User:FIRENSIA/Sandbox: Difference between revisions

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(Added an "Example of a Tiers Table" section with 4 bad attempts and 1 good attempt, saving all five for now, to study what went wrong along the way :x)
(→‎Silvergate Locker Table: just working on Silvergate House Annex info for the next few saves)
Line 2: Line 2:


=Silvergate Locker Table=
=Silvergate Locker Table=

==Annexes (The Real Thing, Type 1)==
{| {{prettytable}}
!width=100; style="background:#DDDDDD"|Location
!width=180; style="background:#DDDDDD"|Building<br>House Annex Name
!width=40; style="background:#DDDDDD"|RNUM
!width=220; style="background:#DDDDDD"|Enter Locker<br>Exit Locker
|-
|[[Icemule Trace]]
|[[Silvermule Gaming Hall]]:<br>Cloudberry Room
|
|
|-
|[[Kharam Dzu]]
|[[Adventurer's Rest]]:<br>Opal Lounge
|1934<br>27389
|'''enter''': pull tome, go curtain<br>'''exit''': go curtain, pull lever
|-
|[[Mist Harbor]]
|[[Hale Hall]]:<br>Annex, Silvergate Inn Lobby
|3652<br>27634
|'''enter''': go curtain<br>'''exit''': go curtain
|-
|[[River's Rest]]
|[[Timor's Storage, Lobby|Timor's Storage]]:<br>Silvergate Inn Annex
|27903
|
|-
|[[Solhaven]]
|[[Warehouse, First Floor|Solhaven Warehouse]]:<br>Lockers, Antechamber
|5689<br>n/a
|
|-
|[[Ta'Illistim]]
|[[Lost Home|The Lost Home]]:<br>The Hunting Lounge
|24495
|'''enter''': pull sconce, go opening<br>'''exit''': go opening, pull ring
|-
|[[Ta'Vaalor]]
|________:<br>Dancing Dahcre, Hallway
|10413
|
|-
|[[Zul Logoth]]
|[[Rockslinger Relocation Services|Rockslinger's]]:<br>Silvergate Annex
|
|
|}

==Annexes (The Real Thing, Type 2)==
{| {{prettytable}}
!width=120; style="background:#DDDDDD"|Location
!width=160; style="background:#DDDDDD"|Building
!width=200; style="background:#DDDDDD"|House Annex Name (RNUM)
!width=40; style="background:#DDDDDD"|Lockers
!width=80; style="background:#DDDDDD"|Inn News?
!width=60; style="background:#DDDDDD"|Trash?
|-
|[[Icemule Trace]]
|
|Cloudberry Room
|
|
|
|-
|[[Kharam Dzu]]
|[[Adventurer's Rest]] (1934)
|Opal Lounge (27389)
|
|
|
|-
|[[Mist Harbor]]
|[[Hale Hall]] {3652)
|Annex, Silvergate Inn Lobby (27634)
|1
|no
|bin
|-
|[[River's Rest]]
|[[Timor's Storage, Lobby|Timor's Storage]]
|Silvergate Inn Annex (27903)
|1
|blackboard
|
|-
|[[Solhaven]]
|[[Warehouse, First Floor|Solhaven Warehouse]] (5689)
|Lockers, Antechamber
|
|
|
|-
|[[Ta'Illistim]]
|
|The Hunting Lounge
|
|
|
|-
|[[Ta'Vaalor]]
|
|Dancing Dahcre, Hallway
|10413
|
|
|-
|[[Zul Logoth]]
|[[Rockslinger Relocation Services]]
|Silvergate Annex
|1
|blackboard
|
|}


==Annexes (Type 1)==
==Annexes (Type 1)==

Revision as of 02:20, 26 November 2019

Just a place for me to 'speriment.

Silvergate Locker Table

Annexes (The Real Thing, Type 1)

Location Building
House Annex Name
RNUM Enter Locker
Exit Locker
Icemule Trace Silvermule Gaming Hall:
Cloudberry Room
Kharam Dzu Adventurer's Rest:
Opal Lounge
1934
27389
enter: pull tome, go curtain
exit: go curtain, pull lever
Mist Harbor Hale Hall:
Annex, Silvergate Inn Lobby
3652
27634
enter: go curtain
exit: go curtain
River's Rest Timor's Storage:
Silvergate Inn Annex
27903
Solhaven Solhaven Warehouse:
Lockers, Antechamber
5689
n/a
Ta'Illistim The Lost Home:
The Hunting Lounge
24495 enter: pull sconce, go opening
exit: go opening, pull ring
Ta'Vaalor ________:
Dancing Dahcre, Hallway
10413
Zul Logoth Rockslinger's:
Silvergate Annex

Annexes (The Real Thing, Type 2)

Location Building House Annex Name (RNUM) Lockers Inn News? Trash?
Icemule Trace Cloudberry Room
Kharam Dzu Adventurer's Rest (1934) Opal Lounge (27389)
Mist Harbor Hale Hall {3652) Annex, Silvergate Inn Lobby (27634) 1 no bin
River's Rest Timor's Storage Silvergate Inn Annex (27903) 1 blackboard
Solhaven Solhaven Warehouse (5689) Lockers, Antechamber
Ta'Illistim The Hunting Lounge
Ta'Vaalor Dancing Dahcre, Hallway 10413
Zul Logoth Rockslinger Relocation Services Silvergate Annex 1 blackboard

Annexes (Type 1)

Location Building
House Annex Name
RNUM Enter Locker
Exit Locker
Icemule Trace Silvermule Gaming Hall:
Cloudberry Room
Kharam Dzu ________:
________
Mist Harbor ________:
Annex, Silvergate Inn Lobby
River's Rest Timor's Storage:
Silvergate Inn Annex
27903
Solhaven ________:
Lockers, Antechamber
Ta'Illistim The Lost Home:
The Hunting Lounge
24495 enter: pull sconce, go opening
exit: go opening, pull ring
Ta'Vaalor ________:
________
Zul Logoth Rockslinger's:
Silvergate Annex

Annexes (Type 2)

Location Building House Annex Name (RNUM) Lockers Inn News?
Icemule Trace Cloudberry Room
Kharam Dzu Adventurers' Rest (1934) Opal Lounge (27389)
Mist Harbor Annex, Silvergate Inn Lobby
River's Rest Timor's Storage Silvergate Inn Annex (27903) 1 blackboard
Solhaven Lockers, Antechamber
Ta'Illistim The Hunting Lounge
Ta'Vaalor
Zul Logoth Rockslinger Relocation Services Silvergate Annex 1 blackboard

Shields Section for Loresinging Article

Young bards (and some of us older ones) need this information.

Shields

Shields yield special messaging which reveals the ________ in the ________ verse. The loresong will also reveal the fact that the item is/was/has ________, though this information is already available via the ________.

Loresinging will never discover the type (small, medium, large, tower) of shield; to find that information, INSPECT the shield.

A standard shield made from magical materials (such as mithril or vultite) with no enhancives will yield the following messaging:

  • First verse (reveals standard information about weight, value, material):
The first thing that strikes you about the aegis is the weight, which is about 7 pounds. In your best estimation, it's worth about 17,000 silvers. You can also tell that the imflass aegis is predominantly crafted of imflass.
  • Second verse (reveals purpose, faint aura of magic alludes to magic material):
You sense a faint aura of magic surrounding the aegis. From the pitch of the vibration you determine that the purpose of the aegis is as a shield.
  • Third verse (reveals enchant, alludes to a defensive purpose):
It has a bonus of +12 from a normal aegis, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
  • Fourth verse (reveals sanctification/bless and defensive purpose):
The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
You feel that you have reached the end of the aegis's song.

Examples of special messaging for shields:

  • spikes
  • ensorcell
  • cleric blessed
  • sanctified
Verse 2: You sense that this is some type of holy item.
Verse 4: The harmonics generated tell you that the shield has been sanctified for use by a Cleric or Paladin in the fight against the undead.

Example of a Tiers Table

Attempt 1:

TIER VERB FIRST THIRD
Tier 1 CLOSE You close your cloak. XXXX closes her cloak.
OPEN You open your cloak. XXXX closes her cloak.
Tier 2 RUB You rub your cloak. XXXX rubs her cloak.
poke You poke your cloak. XXXX pokes her cloak.

Attempt 2:

TIER VERB FIRST THIRD
Tier 1 | VERB | VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB | VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB | VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
Tier 2 | VERB | VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
(situation) Message1 Message2

Attempt 3:

TIER VERB FIRST THIRD
Tier 1 VERB VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
Tier 2 VERB VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
(situation) Message1 Message2
VERB VERB Message1 Message3
VERB Message1 Message3
VERB Message1 Message3
(situation) Message1 Message2

Attempt 4:

TIER VERB WING
STATUS
FIRST THIRD
Locked
(Tier 1)
rowspan="2" | VERB Retracted Message1 Message3
VERB Extended Message1 Message3
rowspan="2" | VERB Message1 Message3
VERB Message1 Message3
rowspan="2" | VERB Message1 Message3
VERB Message1 Message3
rowspan="2" | VERB Message1 Message3
VERB Message1 Message3
Unlocked
(Tier 2)
rowspan="2" | VERB Retracted Message1 Message3
VERB Extended Message1 Message3
rowspan="2" | VERB Retracted Message1 Message3
VERB Extended Message1 Message3
rowspan="2" | VERB Retracted Message1 Message3
VERB Extended Message1 Message3
rowspan="2" | VERB Retracted Message1 Message3
VERB Extended Message1 Message3
rowspan="2" | VERB Retracted Message1 Message3
VERB Extended Message1 Message3
rowspan="2" | VERB Retracted Message1 Message3
VERB Extended Message1 Message3
rowspan="2" | VERB Retracted Message1 Message3
VERB Extended Message1 Message3
rowspan="2" | VERB Retracted Message1 Message3
VERB Extended Message1 Message3

Attempt 5:

TIER VERB WING
STATUS
FIRST THIRD
Locked
(Tier 1)
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
Unlocked
(Tier 2)
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3