Bandur Etrevion

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Bandur Etrevion was a dark mage who founded the theocracy called The Dark Path, and was widely regarded as one of the most profound scholars of his time. Though a human born of lowly origins in the mid-6400s Second Era, he was able to learn the black arts by swearing fealty to the Empress Kadaena. The Empress was killed thousands of years earlier, so it would have been through an intermediary, most likely her daughter who was his contemporary. In effect his homage was to the dark goddess Orgiana, thus ruling a fiefdom of her own theocracy. He would most likely have had some relationship with Lorgalis, or "inside knowledge" due to his brother, which he exploited to deceive the Loremasters.

Bandur pretended to be a humble scholar dedicated to fighting the forces of evil in order to gain access to very rare repositories of ancient knowledge. He was the world expert on the "servants of the Shadow", the former followers of Kadaena who were wielding demonic armies in the Wars of Dominion. He was recognized by the Loremasters for this work at the College of Karilon.

While The Legend of the Necropolis of Etrevion explains much of his backstory, many details are left implicit in the various locations associated with him, most notably The Graveyard. His brother Kestrel Etrevion was awarded the Coastal Cliffs area as a fiefdom, which Bandur eventually usurped to pay homage to his own warped theology. Lorgalis would have conquered the whole region in 6521 Second Era. These events originally took place roughly six thousand years ago, but have no official timing in post-ICE Age history. However, Bandur is frequently referenced by players, often treated as a role model for sorcerers.

Behind The Scenes

The shrine of Bandur Etrevion, where he immolated himself in ice and blasts cold outward, implicitly Ordainer symbolism. It is most likely an allusion to the Ninth Circle of Hell, along with purgatory and the dark woods leading to the gate. In the scene where Dante climbs the "stairs" of Satan partially frozen, who gnaws on the bodies of the damned and becomes bound in his own icy winds, night suddenly becomes dawn as he passes through the center of the earth. In his confusion he asks to be freed from "error's thralldom" as gravity inverts, with the ice vanishing, and they ascend through the hidden way to a high vaulted dungeon that is no "palace hall" to emerge under unfamiliar stars at purgatory where the sun will allow sins to be cleansed. (The whole of The Graveyard is oriented on a northeast axis "toward fate", facing away from the rising sun of summer solstice, with the lost being those who abandoned "the straight way.") This descent into the underworld can be thought of in terms of the harrowing of hell and similar myths, with the extended metaphor seemingly possessing multiple layers of allegory. There are also unambiguous allusions to Old One stories by H.P. Lovecraft.

The "dark path" around the burial mound and crypt forms an infinity symbol over this room, with the center permanently Unpresenced as an area effect. There is a corresponding scene on Plane 1 of The Rift, with a man in grey robes walking forever away on a path as tarnished as the infinity symbol over his head. Similar effects have historically existed in various parts of The Graveyard.

[Under Crypt, Ice Room]
This room is dominated by a giant slab of ice. There is a chill here that transcends the 
cold you felt elsewhere. Piled in front of the ice slab are the remains of many a grisly 
sacrifice. Bones and skulls lie piled at the base of the slab as though in homage to 
something. Your curiosity piqued, you draw close to the slab. Dimly within you can
make out a richly robed figure. On one side of the room are some roughly carved
stairs. You also see a smaller slab of ice.
Obvious exits: none. 

>look slab
Peering into the monolithic block of ice, you make out a human figure trapped deep within,
like a fly in amber. It is the body of an ancient sorcerer, richly garbed. You notice that
his eyes, rather than being dried out and shrunken, glitter with an evil vitality that 
raises the hair on your neck and causes you to recall old prayers forgotten since youth.

There is a society task involving this room where the sun god is brought to the underworld, which causes the appearance of the ice slab to change. Bandur is revealed to be hollowed out with darkness, implicitly a reference to the archaic story of Nyrdru who was utterly consumed by The Unlife. The sacrifices relate instead to Egyptian mortuary symbolism, such as the false door and offering table, which also explains the northeast orientation. The small slab of ice is very subtle dark humor. Medieval larders or pantries, such as the cabinet room serving as the entrance to this area, used slabs to keep food cool. These slabs were called "thrawls", playing off the title of his book, "Power through Thralldom."

His body seems to throw off a sphere of emanation suppressing the surrounding flora, analogous to the powerful dark aura from the sarcophagus of Kadaena (which guarded the southern Eye of Utha and was controlled by Lorgalis with the aid of Klysus.) The Empress Kadaena had a false sarcophagus as well in southwest Jaiman guarding a portal, and Andraax had a false one in his mausoleum on a hidden isle just south of Ormian in the Third Era. It was a tradition of later Zor royalty to use sarcophagi in their crypts in the Grey Mountains of eastern Jaiman, who were obsessed with ancient technology and borrowed their architecture under the guidance of Andraax. It was a Lord of Essaence technique for suspended animation, tremendously slowing aging for mortal races. This was regarded as the Lords of Essaence "sleeping" through the eons to awaken again in later ages. These jointly explain the false sarcophagus of Bandur, which is paired with an empty one in the same mausoleum style on the Coastal Cliffs. It implies the Etrevion family was of Zori descent, imposing common men of the Talath/Myri race, which was a dispossessed population due to servants of the Unlife.

References