Beginner's guide to playing a bard: Difference between revisions
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'''[[Harness Power]]''' |
'''[[Harness Power]]''' |
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Training in harness power will increase your mana pool by three with single training (note: not ''full'' single training). This is very useful to bards, even if they do not use magic to directly attack while hunting since it allows the bard to sing more [[Buff spells#Bard Base|buff songs]], increasing their attack and defensive capabilities. |
Training in harness power will increase your [[Mana|mana]] pool by three with single training (note: not ''full'' single training). This is very useful to bards, even if they do not use magic to directly attack while hunting since it allows the bard to sing more [[Buff spells#Bard Base|buff songs]], increasing their attack and defensive capabilities. |
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'''Spells''' |
'''Spells''' |
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Bards have access to both the [[Bard base]] and [[Minor Elemental]] spell circles. Both of these circles contain useful spells and bards should fully single train in [[Spell Research]]. However, since it is not possible to use spells with a spell number higher than one's level, it is not recommended to train above one's level in either circle (training a little in the other circle, however, is recommended). |
Bards have access to both the [[Bard Base|bard base]] and [[Minor Elemental|minor elemental]] spell circles. Both of these circles contain useful spells and bards should fully single train in [[Spell Research]]. However, since it is not possible to use spells with a spell number higher than one's level, it is not recommended to train above one's level in either circle (training a little in the other circle, however, is recommended). |
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'''Lores''' |
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As a hybrid class, bards benefit from lores from both elemental and mental spheres. As far as the elemental lores go, only [[Elemental Lore, Air]] is useful to bards. Training in this lore improves sonic gear ([[Sonic Weapon Song (1012)|weapons]], armor and shield) as well as providing benefits to a few other songs. This can be fully single trained, but depending on available training points at lower levels, one may prefer to forgo this in favour of the mental lores for a while. |
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Bards have two mental lores which can be useful. [[Mental Lore, Telepathy]] increases the duration of bard songs, which is especially beneficial for lower level bards with limited mana pools, as well as increasing the power of several others. It is often recommended to train in this skill up to 25 ranks, especially at lower levels. [[Mental Lore, Manipulation]] helps a bard [[1004|purify gems]] and eventually [[1030|make heads explode]], among other benefits. |
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'''Mana Control''' |
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Once again, since bards are hybrids, they can train in both [[Elemental Mana Control]] and [[Mental Mana Control]]. While mental mana control benefits one bard spell, it is not strictly necessary to train in either of these skills, however, it can be useful to be able to share mana with others. |
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If a bard would like to share mana with others, training in elemental mana control is recommended since more professions have access to the elemental sphere than the mental sphere. In this case, training in 24 ranks of elemental mana control will give the best sharing and adding an additional rank (bringing the total to 25) will allow the bard to [[MANA (saved post)|multicast]] minor elemental spells. |
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==Songs== |
==Songs== |
Revision as of 08:46, 17 February 2015
Are you interested in traveling the lands making merry and singing your way through your adventures? A life as a bard may be the life you want.
Overview
Bards are one of the three semi professions in Elanthia, this means that they hunt using a combination of physical and magical attacks. The unique bard spells are sung, which is unique among all the professions. Bards are capable of singing weapons or armor into existence.
Bards are also possess the unique ability to learn about objects by singing to them.
Character Creation and Skills
Racial Selection
While each race may have particular mechanical advantages or disadvantages when it comes to particular hunting styles as a bard (which are covered in detail elsewhere), one of the most important reasons to select a particular race is role play. If you like, you can be a Dwarven poet who writes long epics about ale; an Aelotoi loremaster who preserves the story of her people through song; a Forest gnome who just wants to share some limericks with the world; a Halfling who busks for tarts; or even something less stereotypical, you can do it. So choose the race you want to play and go from there.
Statistics
There is a general guide on statistics for new players.
Training
Here is a description of some of the skills you generally want to train during your life as a bard. This is intended to provide a broad overview since detailed guides for particular builds already exist.
Note that these next two paragraphs may be covered elsewhere. If not, they can potentially be moved (with some changes).
The training costs for each skill are listed in many places, including the main bard page. The values listed there are for a full single training, skills that are trained beyond single training are subject to a penalty (they can be trained for double the value for double training) so if one is considering to double train in a skill, one will pay three times the listed number of training points to do so.
Since all characters start at level 0, skills can be fully single trained (e.g. can have ranks in the skill equal to the character's level plus two) for the same cost as training once per level. Similarly, being fully double trained means that the character has ranks in a skill equal to twice their level plus four. However, there are some skills which should be kept equal to the character's level to reap the maximum benefit for the training points. This is referred to as being single trained as opposed to fully single trained.
It is very common for bards to wear augmented chain eventually, so training once or twice per level up to 60 ranks is typically recommended. You can also learn new ranks in spurts, training to the next AsG as you go. Note that bards have the ability to create own armor, so it is not necessary to continue buying new armor with each train.
In order to be successful using the Sonic Shield Song (1009), you need to train in shield use. However, not all weapon choices require shields (e.g. Polearm and Two Weapon Combat users typically do not use shields). If you choose a hunting style that requires shield use, you should fully double train this spell.
Weapons
Bards can use a variety of different weapons successfully and whichever one you choose is entirely up to you. However, no matter the weapon choice, its corresponding skill should be fully double trained.
Physical fitness is generally a very useful skill. Training in physical fitness will increase a bard's maximum health points up to a certain skill level, beyond that it also increases maneuver defence and can lead to obtaining defensive redux. It is recommended to fully single in this skill.
Since bards necessarily hunt out in the open, training in dodge is a good idea. Dodge is a way to avoid being hit and the cost to train in it is relatively low. Fully single training in this skill is recommended.
Training in harness power will increase your mana pool by three with single training (note: not full single training). This is very useful to bards, even if they do not use magic to directly attack while hunting since it allows the bard to sing more buff songs, increasing their attack and defensive capabilities.
Spells
Bards have access to both the bard base and minor elemental spell circles. Both of these circles contain useful spells and bards should fully single train in Spell Research. However, since it is not possible to use spells with a spell number higher than one's level, it is not recommended to train above one's level in either circle (training a little in the other circle, however, is recommended).
Lores
As a hybrid class, bards benefit from lores from both elemental and mental spheres. As far as the elemental lores go, only Elemental Lore, Air is useful to bards. Training in this lore improves sonic gear (weapons, armor and shield) as well as providing benefits to a few other songs. This can be fully single trained, but depending on available training points at lower levels, one may prefer to forgo this in favour of the mental lores for a while.
Bards have two mental lores which can be useful. Mental Lore, Telepathy increases the duration of bard songs, which is especially beneficial for lower level bards with limited mana pools, as well as increasing the power of several others. It is often recommended to train in this skill up to 25 ranks, especially at lower levels. Mental Lore, Manipulation helps a bard purify gems and eventually make heads explode, among other benefits.
Mana Control
Once again, since bards are hybrids, they can train in both Elemental Mana Control and Mental Mana Control. While mental mana control benefits one bard spell, it is not strictly necessary to train in either of these skills, however, it can be useful to be able to share mana with others.
If a bard would like to share mana with others, training in elemental mana control is recommended since more professions have access to the elemental sphere than the mental sphere. In this case, training in 24 ranks of elemental mana control will give the best sharing and adding an additional rank (bringing the total to 25) will allow the bard to multicast minor elemental spells.
Songs
stuff goes here
See Also
- Bard (main article)
- New Players' Guide (a comprehensive beginner's guide for new players of any profession)
- Loresinging
- Whirlin's Bard Guide
- The Art of Roleplaying in GemStone IV (guide)
- Player Guide Contest
References
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