Vigor (1616): Difference between revisions
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==Lore Benefits== |
==Lore Benefits== |
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[[Spiritual Lore, Blessings]] provides a Health Point bonus equal to {{math|{{sqrt|2 × Skill Bonus}}}}. |
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!align=right style="width:240px;"|Spiritual Lore, Blessings skill||0||1||2||4||7||11||16||22||89||37||46||56||67||79||92||106 |
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!align=right|HP Bonus |
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!align=right style="width:240px;"|Spiritual Lore, Blessings skill||121||137||154||172||191||211||232||254||277||301|||326||352 |
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!align=right|HP Bonus |
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Revision as of 22:34, 26 February 2018
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Vigor endows the Paladin with great vitality, allowing him to last longer in battle by increasing Constitution by +4. Training in additional Paladin spell ranks yields an additional +1 bonus for every 4 Paladin spells known above 16, to a maximum of +10 at 40 spell ranks.
This spell also provides a bonus to Maximum Health Points (HP) equal to twice the Constitution bonus beginning at +8, with a maximum of +20 at 40 spell ranks. Vigor is self-cast only.
Lore Benefits
Spiritual Lore, Blessings provides a Health Point bonus equal to √2 × Skill Bonus.
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Messaging
Cast | The blood in your veins thickens and pulses with renewed life! |
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Expiration | You feel slightly weakened as the blood in your veins thins. |