Camouflage (608): Difference between revisions

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While casting this spell outdoors, the ranger is able to blend in with the surroundings, placing him into hiding. Adding +30 to [[Attack Strength]] (AS), Camouflage significantly increases the chance for the ranger to strike the target when attacking from a hidden position, and also provides a bonus to remaining unseen while hidden. Additionally, Camouflage provides a level-based bonus to unhiding unseen. If the ranger is discovered from hiding, the +30 Attack Strength (AS) bonus does not apply.
'''Camouflage''' blends the caster into the surroundings, placing them into [[hidden|hiding]] and adding +30 to [[attack strength]] (AS) on the next attack. It also provides a bonus to remaining unseen while hidden, and a level-based bonus to{{mono| [[UNHIDE|UNHIDing]] }}unseen. If the ranger is discovered from hiding, the +30 AS bonus no longer applies. Archers may use this spell for a bonus to remain hidden while sniping.


Camouflage also provides a bonus to the ranger who has acquired the [[Shadow Mastery]] [[Combat Maneuver]] (CMAN) skill. While [[Sneaking (617)|sneaking]], the caster retains 10% of the AS bonus per Shadow Mastery rank. The results are cumulative, so every room that the ranger sneaks will reduce the AS bonus retained until it reaches zero.
Camouflage also provides a bonus to the ranger who has acquired the [[Shadow Mastery]] [[Combat Maneuver]] (CMAN) skill. While [[Sneaking (617)|sneaking]], the caster retains 10% of the AS bonus per Shadow Mastery rank. The results are cumulative, so every room that the ranger sneaks will reduce the AS bonus retained until it reaches zero.


If the ranger first casts the spell [[Nature's Touch (625)]] he is able to use Camouflage indoors.
Camouflage can be used indoors if the ranger first casts the spell [[Nature's Touch (625)]].


== Resources ==
:''Archers! Use this spell for a bonus to remain hidden while sniping.''

== External Links ==
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#608 Ranger Base Spell Circle: Camouflage], on Play.net
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#608 Ranger Base Spell Circle: Camouflage], on Play.net

[[category:Ranger Base Spells]]

Revision as of 23:01, 27 February 2016

Camouflage (608)
Mnemonic [CAMOUFLAGE]
Duration Immediate
Offensive Magic - Enhancement  
Subtype Attack Boost 
Enhancement +30 AS, Auto-Hide 
Availability Self-cast 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Camouflage blends the caster into the surroundings, placing them into hiding and adding +30 to attack strength (AS) on the next attack. It also provides a bonus to remaining unseen while hidden, and a level-based bonus to UNHIDing unseen. If the ranger is discovered from hiding, the +30 AS bonus no longer applies. Archers may use this spell for a bonus to remain hidden while sniping.

Camouflage also provides a bonus to the ranger who has acquired the Shadow Mastery Combat Maneuver (CMAN) skill. While sneaking, the caster retains 10% of the AS bonus per Shadow Mastery rank. The results are cumulative, so every room that the ranger sneaks will reduce the AS bonus retained until it reaches zero.

Camouflage can be used indoors if the ranger first casts the spell Nature's Touch (625).

Resources