Arcane Blast (1700): Difference between revisions

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'''Arcane Blast''' is an attack spell designed specifically to ease [[mana]] constraints early on in the careers of [[pure]] professions: [[cleric]], [[empath]], [[savant]], [[sorcerer]] and [[wizard]]. As such, Arcane Blast is unique among spells as it requires ''no mana'' to cast and it is ''known innately'' (without training [[Spell Research]]) to all pures. In trade for these advantages, unlike other spells, it will induce five (5) seconds of hard [[roundtime]] for the caster (which is ordinarily three (3) seconds of [[cast roundtime]] for most spells). Furthermore, it cannot be used with or gains no advantage by coupling with a host of other spells where its zero mana cost would be overly powerful.
'''Arcane Blast''' is an attack spell designed specifically to ease [[mana]] constraints early on in the careers of [[pure]] professions: [[cleric]], [[empath]], [[savant]], [[sorcerer]] and [[wizard]]. As such, Arcane Blast is unique among spells as it requires ''no mana'' to cast and it is ''known innately'' (without training [[Spell Research]]) to all pures. In trade for these advantages, unlike other spells, it will induce five (5) seconds of hard [[roundtime]] for the caster (which is ordinarily three (3) seconds of [[cast roundtime]] for most spells). Furthermore, it cannot be used with or gains no advantage by coupling with a host of other spells where its zero mana cost would be overly powerful.


==Spell Usage==
==Usage==
'''Arcane Blast''' uses mechanics similar to [[Hand of Tonis (505)]], where the type of attack depends on the caster's [[stance]]. If the spell is cast from either defensive or guarded stance, a [[warding]] attack spell is cast. If it is cast from any lower stance, (usually offensive for the most effect), a [[bolt spell]] is cast.
'''Arcane Blast''' uses mechanics similar to [[Hand of Tonis (505)]], where the type of attack depends on the caster's [[stance]]. If the spell is cast from either defensive or guarded stance, a [[warding]] attack spell is cast. If it is cast from any lower stance, (usually offensive for the most effect), a [[bolt spell]] is cast.


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A successful attack will inflict 8 base damage plus 1 additional [[hitpoint]] for each 20 warding margin (endroll - 100) ([[damage factor]] of 0.050). A successful cast will also include an [[Impact critical table|impact]] critical injury with associated critical damage and status effects.
A successful attack will inflict 8 base damage plus 1 additional [[hitpoint]] for each 20 warding margin (endroll - 100) ([[damage factor]] of 0.050). A successful cast will also include an [[Impact critical table|impact]] critical injury with associated critical damage and status effects.


==Spell Messaging==
==Messaging==
===Bolt Version===
;Bolt Version
[[Cast]] or [[incant]] from one of the following stances: Offensive, Advanced, Forward or Neutral.
[[Cast]] or [[incant]] from one of the following stances: Offensive, Advanced, Forward or Neutral.


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Roundtime: 5 sec.</pre>
Roundtime: 5 sec.</pre>


===Warding Version===
;Warding Version
[[Cast]] or [[Incant]] from one of the following stances: Guarded or Defensive.
[[Cast]] or [[Incant]] from one of the following stances: Guarded or Defensive.


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==Limitations==
==Limitations==
Available to [[pure]] professions only. Arcane Blast does not work with [[Holy Receptacle (325)]], [[Magic Item Creation (420)]], [[Haste (506)]], [[Rapid Fire (515)]], [[Charge Item (517)]], nor [[Scroll Infusion (714)]].
This spell is available to [[pure]] professions only. Arcane Blast does not work with [[Holy Receptacle (325)]], [[Magic Item Creation (420)]], [[Haste (506)]], [[Rapid Fire (515)]], [[Charge Item (517)]], nor [[Scroll Infusion (714)]].


==External Links==
==External Links==

Revision as of 21:51, 21 July 2015

Arcane Blast (1700)
Mnemonic [ARCANEBLAST]
Duration Instant
Attack Magic - Damage  
Subtype Bolt / Warding 
Target(s) Single 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Impact 
Arcane Spells
Arcane Blast (1700) Attack
Arcane Decoy (1701) Defensive
Unannounced (1702)
Unannounced (1703)
Stun Cloud (1704) Attack
Martial Prowess (1705) Defensive
Flaming Aura (1706) Attack
Minor Steam (1707) Attack
Mystic Impedance (1708) Attack
Minor Cold (1709) Attack
Major Acid (1710) Attack
Mystic Focus (1711) Offensive
Spirit Guard (1712) Defensive
Death Cloud (1713) Attack
Quake (1714) Attack
Firestorm (1715) Attack
Neutralize Curse (1716) Utility
Unannounced (1717)
V'tull's Fury (1718) Attack
Unannounced (1719)
Arcane Barrier (1720) Defensive
Unannounced (1725)
Fash'lo'nae's Gift (1750) Utility


Arcane Blast is an attack spell designed specifically to ease mana constraints early on in the careers of pure professions: cleric, empath, savant, sorcerer and wizard. As such, Arcane Blast is unique among spells as it requires no mana to cast and it is known innately (without training Spell Research) to all pures. In trade for these advantages, unlike other spells, it will induce five (5) seconds of hard roundtime for the caster (which is ordinarily three (3) seconds of cast roundtime for most spells). Furthermore, it cannot be used with or gains no advantage by coupling with a host of other spells where its zero mana cost would be overly powerful.

Usage

Arcane Blast uses mechanics similar to Hand of Tonis (505), where the type of attack depends on the caster's stance. If the spell is cast from either defensive or guarded stance, a warding attack spell is cast. If it is cast from any lower stance, (usually offensive for the most effect), a bolt spell is cast.

To effectively use the bolt version, training in Spell Aiming is required.

The warding version is functionally identical to Force Orb (1201) in terms of the amount of damage done, whereas the bolt version uses a damage table identical to Minor Shock (901) except that both versions result in impact damage.

Damage Factor Table

Bolting DF

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Arcane Blast DF .149 .133 .111 .122 .128
AvD 35 25 24 23 22 30 28 26 24 33 29 25 21 36 30 24 18

Warding DF

A successful attack will inflict 8 base damage plus 1 additional hitpoint for each 20 warding margin (endroll - 100) (damage factor of 0.050). A successful cast will also include an impact critical injury with associated critical damage and status effects.

Messaging

Bolt Version

Cast or incant from one of the following stances: Offensive, Advanced, Forward or Neutral.

>incant 1700
You gesture sharply and recite the esoteric command for Arcane Blast...
Your spell is ready.
You gesture at a giant rat.
You hurl a torrent of arcane energy at a giant rat!
  AS: +75 vs DS: +0 with AvD: +35 + d100 roll: +84 = +194
   ... and hit for 29 points of damage!
   Nice blow to chest!
The giant rat collapses to the ground, emits a final squeal, and dies.
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
Warding Version

Cast or Incant from one of the following stances: Guarded or Defensive.

>incant 1700
You gesture sharply and recite the esoteric command for Arcane Blast...
Your spell is ready.
You gesture at a giant rat.
  CS: +25 - TD: +3 + CvA: +25 + d100: +100 == +147
  Warding failed!
  A torrent of arcane energy blasts the giant rat for 10 points of damage!
   ... 15 points of damage!
   Nice blow to back!
   The giant rat is stunned!
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.

Limitations

This spell is available to pure professions only. Arcane Blast does not work with Holy Receptacle (325), Magic Item Creation (420), Haste (506), Rapid Fire (515), Charge Item (517), nor Scroll Infusion (714).

External Links

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