Old Ta'Faendryl: Difference between revisions
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[[Image:EN-old-tafaendryl.gif|thumb|Tsoran's map]] |
[[Image:EN-old-tafaendryl.gif|thumb|Tsoran's map]] |
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Old Ta'Faendryl is the ruined city of the [[Faendryl]] elves |
Old Ta'Faendryl is the ruined city of the [[Faendryl]] elves. The city was once considered the capital of the [[Elven Empire]]. First established by [[Korthyr Faendryl]], [[Patriarch]] I of House Faendryl in year -48,897, it was eventually abandoned by in year -15,185 when they were exiled by the other six Elven Houses. |
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The ruins are inhabited by an interdimensional species known as the [[ithzir]]. |
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== History == |
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Ta'Faendryl was once considered the capital of the [[Elven Empire]]. More specifically, it was the primary city of House Faendryl. First established by [[Korthyr Faendryl]], [[Patriarch]] I of House Faendryl in year -48,897, it was eventually abandoned by the Faendryl in the year -15,185 when they were exiled by the other six Elven Houses. |
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== Geography == |
== Geography == |
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Reaching Old Ta'Faendryl requires skill in |
Reaching Old Ta'Faendryl requires skill in [[Swimming]]. 25-30 ranks are generally sufficient for unencumbered characters, depending on other factors like [[Physical Fitness]] and [[Strength]]. It is not possible to bypass the swim with [[Symbol of Seeking]] (in contrast to [[Nelemar]] and [[The Rift]]), but it is possible to bypass the swim on the way out with teleportation abilities like [[Spirit Guide]], [[Symbol of Return]], or [[gold ring]]s from outside the barrier. It is unknown whether [[Water Walking]] helps with the swim, but characters must still go through the same swim process if that spell is active. If you enter the swim with something in your hand, you may drop it. If that happens, SEARCH MUCK to try to find what you dropped. |
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The highest level ithzir, griffins, and constructs usually congregrate in the main central portion near the Market and the Basilica, as well as the north woods. The east and west woods have lower level creatures such as gremlocks, lesser constructs, and (at night) lich qyn'arj, with some occasional ithzir wandering in. The aqueducts contain gremlocks, festering taints, and various beings. |
The highest level ithzir, griffins, and constructs usually congregrate in the main central portion near the Market and the Basilica, as well as the north woods. The east and west woods have lower level creatures such as gremlocks, lesser constructs, and (at night) lich qyn'arj, with some occasional ithzir wandering in. The aqueducts contain gremlocks, festering taints, and various beings. |
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Tsoran's map of the area is incomplete and there are rooms not shown, in particular around the east woods and the western aqueducts. |
Tsoran's map of the area is incomplete and there are rooms not shown, in particular around the east woods and the western aqueducts. |
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==See also== |
== See also == |
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*[[:Category:Old Ta'Faendryl creatures|Old Ta'Faendryl creatures]] |
*[[:Category:Old Ta'Faendryl creatures|Old Ta'Faendryl creatures]] |
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Revision as of 13:39, 2 November 2015
Old Ta'Faendryl is the ruined city of the Faendryl elves. The city was once considered the capital of the Elven Empire. First established by Korthyr Faendryl, Patriarch I of House Faendryl in year -48,897, it was eventually abandoned by in year -15,185 when they were exiled by the other six Elven Houses.
The ruins are inhabited by an interdimensional species known as the ithzir.
Geography
Characters must be at least level 73 to pass the magical barrier.
Reaching Old Ta'Faendryl requires skill in Swimming. 25-30 ranks are generally sufficient for unencumbered characters, depending on other factors like Physical Fitness and Strength. It is not possible to bypass the swim with Symbol of Seeking (in contrast to Nelemar and The Rift), but it is possible to bypass the swim on the way out with teleportation abilities like Spirit Guide, Symbol of Return, or gold rings from outside the barrier. It is unknown whether Water Walking helps with the swim, but characters must still go through the same swim process if that spell is active. If you enter the swim with something in your hand, you may drop it. If that happens, SEARCH MUCK to try to find what you dropped.
All of Old Ta'Faendryl is considered part of the same realm. The cottage in the west woods is safe from creatures and is the primary realm anchor for Spirit Guide.
The highest level ithzir, griffins, and constructs usually congregrate in the main central portion near the Market and the Basilica, as well as the north woods. The east and west woods have lower level creatures such as gremlocks, lesser constructs, and (at night) lich qyn'arj, with some occasional ithzir wandering in. The aqueducts contain gremlocks, festering taints, and various beings.
Some rooms are considered submerged in water and may react violently to the use of electrical effects.
Tsoran's map of the area is incomplete and there are rooms not shown, in particular around the east woods and the western aqueducts.
See also
Dark Elves - edit | |
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Cultures: | |
Places: | |
Famous Dark Elves: |