Empath Base
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The Empath Base spell circle contains the self-healing magic available to Empaths as well as some attack and utility spells.
This circle is a hybrid form of magic between Spiritual and Mental spheres. However, for mechanical purposes, nearly all of the spells within it are currently considered purely spiritual. Warding attack and defense spells in the circle use Spiritual CS/TD.
Spells from Empath Base have the unique quality of requiring no physical gestures, and can be prepared and cast even with missing limbs or serious head injuries. They must still be vocalized, and effects such as silence and anti-magic fields can prevent spellcasting.
Enhancements by Rank
- Healing spells
- All healing spells can heal more serious wounds after +5 ranks, and more serious scars after +4 ranks. For example, Limb Repair (1102) is obtained at rank 2 and can heal major wounds starting at rank 7, while Limb Scar Repair (1111) is obtained at level 11 and can heal major scars starting at rank 15. Additional training in the Empath Base spell circle reduces healing roundtime. These benefits are capped at level.
- Empathic Focus (1109)
- Adds +0.5 DS per rank greater than 9. Costs +1 mana per +3 DS (every 6 ranks). Duration is extended +60 sec per rank.
- Strength of Will (1119)
- Adds +0.33 DS and TD from rank 20 to rank 59, for a maximum bonus of +25 to each. Costs +1 mana per +3 DS and TD (every 9 ranks). Duration is extended +60 sec per rank.
- Troll's Blood (1125)
- Duration is extended +60 per rank.
- Intensity (1130)
- Adds +0.5 AS and DS per rank greater than 30. Costs +1 mana per +3 AS and DS (every 6 ranks). Duration is extended +60 sec per rank.
See also
External links
Official Empath Base Spell Circle
Behind the scenes
This circle, numbered in the 1100s, almost completely replaced the original Empath Base circle, which is numbered in the 800s and now used only for herbs and other healing objects. This transition allowed the circle to include spells other than those needed for healing, by compressing the healing spells into fewer spell slots. This became possible through the development of variable-effect spells.