Soothing Word (1201): Difference between revisions
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==Lore Benefits== |
==Lore Benefits== |
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25 ranks of [[Mental Lore, Telepathy]] unlocks the the ability to remove existing [[sheer fear]] from a target and to grant the target immunity from sheer fear for 30 secons. |
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Additionally, 25 ranks of [[Mental Lore, Telepathy]] unlocks the ability to self-cast. However, sheer fear cannot be removed via self-cast. |
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==Affected Effects== |
==Affected Effects== |
Revision as of 08:10, 9 May 2020
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Soothing Word Immediately removes a detrimental emotional effect from the target (fear, rage, etc.).
Lore Benefits
25 ranks of Mental Lore, Telepathy unlocks the the ability to remove existing sheer fear from a target and to grant the target immunity from sheer fear for 30 secons.
Additionally, 25 ranks of Mental Lore, Telepathy unlocks the ability to self-cast. However, sheer fear cannot be removed via self-cast.
Affected Effects
- This section is player research.
Carn's Cry, Gerrelle's Growl, Yertie's Yowlp, Seanette's Shout, Horland's Holler, Berserk, Calm (201), Frenzy (216), Nightmare (715), Song of Depression (1015), Song of Rage (1016), Empathy (1108), Sympathy (1120), and Zealot (1617).
Messaging
First Person (Frenzy active) |
>incant 1205 You fold your hands and deeply intone a sonorous mantra, focusing your mind upon the Soothing Word spell... Your spell is ready. You gesture. You whisper a soothing word to yourself. The feeling of intense rage leaves you. Cast Roundtime 3 Seconds. |
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Third Person |
<Monk> whispers a soothing word to himself. <Monk> appears calmer. |