Thrown Weapons: Difference between revisions
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'''Thrown Weapons''' is the skill of taking a normal weapon and [[ |
'''Thrown Weapons''' is the skill of taking a normal weapon and [[Hurl (verb)|hurling]] it at a target. Most any weapon can be used in this fashion, but only certain weapons are specifically designed for it. [[Dagger]]s, [[handaxe]]s, [[pilum]]s, [[javelin]]s, and [[spear]]s are weapons that use another skill type but are also well suited for throwing, whereas [[net]]s, [[dart]]s, [[bola]]s, [[quoit]]s, and [[discus]] are specifically designed for it. |
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== Ranks and Training Costs == |
== Ranks and Training Costs == |
Revision as of 14:22, 2 January 2011
Thrown Weapons is the skill of taking a normal weapon and hurling it at a target. Most any weapon can be used in this fashion, but only certain weapons are specifically designed for it. Daggers, handaxes, pilums, javelins, and spears are weapons that use another skill type but are also well suited for throwing, whereas nets, darts, bolas, quoits, and discus are specifically designed for it.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | - | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 2/1 | 2/1 | - | 3/1 | 5/1 | 3/1 | 9/3 | 9/3 | - | 9/3 | 8/2 |
Mechanics with Thrown Weapons
The calculation of a character's attack strength while using thrown weapons depends on a character's dexterity, Thrown Weapons skill, Perception ranks, and Combat Maneuvers ranks.
AS = Thrown skill + ((STR Bonus + DEX Bonus)/2) + ((Perception ranks + CM ranks)/4)
Note: If you train more than twice per level in perception ranks, they add no further benefit.
The Ambush and Combat Maneuvers skills factor into aimed hurled attacks from the open. Ambush skill alone is taken into account when aiming from hiding.[1]
As with ranged weapons, strength affects a character's roundtime when using thrown weapons. Unlike with Ranged Weapons, encumbrance severely affects the amount of roundtime one incurs when throwing.
Damage Factors and AvDs
Weapon | AG | Cloth | Leather | Scale | Chain | Plate | RT | Min RT | Damage Type | STR/DU | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
| |||||
Net | DF | .050 | .050 | .030 | .030 | .010 | 7 | 3 | Unbalance | 45/160 | ||||||||||||
AvD | 25 | 25 | 24 | 23 | 22 | 30 | 28 | 26 | 24 | 40 | 36 | 32 | 28 | 50 | 44 | 38 | 32 | |||||
Dart | DF | .125 | .100 | .075 | .055 | .050 | 2 | 3 | Puncture | 10/85 | ||||||||||||
AvD | 35 | 30 | 29 | 28 | 27 | 25 | 23 | 21 | 19 | 20 | 16 | 12 | 8 | 10 | 4 | -2 | -8 | |||||
Bola | DF | .205 | .158 | .107 | .118 | .067 | 5 | 3 | Crush | 12/75 | ||||||||||||
AvD | 25 | 20 | 19 | 18 | 17 | 30 | 28 | 26 | 24 | 25 | 21 | 17 | 13 | 35 | 29 | 23 | 17 | |||||
Quoit | DF | .255 | .230 | .155 | .110 | .057 | 5 | 3 | Slash | 60/155 | ||||||||||||
AvD | 40 | 35 | 34 | 33 | 32 | 30 | 28 | 26 | 24 | 25 | 21 | 17 | 13 | 30 | 24 | 18 | 12 | |||||
Discus | DF | .255 | .230 | .155 | .110 | .057 | 5 | 3 | Crush | 60/195 | ||||||||||||
AvD | 40 | 35 | 34 | 33 | 32 | 30 | 28 | 26 | 24 | 25 | 21 | 17 | 13 | 30 | 24 | 18 | 12 |
Please note that the minimum RT listed is for use when hurled; to determine the minimum RT for use in melee combat, please see the equivalent melee weapon as listed on the play.net Weapon Guide: Thrown Weapons.
References
- QRS script
- Skills: Thrown Weapons, on Play.net
- Weapon Guide: Thrown Weapons, on Play.net