Logic: Difference between revisions
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VANKRASN39 (talk | contribs) (→Systems and Skills Affected By Logic: add alchemy boil/simmer) |
WHIGHTCNIGHT (talk | contribs) (→Systems and Skills Affected By Logic: updated 925 enchant to point to new version) |
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*[[Major Mental]] spells (CS) bonus |
*[[Major Mental]] spells (CS) bonus |
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*[[Piercing Gaze (416)]] |
*[[Piercing Gaze (416)]] |
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*[[Enchant |
*[[Enchant (925)]] |
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*Use of [[BOIL|ALCHEMY BOIL]] and [[SIMMER|ALCHEMY SIMMER]] in the [[training cauldron]] |
*Use of [[BOIL|ALCHEMY BOIL]] and [[SIMMER|ALCHEMY SIMMER]] in the [[training cauldron]] |
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Revision as of 15:11, 21 January 2021
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Logic is a statistic that reflects a character's ability to reason. As a mental statistic, it is used to calculate the number of mental training points received per level. A high logic statistic increases a character's experience pool and affects a character's experience absorption rate. A logic bonus of +20 or higher increases a character's ability to gain ranks in various artisan skills.
Experience absorption: When on a node or in town, you will absorb an extra (Logic Bonus/5) experience every pulse. When in a hunting area, you will absorb an extra (Logic Bonus/7) per pulse.
Logic is a prime requisite of the wizard profession.
Systems and Skills Affected By Logic
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See Also
Resources
- Stats: Logic, on Play.net
Statistics - edit |
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Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |