Chronomage Teleportation System: Difference between revisions
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The '''Chronomage Teleportation System''' is a system that will allow a character or a group of characters to teleport to another location in [[Elanthia]] without the hazards and trouble involved with travelling the distance by foot. The Chronomages, creators of [[gold ring]]s, will transport all individuals holding an orb to their destinations every 20 minutes. In the past there was an exorbitant surcharge for attempting to use the system more than once every 48 hours, but there is now a flat 100,000 silver fee regardless. |
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The '''Chronomage Teleportation System''' is a system that will allows characters to easily travel between [[Wehnimer's Landing]], [[Solhaven]], [[River's Rest]], [[Zul Logoth]], [[Ta'Illistim]], [[Ta'Vaalor]], [[Cysaegir]], [[Kharam Dzu]] and [[Icemule Trace]] without the hazards and trouble involved with travelling the distance by foot. |
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For long distance (inter-[[realm]]) travel, The Chronomages, creators of [[gold ring]]s, will transport all individuals holding an orb in their right hand in the appropriate transport room to their destinations every 20 minutes for a flat fee of 100,000 silvers. Travel times during each hour are at :00, :20, and :40. To buy a ticket for a long-distance teleportation orb, ask the NPC in the local Chronomage office about the destination desired, and then ask again to complete the purchase. |
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The system consists of two vast zones and an array of more isolated zones. The Chronomage stations sell intra-zone teleportation passes with unlimited uses for 5,000 silvers that expire after 24 hours, whereas inter-zone rates are still relatively expensive. However, it is possible to cheaply transport to near the edges of some zones, such as the mine carts in the [[Dragonspine Mountains]]. The gold rings now function freely within these wider zones, so it is possible to ring from Solhaven to [[Aenatumgana]]. |
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For local travel between two towns within the two respective special zones, a [[#Chronomage Day Pass|day pass]] may be purchased for 5,000 silvers for unlimited travel between the two towns for 24 hours. |
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To buy a ticket for a long-distance teleportation orb, ask the NPC in the local Chronomage station about the destination you wish to purchase an orb for, and then ask again to complete the purchase. To see a list of where you can travel to, ask the NPC about destinations. You can also ask the NPC about disabled, gold rings, help, prices, times, departures, and tickets. |
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== Chronomage Office Locations == |
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== Teleportation Zones == |
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The Chronomage network is now enhanced with "time tunnels" that vastly ease the range and cost of teleportation travel. |
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'''Zone 1:''' |
'''Zone 1:''' |
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*[[Solhaven]]: Beacon Tower on Beacon Ring (up the ramp) |
*[[Solhaven]]: Beacon Tower on Beacon Ring (up the ramp) |
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*[[Icemule Trace]]: on Wraith Road in the Magical Burrow at the Loci Workshop (through the iron gate) |
*[[Icemule Trace]]: on Wraith Road in the Magical Burrow at the Loci Workshop (through the iron gate) |
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*[[Pinefar]]: |
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* Most traveling and hunting areas between these towns. |
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'''Zone 2:''' |
'''Zone 2:''' |
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*[[Cysaegir]]: southwest of Linsandrych Common |
*[[Cysaegir]]: southwest of Linsandrych Common |
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*[[Ta'Illistim]]: southwestern corner of the Gateyard |
*[[Ta'Illistim]]: southwestern corner of the Gateyard |
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*[[Ta'Vaalor]]: southwest of Victory Gate, in a turret |
*[[Ta'Vaalor]]: southwest of Victory Gate, in a turret |
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* Most traveling and hunting areas between these towns. |
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'''Isolated:''' |
'''Isolated:''' |
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*[[ |
*[[Kharam Dzu]]: across the footbridge at the deadend of Copper Avenue. |
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*[[River's Rest]]: down the tracks near where the old log was outside of the town. The waiting room is through the bore on the stump. |
*[[River's Rest]]: down the tracks near where the old log was outside of the town. The waiting room is through the bore on the stump. |
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*[[Zul Logoth]]: building near the Bard's Guild |
*[[Zul Logoth]]: building near the Bard's Guild |
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*Special Hunting Regions: [[The Broken Lands]], [[Elemental Confluence]], [[The Rift]], [[Shadow Valley]], [[Old Ta'Faendryl]], etc. |
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Note: LOOK at the orb |
Note: LOOK at the orb, it will emit a faint golden glow when located within the correct room for teleportation. If there is no glow, try a different room. |
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==Chronomage Day Pass== |
==Chronomage Day Pass== |
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Bold calligraphy states simply, "This pass entitles the original purchaser to one (1) day of unlimited travel between the towns of Icemule Trace and Wehnimer's Landing, commencing at the time of purchase. To travel, present yourself at the Chronomage station in either town, hold this pass in hand, and RAISE it." |
Bold calligraphy states simply, "This pass entitles the original purchaser to one (1) day of unlimited travel between the towns of Icemule Trace and Wehnimer's Landing, commencing at the time of purchase. To travel, present yourself at the Chronomage station in either town, hold this pass in hand, and RAISE it." |
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>raise my |
>raise my pass |
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As you go to raise your pass, you realize that this is not a Chronomage teleportation waiting room. |
As you go to raise your pass, you realize that this is not a Chronomage teleportation waiting room. |
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>n |
>n |
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A granite worktable, clearly a relic of the workshop's past, stands immovably at the center of the room. Positioned behind the massive slab of granite and blocking the passageway that leads further into the shop is a bulky, heavily robed figure. Freshly strewn rushes spotted with dried lavender and rosemary cover the floor, their scent failing to combat the lingering, acrid odor of smoke. The aroma is not aided by the pungent smell of fish oil burning in the lamps suspended from the ceiling. You also see a finely-dressed halfling. |
A granite worktable, clearly a relic of the workshop's past, stands immovably at the center of the room. Positioned behind the massive slab of granite and blocking the passageway that leads further into the shop is a bulky, heavily robed figure. Freshly strewn rushes spotted with dried lavender and rosemary cover the floor, their scent failing to combat the lingering, acrid odor of smoke. The aroma is not aided by the pungent smell of fish oil burning in the lamps suspended from the ceiling. You also see a finely-dressed halfling. |
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Obvious exits: out |
Obvious exits: out |
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</pre> |
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==Clerk Questions== |
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<pre{{log2}}> |
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>'''ask halfling about chronomage''' |
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A finely-dressed halfling peers at you and asks, "What about the Chronomages? I've never met one myself, but I hear they aren't to be trifled with. They're the ones who anchored the magic that these tickets use." |
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>'''ask halfling about destinations''' |
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A finely-dressed halfling says, "I currently sell travel tickets to Wehnimer's Landing, Solhaven, River's Rest, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Kharam-Dzu and Icemule Trace." |
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>'''ask halfling about disabled''' |
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A finely-dressed halfling looks overhead thoughtfully, then turns to you and says, "I've been told that all travel is working properly." |
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>'''ask halfling about gold ring''' |
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With a wide grin, a finely-dressed halfling turns to you and says, "I am quite interested in gold rings. I'm even willing to discount the price of a travel ticket or pass by 5000 silvers for each ring you give me. You currently have no credits towards the purchase of a travel ticket." |
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>'''ask halfling about help''' |
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A finely-dressed halfling turns to you and says, "My job is to sell you a ticket. With one of my tickets you can travel about Elanthia via the magic of the Chronomages. Ask me about a certain location if you wish to know more about it, or you can ASK me about destinations and I will tell you more details about where you can travel. You can also ask me about disabled locations, gold rings, departures, times and tickets." |
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>'''ask halfling about price''' |
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A finely-dressed halfling grins and says, "Tickets for a single long distance teleport are priced at 100000 silvers. Local citizens will receive a ten percent discount. Partial citizens will receive a five percent discount." |
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A finely-dressed halfling continues, "Day passes for linked teleport destinations are priced at 5000 silvers. There are no citizenship discounts for these." |
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>'''ask halfling about ticket''' |
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A finely-dressed halfling clearly says, "The way a long-distance travel ticket works is simple. Hold it in your hand inside the waiting room and when it is time you will be transported to your destination. If you are unsure whether you are in a waiting room, look at your ticket. It will glow if you are in the correct place. You cannot travel with a ticket purchased by another. Also, there are times when travel to certain locations will become unstable and will not work. You can read your ticket to check when the next transport will take place and you can gaze at your ticket to check its destination." |
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A finely-dressed halfling continues, "Day passes can be used at will. Simply hold the pass inside the waiting room and then RAISE it when you are ready to travel." |
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>'''ask halfling about time''' |
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A finely-dressed halfling takes a moment to think before saying, "The next distant departure will be in # minutes, and I can sell you a travel ticket right now if you like." |
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>'''ask halfling about departure''' |
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A finely-dressed halfling pauses for a moment before he says, "The next distant departure will be in # minutes." |
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</pre> |
</pre> |
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Revision as of 12:46, 29 May 2016
The Chronomage Teleportation System is a system that will allows characters to easily travel between Wehnimer's Landing, Solhaven, River's Rest, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Kharam Dzu and Icemule Trace without the hazards and trouble involved with travelling the distance by foot.
For long distance (inter-realm) travel, The Chronomages, creators of gold rings, will transport all individuals holding an orb in their right hand in the appropriate transport room to their destinations every 20 minutes for a flat fee of 100,000 silvers. Travel times during each hour are at :00, :20, and :40. To buy a ticket for a long-distance teleportation orb, ask the NPC in the local Chronomage office about the destination desired, and then ask again to complete the purchase.
For local travel between two towns within the two respective special zones, a day pass may be purchased for 5,000 silvers for unlimited travel between the two towns for 24 hours.
Chronomage orbs can also be earned via Login Rewards or purchased through the SimuCoins Store.
Chronomage Office Locations
Zone 1:
- Wehnimer's Landing: Town Square Southwest, in the basement of the Travel Office
- Solhaven: Beacon Tower on Beacon Ring (up the ramp)
- Icemule Trace: on Wraith Road in the Magical Burrow at the Loci Workshop (through the iron gate)
Zone 2:
- Cysaegir: southwest of Linsandrych Common
- Ta'Illistim: southwestern corner of the Gateyard
- Ta'Vaalor: southwest of Victory Gate, in a turret
Isolated:
- Kharam Dzu: across the footbridge at the deadend of Copper Avenue.
- River's Rest: down the tracks near where the old log was outside of the town. The waiting room is through the bore on the stump.
- Zul Logoth: building near the Bard's Guild
Note: LOOK at the orb, it will emit a faint golden glow when located within the correct room for teleportation. If there is no glow, try a different room.
Chronomage Day Pass
A Chronomage day pass costs 5,000 silvers and allows a character to travel unlimited between two towns within the same teleportation zone for 24 hours.
- Example (Wehnimer's Landing to Icemule Trace)
Weyneidra the clerk says to you, "A roundtrip day pass to Icemule Trace will cost you 5000 silvers. ASK me again in the next minute if you wish to purchase it." Weyneidra the clerk accepts your silvers. Weyneidra the clerk quickly hands you a Chronomage day pass. Bold calligraphy states simply, "This pass entitles the original purchaser to one (1) day of unlimited travel between the towns of Icemule Trace and Wehnimer's Landing, commencing at the time of purchase. To travel, present yourself at the Chronomage station in either town, hold this pass in hand, and RAISE it." >raise my pass As you go to raise your pass, you realize that this is not a Chronomage teleportation waiting room. >n [Wehnimer's Shop, Waiting Area] Cushioned ladder-backed chairs surround a plush, snow white bear rug. Affixed in the eye sockets are a pair of brilliant dragonsbreath sapphires and long, slightly yellowed pieces of ivory serve as the fangs. Edged in gold braiding, the tapestry on the back wall depicts several males encircling a kneeling individual as they work together to wrestle an object from his grasp. Obvious exits: south >raise my pass You raise your pass up, presenting it for inspection. Suddenly, a silver mist swirls about you. Golden arcs streak across your vision, making it impossible to discern anything beyond the spinning silver mist. Gradually, the whirlwind of color subsides and it becomes obvious that your surroundings have changed. [Loci Workshop, Antechamber] A granite worktable, clearly a relic of the workshop's past, stands immovably at the center of the room. Positioned behind the massive slab of granite and blocking the passageway that leads further into the shop is a bulky, heavily robed figure. Freshly strewn rushes spotted with dried lavender and rosemary cover the floor, their scent failing to combat the lingering, acrid odor of smoke. The aroma is not aided by the pungent smell of fish oil burning in the lamps suspended from the ceiling. You also see a finely-dressed halfling. Obvious exits: out
Clerk Questions
>ask halfling about chronomage A finely-dressed halfling peers at you and asks, "What about the Chronomages? I've never met one myself, but I hear they aren't to be trifled with. They're the ones who anchored the magic that these tickets use." >ask halfling about destinations A finely-dressed halfling says, "I currently sell travel tickets to Wehnimer's Landing, Solhaven, River's Rest, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Kharam-Dzu and Icemule Trace." >ask halfling about disabled A finely-dressed halfling looks overhead thoughtfully, then turns to you and says, "I've been told that all travel is working properly." >ask halfling about gold ring With a wide grin, a finely-dressed halfling turns to you and says, "I am quite interested in gold rings. I'm even willing to discount the price of a travel ticket or pass by 5000 silvers for each ring you give me. You currently have no credits towards the purchase of a travel ticket." >ask halfling about help A finely-dressed halfling turns to you and says, "My job is to sell you a ticket. With one of my tickets you can travel about Elanthia via the magic of the Chronomages. Ask me about a certain location if you wish to know more about it, or you can ASK me about destinations and I will tell you more details about where you can travel. You can also ask me about disabled locations, gold rings, departures, times and tickets." >ask halfling about price A finely-dressed halfling grins and says, "Tickets for a single long distance teleport are priced at 100000 silvers. Local citizens will receive a ten percent discount. Partial citizens will receive a five percent discount." A finely-dressed halfling continues, "Day passes for linked teleport destinations are priced at 5000 silvers. There are no citizenship discounts for these." >ask halfling about ticket A finely-dressed halfling clearly says, "The way a long-distance travel ticket works is simple. Hold it in your hand inside the waiting room and when it is time you will be transported to your destination. If you are unsure whether you are in a waiting room, look at your ticket. It will glow if you are in the correct place. You cannot travel with a ticket purchased by another. Also, there are times when travel to certain locations will become unstable and will not work. You can read your ticket to check when the next transport will take place and you can gaze at your ticket to check its destination." A finely-dressed halfling continues, "Day passes can be used at will. Simply hold the pass inside the waiting room and then RAISE it when you are ready to travel." >ask halfling about time A finely-dressed halfling takes a moment to think before saying, "The next distant departure will be in # minutes, and I can sell you a travel ticket right now if you like." >ask halfling about departure A finely-dressed halfling pauses for a moment before he says, "The next distant departure will be in # minutes."
Behind The Scenes
The Chronomages replaced the I.C.E. Age guilds called The Navigators, which is why gold ring robberies are called getting "Navved." The messaging is still more consistent with the archaic history.