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(Added an "Example of a Tiers Table" section with 4 bad attempts and 1 good attempt, saving all five for now, to study what went wrong along the way :x) |
(→Silvergate Locker Table: just working on Silvergate House Annex info for the next few saves) |
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=Silvergate Locker Table= |
=Silvergate Locker Table= |
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==Annexes (The Real Thing, Type 1)== |
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{| {{prettytable}} |
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!width=100; style="background:#DDDDDD"|Location |
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!width=180; style="background:#DDDDDD"|Building<br>House Annex Name |
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!width=40; style="background:#DDDDDD"|RNUM |
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!width=220; style="background:#DDDDDD"|Enter Locker<br>Exit Locker |
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|- |
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|[[Icemule Trace]] |
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|[[Silvermule Gaming Hall]]:<br>Cloudberry Room |
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|[[Kharam Dzu]] |
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|[[Adventurer's Rest]]:<br>Opal Lounge |
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|1934<br>27389 |
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|'''enter''': pull tome, go curtain<br>'''exit''': go curtain, pull lever |
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|- |
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|[[Mist Harbor]] |
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|[[Hale Hall]]:<br>Annex, Silvergate Inn Lobby |
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|3652<br>27634 |
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|'''enter''': go curtain<br>'''exit''': go curtain |
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|- |
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|[[River's Rest]] |
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|[[Timor's Storage, Lobby|Timor's Storage]]:<br>Silvergate Inn Annex |
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|27903 |
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|- |
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|[[Solhaven]] |
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|[[Warehouse, First Floor|Solhaven Warehouse]]:<br>Lockers, Antechamber |
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|5689<br>n/a |
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|- |
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|[[Ta'Illistim]] |
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|[[Lost Home|The Lost Home]]:<br>The Hunting Lounge |
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|24495 |
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|'''enter''': pull sconce, go opening<br>'''exit''': go opening, pull ring |
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|- |
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|[[Ta'Vaalor]] |
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|________:<br>Dancing Dahcre, Hallway |
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|10413 |
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|[[Zul Logoth]] |
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|[[Rockslinger Relocation Services|Rockslinger's]]:<br>Silvergate Annex |
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==Annexes (The Real Thing, Type 2)== |
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{| {{prettytable}} |
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!width=120; style="background:#DDDDDD"|Location |
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!width=160; style="background:#DDDDDD"|Building |
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!width=200; style="background:#DDDDDD"|House Annex Name (RNUM) |
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!width=40; style="background:#DDDDDD"|Lockers |
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!width=80; style="background:#DDDDDD"|Inn News? |
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!width=60; style="background:#DDDDDD"|Trash? |
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|- |
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|[[Icemule Trace]] |
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|Cloudberry Room |
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|- |
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|[[Kharam Dzu]] |
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|[[Adventurer's Rest]] (1934) |
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|Opal Lounge (27389) |
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|- |
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|[[Mist Harbor]] |
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|[[Hale Hall]] {3652) |
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|Annex, Silvergate Inn Lobby (27634) |
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|1 |
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|no |
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|bin |
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|- |
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|[[River's Rest]] |
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|[[Timor's Storage, Lobby|Timor's Storage]] |
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|Silvergate Inn Annex (27903) |
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|1 |
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|blackboard |
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| |
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|- |
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|[[Solhaven]] |
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|[[Warehouse, First Floor|Solhaven Warehouse]] (5689) |
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|Lockers, Antechamber |
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| |
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|- |
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|[[Ta'Illistim]] |
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|The Hunting Lounge |
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|- |
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|[[Ta'Vaalor]] |
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|Dancing Dahcre, Hallway |
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|10413 |
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| |
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| |
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|- |
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|[[Zul Logoth]] |
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|[[Rockslinger Relocation Services]] |
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|Silvergate Annex |
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|1 |
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|blackboard |
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|} |
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==Annexes (Type 1)== |
==Annexes (Type 1)== |
Revision as of 02:20, 26 November 2019
Just a place for me to 'speriment.
Silvergate Locker Table
Annexes (The Real Thing, Type 1)
Location | Building House Annex Name |
RNUM | Enter Locker Exit Locker |
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Icemule Trace | Silvermule Gaming Hall: Cloudberry Room |
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Kharam Dzu | Adventurer's Rest: Opal Lounge |
1934 27389 |
enter: pull tome, go curtain exit: go curtain, pull lever |
Mist Harbor | Hale Hall: Annex, Silvergate Inn Lobby |
3652 27634 |
enter: go curtain exit: go curtain |
River's Rest | Timor's Storage: Silvergate Inn Annex |
27903 | |
Solhaven | Solhaven Warehouse: Lockers, Antechamber |
5689 n/a |
|
Ta'Illistim | The Lost Home: The Hunting Lounge |
24495 | enter: pull sconce, go opening exit: go opening, pull ring |
Ta'Vaalor | ________: Dancing Dahcre, Hallway |
10413 | |
Zul Logoth | Rockslinger's: Silvergate Annex |
Annexes (The Real Thing, Type 2)
Location | Building | House Annex Name (RNUM) | Lockers | Inn News? | Trash? |
---|---|---|---|---|---|
Icemule Trace | Cloudberry Room | ||||
Kharam Dzu | Adventurer's Rest (1934) | Opal Lounge (27389) | |||
Mist Harbor | Hale Hall {3652) | Annex, Silvergate Inn Lobby (27634) | 1 | no | bin |
River's Rest | Timor's Storage | Silvergate Inn Annex (27903) | 1 | blackboard | |
Solhaven | Solhaven Warehouse (5689) | Lockers, Antechamber | |||
Ta'Illistim | The Hunting Lounge | ||||
Ta'Vaalor | Dancing Dahcre, Hallway | 10413 | |||
Zul Logoth | Rockslinger Relocation Services | Silvergate Annex | 1 | blackboard |
Annexes (Type 1)
Location | Building House Annex Name |
RNUM | Enter Locker Exit Locker |
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Icemule Trace | Silvermule Gaming Hall: Cloudberry Room |
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Kharam Dzu | ________: ________ |
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Mist Harbor | ________: Annex, Silvergate Inn Lobby |
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River's Rest | Timor's Storage: Silvergate Inn Annex |
27903 | |
Solhaven | ________: Lockers, Antechamber |
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Ta'Illistim | The Lost Home: The Hunting Lounge |
24495 | enter: pull sconce, go opening exit: go opening, pull ring |
Ta'Vaalor | ________: ________ |
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Zul Logoth | Rockslinger's: Silvergate Annex |
Annexes (Type 2)
Location | Building | House Annex Name (RNUM) | Lockers | Inn News? |
---|---|---|---|---|
Icemule Trace | Cloudberry Room | |||
Kharam Dzu | Adventurers' Rest (1934) | Opal Lounge (27389) | ||
Mist Harbor | Annex, Silvergate Inn Lobby | |||
River's Rest | Timor's Storage | Silvergate Inn Annex (27903) | 1 | blackboard |
Solhaven | Lockers, Antechamber | |||
Ta'Illistim | The Hunting Lounge | |||
Ta'Vaalor | ||||
Zul Logoth | Rockslinger Relocation Services | Silvergate Annex | 1 | blackboard |
Shields Section for Loresinging Article
Young bards (and some of us older ones) need this information.
Shields
Shields yield special messaging which reveals the ________ in the ________ verse. The loresong will also reveal the fact that the item is/was/has ________, though this information is already available via the ________.
Loresinging will never discover the type (small, medium, large, tower) of shield; to find that information, INSPECT the shield.
A standard shield made from magical materials (such as mithril or vultite) with no enhancives will yield the following messaging:
- First verse (reveals standard information about weight, value, material):
- The first thing that strikes you about the aegis is the weight, which is about 7 pounds. In your best estimation, it's worth about 17,000 silvers. You can also tell that the imflass aegis is predominantly crafted of imflass.
- Second verse (reveals purpose, faint aura of magic alludes to magic material):
- You sense a faint aura of magic surrounding the aegis. From the pitch of the vibration you determine that the purpose of the aegis is as a shield.
- Third verse (reveals enchant, alludes to a defensive purpose):
- It has a bonus of +12 from a normal aegis, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
- Fourth verse (reveals sanctification/bless and defensive purpose):
- The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
- You feel that you have reached the end of the aegis's song.
Examples of special messaging for shields:
- spikes
- ensorcell
- cleric blessed
- sanctified
- Verse 2: You sense that this is some type of holy item.
- Verse 4: The harmonics generated tell you that the shield has been sanctified for use by a Cleric or Paladin in the fight against the undead.
Example of a Tiers Table
Attempt 1:
TIER | VERB | FIRST | THIRD |
---|---|---|---|
Tier 1 | CLOSE | You close your cloak. | XXXX closes her cloak. |
OPEN | You open your cloak. | XXXX closes her cloak. | |
Tier 2 | RUB | You rub your cloak. | XXXX rubs her cloak. |
poke | You poke your cloak. | XXXX pokes her cloak. |
Attempt 2:
TIER | VERB | FIRST | THIRD |
---|---|---|---|
Tier 1 | | VERB | | VERB Message1 | Message3 |
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
VERB | | VERB Message1 | Message3 | |
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
VERB | Message1 | Message3 | |
VERB | Message1 | Message3 | |
VERB | | VERB Message1 | Message3 | |
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
VERB | Message1 | Message3 | |
Tier 2 | | VERB | | VERB Message1 | Message3 |
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
(situation) Message1 | Message2 |
Attempt 3:
TIER | VERB | FIRST | THIRD |
---|---|---|---|
Tier 1 | VERB | VERB Message1 | Message3 |
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
VERB | VERB Message1 | Message3 | |
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
VERB | Message1 | Message3 | |
VERB | Message1 | Message3 | |
VERB | VERB Message1 | Message3 | |
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
VERB | Message1 | Message3 | |
Tier 2 | VERB | VERB Message1 | Message3 |
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
(situation) Message1 | Message2 | ||
VERB | VERB Message1 | Message3 | |
VERB Message1 | Message3 | ||
VERB Message1 | Message3 | ||
(situation) Message1 | Message2 |
Attempt 4:
TIER | VERB | WING STATUS |
FIRST | THIRD |
---|---|---|---|---|
Locked (Tier 1) |
rowspan="2" | VERB | Retracted | Message1 | Message3 |
VERB | Extended | Message1 | Message3 | |
rowspan="2" | VERB | Message1 | Message3 | ||
VERB | Message1 | Message3 | ||
rowspan="2" | VERB | Message1 | Message3 | ||
VERB | Message1 | Message3 | ||
rowspan="2" | VERB | Message1 | Message3 | ||
VERB | Message1 | Message3 | ||
Unlocked (Tier 2) |
rowspan="2" | VERB | Retracted | Message1 | Message3 |
VERB | Extended | Message1 | Message3 | |
rowspan="2" | VERB | Retracted | Message1 | Message3 | |
VERB | Extended | Message1 | Message3 | |
rowspan="2" | VERB | Retracted | Message1 | Message3 | |
VERB | Extended | Message1 | Message3 | |
rowspan="2" | VERB | Retracted | Message1 | Message3 | |
VERB | Extended | Message1 | Message3 | |
rowspan="2" | VERB | Retracted | Message1 | Message3 | |
VERB | Extended | Message1 | Message3 | |
rowspan="2" | VERB | Retracted | Message1 | Message3 | |
VERB | Extended | Message1 | Message3 | |
rowspan="2" | VERB | Retracted | Message1 | Message3 | |
VERB | Extended | Message1 | Message3 | |
rowspan="2" | VERB | Retracted | Message1 | Message3 | |
VERB | Extended | Message1 | Message3 |
Attempt 5:
TIER | VERB | WING STATUS |
FIRST | THIRD |
---|---|---|---|---|
Locked (Tier 1) |
VERB | Retracted | Message1 | Message3 |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 | ||
Unlocked (Tier 2) |
VERB | Retracted | Message1 | Message3 |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 |