The official GemStone IV encyclopedia.
Charts of Clarity
While the above is official and applies to all types of items, many players have found it useful to break items down by type and item slot and have developed these tables. The lists of scripts are not complete.
Weapon
Slot
|
Enhancements Include
|
# Allowed on single item
|
1. Category A |
Base Enchant, Inherent Material Properties, Sanctified, Forging Modifiers |
As many as you want
|
2. Category B |
Regular Flares, Minor Elemental Edging, Bless, Defender, Mechanical Flares, Mana Flares, Acuity Flares |
1 per item
|
3. Category C |
Weighting, Enhancives, Creature Bane, Ensorcellment, [[Weapon_Bonding|Weapon Bonding] |
As many as you want
|
4. Category D |
Everything not mentioned above (yes, seriously). This includes everything from the weapons that hiss when you wave them (and do nothing else), to the properties of Sorrow. |
1
|
5. Inherent Metal |
Adamantine, Kroderine, White ora, Eonake
|
6. Forged Quality |
Player Forging (Perfect, Superior, Fine) - cannot go with fusion
|
7. Enhancive |
Enhancive or premium enhancive
|
8. Ensorcell |
Temporary or Permanent
|
Armor
Slot
|
Enhancements Include
|
# Allowed on single item
|
1. Base Enchant |
Inherent, Wizard Enchanted
|
2. Primary |
Padding, Flares, TD bonus, Zelnorn, Kroderine
|
3. Script |
Fusion, Armor Moods (Dhyne), Voln armor, Ithziri armor
|
4. Resistances[1] |
Permanent, Warrior, Ranger (No Metal), Vulnerabilities[2]
|
5. Bane |
TBD
|
6. Inherent Metal |
Adamantine, Kroderine, Zelnorn
|
7. Spikes |
Spikes
|
8. Enhancive |
Enhancive or premium enhancive
|
9. Ensorcell |
Permanent
|
Shields
- ↑ Allows all but no overlap
- ↑ If a cap is being applied, vulnerabilities subtract from it.