Cobbling
Cobbling is an artisan guild skill that allows a character to make footwear. Items made using this system weigh 2lbs and hold a very small amount with enough space for a couple of items (two) and cannot be lightened nor deepened.
Cobbling workshop locations
There are five cobbling workshops. They are:
- In Wehnimer's Landing: in the warehouse on the east side of town.
- In River's Rest, outside of town along the banks of the river.
- In Cysaegir, in the The Cobbler's Cobby near the furrier.
- In Kharam Dzu, at the Teras Isle's Cobblers' Co-Operative in a single story stone building at the corner of Imflass and Dragonstail.
- In Zul Logoth, at D.H. Cobbling Outlet in a squat stone building in the Sapphire Tunnel.
- In Mist Harbor, in the Eastern Harbor in an enormous warehouse on Cormorant Lane.
Joining the Guild
Find the foreman and ask him about joining. The foreman is the master cobbler of the guildhall, and among his responsibilities is that of teaching new cobblers. When asked about joining, he will demonstrate the first pattern, how to make a basic pair of shoes.
>ask foreman about joining
"Ah, so you'd like to take up the trade of the cobbler, would you?" the foreman says to you. "Not an easy task, becoming a master cobbler, but everyone needs shoes, and some people even appreciate good ones."
The foreman pauses for a moment before continuing, "First things first. Start off with the registrar, who can set you up with a book to hold your cobbling patterns. Since you're just learning, we'll start you off with the basic shoe pattern. It looks like this:"
The foreman spreads a piece of leather on his worktable and, holding a piece of chalk in his hand, gazes at his pattern book and copies the lines onto the leather. He produces a measuring cord and presses it down on the leather, its small beads leaving distinct marks on the soft surface. Drawing from his boot a small knife, apparently made just for this purpose, the foreman carefully cuts out the pieces of the pattern he has drawn on the leather. He picks them up and studies them momentarily, finally nodding in satisfaction.
"So, that's how to cut out the pieces for the upper. Repeat the process for the leather of the sole, and you'd then put them on a form in one of the workshops and JOIN the pieces together," he explains. "When you're ready for a workshop, just ask me about one."
As the foreman turns back to his work, he pauses for a moment to say, "Oh, and you'll find all the supplies you'll need in the storage area. If you prefer to work with your own pelts, you'll need to see the tanner at the town furrier."
Roundtime: 20 sec.
Supplies
Patterns
To get a book to hold the patterns, find the registrar. A book costs 2000 silvers. ASK the registrar about book, and then GIVE the note to the registrar and they will give you a book. The registrar will also give you new or replacement patterns, keeping track of those you have learned. (The registrar will also keep track of the individualized hallmarks of master cobblers, once these are developed.)
All registrars have the basic four patterns available: shoes, boots, slippers and sandals. Each will also have a selection of other patterns for more advanced cobblers. You can see what patterns are available in a particular guildhall by flipping through the book of patterns in the registrar's office. You can specify a page number (FLIP PATTERN 2), or just flip to the next page (FLIP PATTERN).
To use a pattern, you will need to have a copy of it in your book. Each basic pattern costs 200 silvers while more advanced patterns costs 1000 silvers. Patterns will last between 40 and 70 uses. To select a pattern, flip the registrar's book of patterns open to the pattern you want, and TAP it. Then ask the registrar about patterns to have the pattern put in your book. This must be done in quick succession.
>flip pattern 6
You flip through the book of patterns to page 6, which contains the pattern for a pair of shoes.
This pattern is familiar to you.
>tap pattern
You tap the pattern for a pair of shoes found in an oversized book of patterns. Tamariya glance over at you expectantly.
>ask lass about pattern
Tamariya consults a large tome, scanning long columns of names before finally settling on one entry. After a moment, she looks up and nods her head, saying, "Yes, that'll be fine. Just give me a note for 200 silvers, and I'll set you up with that."
>give note to lass
You hand Tamariya your book of patterns, who takes it and opens the binding. She scans the labels on various drawers, finally opening one and pulling out a sheet of heavy vellum, which she inserts into your book. Tamariya closes the book of patterns, dusts it off quickly, and hands it back to you, saying "Enjoy!"
Tamariya accepts your note, tucks it away in a lockbox, and writes out a replacement note for 178743 silvers in perfect, though cramped calligraphy.
Roundtime: 5 sec.
Cobbling novices can only get the basic patterns added to their book of patterns, and only those taught by the foreman. Asking about patterns not taught by the foreman gives the message "You need to learn the basic patterns before you can work with an advanced pattern like that."
Once you are past the novice stage, you will be able to choose to learn a new pattern from time to time. Master cobblers can know as many as 50 additional patterns, in addition to the basic four.
- Available patterns
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Materials
Shoes require at least an "upper" piece of leather, hide or cloth. Not using a second piece of material (leather) for the sole significantly reduces the quality of the shoe and skips an opportunity to gain an Aha, or a rank more skilled in cobbling. Each cobbling attempt fully uses up the piece or pieces of leather used.
LOOKing at a piece of material will indicate which pattern(s) it works for (update July 2014).
Shoes cannot be made from the hide of a humanoid creature. This includes kobolds, hobgoblins, orcs, hisskra, and others.
There are two ways to obtain materials for cobbling:
- Bring pelts (hides, etc.) skinned from creatures to the tanner in town. In Wehnimer's Landing, Kharam Dzu, and River's Rest, the tanner is located in the furrier's shop. In Cysaegir, you will find the tanner downstairs from the storage room in the guildhall. In Mist Harbor, the tanner is also in the cobbling warehouse. If you GIVE your pelt to the tanner, she will assess its suitability and ask you some questions about how you want the pelt tanned. The lowest quality tanning process is cheapest and quickest, but will markedly detract from the quality of the finished cobbled goods.
- The three curing processes are:
- Oak: Cost is 50 silvers and takes 7 days
- Alum: Cost is 400 silvers and takes 10 days
- Oil: Cost is 800 silvers and takes 14 days
- The quality of the tanned leather depends on the quality of the pelt. When trying to produce best-quality shoes, seek out skilled skinners who can provide magnificent pelts.
- Leather, hide and cloth can be purchased from the storage room in the guildhalls. The supplies there are ready to use, but they are more expensive than having the tanner tan a pelt. Although there is a range of pelt qualities available, none are as good as a top-grade pelt tanned using the best tanning process.
Landing | River's Rest | Cysaegir | Kharam Dzu | Zul Logoth | Mist Harbor | Icemule Trace |
---|---|---|---|---|---|---|
some light tanned leather | some light tanned leather | some light tanned leather | some light tanned leather | some light tanned leather | some light tanned leather | some light tanned leather |
some medium tanned leather | some medium tanned leather | some medium tanned leather | some medium tanned leather | some medium tanned leather | some medium tanned leather | some medium tanned leather |
some heavy tanned leather | some heavy tanned leather | some heavy tanned leather | some heavy tanned leather | some heavy tanned leather | some heavy tanned leather | some heavy tanned leather |
a tanned thrak hide | a tanned rat pelt | a tanned goat skin | a tanned rat pelt | a tanned rolton hide | a bolt of canvas | a snowcat pelt |
a tanned spotted leaper | a tanned troll hide | a tanned sheep skin | a tanned troll chieftain skin | a tanned orc hide | a bolt of oilcloth | a tanned spotted leaper pelt |
a tanned black boar hide | a tanned black panther pelt | a tanned black boar hide | a tanned iguana skin | a tanned cave lizard skin | a tanned black boar hide | |
a tanned white puma hide | a tanned antelope hide | a tanned leopard skin | a tanned pyrothag hide | a tanned wormling skin | a tanned white puma hide | |
a tanned panther hide | a tanned rattlesnake skin | a tanned warthog hide | a tanned tsark skin | a tanned troll zombie skin | a tanned panther hide | |
a tanned dark panther | a tanned crocodile hide | a tanned tawny brindlecat hide | a tanned triton magus hide | a tanned undertaker bat skin | a tanned dark panther hide |
Mist Harbor Backroom Materials
a bolt of saffron chainsil | some prepared shark skins | a set of ivory settings | a set of cream pearl settings |
a bolt of cobalt blue chainsil | some prepared eel skins | a set of pale sapphire settings | a set of tiny pearl settings |
a bolt of lavender silk | some manta ray skins | a set of green pearl settings | a set of scrimshawed settings |
a bolt of misty grey linen | a cured python skin | a set of blue sea glass settings | a set of tortoise shell settings |
a bolt of viridian linen | a tanned black tapir pelt | a set of sunset garnet settings | some shark's teeth |
a tanned rainbow snake skin | some prepared plush fur pelts | a set of thunderhead settings | some parrot feathers |
a tanned sea thrak hide | some tattered netting | some lush marabou down |
Mist Harbor Wandering Cart (Winter)
In the Common language, it reads: Cobbling Supplies: On the cart: Uppers -Wood is for clogs only -Glass is for slippers only -Crystal is for spike-heeled shoes only In the cart: Adornments On the rack: Trims and Dyes
In the white teak cart:
some vaalin snowflakes some silver snowflakes a set of silver snowflake settings a set of silver iceblossom settings a set of blue frost flower settings a set of ruby rose settings a set of gold suede laces a set of green satin cords a set of red velvet ribbons a set of silver satin laces a pair of glass plates a pair of vaalin plates some soft sheepskin some velvet a piece of frosted glass a block of tigerwood a block of ebonwood a piece of sparkling crystal a length of morduska hide a length of soft doeskin a bolt of ridgeweaver silk a length of suede shearling a roll of brushed wool On the white teak cart:
a piece of frosted glass a block of tigerwood a block of ebonwood a piece of sparkling crystal a length of morduska hide a length of soft doeskin a bolt of ridgeweaver silk a length of suede shearling a roll of brushed wool On the blue metal rack:
a vial of sparkly silver dye a vial of chocolate dye a vial of icy blue dye a vial of burnished gold dye a vial of silvery white dye a vial of winter white dye a vial of cranberry red dye a vial of pine green dye a square of velvet a square of brocade In the crystal bowl:
a piece of snowflake obsidian a hazy red sea glass disk a mirrored orb of hematite a shimmering nodule of marcasite a cluster of red roestone a cone of ember jasper some polished dark blue amber a crystal of silvery wraithaline a frosty pale violet pearl an inky blue smoldereye an unfaceted mistvein diamond a russet and cream moth saewehna a silvery mint green moth saewehna
Mist Harbor Wandering Cart (Summer)
On the blue teak cart:
a pair of mithril plates | a pair of faenor plates | a block of balsa | a block of mistwood |
some gold fireflies | some laje ladybugs | a piece of blue sea glass | a set of grass green cords |
a set of doeskin laces | a set of blue satin laces | a set of yellow silk ribbons | a set of mother-of-pearl settings |
a set of jewel mosaic settings | a set of pink spinel rose settings | a set of waterweb settings | a bolt of dupioni silk |
a bolt of raw silk | a bolt of watered silk | a bolt of spun cotton | a bolt of satin |
some ramie silk | some chainsil | a square of sleek calfskin |
In the golden bowl:
a teardrop of green amber | a purple stormcloud diamond | an ovoid of lunar jasper | a blue green lagoon opal | a purple black thunderhead opal |
an irregular cluster of blue quartz | a pale mistvein sapphire | a mist blue sea glass disk | an Alhan'aht rivertear | a cluster of pink roestone |
a pale gold firefly saewehna | an iridescent azure butterfly saewehna | a fossilized sponge |
On the yellow metal rack:
a vial of raspberry dye | a vial of dusky rose dye | a vial of blackberry dye | a vial of honey dye |
a vial of sunny yellow dye | a vial of rich lilac dye | a vial of aquamarine dye | a vial of sky blue dye |
a square of flyrsilk | a square of silk |
Mist Harbor Wandering Cart (Fall)
On the polished teak cart:
a block of mistwood | a block of rosewood | a slat of cherrywood | a piece of faceted crystal | |
a roll of glossy taffeta | a length of natural linen | a bolt of soft came line | a bolt of paeline | a bolt of soft velvet |
In the teak bowl:
a chalky cube of feldspar | a round amber sea glass disk | an oblong piece of nephrite | a dark purple sunset garnet |
a cluster of yellow roestone | an ovoid of leopard jasper | a glossy sable mekret | a crystal of shadowy wraithaline |
a midnight blue pearl | a scarlet smoldereye | a shifting multihued auboraline | a bright orange butterfly saewehna |
a jewel-toned dragonfly saewehna |
On the metal rack:
a square of soft sheepskin | a square of suede | a vial of sunset orange dye | a vial of cherry red dye | a vial of lemon dye |
a vial of inky blue dye | a vial of apple green dye | a vial of almond dye | a vial of cream dye | a vial of rose pink dye |
Wehnimers Landing Materials
The 'Wehnimer's Cobbling Shop' is located on South Ring Road and sells materials and dyes:
1. a sharp cherry red cutting knife 51. a set of lacquered fel settings 2. a bone-inlaid black cutting knife 52. a set of golden mesille settings 3. a slender white cutting knife 53. a set of dark modwir settings 4. a gem-hilted cutting knife 54. a set of dull ironwood settings 5. a length of knotted cord 55. a set of blue-grey tanik settings 6. a wedge of greyish white chalk 56. a set of bleached monir settings 7. a wedge of bone white chalk 57. a set of black willow settings 8. a wedge of blood red chalk 58. a set of black ash settings 9. a wedge of pale blue chalk 59. some topaz square settings 10. some lattice laces 60. some black puma fur 11. some dirge-vaon vines 61. some matted bear fur 12. some plaited nymph hair laces 62. some mottled warcat fur 13. a bolt of rat skin 63. some rabbit fur 14. a bolt of worm skin 64. some smoky-hued coyote fur 15. a bolt of goblin skin 65. some combed wool 16. a bolt of kobold skin 66. some soft lambswool 17. a bolt of troll hide 67. some cockatrice plumes 18. a bolt of minotaur hide 68. some harrier pinions 19. a bolt of gnoll hide 69. some roa'ter teeth 20. a bolt of orc hide 70. some translucent scales 21. a bolt of velnalin hide 71. some lion hair 22. a bolt of yeti hide 72. a vial of salmon pink dye 23. a bolt of oiled leather 73. a vial of sage green dye 24. a bolt of pebbled leather 74. a vial of willow green dye 25. a bolt of scaled leather 75. a vial of aquamarine dye 26. a bolt of soft buckskin 76. a vial of royal blue dye 27. a bolt of brushed suede 77. a vial of cherry red dye 28. a bolt of striped damask 78. a vial of fiery red dye 29. a bolt of crisp taffeta 79. a vial of roan dye 30. a bolt of goat hair 80. a vial of ale brown dye 31. a bolt of woven chain mesh 81. a vial of sand-hued dye 32. a bolt of interlocked ringmail 82. a vial of sallow dye 33. a bolt of soft calfskin 83. a vial of storm grey dye 34. a bolt of brocade lace 84. a vial of jet black dye 35. a pair of kiramon chitin plates 85. a vial of sable dye 36. a pair of antique brass plates 86. a vial of lily white dye 37. a pair of nielloed silver plates 87. a vial of chalk white dye 38. a pair of mottled pewter plates 88. a vial of swan white dye 39. a pair of etched laje plates 89. a vial of ghostly white dye 40. a pair of copper plates 90. a vial of vanilla-hued dye 41. a pair of brushed mithril plates 91. a vial of azure dye 42. some striped green jasper settings 92. a vial of coppery dye 43. some faceted ruby bar settings 93. a vial of bronze dye 44. some deep lapis teardrop settings 94. a vial of topaz dye 45. some honeyed amber oval settings 95. a vial of ashen dye 46. some bloodstone cabochon settings 96. a vial of smoky blue dye 47. a set of gold thorn settings 97. a vial of taupe dye 48. a set of silver barb settings 98. a vial of mulberry dye 49. a set of silvery haon settings 99. a vial of mahogany dye 50. a set of pale mistwood settings 100. a vial of lilac dye
Icemule Trace Materials
Soles of Discretion is located in Ancient Burrow.
1. some gold-cupped rubies 8. some frosted glass snowflakes 2. a set of gold brocade ribbons 9. some spun glass pearl settings 3. some chiffon frills 10. a patch of spotted leopard fur 4. a spray of cockatrice feathers 11. some narwhal hide 5. a pair of electrum plates 12. some petrified elm knots 6. a pair of infinity knot plates 13. a pair of balenite plates 7. some carmine winterberry settings 14. some ruffled lace ---------------------------------------------------------------------- 1. a vial of cardinal red dye 11. a vial of rainbow-flecked dye 2. a vial of honey-hued dye 12. a vial of marbled mocha dye 3. a vial of matte gold dye 13. a vial of poppy red dye 4. a vial of hunter green dye 14. a vial of turquoise dye 5. a vial of pitch black dye 15. a vial of jade green dye 6. a vial of coffee-hued dye 16. a vial of twig brown dye 7. a vial of dark sienna dye 17. a vial of terra cotta dye 8. a vial of caramel dye 18. a vial of azure dye 9. a vial of stone grey dye 19. a vial of snowy white dye 10. a vial of periwinkle dye 20. a vial of winter white dye ---------------------------------------------------------------------- 1. an albino viper skin 10. some silver mesh 2. some stitched zombie skin 11. a bolt of floral jacquard 3. a green goblin skin 12. some smooth doeskin 4. a bolt of scallop-weave brocatelle 13. a bolt of moire silk 5. some faviform brocade 14. some looped silk 6. some pebbled leather 15. a bolt of striped chambray 7. some punched leather 16. a bolt of embroidered velvet 8. a bolt of cross-checkered linen 17. a bolt of soft velvet 9. a bolt of leaf-patterned damask
Glimaerstone Heel
Glimaerstone Heel is located in the Burghal Gnome Enclave in Ta'Vaalor.
1. some brass cog settings 6. a bolt of distressed leather 2. some silver nut and bolt settings 7. a length of black rolton wool 3. some pearl settings 8. a bolt of rolton wool 4. a pair of gear-cut plates 9. a length of copper wire 5. a pair of clockwork plates
Backroom Catalog ---------------------------------------------------------------------- 10. a length of shimmering gold aqilorn 11. a bolt of shimmering aqilorn
Ta'Illistim Materials
Well-Heeled is located near the Hanging Gardens in Ta'Illistim:
1. a knotted pavonated silk cord 11. a bolt of silk 2. a braided tea-colored cord 12. a bolt of starsilk 3. a set of flora-burnt ribbons 13. a bolt of velvet 4. a set of pearl-linked chains 14. a bolt of leather 5. a set of oiled leather ribbons 15. a bolt of mykal 6. some strips of pale lace 16. a bolt of suede 7. a bolt of aneula 17. a pair of brass plates 8. a bolt of flyrsilk 18. a pair of gold plates 9. a bolt of lace 19. a pair of pewter plates 10. a bolt of maedatha 20. a pair of silver plates
Backroom Catalog ---------------------------------------------------------------------- 21. a bolt of beleria-cut lace 29. a set of pale nacreous petals 22. a bolt of needle lace 30. a set of mirrored glass shards 23. a bolt of laceworked leather 31. a pair of suede leather plates 24. a bolt of pale-marbled starsilk 32. a pair of pearl-scattered plates 25. a bolt of latticed suede 33. a pair of bistre leather plates 26. a bolt of leather-bound tartan 34. an ecru parchment box 27. a bolt of suede-bound tweed 35. a book-shaped parchment box 28. a set of vellum-petaled peonies
Marshtown Materials
Delta Dessication & Rendering is located inside the furrier in Marshtown.
Delta Dessication & Rendering
[Delta Dessication & Rendering] | Room: 4744309, RNUM: 5726 |
An assortment of meat cleavers, bone saws and fang-jawed pincers hanging on the back wall, and the stained butcher block counter that Yonno Rundig is leaning on give this shop an unwholesome air. Of course the odor of rotting flesh that permeates the room might also have something to do with it. | |
Obvious paths: southeast, out |
Delta Desiccation and Rendering
[Delta Desiccation and Rendering] | Room: 4744310, RNUM: 5727 |
The odor of rotting flesh is less pervasive here, as scents of toxic rendering concoctions take over. The strength of the noxious fumes keeps the flies and insects away from this small, enclosed yard. Empty hooks dangle along the rough-hewn fence to the north. Near the door to the shop stands a small canopy, under which a few shelves of wares are displayed. You also see a large sign on a stick. | |
Obvious paths: northwest |
Inventory
Catalog ---------------------------------------------------------------------- 1. a red fox pelt 11. some spiced urgh jerky 2. a curly fenghai pelt 12. a gilded copper drinking horn 3. a chestnut sable pelt 13. a speckled black wineskin 4. a brown coyote pelt 14. a capybara hide wineskin 5. a spotted ermine pelt 15. a long red thrak skin jacket 6. some half-dried eel 16. some supple black kidskin trousers 7. some bear jerky 17. a bone white deer hide tunic 8. some dried capybara meat 18. a woven fenghai fur tunic 9. some dried urgh meat 19. some reinforced urgh hide leather 10. some dried boar meat
# | Item | Type | Info | Details | Price |
---|---|---|---|---|---|
1 | a red fox pelt | Pettable furs |
5,000 | ||
2 | a curly fenghai pelt | Pettable furs |
5,000 | ||
3 | a chestnut sable pelt | Pettable furs |
5,000 | ||
4 | a brown coyote pelt | Pettable furs |
5,000 | ||
5 | a spotted ermine pelt | Pettable furs |
5,000 | ||
6 | some half-dried eel | food | 800 | ||
7 | some bear jerky | food | 800 | ||
8 | some dried capybara meat | food | 800 | ||
9 | some dried urgh meat | food | 800 | ||
10 | some dried boar meat | food | 800 | ||
11 | some spiced urgh jerky | food | 800 | ||
12 | a gilded copper drinking horn | drinking container | belt-worn |
5,000 | |
13 | a speckled black wineskin | drinking container | belt-worn |
5,000 | |
14 | a capybara hide wineskin | drinking container | belt-worn |
5,000 | |
15 | a long red thrak skin jacket | clothing | cloak-worn, slightly large amount (40-49 lbs) |
5,000 | |
16 | some supple black kidskin trousers | clothing | legs-worn |
2,000 | |
17 | a bone white deer hide tunic | clothing | pin-worn |
5,000 | |
18 | a woven fenghai fur tunic | clothing | pin-worn |
5,000 | |
19 | some reinforced urgh hide leather | armor | reinforced leather |
18,500 |
Dyes
Cobbling has its own set of dyes, but those found in the Dyer's locations in various towns and the dyes created through alchemy can be used on uppers. After purchasing a dye from the Dyer's tent, bring it to the clerk and ORDER BOTTLE to have it converted. These can also be used with alchemy dye additives.
In Cysaegir (and likely at other cobbling warehouses, but not the one in Mist Harbor), a vial of dye can be purchased from the backroom and customized with the following colors:
silvery | cobalt | burgundy |
white | violet | peach |
ivory | lavender | russet |
ecru | amethyst | brown |
yellow | purple | umber |
pale green | plum | black |
celadon | magenta | pink |
viridian | claret | blush |
emerald | crimson | grey |
turquoise | garnet | dark |
cerulean | scarlet | dusky |
blue | red | pearly |
indigo | vermilion | golden |
sapphire | wine |
Other supplies
Cobblers will also need some marking chalk, a cutting knife and a measuring cord. These three items are available in the storage room in the guildhalls. The knife and cord are tools are purchased once and used for the entire cobbling career. They each cost around 5,000 silvers. The chalk is used up slowly and costs 100 per piece.
LOOKing at a measuring cord first used after 9/21/14 will indicate who the cord was used on. Measuring cords can also be dyed in the dyer's tents for additional organization.
Progressing
Novice or apprentice cobblers (fewer than 200 ranks, checkable with the ARTISAN (verb)), are tightly constrained by guild training rules. You will first start off making basic shoes, then move on to boots, and so on, until you have achieved sufficient basic skills. When you gain skill by practice, you may also be told that it's time to check in with the foreman, who will review your work and may advance you to the next stage.