Subdue: Difference between revisions
(Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)) |
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{{Player System Manager |
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{{combat maneuver |
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|cost=9, can POP muscles |
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|type = Setup |
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|roundtime=3s |
|roundtime = 3s |
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|stamina = 9 |
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|targets = Head |
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|prereqs=None |
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|offensivegear = Right hand |
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|requirements=Hidden, weapon in hand<br>No weapon required<br>for [[Unarmed Specialist|unarmed specialists]] |
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|defensivegear = Helmet, or armor covering the head |
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| sq1 = 2 |
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|requirements = A suitable weapon to beat someone over the head with. Training in Ambush is recommended. |
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|attributes = Flares/Spikes Enabled<br>Height Check<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus |
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|availablein = Combat Maneuvers |
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|availablein2 = Guild Skills |
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| se1 = - |
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}} |
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| pu1 = -}} |
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{{PSMcosts |
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|sq1 = 2|se1 = -|pu1 = - |
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⚫ | '''Subdue''' is a [[Rogue Guild]] skill and a [[Combat Maneuvers|Combat Maneuver]] that allows a rogue to take a weapon, preferably a small blunt weapon, and beat someone over the back of the head with it, possibly [[stunned|stunning]] or [[Frozen|paralyzing]] the target with a chance of driving them to their knees. Subdue costs a large amount of [[stamina]] and creatures that wear armor that covers the head have a high chance of avoiding the attack, therefore limiting the usefulness of this maneuver. There is no weapon requirement for characters that have trained to be [[Unarmed Specialist|unarmed specialists]]. |
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}} |
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{{TOC limit|2}} |
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{{PSMinfo |
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|description = Spring from hiding and attempt to disable your foe. |
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|mechanics = Spring from hiding and attempt to knockdown, stun, and paralyze your foe. If you have learned rank 3 or higher in Silent Strike, there will be a chance to remain in hiding after the attack. |
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⚫ | |additionalinfo = '''Subdue''' is a [[Rogue Guild]] skill and a [[Combat Maneuvers|Combat Maneuver]] that allows a rogue to take a weapon, preferably a small blunt weapon, and beat someone over the back of the head with it, possibly [[stunned|stunning]] or [[Frozen|paralyzing]] the target with a chance of driving them to their knees. Subdue costs a large amount of [[stamina]] and creatures that wear armor that covers the head have a high chance of avoiding the attack, therefore limiting the usefulness of this maneuver. There is no weapon requirement for characters that have trained to be [[Unarmed Specialist|unarmed specialists]]. |
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Smaller weapons increase the chances of success while the enemy wearing head protection reduce the chances of success. If a character is wearing double leathers, the head is considered to be covered by soft leather armor, while a character wearing metal breastplate is considered to have chainmail armor on their head. The higher the level of protection, the harder the target is to subdue. Also, training in [[Ambush]] and [[Combat Maneuvers]] increases the attacker's chance of success. |
Smaller weapons increase the chances of success while the enemy wearing head protection reduce the chances of success. If a character is wearing double leathers, the head is considered to be covered by soft leather armor, while a character wearing metal breastplate is considered to have chainmail armor on their head. The higher the level of protection, the harder the target is to subdue. Also, training in [[Ambush]] and [[Combat Maneuvers]] increases the attacker's chance of success. |
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__NOTOC__ |
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==Silent Strike== |
===Silent Strike=== |
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If the Rogue has learned at least rank 3 of [[Silent Strike]], he or she will attempt to remain hidden when performing the [[Cutthroat]] or Subdue maneuvers. |
If the Rogue has learned at least rank 3 of [[Silent Strike]], he or she will attempt to remain hidden when performing the [[Cutthroat]] or Subdue maneuvers. |
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</pre> |
</pre> |
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== Tasks == |
=== Tasks === |
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Gaining ranks in all of the Rogue Guild skills requires the completion of numerous tasks. In some skills, the tasks are always in a certain order or always give the same amount of points to gain a rank. However, tasks given for Subdue are not in any particular order. |
Gaining ranks in all of the Rogue Guild skills requires the completion of numerous tasks. In some skills, the tasks are always in a certain order or always give the same amount of points to gain a rank. However, tasks given for Subdue are not in any particular order. |
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*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]] |
*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]] |
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*[[List of combat maneuvers by profession]] |
*[[List of combat maneuvers by profession]] |
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*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net |
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*[http://www.angelfire.com/rpg/midgarzolom/critter1.html Guild Skills vs. Critter Charts], on Midgar's Rogue Guild Erudition |
*[http://www.angelfire.com/rpg/midgarzolom/critter1.html Guild Skills vs. Critter Charts], on Midgar's Rogue Guild Erudition |
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*[http://www.jerrec.com/subdue.htm Subdue] on Lord Jerrec's Official Rogue Guild Information |
*[http://www.jerrec.com/subdue.htm Subdue] on Lord Jerrec's Official Rogue Guild Information |
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}} |
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{{top}} |
{{top}} |
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[[Category:Guild Skills]] |
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[[Category:Rogue Guild Skills]] |
[[Category:Rogue Guild Skills]] |
Revision as of 21:45, 26 January 2021
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Description
Spring from hiding and attempt to disable your foe.Mechanics
Spring from hiding and attempt to knockdown, stun, and paralyze your foe. If you have learned rank 3 or higher in Silent Strike, there will be a chance to remain in hiding after the attack.Additional Information
Subdue is a Rogue Guild skill and a Combat Maneuver that allows a rogue to take a weapon, preferably a small blunt weapon, and beat someone over the back of the head with it, possibly stunning or paralyzing the target with a chance of driving them to their knees. Subdue costs a large amount of stamina and creatures that wear armor that covers the head have a high chance of avoiding the attack, therefore limiting the usefulness of this maneuver. There is no weapon requirement for characters that have trained to be unarmed specialists.
Smaller weapons increase the chances of success while the enemy wearing head protection reduce the chances of success. If a character is wearing double leathers, the head is considered to be covered by soft leather armor, while a character wearing metal breastplate is considered to have chainmail armor on their head. The higher the level of protection, the harder the target is to subdue. Also, training in Ambush and Combat Maneuvers increases the attacker's chance of success.
Silent Strike
If the Rogue has learned at least rank 3 of Silent Strike, he or she will attempt to remain hidden when performing the Cutthroat or Subdue maneuvers.
[Roll result: 150 (open d100: 78)] You hear a rustle of motion behind you and you are quickly delivered a blow to your head! You feel paralyzed and are driven to your knees!
Tasks
Gaining ranks in all of the Rogue Guild skills requires the completion of numerous tasks. In some skills, the tasks are always in a certain order or always give the same amount of points to gain a rank. However, tasks given for Subdue are not in any particular order.
- Smashing Garlic
- Likely the easiest of the tasks, next to the mannequins. There is a series of steps that must be done before you can subdue the garlic, such as cleaning the block and placing a new clove on it. Once succeeding in smashing the garlic properly, one must place the garlic in the pot.
- Subdue Mannequins
- Put a melon on the mannequin's spike to give it a head then hit the melon without breaking it. The goal of this task is to put a dent in the melon without cracking or breaking it, and initially, doing so may require a number of attempts. As a character gains more skill, this task becomes easier and easier.
- Critter Repetitions
- This task usually takes a rather long time to complete due to the large amount of stamina that Subdue requires. Choosing a critter that does not wear armor is advised, as any head protection will reduce the chances of succeeding significantly.
- Cleaning the Windows
- Just grab a rag from the store room and wipe the windows in the guild. Ta'Illistim has 7 windows, all other guilds have 5. If one has more than 5-10 repetitions, try going between guilds, as you have to wait about eight to ten minutes between repetitions within the same guild. If one is in Ta'Illistim, Ta'Vaalor, Kharam Dzu, or River's Rest, it would be better to wait within the guild or briefly finding something else to do due to the time required to travel to another town. It is advised to perform these tasks in Solhaven, Icemule Trace, or Wehnimer's Landing because of this.
Resources
- Combat maneuvers saved posts
- List of combat maneuvers by profession
- Guild Skills vs. Critter Charts, on Midgar's Rogue Guild Erudition
- Subdue on Lord Jerrec's Official Rogue Guild Information