System Repair (1103): Difference between revisions
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| mnemonic = SYSREP |
| mnemonic = SYSREP |
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| duration = Instantaneous |
| duration = Instantaneous |
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| type = |
| type = Healing |
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| subtype = Healing |
| subtype = Healing |
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| skill = None |
| skill = None |
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== External Links == |
== External Links == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=8#1103 Empath Base Spell Circle: System Repair], on Play.net |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=8#1103 Empath Base Spell Circle: System Repair], on Play.net |
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[[Category: Empath Base Spells]] |
Revision as of 17:30, 8 September 2016
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- The System Repair spell only heals the caster's own wounds. To heal other people, use the TRANSFER verb.
Reduces the severity of the caster's nervous system injuries.
Initially, this spell can only cure minor injuries. Once an Empath has at least eight (8) Empath spell ranks, this spell can cure medium and major injuries at the cost of eight (8) mana points.
This spell can also be cast using the CURE verb.
Lore Benefits
Mental Lore, Transformation reduces healing roundtime at a rate of -1 second for every 3 lore ranks. Roundtime is also reduced with Empath Base spell ranks, but the benefit is capped at level.
Spiritual Lore, Blessings provides for a chance for a scar to be healed when a minor wound is cured at the same location. Minor nervous system scars require 20 lore ranks, medium nervous system scars requires 60 lore ranks, and major nervous system scars require 100 lore ranks. The base chance to heal the scar is 20%, with additional training past the required threshold adding +0.5% per rank.
Blessings Lore requirements for nervous system scars:
Scar | Lore |
---|---|
Slurred Speech | 20 |
Constant Spasms | 60 |
Difficult time with Muscle Control | 100 |
External Links
- Empath Base Spell Circle: System Repair, on Play.net