Intercession
Through the usage of the final tier of Holy Receptacle (325), a Cleric is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of worship. From a mechanical standpoint, this Tier represents the only IC means of changing CONVERT status.
Requirements
To create an Intercession gem, a cleric must have:
- An orb gem with a value > 4000 silver
- 50 mana: 25 for the spell, 25 additional for the Tier 5 blessing
- Spiritual Lore, Blessings: 10 ranks (50 skill)
- Spiritual Lore, Religion: 30 ranks (120 skill)
Creation
- Syntax - bless deity common 5
>bless deity common 5 As you chant a short litany, the emerald in the palm of your hand emits a subdued white light.
The nature of the light emitted by the gem is based on the Pantheon of the cleric that created the gem.
Usage
In order to use an Intercession gem, the cleric that creates the gem must WAVE the gem at the pilgrim in order to attune it to them.
- Syntax - wave (gem) at (character)
At this point, the cleric should GIVE the gem to the pilgrim. If they desire to CONVERT to the same deity as the cleric, they need only to RUB the gem to create a coffer into which they may place their offering. If they desire only to CONVERT to a different deity in the same pantheon, the pilgrim must then find two other clerics from the same Pantheon, and have them cast Holy Receptacle upon the gem as well.
For purposes of this spell, Zelia, Gosaena, The Huntress, Arachne, and Aeia, as well as unconverted clerics and clerics converted to "other", are all considered to be of the Neutral pantheon.
- Syntax - rub (gem)
>rub diamond As you rub the scarlet despanal, a small crack begins to form, and light starts peeking out from inside. If you continue to RUB the despanal, it will likely shatter. >rub diamond (second rub) You rub the uncut diamond and its delicate structure collapses in your hand. A brilliant globe of light glows in its place for a moment until finally, the light dims to reveal a radiant silver coffer.
- Appearance
Depending on pantheon, the coffers look different:
- Liabo: a radiant silver coffer
- Neutrality: a misty marble coffer
- Lornon: a shadowy obsidian coffer
At this point, the pilgrim must place an offering of coins into the coffer. The equation to determine the exact amount is not yet known, but character level and total number of Intercessions are the two factors.
- Syntax - put (number) silver in coffer
>put X coins in my coffer You gently slide some coins into the slot in the lid of your silver coffer and get the feeling that you have placed a sufficient offering inside it.
Once a sufficient offering has been made, the pilgrim will get a feeling to that effect, and will be able to verify by LOOKing at the coffer.
- Syntax - look coffer
>look at my coffer The coffer is a tiny silver box that glows with a white light. On top of the coffer is a thin slot, just big enough to fit an Elanthian silver coin. You recall placing X coins into your coffer and get the feeling that you have placed a sufficient offering inside it.
With the proper tithe secured, the pilgrim has only to travel to a holy place consecrated to the Arkati or spirit they wish to convert to. It is important to note that some rooms are consecrated to more than one deity, and to avoid jealousy amongst the gods, these areas are not usable. An exception is a shrine where all the deities are present. Only one of these is known to exist in the lands, on the Zul Logoth pilgrimage site. To check if a room is holy, have a Cleric or Paladin SENSE for divine influences in the area. When an appropriate place is found (and any desired ceremonies are performed, the pilgrim can complete the rite by making an OFFERing.
- Syntax - offer my coffer to [deity #]
>offer my coffer to 1 You offer up your silver coffer to Koar as a pledge of your devotion. The air about you fills with a harsh light, every line you view through it sharply defined. A commanding and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The sensation of being watched passes, but in its wake you are stronger and more firm in your resolve. The coffer becomes luminous, growing far too brilliant to gaze upon. Abruptly, the light fades, taking your offering with it, but you find a rich golden topaz crown talisman has been left in its place.
Each deity will give a different feel upon conversion, as well as a different token to mark the occasion. The cleric (or clerics) that attended to the conversion receives experience equal to the level of the newly-converted character times 10 (divided by the number of clerics involved - Level x 10 / 3 in the case of Pantheonic conversion)
A feeling of understanding and connectedness to Koar washes over you since converting another to the fold.
Resources
Deity Specific Messaging
- Main article: Deity messaging
Upon making their offering, the character that has found their new faith receives as brief vision as their new patron accepts them into the fold. The coffer that previously contained the characters offering is taken away, as well, replaced by a medallion that marks their new allegiance. An example is below. Please use the deity messaging article to view and add others.
- Charl
- an opague emerald trident talisman
- Thunder breaks overhead with a deafening roar, and you are assaulted by the sharp scent of seawater. Blue sparks leap up from the ground, leaving jagged afterimages hovering in your vision for several moments after the lights themselves are gone.