Thrown Weapons: Difference between revisions

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'''Thrown Weapons''' is the skill of taking a normal weapon and [[HURL (verb)|hurling]] it at a target. Most any weapon can be used in this fashion, but only certain weapons are specifically designed for it. [[Dagger]]s, [[handaxe]]s, [[pilum]]s, [[javelin]]s, and [[spear]]s are weapons that use another skill type but are also well suited for throwing, whereas [[net]]s, [[dart]]s, [[bola]]s, [[quoit]]s, and [[discus]] are specifically designed for it.
'''Thrown Weapons''' is the skill of taking a normal weapon and [[Hurl (verb)|hurling]] it at a target. Most any weapon can be used in this fashion, but only certain weapons are specifically designed for it. [[Dagger]]s, [[handaxe]]s, [[pilum]]s, [[javelin]]s, and [[spear]]s are weapons that use another skill type but are also well suited for throwing, whereas [[net]]s, [[dart]]s, [[bola]]s, [[quoit]]s, and [[discus]] are specifically designed for it.


== Ranks and Training Costs ==
== Ranks and Training Costs ==

Revision as of 14:22, 2 January 2011

Thrown Weapons is the skill of taking a normal weapon and hurling it at a target. Most any weapon can be used in this fashion, but only certain weapons are specifically designed for it. Daggers, handaxes, pilums, javelins, and spears are weapons that use another skill type but are also well suited for throwing, whereas nets, darts, bolas, quoits, and discus are specifically designed for it.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 - 2 2 2 1 1 - 1 1
Training Point Cost 2/1 2/1 - 3/1 5/1 3/1 9/3 9/3 - 9/3 8/2

Mechanics with Thrown Weapons

The calculation of a character's attack strength while using thrown weapons depends on a character's dexterity, Thrown Weapons skill, Perception ranks, and Combat Maneuvers ranks.

 AS = Thrown skill + ((STR Bonus + DEX Bonus)/2) + ((Perception ranks + CM ranks)/4)

Note: If you train more than twice per level in perception ranks, they add no further benefit.

The Ambush and Combat Maneuvers skills factor into aimed hurled attacks from the open. Ambush skill alone is taken into account when aiming from hiding.[1]

As with ranged weapons, strength affects a character's roundtime when using thrown weapons. Unlike with Ranged Weapons, encumbrance severely affects the amount of roundtime one incurs when throwing.

Damage Factors and AvDs

Weapon AG Cloth Leather Scale Chain Plate RT Min RT Damage Type STR/DU
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20


Net DF .050 .050 .030 .030 .010 7 3 Unbalance 45/160
AvD 25 25 24 23 22 30 28 26 24 40 36 32 28 50 44 38 32
Dart DF .125 .100 .075 .055 .050 2 3 Puncture 10/85
AvD 35 30 29 28 27 25 23 21 19 20 16 12 8 10 4 -2 -8
Bola DF .205 .158 .107 .118 .067 5 3 Crush 12/75
AvD 25 20 19 18 17 30 28 26 24 25 21 17 13 35 29 23 17
Quoit DF .255 .230 .155 .110 .057 5 3 Slash 60/155
AvD 40 35 34 33 32 30 28 26 24 25 21 17 13 30 24 18 12
Discus DF .255 .230 .155 .110 .057 5 3 Crush 60/195
AvD 40 35 34 33 32 30 28 26 24 25 21 17 13 30 24 18 12

Please note that the minimum RT listed is for use when hurled; to determine the minimum RT for use in melee combat, please see the equivalent melee weapon as listed on the play.net Weapon Guide: Thrown Weapons.

References