User:MEKK1: Difference between revisions
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|4. Category D || Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of Sorrow. || 1 |
|4. Category D || Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of Sorrow. || 1 |
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|5. Inherent Metal || [[Adamantine]], [[Kroderine]], [[White ora]], [[Eonake]] |
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|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion |
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|7. Enhancive || [[Enhancive]] or [[premium enhancive]] |
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|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]] |
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The greatest caveat is in regard to Category D, scripts. Scripts have great flexibility in what they can do and may include the application or modification of one or more Category B items, in addition to whatever other effects they may have. |
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If a particular special ability is not listed in Categories A-C, it is almost certainly a Category D (script) ability, of which there are quite literally hundreds. |
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===Armor=== |
===Armor=== |
Revision as of 21:21, 7 September 2017
Charts of Clarity
While the above is official and applies to all types of items, many players have found it useful to break items down by type and item slot and have developed these tables. The lists of scripts are not complete.
Weapon
Slot | Enhancements Include | # Allowed on single item |
---|---|---|
1. Category A | Base Enchant, Inherent Material Properties, Sanctified, Forging Modifiers | As many as you want |
2. Category B | Regular Flares, Minor Elemental Edging, Bless, Defender, Mechanical Flares, Mana Flares, Acuity Flares | 1 per item |
3. Category C | Weighting, Enhancives, Creature Bane, Ensorcellment, [[Weapon_Bonding|Weapon Bonding] | As many as you want |
4. Category D | Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of Sorrow. | 1 |
The greatest caveat is in regard to Category D, scripts. Scripts have great flexibility in what they can do and may include the application or modification of one or more Category B items, in addition to whatever other effects they may have.
If a particular special ability is not listed in Categories A-C, it is almost certainly a Category D (script) ability, of which there are quite literally hundreds.
Armor
Slot | Enhancements Include | # Allowed on single item |
---|---|---|
1. Base Enchant | Inherent, Wizard Enchanted | |
2. Primary | Padding, Flares, TD bonus, Zelnorn, Kroderine | |
3. Script | Fusion, Armor Moods (Dhyne), Voln armor, Ithziri armor | |
4. Resistances[1] | Permanent, Warrior, Ranger (No Metal), Vulnerabilities[2] | |
5. Bane | TBD | |
6. Inherent Metal | Adamantine, Kroderine, Zelnorn | |
7. Spikes | Spikes | |
8. Enhancive | Enhancive or premium enhancive | |
9. Ensorcell | Permanent |
Shields
Slot | Enhancements Include | # Allowed on single item |
---|---|---|
1. Base Enchant | Inherent, Wizard Enchanted | |
2. Primary | Flares, TD bonus, Zelnorn, Kroderine | |
3. Script | Fusion, Armor Moods (Dhyne), Banshee flares | |
Both Primary and Combat | Shield harness | |
4. Resistances | Permanent, Vulnerabilities | |
5. Bane | Undead Bane | |
6. Inherent Metal | Adamantine, Kroderine, Zelnorn | |
7. Spikes | Spikes | |
8. Enhancive | Enhancive or premium enhancive | |
9. Ensorcell | Permanent |