Sprite Weapon: Difference between revisions
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|affinity= This tier can get up to '''Affinity Level 1''' by {{boldmono|[[PRAY (verb)|PRAY]]}}ing once the weapon has reached 1,000 bound mana. There are no special benefits at this level.<!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= This tier can get up to '''Affinity Level 1''' by {{boldmono|[[PRAY (verb)|PRAY]]}}ing once the weapon has reached 1,000 bound mana. There are no special benefits at this level.<!-- Brief explanation of affinity for that specific tier, if any. --> |
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|affinity= This tier allows the user to reach up to '''Affinity Level 3''' (5,000 total bound mana). This will make it so the sprite draws less power, less frequently and any mana taken may not be put towards the Daily Mana Cap.<!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= This tier allows the user to reach up to '''Affinity Level 3''' (5,000 total bound mana). This will make it so the sprite draws less power, less frequently and any mana taken may not be put towards the Daily Mana Cap.<!-- Brief explanation of affinity for that specific tier, if any. --> |
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|affinity= This tier can reach up to '''Affinity Level 6'''. At Level 4 (10,000 bound mana), the staff gains the ability '''[[Sprite_Weapon#Sprite Swarm|Sprite Swarm]]''', which will swarm mobs with [[Standard_maneuver_roll#SMR_v2|SMRv2]] attacks. At Level 6 (40,000 bound mana), the staff gains the ability '''[[Sprite Weapon#Sprite Power|Sprite Power]]''', which will replace the standard sprite flares with Sprite Swarm for 60 seconds.<!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= This tier can reach up to '''Affinity Level 6'''. At Level 4 (10,000 bound mana), the staff gains the ability '''[[Sprite_Weapon#Sprite Swarm|Sprite Swarm]]''', which will swarm mobs with [[Standard_maneuver_roll#SMR_v2|SMRv2]] attacks. At Level 6 (40,000 bound mana), the staff gains the ability '''[[Sprite Weapon#Sprite Power|Sprite Power]]''', which will replace the standard sprite flares with Sprite Swarm for 60 seconds.<!-- Brief explanation of affinity for that specific tier, if any. --> |
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|affinity= This tier can reach up to '''Affinity Level 9'''. At Level 8 (80,000 bound mana), the staff gains the ability '''[[Sprite_Weapon#Sprite Ward|Sprite Ward]]''', which allows the wielder to block spells by consuming stored mana. At Level 9 (100,000 bound mana), the staff gains the ability '''[[Sprite Weapon#Sprite Drain|Sprite Drain]]''', which will increase the wielder's mana regen for 10 minutes.<!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= This tier can reach up to '''Affinity Level 9'''. At Level 8 (80,000 bound mana), the staff gains the ability '''[[Sprite_Weapon#Sprite Ward|Sprite Ward]]''', which allows the wielder to block spells by consuming stored mana. At Level 9 (100,000 bound mana), the staff gains the ability '''[[Sprite Weapon#Sprite Drain|Sprite Drain]]''', which will increase the wielder's mana regen for 10 minutes.<!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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Revision as of 15:50, 30 September 2021
Sprite Weapons were first sold at Bloodriven Village in the Sprite Club in June 2018 by ASGM Retser. They can be blessed, ensorcelled, and enchanted, although the latter is difficult (see below). They have a special crush flare, known as a "sprite flare," that gets more potent as affinity grows. The sprite flare can be changed to other common or uncommon flares with an unlocking certificate. In 2018 through 2020, they were sold off-the-shelf with a +20 (4x) enchant level. Tier 0At this tier, the weapon has the standard sprite flares. It can be TOUCHed to infuse mana, set to a daily cap and timers.AnalyzeYou analyze the {item} and sense that the creator has provided the following information: Verb PUSH Activates/Deactivates Weapon PROD Turns on and off sprite flares PUNCH Clears attunement and owner. TOUCH Allows infusion of mana. PRAY Advance your bond or allows you to bind to the weapon. Unlocked Abilities General Information Tier: 0 Affinity Level: 0 Total Mana Bound: 0 Daily Mana Cap: 0/1000 24 Hour Mana Tracker: Expired Sprite Power: Locked Sprite Swarm: Locked Sprite Drain: Locked Sprite Ward: Locked Mana Infusion (TOUCH): Time until Mana Infusion (TOUCH) Required: 59 minutes Customization Sprite Color: white Inactive Weapon Customization Article: a marred Adjective: Long (Post Noun): Active Weapon Customization Article: a glowing Adjective: Long (Post Noun): -------------------------------------------------------------------------------------------------- You might be able to have a talented merchant lighten the {item} for you. AffinityThis tier can get up to Affinity Level 1 by PRAYing once the weapon has reached 1,000 bound mana. There are no special benefits at this level.Usage
Tier 1AffinityThis tier allows the user to reach up to Affinity Level 3 (5,000 total bound mana). This will make it so the sprite draws less power, less frequently and any mana taken may not be put towards the Daily Mana Cap.Usage
Tier 2AffinityThis tier can reach up to Affinity Level 6. At Level 4 (10,000 bound mana), the staff gains the ability Sprite Swarm, which will swarm mobs with SMRv2 attacks. At Level 6 (40,000 bound mana), the staff gains the ability Sprite Power, which will replace the standard sprite flares with Sprite Swarm for 60 seconds.Usage
Tier 3AffinityThis tier can reach up to Affinity Level 9. At Level 8 (80,000 bound mana), the staff gains the ability Sprite Ward, which allows the wielder to block spells by consuming stored mana. At Level 9 (100,000 bound mana), the staff gains the ability Sprite Drain, which will increase the wielder's mana regen for 10 minutes.Usage
Additional InformationAffinity LevelsTotal mana is cumulative; the count does not reset. Each level strengthens the standard sprite flares as well as increases the number of targets for Sprite Swarm.
Sprite FlaresAll sprite weapons come with sprite flares, based on the crush critical table. These flares take up the script slot but leave the standard flare slot open, allowing for further upgrades or Consecrate (1604) flares. The flares themselves can be turned on and off, cost mana, and come with a damage type of crush. A very rare service will be available to change this to any damage type. In addition, they grow stronger with higher affinity. incant 702 You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption... Your spell is ready. You gesture at an Ithzir adept. CS: +408 - TD: +388 + CvA: +25 + d100: +89 == +134 Warding failed! A masterful strike for 45 points of damage! ... 15 points of damage! Blood in the Ithzir adept's right eye boils. Red steam rises from socket. You feel a slight sting as the sprite draws upon your power to attack. The white sprite on your shoulder sends forth a cylindrical, white blast of magic at an Ithzir adept's abdomen! ... 25 points of damage! Knocked back several feet by blow to abdomen. Sprite SwarmThis uses the base sprite swarm, and its damage type. You lift your wooden crook skyward, creating a trail of white runes to appear between your wooden crook and your white sprite. Your white sprite chants audibly before releasing several pulses of white magical energy into the surroundings! You feel a slight sting as the sprite draws upon your power to attack. The white sprite on your shoulder sends forth a cylindrical, white blast of magic at an Ithzir adept's left arm! [SMR result: 169 (Open d100: 75)] ... 35 points of damage! Left arm ripped from socket at the elbow! The Ithzir adept is stunned! You feel a slight sting as the sprite draws upon your power to attack. The white sprite on your shoulder sends forth a cylindrical, white blast of magic at an Ithzir adept's left arm! [SMR result: 146 (Open d100: 51)] ... 30 points of damage! Hard hit shatters shield arm. The Ithzir adept is stunned! You feel a slight sting as the sprite draws upon your power to attack. The white sprite on your shoulder sends forth a cylindrical, white blast of magic at an Ithzir adept's right hand! [SMR result: 153 (Open d100: 58)] ... 30 points of damage! Blast to hand reduces it to pulp! The Ithzir adept is stunned! You feel a slight sting as the sprite draws upon your power to attack. The white sprite on your shoulder sends forth a cylindrical, white blast of magic at an Ithzir adept's right eye! [SMR result: 187 (Open d100: 93)] ... 50 points of damage! Smash to cheek driving bone through the eye and into the brain. The Ithzir adept falls to the ground in a crumpled heap. You feel a slight sting as the sprite draws upon your power to attack. The white sprite on your shoulder sends forth a cylindrical, white blast of magic at an Ithzir adept's left hand! [SMR result: 119 (Open d100: 25)] ... 25 points of damage! Left hand mangled horribly. The Ithzir adept is stunned! You feel a slight sting as the sprite draws upon your power to attack. The white sprite on your shoulder sends forth a cylindrical, white blast of magic at an Ithzir adept's right leg! [SMR result: 147 (Open d100: 52)] ... 25 points of damage! Right leg mangled horribly. It is knocked to the ground! The Ithzir adept is stunned! You feel a slight sting as the sprite draws upon your power to attack. The white sprite on your shoulder sends forth a cylindrical, white blast of magic at an Ithzir adept's abdomen! [SMR result: 201 (Open d100: 79, Bonus: 28)] ... 25 points of damage! Knocked back several feet by blow to abdomen. The Ithzir adept clutches at its wounds as it falls, the life fading from its eyes. Roundtime: 3 sec. Sprite PowerWhen used, it will replace your standard flare with the sprite swarm. This can only occur once every 10 seconds and lasts for 60 seconds. pull my handaxe You draw your handaxe close to your chest and nod at your crimson-flamed sprite. Distorted ripples of crimson-flamed energy surround you as you chant in unison with the crimson-flamed sprite flying above your shoulder. Suddenly, the crimson-flamed sprite summons mirror-like clones of itself. The sprites shout, "Attaccccccccckkkkkkk!" You concentrate intently, focusing all your energies. With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury! You swing a glowing handaxe at a human brigand! AS: +573 vs DS: +281 with AvD: +29 + d100 roll: +40 = +361 ... and hit for 73 points of damage! Powerful slash just cracks the human brigand's shield arm! The human brigand is stunned! You lift your handaxe skyward, creating a trail of crimson-flamed runes to appear between your handaxe and your crimson-flamed sprite. Your crimson-flamed sprite chants audibly before releasing several pulses of crimson-flamed magical energy into the surroundings! You feel a slight sting as the sprite draws upon your power to attack. ** The crimson-flamed sprite on your shoulder sends forth a cylindrical, crimson-flamed blast of magic at a human brigand's right eye! ** [SMR result: 218 (Open d100: 64, Bonus: 60)] ... 10 points of damage! Strike to the eye clips the eyebrow. You feel a slight sting as the sprite draws upon your power to attack. ** The crimson-flamed sprite on your shoulder sends forth a cylindrical, crimson-flamed blast of magic at a gnomish outlaw's left hand! ** [SMR result: 147 (Open d100: 56, Bonus: 20)] ... 20 points of damage! Left hand smashed into a pulpy mass. The gnomish outlaw is stunned! You feel a slight sting as the sprite draws upon your power to attack. ** The crimson-flamed sprite on your shoulder sends forth a cylindrical, crimson-flamed blast of magic at a human brigand's right hand! ** [SMR result: 188 (Open d100: 76, Bonus: 20)] ... 30 points of damage! Blast to hand reduces it to pulp! The human brigand is stunned! You feel a slight sting as the sprite draws upon your power to attack. ** The crimson-flamed sprite on your shoulder sends forth a cylindrical, crimson-flamed blast of magic at a half-elven marauder's head! ** [SMR result: 119 (Open d100: 27, Bonus: 20)] ... 10 points of damage! Hearty smack to the head. The half-elven marauder is stunned! You feel a slight sting as the sprite draws upon your power to attack. ** The crimson-flamed sprite on your shoulder sends forth a cylindrical, crimson-flamed blast of magic at a giantman rogue's head! ** [SMR result: 168 (Open d100: 79, Bonus: 20)] ... 20 points of damage! Skull cracks in several places. The giantman rogue is stunned! Roundtime: 3 sec. The crimson-flamed sprite flying over your shoulder whispers meekly, "I may be the greatest, but even I must rest!" The mirror-like clones of your crimson-flamed sprite fade away. Sprite WardThis effect lasts for 10 minutes and can protect against 3 minor dispels OR 1 major dispel. nuzzle crook You turn your head to lock eyes with your sprite and nod. The sprite flying above your shoulder places its hands out in front of itself, chanting in an odd tone. A magical barrier forms around you. Roundtime: 3 sec. An Ithzir adept gestures and utters a phrase of magic. An Ithzir adept gestures at you. The protective barrier surrounding you absorbs an Ithzir adept's magic! Sprite DrainSprite ambients begin around Tier 1, Affinity 3. At Tier 2, they begin around Affinity 2. This applies a general mana regeneration effect on you. It increases your mana regen by 10% for 10 minutes. Minimum of 1, maximum of 50. The item must remain in your hands for this effect to persist. Ambients
Enchanting and EnsorcellingSprite weapons can be blessed, ensorcelled, and enchanted. Enchanting has a severe penalty, but ensorcelling does not. UnbondingUnbonding is instant. The affinity (bond level) of the weapon does not have to be worked off if one inherits or purchases someone else's Sprite Weapon. See Also |
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