Assume Aspect (650): Difference between revisions

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==Features==
==Features==
While under an aspect, the Ranger will take on certain features of that animal. All other personal features remain the same. Use the Assume Shift command to gain this aspect.
While under an aspect, the Ranger can take on certain features of that animal. All other personal features remain the same. Use the Assume Shift command to gain this aspect. There have been a few problems with animal features 'sticking'. To make sure that this does not happen, do not toggle the Assume Shift command while already wearing an animal feature. Also, make sure to remove all feature altering items - such as wigs, gem-holding circlets, forehead gems, some bandanas and hair-jewels - before changing your feature.



;Wolf
;Wolf
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:Thin, spindly fibers run down the length of her arms.
:Thin, spindly fibers run down the length of her arms.
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==Messaging==
==Messaging==
Spell starting:
Spell starting:

Revision as of 09:59, 16 February 2011

Assume Aspect (650)
Mnemonic [ASSUME]
Duration see below
Type
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Assume aspect grants the Ranger beneficial characteristics of certain wild beasts.

Aspect Benefits

Aspect Benefit
Wolf Dexterity and Intuition stats
Jackal Ambush skill
Lion Strength and Influence stats
Panther Stalking and Hiding skill
Owl Wisdom and Aura stats
Hawk Perception skill
Rat Agility and Discipline stats
Porcupine Logic stat, Wall of Thorns (640) spell effect
Bear Constitution stat and Health Points (HP)
Serpent Evasion
Burgee Block
Mantis Parry
Yierka Survival skill, Sense, Forage and herb/healing potion RT reduction
Spider Climbing skill, Web (118) spell effect
  • Statistics: When assuming an aspect with a stat benefit, the ranger receives a +20 increase to that stat. Training in Spiritual Lore, Blessings provides an increased benefit of an additional +1 at 2 ranks to a maximum of an additional +12 at 90 ranks. The stat bonus increase is half that of the stat increase with a base stat bonus increase of +10 and an additional maximum stat bonus increase of +6 with lore training. Please note that the total increase to a character's stat bonus from all enhancive effects (including 650) caps at +20.
  • Skills: Aspects with skill benefits increase the appropriate skill by +20 ranks. Training in Spiritual Lore, Summoning increases this bonus by an additional +1 at 2 ranks to a maximum of an additional +12 at 90 ranks.
  • Wall of Thorns (640) modifier: One of the benefits of assuming the Aspect of the Porcupine is an increase in potency of the block rate and poison effect of the Wall of Thorns (640) spell. Training in Spiritual Lore, Summoning further increases this effect.
  • Health Point (HP) modifier: Not only does assuming the Aspect of the Bear provide an increase to the Constitution stat, but it also provides an increase to the ranger's Health Points (HP) by +25. Training in Spiritual Lore, Summoning provides an additional +1 HP at 1 rank with a maximum of an additional +13 HP at 91 ranks.
  • Evasion/Block/Parry modifiers: This benefit provides a +10% chance to evade, block, or parry against like-level foes during combat. Training in Spiritual Lore, Blessings increases this chance by an additional 1 percentage point at 2 ranks with a maximum of an additional +12% at 90 ranks.
  • Sense, forage and herb/healing potion consumption: A ranger will have a 25% RT reduction when consuming any healing herb or potion, sensing room conditions, or attempting to forage while under the effects of the Aspect of the Yierka. Training in Spiritual Lore, Blessings increases this benefit by an additional 3% RT reduction at 1 rank with a maximum of an additional 39% RT reduction at 91 ranks.
  • Web (118) modifier: While the Aspect of the Spider is active, casting the Web (118) spell is made more potent. When attempting to web an individual, the Target Defense (TD) of the target is reduced by 50, as opposed to the standard 25. When casting an area web, its duration and snare charges are both doubled. These benefits are not modified by lore training.
  • The enhancive effects of 650 are restricted by the same limitations as any other enhancive bonus.

Animal Companion Bonus

If a ranger assumes an aspect that is of the same category as his Animal Companion, he will gain an additional bonus while the effects of the aspect are active.

This gain applies to Animal Companions that are of the same category (canine, feline, avian, or rodent), but not necessarily to the same specific type as the Wolf, Jackal, Lion, Panther, Owl, Hawk, Rat, or Porcupine aspects.

Within the same companion category:

You concentrate your focus upon the Aspect of the Wolf. Sensing your actions through the link you share, your companion attempts to assist with his canine influence. Your vision takes on a slightly yellow hue, and you feel a stronger center of coordination and balance.

Duration

A ranger is able to channel the spirits of nature for 10 minutes at the cost of 50 mana points by INCANTing or PREParing and CASTing 650. During this time, he can ASSUME any number of aspects, but no individual aspect may be used more than once in a 4 minute span. If uninterrupted, the benefits of any given aspect will last for 2 minutes.

After the initial cast, the first aspect can be assumed for no mana cost. Subsequent aspects can be donned at a cost of 25 mana.

Incanting or casting Assume Aspect again - while still under its influence - will refresh the spell for 10 minutes at a cost of 50 mana points.

Features

While under an aspect, the Ranger can take on certain features of that animal. All other personal features remain the same. Use the Assume Shift command to gain this aspect. There have been a few problems with animal features 'sticking'. To make sure that this does not happen, do not toggle the Assume Shift command while already wearing an animal feature. Also, make sure to remove all feature altering items - such as wigs, gem-holding circlets, forehead gems, some bandanas and hair-jewels - before changing your feature.


Wolf
She has watchful lurid golden eyes
She has layered, coarse pale silver hair with ebon tips.
Jackal
She has narrow deep maroon eyes
She has dense, thin tawny brown hair peppered with black and grey.
Lion
She has imperious light amber eyes
She has thick, tousled tawny brown hair expanding in a mass around her face.
Panther
She has pale golden eyes and dusky grey skin.
She has sleek, glossy blue-black hair
Owl
She has wide, expressive dark golden eyes
She has a short, narrow nose.
Hawk
She has watchful, piercing dark eyes
Rat
She has round beady black eyes
She has a small, twitchy nose
Porcupine
She has tiny, round black eyes
She has lengthy, sharp black hair fading to a light grey at the tips.
Bear
She has large coal black eyes
She has shaggy, matted dark brown hair highlighted in tan.
Serpent
She has slit-pupilled deep viridian eyes and scaly, <insert person's normal skin feature> skin.
Burgee
She has circular, beady dark eyes and greyish green diamond-scaled skin.
Mantis
She has large, bulging celadon eyes and pale green skin.
Yierka
She has oval-slitted ruddy brown eyes and rough, olive green skin.
She has coarse, red-streaked dark tan hair sprouting from the center of her head and neck.
Spider
She has bulbous, yellow-rimmed, featureless black eyes and smooth, ashen skin.
She has coarse, stubby black hair sprouting from her scalp and down her neck.
Thin, spindly fibers run down the length of her arms.
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Messaging

Spell starting:

You make a simple motion, quietly invoking the Assume Aspect spell...
Your spell is ready.
You gesture.
Gold-traced pale green ribbons of energy swirl about and coalesce upon you, reinforcing the intense natural prowess that races through every fiber of your being.
Cast Roundtime 3 Seconds.

Wolf

You concentrate your focus upon the Aspect of the Wolf. Your vision takes on a slightly yellow hue, and you feel a stronger center of coordination and balance.

The golden distortion fades from your sight, and your balance returns to normal.

Jackal

You concentrate your focus upon the Aspect of the Jackal. A twinge of red passes through your eyes, as your thoughts turn toward waylaying your next quarry.

The redness fades from your eyes as your focus of the hunt returns to normal.

Lion

You concentrate your focus upon the Aspect of the Lion. You feel yourself infused with a regal air, as a wave of power ripples through your muscles.

Your regal influence and extra strength swiftly drift away.

Panther

You concentrate your focus upon the Aspect of the Panther. A distinct awareness of the shadows surfaces to your thoughts, springing forth with the lucidity of a once-forgotten memory.

Your extra awareness of the shadows steals away back into the recesses of your subconscious.

Owl

You concentrate your focus upon the Aspect of the Owl. A dawn of enlightenment rises over your consciousness, honing your comprehension of the flows of magic around and within you.

The moment of enlightenment and magical comprehension fades from your mind.

Hawk

You concentrate your focus upon the Aspect of the Hawk. You become more aware of the environs as every nuance of your surroundings comes into focus with sharp clarity.

The degree of resolution in your vision diminishes as your perception returns to normal.

Rat

You concentrate your focus upon the Aspect of the Rat. Your thoughts drift inward, girding your mind with a strong determination and your body with great agility.

The strong sense of determination and agility fades from within you.

Porcupine

You concentrate your focus upon the Aspect of the Porcupine. A simple cognition bubbles to the front of your mind, broadening your understanding of events that previously went unnoticed.

Your increased cognition fades away, returning your comprehension to normal.

Bear

You concentrate your focus upon the Aspect of the Bear. You hear a deep bellowing reverberate through your mind, inspiring an invigorating fortitude that spreads to your very core.

Your ursine fortitude parts, returning your endurance to normal.

Serpent

You concentrate your focus upon the Aspect of the Serpent. Your skin suddenly feels a bit more scaled, and you notice a distinctly natural fluidity in your movements.

The scaliness of your complexion fades away, taking with it your natural-feeling fluid movements.

Burgee

You concentrate your focus upon the Aspect of the Burgee. Grey-green diamond scales form across your skin, and you note that your shield arm feels somehow lighter.

The grey-green scales fade away from your skin, with your shield arm's reflexes returning to normal.

Mantis

You concentrate your focus upon the Aspect of the Mantis. A slightly uncomfortable pressure builds behind your eyes as you note an improved eyesight and renewed vigor in your weapon arm.

You feel the pressure behind your eyes relent, as the movement in your weapon arm returns to normal.

Yierka

You concentrate your focus upon the Aspect of the Yierka. A gruff, yet contenting inspiration courses through your senses, putting you at one with the offerings and spirits of nature.

Your extra illumination of the natural fades with a final wisp of inspiration.

Spider

You concentrate your focus upon the Aspect of the Spider. You feel a tingling sensation shiver through your limbs as your field of vision darkens and expands.

Your field of vision returns to normal as the tingling sensation in your limbs scatters away.

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See Also

External Links