Flimbo's Monk Guide
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Foreword (By Flimbo)
Welcome to the Duh-finitive Monk Guide by Flimbo. In this guide you will learn lots of things. Here are some of those things:
- Monks. Why are they.
- Monks. How are they.
- Monks. What are they.
- How many professions Monk is better than.
- How much Flimbos does it take to write a guide.
This guide is for novice and experienced Monk enthusiasts alike. It is a work in progress, and will cover creation up through cap in as much detail as the Flimbo sees fit to and has caffeine to impart.
If you are not here for the full creation experience, and instead just have a Monk question, there's a chance it's answered in the Frequently Asked Questions portion of this guide.
Overview (Written by Flimbo)
Strengths
- Monks excel at dealing with swarms of things.
- You will more than likely have a whole heap of Multi Opponent Combat, for reasons that will become more apparent in the training section of this guide.
- Monks have excellent maneuver, physical and bolt defenses.
- Your ability to easily 2x or 3x dodge and physical fitness makes it very difficult to hit you with maneuvers.
- Only having to wear robes is another huge boon to your maneuver defense, and UAC offenses.
- Many of your spells offer excellent DS and maneuver bonuses for both you and your group.
- Once you hit a certain breakpoint for spells, you will rarely, if ever, have to leave stance offensive.
- Monks are very self sufficient.
- With proper spell and skill training, it is incredibly easy to be well defended without the need for outside spells.
- Unique Stances and Maneuvers
- Perfect self is quite possibly the best maneuver in Gemstone. No other maneuver can come close to the benefit to every single thing that you do like a passive +100 stats can.
- Your focus spells, Mind over Body and Focus Barrier, have infinite duration, affect you and your group, and only fall if you get stunned for a long period of time.
- Monks have access to a solid list of unique martial stances and maneuvers which I will go into detail about in the appropriate section.
Weaknesses
- Target Defense
- As you will primarily be wearing robes, which have a +15 CvA (Compared to -21 on full plate), your target defense will start out lower than normal. You can however offset this detriment in a number of ways, which will be detailed in another section.
- Armor
- Again, with robes, your armor will generally be lighter than a warrior's. The 1202 spell allows your robes to protect as heavier armor without the detriments to maneuvers of wearing or training for said armor, but generally the best armor you will realistically hope to be protected by is augmented chain. You can go higher with enhancives and lore training, but by the time that becomes a factor in your training, you won't need my guide to figure it out.
Frequently Asked Questions (Answered by Flimbo)
Test
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STR | CON | DEX | AGI | DIS | AUR | LOG | INT | WIS | INF | |
---|---|---|---|---|---|---|---|---|---|---|
Monk | 25 | 25 | 20 | 30 | 25 | 15 | 20 | 20 | 15 | 10 |
Race | STR | CON | DEX | AGI | DIS | AUR | LOG | INT | WIS | INF |
---|---|---|---|---|---|---|---|---|---|---|
Aelotoi | 25 | 23 | 23 | 33 | 27 | 15 | 20 | 22 | 15 | 8 |
Burghal Gnome | 20 | 25 | 23 | 33 | 22 | 13 | 25 | 25 | 15 | 10 |
Dark Elf | 25 | 23 | 25 | 35 | 23 | 15 | 20 | 20 | 15 | 10 |
Dwarf | 30 | 30 | 17 | 25 | 28 | 15 | 20 | 20 | 18 | 8 |
Elf | 25 | 20 | 25 | 33 | 20 | 20 | 20 | 20 | 15 | 13 |
Erithian | 23 | 25 | 20 | 30 | 28 | 15 | 22 | 20 | 15 | 13 |
Forest Gnome | 22 | 27 | 22 | 33 | 27 | 15 | 20 | 20 | 15 | 10 |
Giantman | 30 | 28 | 18 | 28 | 25 | 15 | 20 | 22 | 15 | 10 |
Half Elf | 27 | 25 | 22 | 32 | 23 | 15 | 20 | 20 | 15 | 12 |
Half Krolvin | 28 | 30 | 22 | 32 | 25 | 13 | 18 | 20 | 15 | 8 |
Halfling | 20 | 30 | 25 | 35 | 23 | 15 | 18 | 20 | 15 | 10 |
Human | 27 | 27 | 20 | 30 | 25 | 15 | 20 | 22 | 15 | 10 |
Sylvankind | 22 | 23 | 25 | 35 | 20 | 18 | 20 | 20 | 15 | 13 |