Verb:DEMEANOR

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Revision as of 21:39, 8 November 2019 by ECHEAUX (talk | contribs) (Removed stub: Well fleshed out article, pretty much complete as is)
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A character's DEMEANOR can be set to determine how s/he interacts with other characters and to control what actions other characters may perform on him. It is mechanical control over roleplay.

Demeanor can be used in tandem with BEFRIEND (verb).

>DEMEANOR HELP
Click one of the following to change your demeanor:
    cold reserved neutral friendly warm

Click one of the following races to change your demeanor towards them:
    Human Giantman Half-Elf Sylvankind Dark Elf Elf Dwarf Halfling Forest Gnome Burghal Gnome Half-Krolvin Erithian Aelotoi

Click one of the following professions to change your demeanor towards them:
    Warrior Rogue Wizard Cleric Empath Sorcerer Ranger Bard Savant Monk Paladin

To change your demeanor towards a specific person, click on them and choose a demeanor from the Befriend submenu.

Your demeanor is reserved.
You regard Dark Elves with a neutral demeanor.

Verbs/Systems Controlled by Demeanor

Functional

Group members can always use ARMOR and TRANSFER on each other, bypassing the demeanor check. PULL still requires neutral or above demeanor.

Roleplaying