Don't forget: You can log in with your Play.net account
Shining winged disir: Difference between revisions
Jump to navigation
Jump to search
FIREPHOENIX (talk | contribs) |
FIREPHOENIX (talk | contribs) m (Typo) |
||
Line 53: | Line 53: | ||
| skin = ? |
| skin = ? |
||
}} |
}} |
||
{{Creature end}}<pre{{log2|margin-right=26em}}>{{addmetext}}<!-- Add creature description--> |
{{Creature end}}<pre{{log2|margin-right=26em}}>{{addmetext}}<!-- Add creature description--> |
||
==Hunting Strategies== |
==Hunting Strategies== |
||
;Bards |
;Bards |
||
Line 65: | Line 65: | ||
==Other Information== |
==Other Information== |
||
They wield spears that are classed as a [[Lance]] that also proc, can thrust downward like a CMAN. |
|||
<pre{{log2|margin-right=27em}}> |
<pre{{log2|margin-right=27em}}> |
||
Line 73: | Line 73: | ||
Strike to abdomen punctures stomach! |
Strike to abdomen punctures stomach! |
||
You are stunned for 3 rounds! |
You are stunned for 3 rounds! |
||
</pre> |
|||
Line 80: | Line 80: | ||
A shining winged disir raises her a gleaming golden aegis and braces for an assault as a luminous barrier momentarily enshrouds her form. |
A shining winged disir raises her a gleaming golden aegis and braces for an assault as a luminous barrier momentarily enshrouds her form. |
||
You take aim and swing a gleaming rune-scribed maul at a shining winged disir! |
You take aim and swing a gleaming rune-scribed maul at a shining winged disir! |
||
</pre> |
|||
==See Also== |
==See Also== |
Revision as of 23:39, 14 January 2025
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
|
This section has not been added yet; please add to it now!Hunting Strategies
;Bards * Vibration Chant (1002) can eliminate their "spears" (which hit like lances). Disirs then switch to a magical, non-physical shield which can't be blown up, but many will find that preferable to letting them swing lances with 650 AS. ;Clerics * Disirs behave somewhat unpredictably under the effects of Prayer of Holding (301), as sometimes it'll keep them bound while other times they'll shake it off immediately and counterattack in a single combat round. The fact that it even sometimes holds them makes it viable as a setup leading into Condemn (309), though, as it just means binding them repeatedly until it sticks. ;Paladins * Disirs move fairly quickly in combat, so, in this case, casting Aura of the Arkati (1614) the hard way and then attacking with a beseeched Repentance (1615) is far more reliable than the other way around. Opening with Repentance might allow the disir to get up by the time the paladin's out of cast RT and on to her physical attack, but opening with the Aura of the Arkati debuff will leave that lasting long enough to carry through to the followup. ;Rangers * Moonbeam (611) is a near universal solution in the Hinterwilds and disirs are no exception. However, they can occasionally get out of even that, so tread carefully. A followup Spike Thorn (616) against a bound disir will often miss the kill even with heavy training in Ranger Base and Summoning lore, which is more than most Hinterwilds creatures can say, but repeated casts will still win the day.Other Information
They wield spears that are classed as a Lance that also proc, can thrust downward like a CMAN.Gilded brilliance twinkles along the edges of a shining winged disir's metallic spear as she swings it at you! AS: +650 vs DS: +315 with AvD: +32 + d100 roll: +49 = +416 ... and hits for 67 points of damage! Strike to abdomen punctures stomach! You are stunned for 3 rounds! Battle Standard (1620) - Divine Bulwark Effect:A shining winged disir raises her a gleaming golden aegis and braces for an assault as a luminous barrier momentarily enshrouds her form. You take aim and swing a gleaming rune-scribed maul at a shining winged disir!See Also
* Saved posts
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|