Cast of characters
Please feel free to add a brief description of your Platinum character(s) here.
NPCS
Jeofrey
Originally an evil magic user with plans for world domination, he created a group of Homunculi called Seikas to assist him in his work...as well as a vessel for his soul, a young child named Chayka. Through the efforts of various adventurers, he was dissuaded from his evil plan and convinced to walk instead the path of Light. Creating a golem body to inhabit instead of the child, he transferred his essence and became the Golem Lich. He has been missing for many months, along with his vessel Chayka.
Leiana
Leiana, daughter of the Thrak Inn proprietor Sabrien, has lived in Wehnimer's Landing most of her life. After losing her mother to disease at the age of 10, Leiana and her father moved to the Landing in search of community and business. She has never left the walls of the Frontier town until 5118 and has led a very sheltered life that bred privilege and a dangerous sense of curiosity as a result. Acting upon that desire to explore, she has begun seeking out contracts for treasure and adventure across Elanthia.
Seika
Jeofrey created a total of 20 Seika Homunculi originally that awakened upon his death. Many were killed by a mob of villagers angry at the experiments her father, Jeofrey, was performing in their village. After Jeofrey abandoned his evil plans, he deactivated 11 of them...but one Seika escaped his control and was able to absorb the essences of the others. She then was able to use Jeofrey's eye to become a lich herself. She has been tormenting Qualeric, possessing him and using his essence to create a group of hybrid bats and elves. Currently her whereabouts are unknown, but dark rumors surround her and her future plots to gain even more power. She has claimed to kill Chayka and Jeofrey herself.
Olivia
Olivia Holster, widow of Lord Eamon Murchadha and Mother of Jaynon Murchadha. Born into a lowborn Honneland family. Married into the Murchadha family (a minor noble house in Honneland) with a desire to improve her power, status and legacy. Fell in to the dark arts through societal pressures, and later following the death of her husband made a pact with and joined a clandestine order, in return for aid in her social climbing. She attempted, and ultimately failed, to have her son Jaynon killed and yet had already announced his death in the Immuron courts. This allowed her to marry Lord Holster (another minor Honneland noble, and former rival to Eamon), passing the Murchadha estates into his name and denying Jaynon his inheritance and birthright.
Geobuh
——
A dainty goblin that had his neck snapped at a social gathering while enjoying a bowl of soup.
Players
Achsel
Lead singer of the heavy metal band 'Mithril Mayhem', this gruff but friendly fellow is constantly on the look out for inspiration for his next song. With hits like 'Invar Mine Lady', 'On the Razern's Edge', and 'Caligos Isle', he and his fellow band member Zundrar have played in such famous locales as The Bluerock Brewery in Zul Logoth, The Thrak Inn at the Landing, and even Caligos Isle itself. He doesn't pay much attention to politics, though he has a keen sense of right and wrong. He is also a bit of a lush, and has strong opinions on beards, music, and beer.
Calauria
The shy and rather secretive Elven bard hails from Ta’Illistim, but shows little interest in returning. Possessed of proper, ladylike manners, she is easily taken aback by some of her acquaintances, particularly Tanai, hinting at a sheltered upbringing. Her current itinerant and rather poor state, given her apparent background, could lead to disconcerting questions. In the past few months, she has started a relationship with Ulvian, grown friendlier, and developed a noticeable distrust of Lord Whick.
Daenamaryllis
A young woman that arrived in Wehnimer's Landing in the year of 5118. She left home to take control of her own future rather than being married off as is the fate for most women. She became an empath and an accomplished adventurer, performing jobs for the various branches of the Adventurer's Guilds located throughout the lands. She tends to be a bit judgmental and does her best to help others in need, but chafes at her lack of power. Power is what she believes will provide her with security and freedom.
At present, Daenamaryllis has become an arrogant, power obsessed, vain glorious woman that revels in dominating others. The twin sorceresses, Heliantha and Roseantha, currently serve her as maids.
Dazen
Full of boundless energy that could only be described as 'manic', the always cheerful jester seems in a perpetual state of song, dance, and fits of laughter. Dazen and his twin brother Vinar were abandoned by a traveling Carnival of Freaks for dubious reasons, though it is implied it was because they were getting too old for their act and becoming too hard to control. Often hinting at a past of horrid abuse and gleefully reveling in those memories with clapping hands and squealing giggles, Dazen seems to outright revel in pain both inflicted and sustained. Obsessed with fire and the 'Dancing Light', he also babbles about a mysterious Lady in White with burnt out eyes with reverence and awe. "Watch them dance in the dancing light, we'll sing them back and dance all night!"
Ezabell
Ezabell hasn’t been seen since she was a toddler on the 30th of Jastatos. She’d been carried through the portal that night in the arms of an Aelotoi man, no relations to the child he carried. After he’d hid her away for protection when the kiramon came through the portal after the Aelotoi, she was gone. Now she’s rejoined Elanthian society, albeit, a little off than any normal teenager. She doesn’t talk much about where she’s been the last 16 years but is all too eager to mention her favorite ways to tear local wild nuisances apart.
Gedeon
Gedeon was raised in the Wsalamir Arctic Clan, and yet he doesn't share the need for seclusion like most the clan. Gedeon enjoys being out amongst others and heeds the call for adventure. While he is a quiet man, he is a devout follower of Ronan and became a paladin in Ronan's honor. He would often visit the temple in Icemule to say his prayers, but lately, you can see him wandering with his new found companion, Jourwen.
Graison
A Paladin of Lord Voln, Graison is dedicated to releasing the trapped souls within the undead. This was his passion since he was a young child when he wanted to follow in his father's footsteps. He also had a vision of Lord Voln visiting him in a dream when he was a young boy. He has recently helped protect Wehnimer's Landing from those fallen from their faith of the Order of Voln. On a personal quest, Graison has learned he has a younger sister that was born from his father and another woman. Her name is Sayakah.
Heliantha
Twin to Roseantha.
When Heliantha first arrived in the town of Wehnimer's Landing she was a brash young woman and eager to begin her new life as an adventurer. Her cocky attitude and loud mouth ways got her into trouble more often than not and most people generally loathed her due to these traits. She has become an accomplished sorceress and seasoned adventurer. One day, Heliantha abruptly donned a maid's livery and began to serve Daenamaryllis and has continues to do so at present. Her sudden change in personality and shift to a life of servitude have no explanation at this time.
Idun
Child-like and free spirited, Idun is kind, very friendly and genuinely cares about others. She loves to be helpful and is easily entertained, usually finding joy in small things. A difficult and isolated past has had a profound effect on her. She is most comfortable with another in control. Idun can be unpredictable and is a bit "touched", even unstable at times. She is loyal to a fault and values those in her life above all else. Her dislike of being alone is somewhat mitigated by her love of gowns, toys and visits with her animal friends.
Ilynriel
Ilynriel left her home in Ta’Ardenai to improve her skills as a warrior and train with the Guardians of Sunfist, and can most often be found in Ta’Illistim or Ta’Vaalor. Born a bastard, she has steadfastly ignored her father’s side of the family all her life, but is now finding it rather harder to avoid at least one of her half-siblings.
Ishvari
A banished Priestess of Lumnis, this knowledge-thirsty Faendryl found an alternative method to become an empath (but not without some heavy side-effects). She is polite, somewhat quiet, and very ladylike although she is not above the frequent occasional snide remark. She is self-conscious of her pale skin, and dislikes anyone staring at her one crimson-hued eye for too long. They can stare at her silver eye all they want, however.
Jaired
Trying to live his best life and leave his checkered past behind, Jaired keeps getting drawn back into the troubles of the world. Once a thief, once a burglar, and once an assassin. Once a Lord Marshal, once a Warden of Charl, and once a simple barkeep. Through it all he has remained a professional meddler. For reasons beyond his understanding he is once again burdened with the mantle of a Spirit Walker, a particular state in which he is forced to tread in a state between life and undeath. Husband to Leiana, they now look towards the horizon and the beckoning call of adventure upon their ship, The Whispering Muse... if only they could break away from it all.
Jaynon
Formerly a Paladin of Voln, he has recently heard the call of the Sea...partly due to his affiliation with the rogue Tanai. Lord Whick and Jaynon have been bitter enemies, with Jaynon taking a leading role in the prosecution of Whick after his arrest for the kidnapping of Leiana and murder of Izaar. He is a guardian in combat, fighting with a sword and shield, more concerned with the protection of his allies than a quick and easy win. He values honour above all else, and is honest to a fault.
Jourwen
Jourwen doesn't know much about her parents, only that her mother was an entertainer to men as they travelled through Highmount onto Kragswell. Jourwen was sent to River's Rest when she was 5 years old to get an education from the cleric's guild there and learn the teachings of Ronan, Lord of Dreams. Now, as a young adult, she visits temples and shrines learning what she can about Ronan and aiding those in need with her companion, Gedeon.
Kaija
An orphaned Aelotoi adopted by Jaynon and Tanai. She has chosen Niima as her patron deity, also deciding to follow her adopted father's footsteps in joining the Order of Voln. She is a young woman whose emotions are in a constant state of fluctuation, and she has a temper that she does her best to hide from anyone who isn't family. Normally prim and polite, Kaija has a tendency to be a know-it-all and correct people if they use bad grammar or display manners she deems unacceptable. She does, however, enjoy helping people in need and is generally friendly to most (unless their name is Ezabell).
Kiver
Named after the boat he was found in, Kiver washed ashore as a babe at Maelstrom Bay in River's Rest. He was adopted into the arms of a reclusive sect of druids. The Half-Krol found his calling not with the old Gods of his Klinast, but instead a militant dedication to the Goddess Imaera.
Lilium
Lilium's origins are as strange as her appearance. One day she appeared on Lorminstra's Altar in the Wehnimer's Landing Temple without any memories or possessions to explain who she is or how she came to be there. She took her appearance on Lorminstra's Altar as a sign to dedicate herself to the Goddess. As a Master in the Order of Voln, Lilium is quite zealous in scouring the undead from all of Elanthia.
Recent events involving Lord Whick and the death of Bareth have caused Lilium to reconsider her role in safeguarding the souls of the innocent. A more proactive approach, rather than reactive, might be the best way to prevent another tragedy from occurring.
Luthene
Having called both New Ta'Faendryl and Ta'Nalfein home at different points in his life, Luthene is now in the process of exploring other regions while plying his trades as locksmith, loresinger, and lapidary. His coloring is considered suspiciously dark for a Nalfein elf by some, his blue eyes uncharacteristic of a Faendryl by others. A bastard by both blood and inclination, he has a deep appreciation for the proper application of violence as well as the crisp lines of a well-tailored coat.
Maltreis
Maltreis is a former Emporion spice trader, which is to say in Faendryl society a spy. The failure of both his sons (Nystros and Taelarn) to master Sorcery has caused him to take up the mantle of the Art so his family could gain in prestiege. He knows that it will be centuries before he learns anything of real power at home in new Ta'Faendryl and so decides to travel to Wehnimer's Landing, believing that the freedom of the frontier ("the Diaspora of Ta'Faendryl" as Maltreis calls it) will allow his Sorcery to blossom. Of course, his love Cyntherea traveled with him, his constant companion.
Maralah
Born and raised in Ta’Loenthra, Maralah began traveling after the untimely death of her twin brother as well as the beginning of Jastev-granted dreams and visions. While she prefers to stick to the Elven Nations, she can often be found in Mist Harbor or Wehnimer’s Landing as well. Understandably reticent about being a sorceress, she strives to balance this by being a member of Voln, but lacks the proper mindset about undead.
Nemdenia
An albino elf born a poor commoner that caught the attention of an eccentric Nalfein noblewoman that had her trained in various arts for entertainment and companionship. As an adolescent, Nemdenia was trained in the use of Nalfein Fans for dancing and speaking. She even dabbled in divination through the use of a Nalfien Black Rose Deck as her patron viewed her albinism as something supernatural. The constant political maneuvering that plagues the city of Ta'Nalfein eventually led to the death of her patron and nearly her own. Nemdenia fled the city and made her way to Wehnimer's Landing to start her life anew as a warrior in training and earning some coin as an adventurer.
Oezzilm
Oezzilm is a local farmer of pumpkins, turnips, and carrots near the Landing. He hopes to eventually have an entire herd of urghs and roltons, but so far he has only one of each. He can be found selling produce around town, fresh after coming from his fields. He has a brother who is great at plowing, and a collection of hoes.
Phocosoen
Everyone deserves to be free and Phocosoen will always oppose those that seek to enslave others against their will like any member of the Maeramil Wind Runner Clan should. Boisterous and outgoing, he loves nothing more than regaling others with the numerous ways in which he crushes his enemies on a daily basis. The Guardians of Sunfist have no shortage of enemies and Phocosoen is a proud member that is all too happy to mercilessly slaughter orcs, trolls, ogres, and giants. Freedom, muscles, and a song in his heart is all a man needs to enjoy life.
Qadheon
Qadheon is a Faendryl monk and proprieter of [Ta'Faendryl Importers], a business located in the Landing. In addition to this, he has been searching for some lost artifacts, but rumor has it he is not very focused on this task. He has been seen worshipping Ghezresh on Caligos Isle and made mention of importing that spirit's presence to the Isle of Four Winds. Despite this intrigue, he is a generally nice fellow.
Qoshkalia
Qoshkalia is a Faendryl paladin of Fash'lo'nae dedicated to learning, particularly the use of bladed weapons. In the pursuit of this, she has been recognized as a Palestra of the Peltast rank. Recently she has been seen working with Lord Whick in his actions in the Landing, though the exact reasoning is unclear. Word has it that she originally came to the Landing to work on finding some ancient artifacts for a Sorcerer in Ta'Faendryl.
Qualeric
Qualeric is an elderly wizard, student of the arcane, and an active follower of Jastev. Hailing from Ta'Illistim, he enjoys learning, raining destruction upon usurpers, and all the opportunities the Shining City represents. He is currently engaged in sorting through some things owned by his widow that were recently found in an old storage shed, as well as attempting to discover a new metal which he believes exists but is otherwise undocumented. His familiar is a bat named Klysmar.
Rafferty
A rustic half-elf from the edges of the Wyrdeep Forest, Rafferty is wary of towns and their folk but cautiously open to broadening his horizons. He's got little patience for airs and graces, and bullies make him grouchy. Though he keeps his problems to himself, he's willing to lend a hand where he's able. Literally, if you're missing one. A friend to many birds, he can sometimes be found in the company of a peg-legged parrot or a small flock of parrotlets. For some reason, people keep mistaking him for a pirate.
Ravenfritha
Calm, quiet, and a skilled mediator, Ravenfritha (or Raven to her friends) prefers healing to fighting, though she isn’t above hunting undead when necessary. She currently resides in Mist Harbor but spends most of her time in the Landing where her twin brother, Tygerfrith, spends most of his time, though their past was spent in other lands with far different prospects. She enjoys alchemy and fletching as well as other crafts, and can sometimes be taken over by an imp of mischief, encouraged by some and discouraged by others.
Roseantha
Twin to Heliantha.
When Heliantha first arrived in the town of Wehnimer's Landing she was a demure young woman and reluctant to begin her life as an adventurer. She was very shy at first but as she traveled the lands and learned new things she gained confidence from these new experiences. At some point, Roseantha developed an obsession for Whick that cannot be explained to this day. She has become an accomplished wizardess and seasoned adventurer. One day, Roseantha abruptly donned a maid's livery and began to serve Daenamaryllis and has continued to do so at present. Her sudden change in personality and shift to a life of servitude have no explanation at this time.
Tanai
Tanai is an orphaned street-rat with a mysterious past. She loves sweets, the ocean, her husband Jaynon, and her children, not necessarily in that order. She is a Siren, though her illusion is that of a half-elf (with an unfortunate height deficiency as opposed to her Siren-self). She can be very blunt, downright rude, and occasionally volatile. She is also, however, fiercely loyal, nice (once in a blue moon), and enthusiastic (mostly for sweets).
Thresher
A quiet man, this Half-Krolvin is very devout in his worship of [[::Marlu|Marlu, the Lord of Destruction]]. Despite the stereotype surrounding Marluites, Thresher himself is a kind soul, not wishing any undue harm or pain to anyone. However, he is of the firm belief that the only way to have lasting peace on Elanthia is to 'start fresh'...by burning what is, so something new may grow. He believes Undead are an Abomination to his Lord...and fights against any who practice such arts fiercely.
Valewyn
The son of a [[::Order_of_Lorekeepers|Lorekeeper]] and an Artificer, Valewyn was taught at an early age the values of wisdom and justice and as such found himself devoted to Koar. Often perceived as distant and aloof, he prefers brevity and being succinct. During the invasions brought upon his home of [[::Ta'Illistim|Ta'Illistim]] by Vindicto, his soul was ripped apart and sent scattering throughout the planes where he spent what seemed like eternity. Eventually coming face to face with [[::Marlu|Marlu, the Lord of Destruction]], he pledged servitude in exchange for life. Now, he values the pursuit of personal power above all else, though he is not above cracking a joke from time to time.
Whick
[[::Whick|Great Lord Whick]] is polite, personable, and a man of many talents and much knowledge. He is gracious, can be kind, and he always is ready to help out those in need. At the same time, he is an unrepentant murderer and has a sadistic streak that runs deep. There is much speculation as to who his true masters are. Though he claims to be working for the Empire and the Hall of Mages (and many records will confirm that), dark whispers in the shadows speak of his true loyalty lying to something...other. He is meticulous and clever, preferring manipulation to brute force. He values order and security.
Quote: "Sometimes, to do something good, you have to be the bad guy."