Cone of Elements (518): Difference between revisions

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__NOTOC__
'''Cone of Elements''' causes a [[bolt]] of elemental energy to arc to a large number of enemies in the room.
'''Cone of Elements''' causes a [[bolt]] of elemental energy to arc to a large number of enemies in the room.


When using this spell, the caster's [[attunement]] will determine the type of bolt. If no attunement is selected, it will randomly choose between [[fire critical table|fire]], [[cold critical table|cold]], [[impact critical table|earth]], [[vacuum critical table|air]], or [[lightning critical table|lightning]] damage. There is also the option to specify the type of element the caster would like to use if they meet the lore requirements for that type (e.g. 'EVOKE COLD', 'CAST FIRE').
The spell can be cast using CAST or [[EVOKE]]:

*When CAST, the spell will be player friendly and hit up to (2 + (Elemental Mana Control Skill / 75)) targets.

*When EVOKED, the spell will be group friendly and hit up to (5 + (Elemental Mana Control Skill / 50)) targets.

*Also when EVOKED, the spell will hit hidden/invisible targets. On a successful hit, the target will fall out of hiding/invisibility.

When casting/evoking this spell, the caster's attunement will be used to determine the bolt that is hurled out by this spell. If no attunement is selected, it will randomly choose between [[fire critical table|fire]], [[cold critical table|cold]], [[impact critical table|earth]], [[vacuum critical table|air]], or [[lightning critical table|lightning]] damage. There is also the option to specify the type of element the caster would like to use if they meet the lore requirements for that type (e.g. 'EVOKE COLD', 'CAST FIRE').


:Base elemental effects are achieved by casting AoE versions of the following spells:
Base elemental effects are achieved by casting [[Area of effect|AoE]] versions of the following spells:
*[[Minor Fire (906)]] will be used for fire.
*[[Minor Fire (906)]] will be used for fire.

*[[Minor Cold (1709)]] will be used for cold.
*[[Minor Cold (1709)]] will be used for cold.

*[[Hurl Boulder (510)]] will be used for earth.
*[[Hurl Boulder (510)]] will be used for earth.

*[[Major Shock (910)]] will be used for lightning.
*[[Major Shock (910)]] will be used for lightning.
*A unique [[vacuum critical table|vacuum]] based bolt will be used when air attuned.
*Additional spells will be used as specified in the lore benefits below.
__NOTOC__
==Usage==
Cone of Elements is an [[open cast]] spell that does not require the specification of a target.


*<tt>[[CAST]]</tt> or <tt>[[INCANT]]</tt> will use a player friendly version and hit up to [2 + ([[Elemental Mana Control]] skill &divide; 75)] targets.
*A unique [[vacuum critical table|vacuum]] based bolt will be used for air.


*<tt>[[EVOKE]]</tt> will use a group friendly version and hit up to [5 + (Elemental Mana Control Skill &divide; 50)] targets. This version of the spell will also hit [[hidden]] and [[invisible]] targets. On a successful hit, the target will fall out of hiding/invisibility.
Casting/Evoking any of the above without being attuned to the given element will require 20 ranks of the appropriate lore (e.g. 20 ranks of [[Elemental Lore, Fire]] will allow the casting of the [[Minor Fire (906)]] version of cone).
**<tt>EVOKE {element}</tt> will specify the element of the bolt (see below for lore requirements).


== Lore Benefits ==
== Lore Benefits ==
===Bolt Element Specification===
By having specific combinations of lore training, it is possible to unlock the use of AoE versions of the following options:
By having specific combinations of lore training, it is possible to unlock the use AoE versions of the following options:

*Specifying any of the four base elements (fire, water, earth, lightning) requires 20 ranks of the appropriate lore (e.g. 20 ranks of [[Elemental Lore, Fire]] will allow the casting of the [[Minor Fire (906)]] version of cone). Being attuned to the element will negate this requirement.


*[[Minor Acid (904)]], requires 10 ranks of [[Elemental Lore, Earth]] and 10 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[acid critical table|ACID]].
*[[Minor Acid (904)]], requires 10 ranks of [[Elemental Lore, Earth]] and 10 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[acid critical table|ACID]].
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*[[Minor Water (903)]], requires 20 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[impact critical table|WATER]].
*[[Minor Water (903)]], requires 20 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[impact critical table|WATER]].


===Increased Damage Factors===
==Additional Lore Benefits==


Cone of Elements use of specific spells includes their [[damage factor]] increases and additional bonus effects based on lore training. Please see the appropriate spell pages (as listed above) for more information on any given variant.
Cone of Elements use of specific spells includes their respective [[damage factor]]s increases and additional bonus effects based on lore training. Please see the appropriate spell pages (as listed above) for more information on any given variant.

==Mana Control Benefit==
Training in [[Elemental Mana Control]] will increase the number of targets hit.

;CAST version (player friendly)
<div {{prettydiv|margin-right=500px}}><center><tt>'''# of targets = [2 + ([[Elemental Mana Control]] [[skill bonus]] &divide; 75)]</tt></center></div>

;EVOKE version (group friendly)
<div {{prettydiv|margin-right=500px}}><center><tt>'''# of targets = [5 + (Elemental Mana Control skill bonus &divide; 50)]</tt></center></div>

{| {{prettytable}} align="center"
!align="right"|Elemental Mana Control ranks||10||17||24||50||100||125||150||200||250
|-
|align="right"|Total # of targets CAST/INCANT||2||'''3'''||3||'''4'''||4||'''5'''||5||'''6'''||6
|-
|align="right"|Total # of targets EVOKE||'''6'''||6||'''7'''||'''8'''||'''9'''||9||'''10'''||'''11'''||'''12'''
|}


== Resources ==
== Resources ==
*[[Elemental_lore_review_(saved_posts)#Cone_of_Elements_(518)|Elemental lore review (saved posts)]]
*[[Elemental_lore_review_(saved_posts)#Cone_of_Elements_(518)|Elemental lore review (saved posts)]]

[[Category:Major Elemental Spells]]

Revision as of 17:16, 15 September 2015

Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Cone of Elements (518)
Mnemonic [CONEELE]
Duration Instant
Attack Magic - Damage  
Subtype Bolt 
Target(s) All creatures 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Lightning 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

Cone of Elements causes a bolt of elemental energy to arc to a large number of enemies in the room.

When using this spell, the caster's attunement will determine the type of bolt. If no attunement is selected, it will randomly choose between fire, cold, earth, air, or lightning damage. There is also the option to specify the type of element the caster would like to use if they meet the lore requirements for that type (e.g. 'EVOKE COLD', 'CAST FIRE').

Base elemental effects are achieved by casting AoE versions of the following spells:

Usage

Cone of Elements is an open cast spell that does not require the specification of a target.

  • EVOKE will use a group friendly version and hit up to [5 + (Elemental Mana Control Skill ÷ 50)] targets. This version of the spell will also hit hidden and invisible targets. On a successful hit, the target will fall out of hiding/invisibility.
    • EVOKE {element} will specify the element of the bolt (see below for lore requirements).

Lore Benefits

Bolt Element Specification

By having specific combinations of lore training, it is possible to unlock the use AoE versions of the following options:

  • Specifying any of the four base elements (fire, water, earth, lightning) requires 20 ranks of the appropriate lore (e.g. 20 ranks of Elemental Lore, Fire will allow the casting of the Minor Fire (906) version of cone). Being attuned to the element will negate this requirement.

Increased Damage Factors

Cone of Elements use of specific spells includes their respective damage factors increases and additional bonus effects based on lore training. Please see the appropriate spell pages (as listed above) for more information on any given variant.

Mana Control Benefit

Training in Elemental Mana Control will increase the number of targets hit.

CAST version (player friendly)
# of targets = [2 + (Elemental Mana Control skill bonus ÷ 75)]
EVOKE version (group friendly)
# of targets = [5 + (Elemental Mana Control skill bonus ÷ 50)]
Elemental Mana Control ranks 10 17 24 50 100 125 150 200 250
Total # of targets CAST/INCANT 2 3 3 4 4 5 5 6 6
Total # of targets EVOKE 6 6 7 8 9 9 10 11 12

Resources