Elemental Blade (411)

The official GemStone IV encyclopedia.
Revision as of 15:51, 21 January 2016 by GS4-CONTEMPLAR (talk | contribs)
Jump to navigation Jump to search
Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Elemental Blade (411)
Mnemonic [ELEMBLADE]
Base Duration 4 swings per level
Added Duration None
Span Solid Block
Offensive Magic - Weapon Enhancement - Enhancement  
Subtype Weapon Enhancement 
Weapon Enhancement Enchantment, Flares 
Enhancement +20 
Weapon Requirements Non-magical 
Availability Any normal weapon 
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack

Elemental Blade provides the weapon or runestaff with a +20 bonus and one of 5 types of elemental flares.

When casting the spell at a weapon or runestaff it must be completely free of any other mechanical effects. This means that the weapon cannot have any flares or weighting (crit or damage). However, elemental blade may be cast on master-fletched arrows (which have an innate +5 bonus above the material's bonus). If the caster of the spell is attuned to a specific element then the flares of the weapon will be of the caster's nature for the duration of the spell.

Attunement

Using the ATTUNE command, a character can specify an element to which he or she is naturally attuned to. Be forewarned that this is a one-time choice and cannot be changed or reversed once chosen. However, it is possible to toggle the effects of attunement on and off using the ATTUNE ELEMENT and ATTUNE RANDOM commands. If the caster is not attuned to an element, then any time he casts a spell that is based on him being elementally attuned, the element chosen will be completely random for each cast of the spell. If the caster is already attuned, and he his focusing his energy on his element using ATTUNE ELEMENT, he will always get that same element each cast of a spell that depends on elemental attunement.

Additionally, when a caster is attuned to an element there is a minor boost to the critical weighting on the flares from the weapon.

E-Blading Enchanted Weapons

Introduced in the Elemental Lore Review, E-Blade can be used on enchanted weapons, as long as the target weapon does not have pre-existing weighting or flares. The threshold of an enchanted weapon that can be e-bladed is based on SEED 3 of the summation tables per +1 of the enchant. Furthermore, weapons of eligible enchant will only accept an e-blade of the element that the casting wizard has adequate skill of. For example, if a wizard is fire attuned, but has the adequate air lore for the e-blade, he/she will need to attune random, and the weapon will only accept lightning or air flares.


Element Identification

Once the spell has been successfully cast upon a weapon, the e-bladed weapon will be surrounded by a scintillating (white, brown, red, blue or silver) light. Use the LOOK verb to see this. E.g., LOOK my dagger <The dagger is surrounded by a scintillating red light>. Each color is symbolic of one the five attuneable elements.

Each element has an inherent damage type that can, when unleashed, cause critical injuries associated with that damage type. Casting spell Elemental Detection (405) at the weapon will give a message specifying the damage type. E.g., <You sense that the dagger has a magical enhancement of its ability to hit, and will deliver intermittent blasts of fire.>

Element Damage Types

Ex. Chest decompresses violently and explodes in a shower of bone and lung!
Ex. Every bone in the left arm shattered and scattered about!
Ex. Fire completely surrounds [target]. Blood boils and heart stops.
Ex. Head freezes solid and the [target] topples over, shattering skull on impact.
Ex. Hideously bright electrical bolt sends left leg into another universe. Happy traveling.

Of special interest to archers: they may get their arrows or bolts elementally bladed, and in combination with a +20 bow will have the equivalent of an 8x (+40) weapon.

Alchemy Recipes

Some scintillating prismatic oil
Eastern version Western version
  1. Add pure oil
  2. Add 2 doses of fairy primrose
  3. Simmer
  4. Add 2 doses of elemental core
  5. Boil
  6. Add powdered bright bluerock
  7. Infuse
  8. Chant Elemental Blade (411)
  1. Add pure oil
  2. Add 2 doses of fairy primrose
  3. Simmer
  4. Add 2 doses of elemental core
  5. Boil
  6. Add powdered green starstone
  7. Infuse
  8. Chant Elemental Blade (411)
Although the recipe says scintillating prismatic oil, the end result is actually glowing prismatic oil.

Resources