.</ref>
Line 47: Line 47:
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]
|-
|-
|5. Spikes || [[Spikes]]
|7. Spikes || [[Spikes]]
|-
|-
|6. Enhancive || [[Enhancive]] or [[premium enhancive]]
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]
|-
|-
|7. Ensorcell || [[Ensorcell (735)|Permanent]]
|9. Ensorcell || [[Ensorcell (735)|Permanent]]
|}

==Shields==

{| {{Prettytable||text-align:left}}
! align="left" width = 160px | Slot
! align="left" width = 600px | Enhancements Include
|-
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]]
|-
|2. Primary || [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]]
|-
|3. Script || [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]]
|-
|Both Primary and Combat || Banshee Flares
|- style="height: 10px;"
|4. Resistances<ref>Allows all but no overlap</ref> || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities<ref>If a cap is being applied, vulnerabilities subtract from it.</ref>
|-
|5. Bane || Undead [[Bane]]
|-
|6. Inherent Metal || [[Adamantine]], [[Kroderine]], [[Zelnorn]]
|-
|7. Spikes || [[Spikes]]
|-
|8. Enhancive || [[Enhancive]] or [[premium enhancive]]
|-
|9. Ensorcell || [[Ensorcell (735)|Permanent]]
|}
|}
<references />
<references />

Revision as of 07:18, 26 April 2015

During RtCF 2013 Run 2, in an effort to improve humanity's grasp of armor and weapon abilities, the good people of the GREEDY MOFOS AIM Blast chat room gathered together and collaborated to form The Charts of Clarity. By consulting these charts and meditating upon their received wisdom, players can better understand what kinds of items will be eligible for further enhancements.

Once birthed from the mind of Kitsun!
Once entrusted to the endlessly pasted clipboard of Metadi!
Behold ye now as The Charts of Clarity are fully revealed to the world in an act of selfless charity.

Weapon

Slot Enhancements Include
1. Base Enchant Inherent, Wizard Enchanted
2. Primary Weighting, Flares, Defender, Zelnorn, Kroderine, Permablessing
3. Script Blink, Splitter, Fusion, Disarm Returning, Bazzelwyn, Weapon Moods (Dhyne), Loresong, Bubble flares
Both Primary and Combat Coraesine, greater elemental flares
4. Bane Undead Bane, Giantbane, Trollbane, Magicbane
5. Inherent Metal Adamantine, Kroderine
6. Forged Quality Player Forging (Perfect, Superior, Fine) - cannot go with fusion
7. Enhancive Enhancive or premium enhancive
8. Ensorcell Temporary or Permanent

Armor

Slot Enhancements Include
1. Base Enchant Inherent, Wizard Enchanted
2. Primary Padding, Flares, TD bonus, Zelnorn, Kroderine
3. Script Fusion, Armor Moods (Dhyne), Loresong
4. Resistances[1] Permanent, Warrior, Ranger (No Metal), Vulnerabilities[2]
5. Bane TBD
6. Inherent Metal Adamantine, Kroderine, Zelnorn
7. Spikes Spikes
8. Enhancive Enhancive or premium enhancive
9. Ensorcell Permanent

Shields

Slot Enhancements Include
1. Base Enchant Inherent, Wizard Enchanted
2. Primary Flares, TD bonus, Zelnorn, Kroderine
3. Script Fusion, Armor Moods (Dhyne), Loresong
Both Primary and Combat Banshee Flares
4. Resistances[3] Permanent, Warrior, Ranger (No Metal), Vulnerabilities[4]
5. Bane Undead Bane
6. Inherent Metal Adamantine, Kroderine, Zelnorn
7. Spikes Spikes
8. Enhancive Enhancive or premium enhancive
9. Ensorcell Permanent
  1. Allows all but no overlap
  2. If a cap is being applied, vulnerabilities subtract from it.
  3. Allows all but no overlap
  4. If a cap is being applied, vulnerabilities subtract from it.

Nota Bene

Regardless of the mechanical functioning, actual services given to players are always subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that you get to do it.

See Also