Zealot (1617)
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Focusing entirely on the offensive, Zealot enables the paladin to bolster her resolve and that of her party. The paladin and everyone in their group gains a +30 bonus to melee attack strength (AS). To make up for this offensive ability, the paladin and everyone in their group experiences a -30 defensive strength (DS) penalty. When Zealot is active, Divine Shield (1609) may not be cast. Additionally, if anyone leaves the paladin's group, they will lose the effect of the spell. Training in Spiritual Lore, Religion will increase the AS benefit and reduce the DS penalty.
While under the effect of Zealot, characters are forced into offensive stance.
Zealot can be STOPped, allowing the character and anyone in the group to regain their defenses.
Lore Benefits
Training in Spiritual Lore, Religion improves the +AS/-DS effect by seed 1 summation of ranks.
Spiritual Lore, Religion ranks 0 1 3 6 10 15 21 28 36 45 AS boost 30 31 32 33 34 35 36 37 38 39 DS penalty 30 29 28 27 26 25 24 23 22 21 Spiritual Lore, Religion ranks 55 66 78 91 105 120 136 153 171 190 AS boost 40 41 42 43 44 45 46 47 48 49 DS penalty 20 19 18 17 16 15 14 13 12 11
Messaging
Initial cast:
A surge of radiant energy coalesces around you and those nearby. Your spirit is empowered with an overwhelming sense of determination and resolve. Distant sounds of fifes and drums resound in the back of your mind, spurring you into a delirium of confidence and resolve -- as if compelled by some irresistable divine exhortation.
Wearing off:
Conflict with Divine Shield (1609) active:
Resources
- Paladin Base Spell Circle: Zealot, on play.net