Mana point regeneration: Difference between revisions
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On a [[node]], [[mana]] |
On a [[node]], [[mana point]]s regenerate at a rate of (Maximum Mana)*0.25 per mana [[pulse]], which occurs approximately every 2 minutes. |
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Off-node, |
Off-node, mana regenerates at a rate of (Maximum Mana)*0.15 per pulse. |
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== Factors that affect Mana Point Regeneration == |
== Factors that affect Mana Point Regeneration == |
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* Training in [[Elemental Mana Control]], [[Spiritual Mana Control]], or [[Mental Mana Control]] increases the rate of mana regeneration by +1 MP per pulse for every 10 ranks, rounded down. If a [[profession]] has two spheres of power (such as [[Empath]]s, who are both [[Spiritual]] and [[Mental]]), the bonus is +1 MP per pulse per 10 ranks of the higher Mana Control skill plus + |
* Training in [[Elemental Mana Control]], [[Spiritual Mana Control]], or [[Mental Mana Control]] increases the rate of mana regeneration by +1 MP per pulse for every 10 ranks, rounded down. If a [[profession]] has two spheres of power (such as [[Empath]]s, who are both [[Spiritual]] and [[Mental]]), the bonus is +1 MP per pulse per 10 ranks of the higher Mana Control skill plus +1 MP per pulse per 20 ranks of the lower Mana Control skill. |
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* The spell [[Manna]] creates bread that, when eaten, gives a refresh-effect every minute. This refresh-effect includes a small mana regeneration |
* The spell [[Manna]] creates bread that, when eaten, gives a refresh-effect every minute. This refresh-effect includes a small mana regeneration dependent on the caster's training in the [[Major Spiritual]] circle. Manna can also increase maximum mana depending on [[Spiritual Lore, Blessings]], which indirectly increases regeneration. |
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* The spell [[Heroism]] gives a refresh-effect of 1 [[MP]] per minute. |
* The spell [[Heroism (215)]] gives a refresh-effect of 1 [[MP]] per minute. |
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* The spell [[Mana Focus (418)]] can change a room's nature from non-node to [[node]] for the purposes of mana regeneration. |
* The spell [[Mana Focus (418)]] can change a room's nature from non-node to [[node]] for the purposes of mana regeneration. |
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* The [[ |
* The [[Bard]] song [[Song of Power (1018)]] affects the mana regeneration rate of the room in which the singer is stationed. |
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* [[minor mana regen potion]]s give +3 MP per pulse |
* [[minor mana regen potion]]s give +3 MP per pulse |
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* [[lesser mana regen potion]]s give +8 MP per pulse |
* [[lesser mana regen potion]]s give +8 MP per pulse |
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* [[greater mana regen potion]]s give +13 MP per pulse |
* [[greater mana regen potion]]s give +13 MP per pulse |
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* [[Cleric]]s and [[Empath]]s can [[MEDITATE]] in order to gain Spirit Points, Mana Points, Health Points, and Stamina at a faster rate. Clerics can also apply the meditative effect to other professions using a [[chrism]] gem. For characters with exceptionally poor Discipline and Wisdom, it is possible for meditation to '''decrease''' mana regeneration rate. |
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* [[Cleric]]s and [[Empath]]s can [[MEDITATE]] in order to gain Spirit Points, [[Mana]] Points, Health Points, and Stamina at a faster rate. |
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== Reference == |
== Reference == |
Revision as of 13:24, 5 June 2015
On a node, mana points regenerate at a rate of (Maximum Mana)*0.25 per mana pulse, which occurs approximately every 2 minutes.
Off-node, mana regenerates at a rate of (Maximum Mana)*0.15 per pulse.
Factors that affect Mana Point Regeneration
- Training in Elemental Mana Control, Spiritual Mana Control, or Mental Mana Control increases the rate of mana regeneration by +1 MP per pulse for every 10 ranks, rounded down. If a profession has two spheres of power (such as Empaths, who are both Spiritual and Mental), the bonus is +1 MP per pulse per 10 ranks of the higher Mana Control skill plus +1 MP per pulse per 20 ranks of the lower Mana Control skill.
- The spell Manna creates bread that, when eaten, gives a refresh-effect every minute. This refresh-effect includes a small mana regeneration dependent on the caster's training in the Major Spiritual circle. Manna can also increase maximum mana depending on Spiritual Lore, Blessings, which indirectly increases regeneration.
- The spell Heroism (215) gives a refresh-effect of 1 MP per minute.
- The spell Mana Focus (418) can change a room's nature from non-node to node for the purposes of mana regeneration.
- The Bard song Song of Power (1018) affects the mana regeneration rate of the room in which the singer is stationed.
- minor mana regen potions give +3 MP per pulse
- lesser mana regen potions give +8 MP per pulse
- greater mana regen potions give +13 MP per pulse
- Clerics and Empaths can MEDITATE in order to gain Spirit Points, Mana Points, Health Points, and Stamina at a faster rate. Clerics can also apply the meditative effect to other professions using a chrism gem. For characters with exceptionally poor Discipline and Wisdom, it is possible for meditation to decrease mana regeneration rate.
Reference
Official Magic Guide: http://www.play.net/gs4/info/magic-guide.asp#regeneration