WPS smithy

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Revision as of 00:06, 31 August 2017 by VANKRASN39 (talk | contribs) (I'm not committed to the name if anyone has a better idea. this page is to describe the service only, with very little about W/P/S mechanics.)
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A WPS smithy is an automated or wandering NPC that appears at most festivals and pay events to apply weighting, padding, and sighting (W/P/S) to weapons, armor, and bows, respectively. The NPC was created as part of the W/P/S system change that rescaled those three services from 1-50 points to 1-5000 services (see Reference Tables below for further information).

Selection

Smithy access is limited per event, and services may require either silvers or bloodscrip.

At the August 2017 run of Duskruin Arena (the inauguration of this service), access was granted via random selection of arena competitors who had won their round. Winners with perfect rounds were given a 10x chance to be selected. Selection was announced when the winner received their package via verbal message from the scripmaster NPC. Selectees could then be reminded that they had been selected via the DUSKRUIN verb.

A plump grey-bearded scripmaster flags you over and says, "Here are your winnings, Person."  He shows you an arena winnings package.  He continues, "Outstanding performance, Person!  I can see why they call you the Champion of Duskruin Arena.  We were impressed with your performance, so you've been invited to the smithy by the bloodforge."  The scripmaster hands the package to you.

Costs and Service Window

At Duskruin Arena, there is an assistant outside of the service room at the Bloodforge Workshop to give estimates on items (in bloodscrip currency only). These estimates are also available at the Blacksmith inside, but make sure you know what you want and have the appropriate amount of bloodscrip redeemed/onhand before entering the Blacksmith's room as exiting the room before working on an item will result in the waste of that invite.

Example is critical padding on full leather Forest Armor.

>ask assistant about estimates
A dwarven blacksmith assistant grumbles, "Gotta tell me what yer interested in.  You could ask me about estimates for DAMAGE,  CRITICAL or SIGHTING, though."
>CRITICAL
A dwarven blacksmith assistant scribles a hasty estimate of work and slides it over for you to read.


|--------------------Summary---------------------|
     Item: a copper-traced aspen green leather shirt
     Modified Padding Type: Critical
     Current Service Window Count: 0
     Service Window Reset: 0d 0h 0m
     Estimated Costs:
       Next Service: 110 bloodscrip
       Next 5 Services: 550 bloodscrip
       Next 10 Services: 1237 bloodscrip
       Next 15 Services: 2887 bloodscrip
       Next 20 Services: 4812 bloodscrip
       Next 25 Services: 10862 bloodscrip
|------------------------------------------------|

>ask blacksmith about special
An old dwarven blacksmith looks over your green leather shirt and says, "I see a special property and it has already been reviewed."

The estimate above is the lowest possible service cost for an item. Costs may go up based on item enchant, functional script, Ensorcell level, flare status, or pretty much any other existing item property except fluff scripts and current W/P/S level. If an item has a fluff script, it may artificially inflate the price of the service. Use ASK ASSISTANT ABOUT SPECIAL to check if an item script has been reviewed by GameMasters for this service. If it has not, BUGITEM and ask to have the script reviewed for W/P/S purposes.

A 60 day Service Window is started at the first W/P/S on an item. Every W/P/S service done to that item within that 60 days will increase the Service Count within that window. Items will become more expensive to work on as the Service Count increases. Price increases happen after Service Counts of 5, 10, and 15, with significant prices increases starting at 20+. On the first service after 60 day Service Window ends, the Service Window and Service Counts are reset. Prices for low service counts will be accessible to most players, while those with deep pockets willing to pay more to push into higher service counts can make improvements faster.

Blacksmith's Room

Again, make sure you know what you want and have the appropriate amount of bloodscrip redeemed/onhand before entering the Blacksmith's room as exiting the room before working on an item will result in the waste of that invite.

Each service must be applied individually.

The following example puts 10 services of critical padding on an item, which results in one point of padding for combat effectiveness.

A dwarven blacksmith assistant steps in front of you and states, "Person, before I review my list, be sure you're absolutely certain that you're prepared to do business with the blacksmith.  You'll need to earn a new invite should you go in and leave."  The assistant continues, "If you're absolutely sure you're ready, then just head inside again within ten seconds."
>gar
A dwarven blacksmith assistant reviews a list and exclaims, "Ah, Person, follow me!"  The assistant escorts you through a narrow archway leading toward the smithy and says, "If you want to come back, you'll need to earn another invite."
[Bloodforge, Smithy]
Bursts of heat drift in from an adjacent room, and a sulfuric scent lingers in the air.  A blackened pine sawhorse draped with layers of thick padding is nudged against a large worktable cluttered with numerous knives, tongs, chisels, and a variety of other instruments.  Burning embers escape from a small furnace in a fiery crimson spray and threaten to set the worktable ablaze.  You also see an old dwarven blacksmith.
Obvious exits: out
>ask blacksmith about estimates
An old dwarven blacksmith grumbles, "Gotta tell me what yer interested in.  You could ask me about estimates for DAMAGE,  CRITICAL or SIGHTING, though."
>CRITICAL
An old dwarven blacksmith scribles a hasty estimate of work and slides it over for you to read.


|--------------------Summary---------------------|
     Item: a copper-traced aspen green leather shirt
     Modified Padding Type: Critical
     Current Service Window Count: 0
     Service Window Reset: 0d 0h 0m
     Estimated Costs:
       Next Service: 110 bloodscrip
       Next 5 Services: 550 bloodscrip
       Next 10 Services: 1237 bloodscrip
       Next 15 Services: 2887 bloodscrip
       Next 20 Services: 4812 bloodscrip
       Next 25 Services: 10862 bloodscrip
|------------------------------------------------|


>get 1237 my pou
You reach inside your leather scrip pouch and pull out 1237 bloodscrip.

>redeem bloo
You redeem your 1237 Duskruin Arena bloodscrip.

>ask blacksmith about padding
An old dwarven blacksmith grumbles, "I can also pad yer armor to absorb more damage or critical blows when ya are hit.  Just ASK me about damage or critical."
>critical
An old dwarven blacksmith scribles a hasty bill of work and slides it over for you to read.


|-----------------Summary------------------|
     Item: a copper-traced aspen green leather shirt
     Modified Padding Type: Critical
       Services to be Performed: 1
     Current Service Window Count: 0
     Service Window Reset: 0d 0h 0m
     Service Cost: 110 bloodscrip
|------------------------------------------|



An old dwarven blacksmith grumbles, "If ya agree with all that, ask me about CONFIRMing the sale.  Remember, once ya CONFIRM, ya pay up and all sales are FINAL!"
>CONFIRM
You hand an old dwarven blacksmith 110 bloodscip.
An old dwarven blacksmith takes your green leather shirt from you and limps to the forge.  It quickly returns, idly polishing it with a dirty rag as it hands it back to you.

AFTER NINE MORE TIMES OF ASKING AND CONFIRMING

|--------------------Summary---------------------|
     Item: a copper-traced aspen green leather shirt
     Modified Padding Type: Critical
     Current Service Window Count: 10
     Service Window Reset: 59d 23h 57m
     Estimated Costs:
       Next Service: 330 bloodscrip
       Next 5 Services: 1650 bloodscrip
       Next 10 Services: 3575 bloodscrip
       Next 15 Services: 9625 bloodscrip
|------------------------------------------------|

Resources

Reference Tables

There is a problem with ASSESS (verb) where any value over the combat effectiveness threshold is assessing at the next highest value. For a full description of exactly what each service does mechanically, see that service's respective article.

W/P/S Conversion Table
Combat
Effectiveness
Services Combat
Effectiveness
Services Combat
Effectiveness
Services
1 10 11 180 25 1000
2 20 12 210 30 1500
3 30 13 240 35 2000
4 40 14 270 40 2500
5 50 15 300 45 3500
6 70 16 340 50 5000
7 90 17 380
8 110 18 420
9 130 19 460
10 150 20 500
W/P/S Combat Effectiveness
Assessment
Combat Effectiveness Rating Table
Rating Name
-16+ Substantially diminished
-15 to -11 Noticeably diminished
-10 to -6 Somewhat diminished
-5 to -1 Slightly diminished
No W/P/S Combat Effectiveness
Assessment (baseline)
1 - 2 Lightly
3 - 4 Fairly
5 - 6 Somewhat
7 - 8 Decently
9 - 10 Heavily
11 - 13 Very heavily
14 - 15 Exceptionally
16 - 20 Masterfully
21 - 25 Superbly
26 - 30 Expertly
31 - 35 Phenomenally
36 - 40 Fantastically
41 - 45 Incredibly
46 - 50 Wondrously