Bandur Etrevion: Difference between revisions

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==Behind The Scenes==
==Behind The Scenes==
The shrine of Bandur Etrevion, where he immolated himself in ice and blasts cold outward, implicitly [[Ordainers|Ordainer]] symbolism. It is most likely an allusion to the [http://en.wikipedia.org/wiki/Inferno_(Dante)#Ninth_Circle_.28Treachery.29 Ninth Circle of Hell], along with [[Purgatory|purgatory]] and the [http://en.wikipedia.org/wiki/Inferno_(Dante)#Overview_and_vestibule_of_Hell dark woods] leading to [[Black Hel|the gate]]. (Notably, the whole of [[The Graveyard]] is oriented on a northeast axis "toward fate", facing away from the rising sun of [[Lorminstra|summer]] solstice, with [http://www.phrases.org.uk/meanings/abandon-hope-all-ye-who-enter-here.html the lost] being those who abandoned [http://danteworlds.laits.utexas.edu/prologue.html#straightpath "the straight way."]) This descent into the underworld can be thought of in terms of the harrowing of [[Black Hel|hell]] and similar myths, with the extended metaphor seemingly possessing multiple layers of [http://danteworlds.laits.utexas.edu/circle5.html#allegory allegory]. The path around the burial mound and crypt forms an infinity symbol over this room, with the center permanently [[204|Unpresenced]] as an [[Area of effect|area effect]]. There is a corresponding scene on Plane 1 of [[The Rift]], with a man in grey robes walking forever away on a path as tarnished as the symbol over his head. Similar effects have historically existed in various parts of The Graveyard.
The shrine of Bandur Etrevion, where he immolated himself in ice and blasts cold outward, implicitly [[Ordainers|Ordainer]] symbolism. It is most likely an allusion to the [http://en.wikipedia.org/wiki/Inferno_(Dante)#Ninth_Circle_.28Treachery.29 Ninth Circle of Hell], along with [[Purgatory|purgatory]] and the [http://en.wikipedia.org/wiki/Inferno_(Dante)#Overview_and_vestibule_of_Hell dark woods] leading to [[Black Hel|the gate]]. (Notably, the whole of [[The Graveyard]] is oriented on a northeast axis "toward fate", facing away from the [http://danteworlds.laits.utexas.edu/prologue.html#synesthesia rising sun] of [[Lorminstra|summer]] solstice, with [http://www.phrases.org.uk/meanings/abandon-hope-all-ye-who-enter-here.html the lost] being those who abandoned [http://danteworlds.laits.utexas.edu/prologue.html#straightpath "the straight way."]) This descent into the underworld can be thought of in terms of the harrowing of [[Black Hel|hell]] and similar myths, with the extended metaphor seemingly possessing multiple layers of [http://danteworlds.laits.utexas.edu/circle5.html#allegory allegory]. There are also unambiguous [[Purgatory#Archaeology|allusions]] to [[Pales|Old One]] stories by H.P. Lovecraft.

There is a society task involving this room where the sun god is brought to the underworld, which causes the appearance of the ice slab to change. Bandur is revealed to be hollowed out with darkness, implicitly a reference to the archaic story of [[Nyrdru]] who was utterly consumed by [[Unlife|The Unlife]]. The [[purgatory|sacrifices]] relate instead to Egyptian mortuary symbolism, such as the [http://www.ancient-origins.net/ancient-places-africa/false-doors-gateways-egyptian-underworld-003214 false door] and [http://www.touregypt.net/featurestories/pepi2p.htm offering table], which also explains the northeast orientation.


The "dark path" around the burial mound and crypt forms an infinity symbol over this room, with the center permanently [[204|Unpresenced]] as an [[Area of effect|area effect]]. There is a corresponding scene on Plane 1 of [[The Rift]], with a man in grey robes walking forever away on a path as tarnished as the symbol over his head. Similar effects have historically existed in various parts of The Graveyard.
<pre{{log2}}>
<pre{{log2}}>
[Under Crypt, Ice Room]
[Under Crypt, Ice Room]
This room is dominated by a giant slab of ice. There is a chill here that transcends the
This room is dominated by a giant slab of ice. There is a chill here that [[Flows of essence#Nodes|transcends]] the
cold you felt elsewhere. Piled in front of the ice slab are the remains of many a grisly
cold you felt elsewhere. Piled in front of the ice slab are the remains of many a grisly
sacrifice. Bones and skulls lie piled at the base of the slab as though in homage to
sacrifice. Bones and skulls lie piled at the base of the slab as though in homage to
something. Your curiosity piqued, you draw close to the slab. Dimly within you can
something. Your curiosity piqued, you draw close to the slab. Dimly within you can
make out a richly robed figure. On one side of the room are some roughly carved
make out a richly robed figure. On one side of the room are some roughly carved
stairs. You also see a smaller slab of ice.
stairs. You also see a [https://en.wiktionary.org/wiki/thrawl smaller slab] of ice.
Obvious exits: none.
Obvious exits: none.


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raises the hair on your neck and causes you to recall old prayers forgotten since youth.
raises the hair on your neck and causes you to recall old prayers forgotten since youth.
</pre>
</pre>
There is a society task involving this room where the sun god is brought to the underworld, which causes the appearance of the ice slab to change. Bandur is revealed to be hollowed out with darkness, implicitly a reference to the archaic story of [[Nyrdru]] who was utterly consumed by [[Unlife|The Unlife]]. The [[purgatory|sacrifices]] relate instead to Egyptian mortuary symbolism, such as the [http://www.ancient-origins.net/ancient-places-africa/false-doors-gateways-egyptian-underworld-003214 false door] and [http://www.touregypt.net/featurestories/pepi2p.htm offering table], which also explains the northeast orientation. The small slab of ice is very subtle humor. Medieval larders or pantries, such as the cabinet room serving as the entrance to this area, used slabs to keep food cool. These slabs were called "thrawls", playing off the title of his book, "Power through Thralldom."

His body seems to throw off a [[sphere of emanation]] suppressing the surrounding flora, analogous to the powerful dark aura from the sarcophagus of Kadaena (which guarded the southern [[Eye of the Drake#Behind The Scenes|Eye of Utha]] and was controlled by Lorgalis with the aid of [[Luukos|Klysus]].) The Empress Kadaena had a false sarcophagus as well in [[Black Hel|southwest Jaiman]] guarding a portal, and [[Andraax]] had a false one in his mausoleum on a hidden isle just south of [[Biblia|Ormian]] in the [[Third Era]]. It was a tradition of later [[Vesknot|Zor royalty]] to use sarcophagi in their crypts in the [[Granto'k|Grey Mountains]] of eastern [[Jaiman]], who were obsessed with ancient technology and borrowed their architecture under the guidance of Andraax. It was a Lord of Essaence technique for suspended animation, tremendously slowing aging for mortal races. These explain the false sarcophagus of Bandur. It implies the Etrevion family was of Zori descent, imposing common men of the Talath/Myri race, which was a [[High Plateau#Quellburn|dispossessed]] population due to [[The Iron Wind|servants]] of the [[Unlife]].
His body seems to throw off a [[sphere of emanation]] suppressing the surrounding flora, analogous to the powerful dark aura from the sarcophagus of Kadaena (which guarded the southern [[Eye of the Drake#Behind The Scenes|Eye of Utha]] and was controlled by Lorgalis with the aid of [[Luukos|Klysus]].) The Empress Kadaena had a false sarcophagus as well in [[Black Hel|southwest Jaiman]] guarding a portal, and [[Andraax]] had a false one in his mausoleum on a hidden isle just south of [[Biblia|Ormian]] in the [[Third Era]]. It was a tradition of later [[Vesknot|Zor royalty]] to use sarcophagi in their crypts in the [[Granto'k|Grey Mountains]] of eastern [[Jaiman]], who were obsessed with ancient technology and borrowed their architecture under the guidance of Andraax. It was a Lord of Essaence technique for suspended animation, tremendously slowing aging for mortal races. These explain the false sarcophagus of Bandur. It implies the Etrevion family was of Zori descent, imposing common men of the Talath/Myri race, which was a [[High Plateau#Quellburn|dispossessed]] population due to [[The Iron Wind|servants]] of the [[Unlife]].



Revision as of 06:32, 8 January 2016

Bandur Etrevion was a dark mage who founded the theocracy called The Dark Path, and was widely regarded as one of the most profound scholars of his time. Though a human born of lowly origins in the mid-6400s Second Era, he was able to learn the black arts by swearing fealty to the Empress Kadaena. The Empress was killed thousands of years earlier, so it would have been through an intermediary, most likely her daughter who was his contemporary. In effect his homage was to the dark goddess Orgiana, thus ruling a fiefdom of her own theocracy. He would most likely have had some relationship with Lorgalis, or "inside knowledge" due to his brother, which he exploited to deceive the Loremasters.

Bandur pretended to be a humble scholar dedicated to fighting the forces of evil in order to gain access to very rare repositories of ancient knowledge. He was the world expert on the "servants of the Shadow", the former followers of Kadaena who were wielding demonic armies in the Wars of Dominion. He was recognized by the Loremasters for this work at the College of Karilon.

While The Legend of the Necropolis of Etrevion explains much of his backstory, many details are left implicit in the various locations associated with him, most notably The Graveyard. His brother Kestrel Etrevion was awarded the Coastal Cliffs area as a fiefdom, which Bandur eventually usurped to pay homage to his own warped theology. Lorgalis would have conquered the whole region in 6521 Second Era. These events originally took place roughly six thousand years ago, but have no official timing in post-ICE Age history. However, Bandur is frequently referenced by players, often treated as a role model for sorcerers.

Behind The Scenes

The shrine of Bandur Etrevion, where he immolated himself in ice and blasts cold outward, implicitly Ordainer symbolism. It is most likely an allusion to the Ninth Circle of Hell, along with purgatory and the dark woods leading to the gate. (Notably, the whole of The Graveyard is oriented on a northeast axis "toward fate", facing away from the rising sun of summer solstice, with the lost being those who abandoned "the straight way.") This descent into the underworld can be thought of in terms of the harrowing of hell and similar myths, with the extended metaphor seemingly possessing multiple layers of allegory. There are also unambiguous allusions to Old One stories by H.P. Lovecraft.

The "dark path" around the burial mound and crypt forms an infinity symbol over this room, with the center permanently Unpresenced as an area effect. There is a corresponding scene on Plane 1 of The Rift, with a man in grey robes walking forever away on a path as tarnished as the symbol over his head. Similar effects have historically existed in various parts of The Graveyard.

[Under Crypt, Ice Room]
This room is dominated by a giant slab of ice. There is a chill here that transcends the 
cold you felt elsewhere. Piled in front of the ice slab are the remains of many a grisly 
sacrifice. Bones and skulls lie piled at the base of the slab as though in homage to 
something. Your curiosity piqued, you draw close to the slab. Dimly within you can
make out a richly robed figure. On one side of the room are some roughly carved
stairs. You also see a smaller slab of ice.
Obvious exits: none. 

>look slab
Peering into the monolithic block of ice, you make out a human figure trapped deep within,
like a fly in amber. It is the body of an ancient sorcerer, richly garbed. You notice that
his eyes, rather than being dried out and shrunken, glitter with an evil vitality that 
raises the hair on your neck and causes you to recall old prayers forgotten since youth.

There is a society task involving this room where the sun god is brought to the underworld, which causes the appearance of the ice slab to change. Bandur is revealed to be hollowed out with darkness, implicitly a reference to the archaic story of Nyrdru who was utterly consumed by The Unlife. The sacrifices relate instead to Egyptian mortuary symbolism, such as the false door and offering table, which also explains the northeast orientation. The small slab of ice is very subtle humor. Medieval larders or pantries, such as the cabinet room serving as the entrance to this area, used slabs to keep food cool. These slabs were called "thrawls", playing off the title of his book, "Power through Thralldom."

His body seems to throw off a sphere of emanation suppressing the surrounding flora, analogous to the powerful dark aura from the sarcophagus of Kadaena (which guarded the southern Eye of Utha and was controlled by Lorgalis with the aid of Klysus.) The Empress Kadaena had a false sarcophagus as well in southwest Jaiman guarding a portal, and Andraax had a false one in his mausoleum on a hidden isle just south of Ormian in the Third Era. It was a tradition of later Zor royalty to use sarcophagi in their crypts in the Grey Mountains of eastern Jaiman, who were obsessed with ancient technology and borrowed their architecture under the guidance of Andraax. It was a Lord of Essaence technique for suspended animation, tremendously slowing aging for mortal races. These explain the false sarcophagus of Bandur. It implies the Etrevion family was of Zori descent, imposing common men of the Talath/Myri race, which was a dispossessed population due to servants of the Unlife.

References