Zealot (1617)
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Focusing entirely on the offensive, Zealot enables the Paladin to bolster her resolve and that of her party. The Paladin and everyone in her group gain a +30 bonus to melee Attack strength (AS). To make up for this offensive ability, the paladin and everyone in her group experiences a -30 Defensive strength (DS) reduction. When Zealot is active, Divine Shield (1609) may not be cast. Additionally, if anyone leaves the Paladin's current area, they will lose the effect of the spell. It should be noted that Zealot can be STOPped, allowing the character and anyone in the group to regain their defenses.
Training in Spiritual Lore, Religion increases the +AS/-DS effect by +1 at one lore rank, with the maximum additional bonus of +19 at 190 ranks. At 190 ranks of Spiritual Lore, Religion, the Paladin would have +49 AS and -11 DS.
Messaging
Initial cast:
A surge of radiant energy coalesces around you and those nearby. Your spirit is empowered with an overwhelming sense of determination and resolve. Distant sounds of fifes and drums resound in the back of your mind, spurring you into a delirium of confidence and resolve -- as if compelled by some irresistable divine exhortation.
Wearing off:
Conflict with Divine Shield (1609) active:
External links
- Paladin Base Spell Circle: Zealot, on play.net