Miracle (350)

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Miracle (350)
Mnemonic [MIRACLE]
Duration Instantaneous
Utility Magic  
Subtype Raise Dead 
Components your own corpse 
Availability Self-cast 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility

Miracle allows a Cleric to BESEECH his or her patron deity for a miraculous raising of oneself, costing 50 mana. Using Miracle, a Cleric is able to call forth the spiritual servants of his or her patron deity to provide a temporary Minor Sanctuary in the room. When doing so, the same rules for creating a Minor Sanctuary apply, except that the failure rate is greatly reduced by the help of the deity's spiritual servants. Training in Spiritual Lore, Summoning also helps to reduce the failure rate.

Once the creation of the Minor Sanctuary is successful, the Cleric is immediately brought back to life with full Health and Spirit Points; yet all wounds remain.

Training in Spiritual Lore, Blessings also provides a chance that a Chrism-like effect (Tier 4 of the Holy Receptacle spell) is placed on the Cleric prior to the resurrection. Starting at 2 ranks the chance is 5%, with a max affect of 90% at 189 ranks.

Only once every 24 hours is a Cleric able to muster enough spiritual strength to successfully use Miracle. Although, with dedicated training in Spiritual Lore, Religion a Cleric is able to use Miracle more frequently. At 60, 125 and 195 ranks of Spiritual Lore, Religion, a Cleric gains an additional use of Miracle per day. For example, a Cleric with 125 ranks of Spiritual Lore, Religion can cast Miracle three times per day.

Be forewarned, mana points are not recovered while dead, so it may be wise to keep a reserve of mana while adventuring in especially dangerous locations.

Note: Using the BESEECH command at any other time will not cost the cleric 50 MPs.

Messaging

General

Non-aligned messaging
First Person: You feel a tingling at the edges of your perception and the air comes alive with a feeling of raw power. You sense something greater than yourself tugging on your spirit. As the power grows in intensity, you feel it draw you closer to your lifeless body and you marvel as it ushers your spirit forward. An extremely bright nimbus floods you as your spirit sinks into your body, which begins to fill with life.
Third Person: Tingling on every nerve, the air comes alive with a feeling of raw power. Prismatic lights play through the air and hover over the prone form of Cleric. As the power grows in intensity, the energy begins to tug and move at her clothing and the air grows warm. An extremely bright nimbus forms around her and then slowly seeps into Cleric's body.

The chrism-like benefit gives the following messaging:

You get an increased feeling of well being.

Messaging that you've already used up your allotted Miracle casts per time period:

You realize you've already requested a miracle from your deity recently and you're left with nothing but a hollow hope of being saved.

God-specific Messaging

Amasalen
Silence descends upon the room and a double-headed serpent slithers to you. Each of its heads moves of its own accord, and slit-pupiled eyes take in everything as they wind a sinuous path up your prone form. As it reaches your chest, it lifts its heads up high and begins to sway from side to side in a hypnotic pattern. "You have learned the ssssacrifice issss everything, now we ssssacrifice oursssselves sssso that you may teach otherssss," the one head says before striking the other head at the neck. In one swift, painless bite, the head is severed and the open neck falls upon you, its lifeblood draining into your mouth. Moments pass as the ferric taste of the serpent's sacrifice fills you, and then suddenly it disappears.
Charl
First Person: As the air stirs, you feel your spirit drawn to the heavy scent of the ocean and feel a deep sense of peace. Clouds move into the area, their murky depths heavy with rain unshed and you can see lightning dancing within them. The pressure builds all around you until suddenly, the heavens release dozens of slender blue bands of lightning. The lightning fills your body with its energy and the very air around you seems to tingle with it. Moments later, the lightning is gone and the clouds soon follow.
Third Person: Laden with the scent of the ocean, a wind moves through the area drawing with it dark clouds heavy with rain. Lightning dances in the murky depths, outlining the edges of the cloud with its blue glow. Suddenly, lightning strikes the ground around the prone form of Cleric and dances across his skin. Seconds pass while you remain under the glow of the electrical ballet playing out upon Cleric, and then slowly the clouds disappear, taking the lightning with them.
Eonak
Odd whirls and metallic clangs herald the arrival of a dwarf crafted entirely of bronze. The strange, mechanical man moves with jerky movements to a position beside the prone form of Cleric and begins to tinker with his appearance and clothing. At first, nothing seems to come of the strange bronze creature's meddling, but slowly color returns to Cleric's face. Steam billowing from its ears, the metallic dwarf straightens and teeters from the area, dissipating as it moves.
Gosaena
First Person: Stealing all sound as it travels to you, a soft zephyr gently caresses your skin and you sense the frigid brush of final death near at hand. A tug on your spirit heralds the arrival of impossibly long feathers in shades of white, grey, and black, as they appear before you and coalesce into a beautiful insubstantial being. It lifts you up into its arms and you feel as if you have found home in its embrace.
Wings that you did not notice before unfurl to cocoon you for several moments before you feel the chill air depart and all at once the feathery figure is gone. A rain of feathers falls around you, each dissipating seconds before it touches the ground.
Third Person: Stealing all sound as it travels, a soft zephyr gently sweeps through the area turning the air frigid. Impossibly large ethereal feathers in shades of white, grey, and black, drift in and are carried to the prone form of Cleric. At once they converge into a beautiful insubstantial being. Kneeling beside Cleric, it gently lifts him into its arms and cradles him there for several moments.
Lowering its feathery forehead to Cleric, the being unfurls a pair of pale wings and creates a cocoon around him. Suddenly, sound returns, dispelling the ethereal being and creating a rain of feathers, each dissipating seconds before it touches the ground.
The Huntress
First Person: Filling your spirit with a deep anger, a long discordant horn blast drowns your senses and sets your lifeless flesh to vibrating with its wild call. An enormous hunting hound bearing an angry look of focus bounds towards you. You feel its front paws forcibly slam into your chest and watch the beast disappear deep within you with the cry of a wild hunt falling from its parted lips. Slowly, the sound of the horn echoes into silence.
Third Person: The area comes to life with the defiant call of a long discordant horn blast. An enormous hunting hound bearing an angry look of focus bounds into the area and launches itself at Cleric. Slamming forcibly into her chest, the beast disappears into her with a cry of a wild hunt. Slowly, the sound of the horn echoes into silence.
Imaera
Time stills around you, and you feel your spirit drawn forward by a pale ethereal light which quickly transforms into a translucent woman. She moves to your side and withdraws two crimson oak leaves and an acorn from her basket. You hear her soft prayer as she places the leaves upon your eyes and presses the acorn past your lips. She turns her eyes to the sky, her arms rising in supplication, and then lays her hands briefly on your chest. Instantly, warmth floods your limbs and the woman returns to the pale light.
Kai
Large and ethereal, rectangular talismans rise from the ground to form a ring around your lifeless form. Each talisman is carved with a different word and glows with a brilliant light. One by one, the talismans tumble into you. As the first falls upon you, you are filled with a deep sense of Honor, the second reminds you of Valor in battle, and the third causes your spirit to surge with Hope, while the fourth binds you with the strength of your Faith. The remaining two tumble into you simultaneously and, in a flash of white light, you absorb them all.
Koar
Creating a myriad of colorful whorls in the air, a flock of small rainbow-winged lizards swirls towards you and you are filled with a deep connection to them. Diving and darting, they cavort above your corpse in an intricate dance that is breathtaking to behold. As they dance, their wings shimmer and shed multi-colored sparks that rain down upon your body. With each spark that alights upon your flesh, you are filled with a tingling sensation that draws your spirit deep into your body. The aerial display ends in one final loop and the rainbow-winged lizards dart off into the distance, only to wink out of sight a moment later.
Leya
Your spirit feels a sudden stirring in the air above your lifeless body and moments later a brilliantly white owl appears out of nowhere. It spreads its wings and you hear the audible crack of the air as they expand, lifting the owl in a lazy spiral above you. The bird's unblinking gaze falls upon you and you feel a deep connection with it before it gives three mighty beats of its wings and surges high into the sky and disappears.
Lorminstra
First Person: Distant and echoing, the sound of keys jingling strikes a familiar chord within you as it precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon your lifeless body. As the snow accumulates into a thin, chilling layer, you distinctly hear the somber voice of a female speaking softly in your ear. "The gates are closed to you for now, my child," she says, and several moments later the snow seeps into your skin, leaving you chilled and damp.
Third Person: Distant and echoing, the sound of keys jingling precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon the lifeless body of Cleric. The light dusting covers her form, obscuring it from sight for several moments before the flakes melt away leaving Cleric's clothing damp.
Luukos
First Person: Punctuating the sudden calm of the area, the sound of slithering is quickly followed by a long, sibilant hiss. Winding a sinuous pattern to your head, an impossibly large copper-head snake with emerald green eyes begins to hiss at you. "There are more liessss to sssspread, and deathssss to ssssteal," it says, and then swiftly raises high into the air to gaze down at you. Faster than the blink of an eye, the serpent dives into your chest and disperses into a shimmering green mist that seeps into your skin.
Third Person: Punctuating the sudden calm of the area is the sound of slithering quickly accompanied by a long, sibilant hiss. Moving in a sinuous pattern towards Cleric, an impossibly large copper-head snake with emerald green eyes slithers to a position just above his head and begins to hiss inches from his ear. Moving swiftly, the serpent raises high into the air and dives its head into his chest, disappearing into a shimmering green mist that seeps into his skin.
Marlu
First Person: Dark clouds swirl across your prone form and the area is plunged into darkness. The hair on your body stands on end and a deep pressure builds around your spirit, threatening to consume it. Blue lightning lances through the air, heralding an ear-shattering ripple of thunder, and at the edge of your senses you feel the demonic horde surging forward to take you. Each sizzling bolt strikes your chest repeatedly for several moments and the horde closes in on you until every last one of them is absorbed by your spirit.
Third Person: Dark clouds swirl before the prone form of Cleric and the area is plunged into darkness. The thick scent of ozone rises on the air and causes hair to stand on end as a deep pressure builds. Blue lightning lances through the area, accompanied by a ear-shattering ripple of thunder, and in the shadows cast by its afterglow is the image of hundreds of demons lurching and struggling towards Cleric. Lightning strikes Cleric in the chest repeatedly, sizzling the air with every strike. As the lightning ceases, shadowy demons rise and dive deep into Cleric's chest.
Mularos
First Person: Wraithlike mourners suddenly slip free of the shadows and form a tight ring around you. Silvery tears slip from their faces to splash ineffectively against your lifeless body, and the blood that stains their white garments trickles in a splash across your face. They kneel in a tight ring about you, obscuring your view of the world beyond, and you feel a deep connection to them. "There is yet more pain to release," they seem to tell you before their lips part in a deafening keen of anguish that shatters their ethereal forms.
Third Person: Wraithlike mourners suddenly slip free of the shadows around Cleric, their cheeks stained with silvery tears. Their white garments are stained in a variety of places with the deep red-brown of blood. Forming a loose ring around Cleric's corpse, they fall as one to their knees and obscure him. Together, they tilt their heads back and release a deafening keen that shatters their ethereal forms.
Niima
A playful feeling sweeps over you as a fuzzy pair of otters fills your vision. Clutched in their teeth are midnight blue mussels, which they hold tightly in place as they comically bounce and leap around you. They playfully paw at your lifeless chest, begging with their furry faces, and you sense they want you to come and play. As if sensing you cannot, they curl their sleek, wet forms briefly around your head and nuzzle against your neck for several moments. Then, they carefully drop the mussels upon your chest. A brief, child-like joy fills you as the mussels sink into your lifeless body, and the otters turn as one to slide out of sight on their slippery bellies.
Onar
Shadows slant across the ground as they slither toward you and a deep chill touches your spirit. As the shadows writhe in a thick mass of darkness over your body, you distinctly hear a quiet whisper in your ear, "This was not the death I had in mind for you." A flash of light tears across your vision as it is consumed by the image of a cracked white skull.
Phoen
Regal and proud, a broad-shouldered ethereal lion strides towards your lifeless form and you are filled with a sense of power and glory. As it moves towards you, its mane begins to shimmer with licking flames that resemble the rays of the sun. It lowers its gaze to you and you feel yourself drawn into their amber depths. The golden beast lifts a paw to your chest and a wave of warmth floods your limbs. As the light grows, the lion begins to dissipate into a golden nimbus that sinks into your body.
Ronan
The sounds of night drift to your ears and you feel a deep lassitude flood your spirit. At the edge of your vision the pale white beautiful image of a unicorn begins to take shape. It paws at the air, its silver hooves creating sparks of light that twinkle like a thousand stars. As it lowers the horn to touch your forehead you feel a deep sense of peace that intensifies as a silver nimbus blankets you. The unicorn and the nimbus disappear at once, and you feel yourself waking slowly from a dream.
Sheru
First Person: Shadows lengthen and grow around you until their edges are sharp and twisted. Macabre and ungraceful, they slink with jerky movements toward you as their depths are briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. They snarl as they writhe across your prone form, their maws snapping ineffectively at your flesh. One by one, they twist and squirm into your slack jaw and fill you with bitter madness.
Third Person: Shadows lengthen and grow around the body of Zenogais until their edges are sharp and twisted. Moving in a macabre dance of jerky, ungraceful movements, the shadows become briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. Snarling, the shadows move across Zenogais's prone form and begin to snap ineffectively at his lifeless flesh. One by one, the twisted nightmares writhe and squirm into Zenogais's slack jaw and disappear within him.
Zelia
Silver motes of light cavort upon the air, their movements turning into a twisted dance that is punctuated by the sound of dozens of laughing voices. Deep in your spirit, you feel a binding connection to their mirth. Converging above you, the light transforms in a slender crescent moon that begins to whirl. At one moment, full, and then the next, a sliver, the faster the moon spins, the louder the laughter gets. Suddenly, the light ceases all movement and explodes into a brilliant shower of silver sparks accompanied by laughter for several moments.

See Also

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