Miracle (350): Difference between revisions
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Note: Using the BESEECH command at any other time will not cost the cleric 50 MPs. |
Note: Using the BESEECH command at any other time will not cost the cleric 50 MPs. |
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[[Category: Utility Spells]] [[Category: Cleric Base Spells]] |
[[Category: Utility Spells]] [[Category: Cleric Base Spells]] [[Category: Spells]] |
Revision as of 03:31, 8 December 2007
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Miracle allows a Cleric to BESEECH his or her patron deity for a miraculous raising of oneself, costing 50 mana. Using Miracle, a Cleric is able to call forth the spiritual servants of his or her patron deity to provide a temporary Minor Sanctuary in the room. When doing so, the same rules for creating a Minor Sanctuary apply, except that the failure rate is greatly reduced by the help of the deity's spiritual servants. Training in Spiritual Lore, Summoning also helps to reduce the failure rate.
Once the creation of the Minor Sanctuary is successful, the Cleric is immediately brought back to life with full Health and Spirit Points; yet all wounds remain.
Training in Spiritual Lore, Blessings also provides a chance that a Chrism-like effect (Tier 4 of the Holy Receptacle spell) is placed on the Cleric prior to the resurrection. Starting at 2 ranks the chance is 5%, with a max affect of 90% at 189 ranks.
Only once every 24 hours is a Cleric able to muster enough spiritual strength to successfully use Miracle. Although, with dedicated training in Spiritual Lore, Religion a Cleric is able to use Miracle more frequently. At 4 ranks, the normal 24 hours is reduced by 1 hour, up at a maximum reduction of 16 hours at 184 ranks; effectively meaning at max ranks a Cleric is able to use Miracle once every 8 hours.
Be forewarned, mana points are not recovered while dead, so it may be wise to keep a reserve of mana while adventuring in especially dangerous locations.
Note: Using the BESEECH command at any other time will not cost the cleric 50 MPs.