Elanith: Difference between revisions
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*Northern Frontier: [[Icemule Trace]], [[Pinefar]], and the Top of the World |
*Northern Frontier: [[Icemule Trace]], [[Pinefar]], and the Top of the World |
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*[[Turamzzyrian Empire]] ([[River's Rest]], [[Solhaven]] and the [[Sea of Fire]] are accessible to adventurers) |
*[[Turamzzyrian Empire]] ([[River's Rest]], [[Solhaven]] and the [[Sea of Fire]] are accessible to adventurers) |
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*[[Elven Nations]] ([[Ta'Vaalor]], [[Ta'Illistim]], and [[ |
*[[Elven Nations]] ([[Ta'Vaalor]], [[Ta'Illistim]], [[Cysaegir]], and [[Sylvarraend]] are accessible) |
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*[[Dwarven]] Under-Grounds ([[Zul Logoth]] partially accessible) |
*[[Dwarven]] Under-Grounds ([[Zul Logoth]] partially accessible) |
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*Great Western Sea: [[Kharam Dzu]] |
*Great Western Sea: [[Kharam Dzu]] |
Revision as of 12:43, 15 January 2018
Elanith is the main known continent of the world of Elanthia.
The continent's main regions:
- Darkstone Bay: Wehnimer's Landing and the original lands of adventure
- Northern Frontier: Icemule Trace, Pinefar, and the Top of the World
- Turamzzyrian Empire (River's Rest, Solhaven and the Sea of Fire are accessible to adventurers)
- Elven Nations (Ta'Vaalor, Ta'Illistim, Cysaegir, and Sylvarraend are accessible)
- Dwarven Under-Grounds (Zul Logoth partially accessible)
- Great Western Sea: Kharam Dzu
- Southron Wastes and Rhoska-Tor, a land of demons, fiends, and the undead (mostly inaccessible to adventurers)
History
An overview of the history of the known world, as recorded in the Chronicles, may be found in:
A variety of races call Elanith home: Human, Giantman, Elf, Half-Elf, Dark Elf, Sylvankind, Dwarf, Halfling, Forest Gnome, and Burghal Gnome. Other races are recently arrived on the continent: Half-Krolvin, Aelotoi, and Erithian.
Lands of Adventure
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The great continent of Elanith is fraught with dangers known and unknown. Wild beasts, ferocious monsters and terrors unnamed wander the lands. However, many strongholds and safehavens have made a stand against the chaos and have prospered. Most young adventurers get their start within the harbor town of Wehnimer's Landing, the Halfling town of Icemule Trace or the Elven city of Ta'Vaalor. Many other towns exist for travel, trade and exploration, including the mining town of Kharam Dzu on Teras Isle, the free port of Solhaven, the town of River's Rest, and the Pinefar Trading Post far to the north. For those that dare to cross the great Dragonspine mountain range, the Dwarven city of Zul Logoth provides an unlikely resting spot along the Locksmehr Trail which leads to the great city of Ta'Illistim and the hamlet of Sylvarraend, each part of the magical Elven Nations.
Also of interest are the Lysierian Hills region, the Dragonsclaw Mountains and the elusive Mysterious Realms.
Behind the Scenes
Several very old stories and NPCs refer to the continent as Jontara, with "Elanith" meaning only the Darkstone Bay region. Elanith is also a substitute word for Quellburn, a ruined I.C.E. Age city on the High Plateau. There was also a Kingdom of Elanith (loosely based on Quellburn) in the River's Rest region a thousand years ago. Thus, Elanith actually has four meanings, but usually implies the continent.