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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
The '''campfire''' system was introduced by [[User:GS4-RETSER|GameMaster Retser]] in March 2020 in order to provide protection to adventurers in cold climates.
The '''campfire''' system was introduced by [[GameMaster]] [[User:GS4-RETSER|Retser]] in March 2020 in order to provide protection to adventurers in cold climates. It is useful for weather effects near [[Icemule Trace]] and the [[Hinterwilds]]. Special flint, tinder, and wood is located in [[Icemule Trace]] in the specialty shop [[Ancients' Campfire]] as well as the shop [[Sylvarraend Campfire Supplies]] in [[Sylvarraend]].


This system does not work with any existing woods and will only work with the wood purchased from the store. There are seven different fragrant woods and one base wood. There is also a special survival tote available that can store items compatible with the campfire system and bring them back out again in a fashionable way. The wood stored this way is also weightless. OTS has a limit of 1 tinder, 1 flint, and 1 wood weightless.
==Usage==
{{TOC limit|2}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Flint<!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= You analyze your flint and sense that the creator has provided the following information:
Campfires
--------------------------------------------------------------------------------------------------
Campfires are primarily used to combat the colder environments. You cannot have more than one campfire down. If a campfire is left unattended it will die out. The longer you spend by a campfire the more protected you are from the colder elements. The more skilled you are in survival the longer a campfire will last if you build it. Those more skilled in survival will also be protected for longer after spending time by a fire.
The flint is used after the campfire is built with wood and tinder. You can LIGHT CAMPFIRE with the flint in one hand and something made of iron or steel in the other.
--------------------------------------------------------------------------------------------------
You get no sense of whether or not the flint may be further lightened.<!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|LIGHT CAMPFIRE
|You lean close to the makeshift campfire and strike your flint against your dagger repeatedly. A collection of sparks fly toward the makeshift campfire which you quickly blow on, creating a small budding flame.
Roundtime: 3 sec.
|{{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Tinder<!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= You analyze your tinder and sense that the creator has provided the following information:
Campfires
--------------------------------------------------------------------------------------------------
Campfires are primarily used to combat the colder environments. You cannot have more than one campfire down. If a campfire is left unattended it will die out. The longer you spend by a campfire the more protected you are from the colder elements. The more skilled you are in survival the longer a campfire will last if you build it. Those more skilled in survival will also be protected for longer after spending time by a fire.
The tinder is used after there is already a makeshift campfire down. You can use PUSH tinder to add to it.
--------------------------------------------------------------------------------------------------
You get no sense of whether or not the tinder may be further lightened.<!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|PUSH
|You break your tinder in half and stuff the tinder into the openings beneath the makeshift campfire.
Roundtime: 3 sec.
|{{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Tote<!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= Totes offer special verb traps based on tier. Tiers are unlocked by merchant and do not currently have an option for unlocking in the shop.<!-- Brief explanation of what this particular item does, if any. -->
|analyze= This brushed suede satchel is intended to help with fending off the cold. Various items for making campfires (wood, tinder, and flint) may be stored weightlessly. A small weapon may also be stored inside. Current verbs are:


CLEAN - Fluff messaging
Special flint, tinder, and wood is located in [[Icemule]] in the ancient burrow at the arch off the Patio. This system does not work with any existing woods and will only work with the wood purchased from the store. There are seven different fragrant woods and one base wood.
CLOSE - Fluff closure
OPEN - Fluff opening
TURN - Select a different type of wood
FLIP - Get some flint
PINCH - Grab yourself a handful of tinder
PULL - Withdraw a bundle of wood
PUT - Adds wood, tinder, or flint


This satchel is fully unlocked and contains:
In order to build the campfire, place the wood, then the tinder, and then light the fire. Any steel or iron item such as a steel dagger will work with the flint to create the spark. Casting [[Fire Spirit (111)]], [[Minor Fire (906)]], or [[Major Fire (908)]] at the fire to light it once built. If no one is present, the fire will die out.
Tinder: 0 out of 3
Flint: 0 out of 3
Wood: 0 out of 3


You might be able to have a talented merchant lighten the brushed suede satchel for you or deepen its pockets.<!-- Only necessary if there are drastic changes in ANALYZE between items. -->
There will be a special survival tote available that can store these new wares and bring them back out again in a fashionable way. The wood stored this way is also weightless. OTS has a limit of 1 tinder, 1 flint, and 1 wood weightless.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|CLEAN
|<!--First Person View-->{{addmetext}}
|<!--Third Person View-->{{addmetext}}
|-
! scope="row" role="rowheader"|CLOSE
|<!--First Person View-->{{addmetext}}
|<!--Third Person View-->{{addmetext}}
|-
! scope="row" role="rowheader"|FLIP
|<!--First Person View-->{{addmetext}}
|<!--Third Person View-->{{addmetext}}
|-
! scope="row" role="rowheader"|OPEN
|<!--First Person View-->{{addmetext}}
|<!--Third Person View-->{{addmetext}}
|-
! scope="row" role="rowheader"|PINCH
|<!--First Person View-->{{addmetext}}
|<!--Third Person View-->{{addmetext}}
|-
! scope="row" role="rowheader"|PULL
|<!--First Person View-->{{addmetext}}
|<!--Third Person View-->{{addmetext}}
|-
! scope="row" role="rowheader"|PUT
|<!--First Person View-->{{addmetext}}
|<!--Third Person View-->{{addmetext}}
|-
! scope="row" role="rowheader"|TURN
|<!--First Person View-->{{addmetext}}
|<!--Third Person View-->{{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Wood<!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= You analyze your cedar wood and sense that the creator has provided the following information:
Campfires
--------------------------------------------------------------------------------------------------
Campfires are primarily used to combat the colder environments. You cannot have more than one campfire down. If a campfire is left unattended it will die out. The longer you spend by a campfire the more protected you are from the colder elements. The more skilled you are in survival the longer a campfire will last if you build it. Those more skilled in survival will also be protected for longer after spending time by a fire.
The wood is used to start building your campfire. You can use PUSH wood to start building one.
--------------------------------------------------------------------------------------------------
You get no sense of whether or not the wood may be further lightened.<!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|PUSH
|You carefully unbundle your cedar wood and angle the logs together upright.
Roundtime: 3 sec.
|{{addmetext}} <!-- Third Person View -->
|}

==Additional Information==
===Building the Campfire===

In order to build the campfire, place the wood, then the tinder, and then light the fire. Any steel or iron item such as a steel dagger will work with the flint to create the spark. Casting [[Fire Spirit (111)]], [[Minor Fire (906)]], or [[Major Fire (908)]] at the fire to light it once built. If no one is present, the fire will die out.


<pre{{log2}}>You glance down to see a handful of tinder in your right hand and a bundle of oak wood in your left hand.
<pre{{log2}}>You glance down to see a handful of tinder in your right hand and a bundle of oak wood in your left hand.


>push wood
You carefully unbundle your oak wood and angle the logs together upright.
You carefully unbundle your oak wood and angle the logs together upright.


>push tinder

You break your tinder in half and stuff the tinder into the openings beneath the makeshift campfire.
You break your tinder in half and stuff the tinder into the openings beneath the makeshift campfire.


You glance down to see some flint in your right hand and a steel dagger in your left hand.
You glance down to see some flint in your right hand and a steel dagger in your left hand.


>light campfire
You lean close to the makeshift campfire and strike your flint against your dagger repeatedly. A collection of sparks fly toward the makeshift campfire which you quickly blow on, creating a small budding flame.
You lean close to the makeshift campfire and strike your flint against your dagger repeatedly. A collection of sparks fly toward the makeshift campfire which you quickly blow on, creating a small budding flame.


Line 31: Line 172:
</pre>
</pre>


==Mechanic Benefit==
===Mechanic Benefit===


These new campfires are special in nature. They will provide protection in the room the character resides to the cold weather. It will also slowly decrease the amount of exposure to the elements accumulated. After removing most of the cold weather exposure, the campfire will start to build up protection against the exposure effects.
These new campfires are special in nature. They provide protection in the room the character resides to the cold weather. It will also slowly decrease the amount of exposure to the elements accumulated. After removing most of the cold weather exposure, the campfire will start to build up protection against the exposure effects.


The duration of the campfire is determined by the survival skill of the person placing it. The bonus minutes of protection and total minutes of protection are based on each character's survival skill. Higher survival builds more protection from cold, faster. There is also a ceiling of protection based on survival skill.. The default rate is 2 minutes per 1 minute spent by the fire. Note: The ceiling of the exposure isn't a literal 30/20/15/10 minutes. If the character stays still in the harsher environments that protection will burn away faster and faster the longer the character remains.
The duration of the campfire is determined by the [[survival]] skill of the person placing it. The bonus minutes of protection and total minutes of protection are based on each character's survival skill. Higher survival builds more protection from cold, faster. There is also a ceiling of protection based on survival skill.. The default rate is 2 minutes per 1 minute spent by the fire. Note: The ceiling of the exposure isn't a literal 30/20/15/10 minutes. If the character stays still in the harsher environments that protection will burn away faster and faster the longer the character remains.


{| class="wikitable text-center" style="font-size:small; width:100%"
{| class="wikitable text-center" style="font-size:small; width:100%"
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|}
|}


==Resources==
==See Also==

* [[/saved_posts|Saved posts]]
* [[/saved_posts|Saved posts]]
</td><td>
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
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|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript=<!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). -->
|corrscript2=
|corrscript3=
|corrscript4=
|corrscript5=
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= CLEAN
|verb2=CLOSE
|verb3=FLIP
|verb4=LIGHT
|verb5=OPEN
|verb6=PINCH
|verb7=PULL
|verb8=PUSH
|verb9=PUT
|verb10=TURN
|verb11=PUSH
}}
</td></tr></table>
[[Category:Item Mechanics]]

Latest revision as of 10:54, 6 November 2022

The campfire system was introduced by GameMaster Retser in March 2020 in order to provide protection to adventurers in cold climates. It is useful for weather effects near Icemule Trace and the Hinterwilds. Special flint, tinder, and wood is located in Icemule Trace in the specialty shop Ancients' Campfire as well as the shop Sylvarraend Campfire Supplies in Sylvarraend.

This system does not work with any existing woods and will only work with the wood purchased from the store. There are seven different fragrant woods and one base wood. There is also a special survival tote available that can store items compatible with the campfire system and bring them back out again in a fashionable way. The wood stored this way is also weightless. OTS has a limit of 1 tinder, 1 flint, and 1 wood weightless.

Flint

Analyze

You analyze your flint and sense that the creator has provided the following information:
                           Campfires

Campfires are primarily used to combat the colder environments. You cannot have more than one campfire down. If a campfire is left unattended it will die out. The longer you spend by a campfire the more protected you are from the colder elements. The more skilled you are in survival the longer a campfire will last if you build it. Those more skilled in survival will also be protected for longer after spending time by a fire. The flint is used after the campfire is built with wood and tinder. You can LIGHT CAMPFIRE with the flint in one hand and something made of iron or steel in the other.
You get no sense of whether or not the flint may be further lightened.

Usage

Verb First Third
LIGHT CAMPFIRE You lean close to the makeshift campfire and strike your flint against your dagger repeatedly. A collection of sparks fly toward the makeshift campfire which you quickly blow on, creating a small budding flame.

Roundtime: 3 sec.

This section has not been added yet; please add to it now!

Tinder

Analyze

You analyze your tinder and sense that the creator has provided the following information:
                           Campfires

Campfires are primarily used to combat the colder environments. You cannot have more than one campfire down. If a campfire is left unattended it will die out. The longer you spend by a campfire the more protected you are from the colder elements. The more skilled you are in survival the longer a campfire will last if you build it. Those more skilled in survival will also be protected for longer after spending time by a fire. The tinder is used after there is already a makeshift campfire down. You can use PUSH tinder to add to it.
You get no sense of whether or not the tinder may be further lightened.

Usage

Verb First Third
PUSH You break your tinder in half and stuff the tinder into the openings beneath the makeshift campfire.

Roundtime: 3 sec.

This section has not been added yet; please add to it now!

Tote

Totes offer special verb traps based on tier. Tiers are unlocked by merchant and do not currently have an option for unlocking in the shop.

Analyze

This brushed suede satchel is intended to help with fending off the cold.  Various items for making campfires (wood, tinder, and flint) may be stored weightlessly.  A small weapon may also be stored inside.  Current verbs are:

  CLEAN - Fluff messaging
  CLOSE - Fluff closure
  OPEN  - Fluff opening
  TURN  - Select a different type of wood
  FLIP  - Get some flint
  PINCH - Grab yourself a handful of tinder
  PULL  - Withdraw a bundle of wood
  PUT   - Adds wood, tinder, or flint

This satchel is fully unlocked and contains:
  Tinder:  0 out of 3
  Flint:   0 out of 3
  Wood:    0 out of 3

You might be able to have a talented merchant lighten the brushed suede satchel for you or deepen its pockets.

Usage

Verb First Third
CLEAN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
CLOSE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
FLIP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
OPEN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PINCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PULL This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PUT This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Wood

Analyze

You analyze your cedar wood and sense that the creator has provided the following information:
                           Campfires

Campfires are primarily used to combat the colder environments. You cannot have more than one campfire down. If a campfire is left unattended it will die out. The longer you spend by a campfire the more protected you are from the colder elements. The more skilled you are in survival the longer a campfire will last if you build it. Those more skilled in survival will also be protected for longer after spending time by a fire. The wood is used to start building your campfire. You can use PUSH wood to start building one.
You get no sense of whether or not the wood may be further lightened.

Usage

Verb First Third
PUSH You carefully unbundle your cedar wood and angle the logs together upright.

Roundtime: 3 sec.

This section has not been added yet; please add to it now!

Additional Information

Building the Campfire

In order to build the campfire, place the wood, then the tinder, and then light the fire. Any steel or iron item such as a steel dagger will work with the flint to create the spark. Casting Fire Spirit (111), Minor Fire (906), or Major Fire (908) at the fire to light it once built. If no one is present, the fire will die out.

You glance down to see a handful of tinder in your right hand and a bundle of oak wood in your left hand.

>push wood
You carefully unbundle your oak wood and angle the logs together upright.

>push tinder
You break your tinder in half and stuff the tinder into the openings beneath the makeshift campfire.

You glance down to see some flint in your right hand and a steel dagger in your left hand.

>light campfire
You lean close to the makeshift campfire and strike your flint against your dagger repeatedly. A collection of sparks fly toward the makeshift campfire which you quickly blow on, creating a small budding flame.

Fragrant smoke from the burning campfire swirls around you and fills your nostrils with the scent of smoldering oaken firewood.

>sniff retser
You smell like smoldered, oaken firewood.

>look 
[Glatoph, Glacier]
You also see a burning campfire.

Without warning, the winds intensify, howling as they rush through the area. Snow and sleet ride violently upon them, raking across your face! The warmth from the burning campfire keeps the cold at bay.

Mechanic Benefit

These new campfires are special in nature. They provide protection in the room the character resides to the cold weather. It will also slowly decrease the amount of exposure to the elements accumulated. After removing most of the cold weather exposure, the campfire will start to build up protection against the exposure effects.

The duration of the campfire is determined by the survival skill of the person placing it. The bonus minutes of protection and total minutes of protection are based on each character's survival skill. Higher survival builds more protection from cold, faster. There is also a ceiling of protection based on survival skill.. The default rate is 2 minutes per 1 minute spent by the fire. Note: The ceiling of the exposure isn't a literal 30/20/15/10 minutes. If the character stays still in the harsher environments that protection will burn away faster and faster the longer the character remains.

Impact of Survival on Campfires
Survival Skill

(greater than or equal to)

Minutes Fire Lasts Bonus Minutes of Protection

per Minute of Campfire Exposure

Total Minutes of Cold Weather Protection Possible
50 20 3 30
25 15 2 20
10 10 1 15
0 5 0 10

See Also

Campfire Information
Type Mechanical
Item Classification Miscellaneous
Item(s) Applied to
Alterable
Light/Deep
Item Verbs
CLEAN CLOSE FLIP LIGHT
OPEN PINCH PULL PUSH
PUT TURN PUSH