User:MEKK1: Difference between revisions
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|2. Category B || [[Flares|Regular Flares]], [[902|Minor Elemental Edging]], [[301|Bless]], [[defender weapon|Defender]], Mechanical Flares, Mana Flares, Acuity Flares || 1 per item |
|2. Category B || [[Flares|Regular Flares]], [[902|Minor Elemental Edging]], [[301|Bless]], [[defender weapon|Defender]], Mechanical Flares, Mana Flares, Acuity Flares || 1 per item |
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|3. Category C || [[Weighting]], [[Enhancives]], [[Bane_weapon|Creature Bane]], [[735|Ensorcellment]], [[Weapon_Bonding|Weapon Bonding] || As many as you want |
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|3. Category C || [[blink weapon|Blink]], [[splitting weapon|Splitter]], [[Fusion]], Disarm Returning, [[wand-holding runestaff]], Greater [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Bubble flares]], [[Knockout flare]]s, [[Poleaxe flares]], [[Nerve staff]], [[Parasitic weapon]], [[Ethereal weapon]] |
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|4. Category D || Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of Sorrow. || 1 |
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|Subscript || [[Rotflares]], Lesser [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]] |
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|Both Primary and Script || [[Coraesine]], [[greater elemental flare]]s, [[realm flare]]s, [[Ironwright Flare]]s, [[Iasha white ora weapon]], Pure [[Black ora]], [[ShadowDeath weapons]], Chaos Weapons, Death Weapons, [[Snake flare]], [[Poisoned|Poison flares]] |
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|4. [[Bane (weapon)]] || [[Undead Bane]], Giantbane, Trollbane, Magicbane |
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|5. Inherent Metal || [[Adamantine]], [[Kroderine]], [[White ora]], [[Eonake]] |
|5. Inherent Metal || [[Adamantine]], [[Kroderine]], [[White ora]], [[Eonake]] |
Revision as of 21:19, 7 September 2017
Charts of Clarity
While the above is official and applies to all types of items, many players have found it useful to break items down by type and item slot and have developed these tables. The lists of scripts are not complete.
Weapon
Slot | Enhancements Include | # Allowed on single item |
---|---|---|
1. Category A | Base Enchant, Inherent Material Properties, Sanctified, Forging Modifiers | As many as you want |
2. Category B | Regular Flares, Minor Elemental Edging, Bless, Defender, Mechanical Flares, Mana Flares, Acuity Flares | 1 per item |
3. Category C | Weighting, Enhancives, Creature Bane, Ensorcellment, [[Weapon_Bonding|Weapon Bonding] | As many as you want |
4. Category D | Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of Sorrow. | 1 |
5. Inherent Metal | Adamantine, Kroderine, White ora, Eonake | |
6. Forged Quality | Player Forging (Perfect, Superior, Fine) - cannot go with fusion | |
7. Enhancive | Enhancive or premium enhancive | |
8. Ensorcell | Temporary or Permanent |
Armor
Slot | Enhancements Include | # Allowed on single item |
---|---|---|
1. Base Enchant | Inherent, Wizard Enchanted | |
2. Primary | Padding, Flares, TD bonus, Zelnorn, Kroderine | |
3. Script | Fusion, Armor Moods (Dhyne), Voln armor, Ithziri armor | |
4. Resistances[1] | Permanent, Warrior, Ranger (No Metal), Vulnerabilities[2] | |
5. Bane | TBD | |
6. Inherent Metal | Adamantine, Kroderine, Zelnorn | |
7. Spikes | Spikes | |
8. Enhancive | Enhancive or premium enhancive | |
9. Ensorcell | Permanent |
Shields
Slot | Enhancements Include | # Allowed on single item |
---|---|---|
1. Base Enchant | Inherent, Wizard Enchanted | |
2. Primary | Flares, TD bonus, Zelnorn, Kroderine | |
3. Script | Fusion, Armor Moods (Dhyne), Banshee flares | |
Both Primary and Combat | Shield harness | |
4. Resistances | Permanent, Vulnerabilities | |
5. Bane | Undead Bane | |
6. Inherent Metal | Adamantine, Kroderine, Zelnorn | |
7. Spikes | Spikes | |
8. Enhancive | Enhancive or premium enhancive | |
9. Ensorcell | Permanent |