User:MEKK1: Difference between revisions
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|3. Category C || [[Weighting]], [[Enhancives]], [[Bane_weapon|Creature Bane]], [[735|Ensorcellment]], [[Weapon_Bonding|Weapon Bonding]] || As many as you want |
|3. Category C || [[Weighting]], [[Enhancives]], [[Bane_weapon|Creature Bane]], [[735|Ensorcellment]], [[Weapon_Bonding|Weapon Bonding]] || As many as you want |
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|4. Category D || Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of [[Sorrow]]. || 1 per item |
|4. Category D || Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of [[Sorrow]]. Including, but not limited to, Blink weapon, Bubble flares, Chronomage flares, Ironwright's holy flares, Knockout flares, Poleaxe Flares, Vial flares || 1 per item |
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|5. Category B & D || Rotating flares, Greater Elemental Flares, Shadowdeath flares || 1 per item, but nothing else from Cat. B or D can be put on it. |
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Revision as of 03:14, 8 September 2017
Charts of Clarity
Weapon
Slot | Enhancements Include | # Allowed on single item |
---|---|---|
1. Category A | Base Enchant, Inherent Material Properties, Sanctified, Forging Modifiers | As many as you want |
2. Category B | Common Flares and Uncommon Flares, Minor Elemental Edging, Bless, Defender, Mechanical Flares | 1 per item |
3. Category C | Weighting, Enhancives, Creature Bane, Ensorcellment, Weapon Bonding | As many as you want |
4. Category D | Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of Sorrow. Including, but not limited to, Blink weapon, Bubble flares, Chronomage flares, Ironwright's holy flares, Knockout flares, Poleaxe Flares, Vial flares | 1 per item |
5. Category B & D | Rotating flares, Greater Elemental Flares, Shadowdeath flares | 1 per item, but nothing else from Cat. B or D can be put on it. |
The greatest caveat is in regard to Category D, scripts. Scripts have great flexibility in what they can do and may include the application or modification of one or more Category B items, in addition to whatever other effects they may have.
If a particular special ability is not listed in Categories A-C, it is almost certainly a Category D (script) ability, of which there are quite literally hundreds.
Armor
Slot | Enhancements Include | # Allowed on single item |
---|---|---|
1. Base Enchant | Inherent, Wizard Enchanted | |
2. Primary | Padding, Flares, TD bonus, Zelnorn, Kroderine | |
3. Script | Fusion, Armor Moods (Dhyne), Voln armor, Ithziri armor | |
4. Resistances[1] | Permanent, Warrior, Ranger (No Metal), Vulnerabilities[2] | |
5. Bane | TBD | |
6. Inherent Metal | Adamantine, Kroderine, Zelnorn | |
7. Spikes | Spikes | |
8. Enhancive | Enhancive or premium enhancive | |
9. Ensorcell | Permanent |
Shields
Slot | Enhancements Include | # Allowed on single item |
---|---|---|
1. Base Enchant | Inherent, Wizard Enchanted | |
2. Primary | Flares, TD bonus, Zelnorn, Kroderine | |
3. Script | Fusion, Armor Moods (Dhyne), Banshee flares | |
Both Primary and Combat | Shield harness | |
4. Resistances | Permanent, Vulnerabilities | |
5. Bane | Undead Bane | |
6. Inherent Metal | Adamantine, Kroderine, Zelnorn | |
7. Spikes | Spikes | |
8. Enhancive | Enhancive or premium enhancive | |
9. Ensorcell | Permanent |