Difference between revisions of "Duskruin Arena"

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'''Duskruin Arena''' premiered in 2015 as the first "unattended" pay quest, meaning no GM intervention was required to start the quest. Players purchased entry from the [[SimuCoin]] Store for 100 SimuCoins (as little as $0.74 cents)The event was free to watch.
+
<div class="alert alert-info"><center>'''Duskruin Arena will begin Friday, August 14th at 9pm Eastern.<br><br>SHOP LISTING MOVED TO [[Bloodriven Village]].<br><br>[[High End Scrip Shop]]  ~ [[Duskruin Arena/Treasure Trove Raffles August 2020|Treasure Trove]]'''</center></div>
 +
[[File:DRAugust2020.jpg|center|800px]]
  
During the quest players accumulate "[[Bloodscrip]]" (similar to [[Blackscrip]]) to redeem from a list of prizes.
+
''The Sewers Are Calling...''
{{TOCright}}
 
==Release Announcement==
 
  
Tucked away in seclusion near the [[Locksmehr River]] is place known as Bloodriven Village.  Notorious to bandits, outlaws, and ruffians to congregate and do business.  Located underground from the village, the infamous Duskruin Arena is a place of blood sports among the brave.  Earn special scrip to buy a wealth of prizes.  Many new items will be debuted at Bloodriven Village, such as scarring razors, pet rats, whisper cloaks, garrote knives, nerve staves, and much more!  Be sure to stop out and view the interesting locales and people of Bloodriven Village!
 
  
Rumor has it, some couriers who smuggled goods and combatants into the village were ransacked.  They were carrying coin pouches with bloodscrip and dueling slips, as well as simple handbills, to deliver to known fences around Elanthia.  Be on the look out to find them in treasure chests while you hunt!
+
It's almost time for the festivities! Duskruin Arena preparations are nearly complete, and merchants have begun excitedly setting up their wares, eager to bring their rare treasures to you!
  
==Portals==
+
But beneath the grounds, in the labyrinthine walls of the sewers, faint whispers are echoing throughout the dark corridors.
{| {{prettytable}}
 
!Town
 
!Transport Departs From
 
!Lich Go2 #
 
|-
 
| Wehnimer's Landing||Town Square, Southeast||282
 
|-
 
| Icemule Trace||South Barbican, Gate||2486
 
|-
 
| Ta'Illistim||Ta'Illistim, City Gate||37
 
|-
 
| Ta'Vaalor||Entrance to Ravelin|| 10681
 
|-
 
| Teras Isle||Copper Avenue, West Docks||1870
 
|-
 
| River's Rest||River's Rest, Underbridge||10838
 
|}
 
==Announcement==
 
by APM Wyrom
 
<div {{prettydiv}}>
 
Duskruin has piqued a lot of questions since it was first mentioned at [[SimuCon]] 2014. It was originally slated for the spring time last year, but we decided to change up the venue on the event and try something new. So let me explain what this event is.
 
  
The event is free to be a spectator. You can come and go as much as you please. There are some sights and places to rest should you just like a place to roleplay. About 99.9% of all things for sale are priced with bloodscrip. To earn bloodscrip you can compete in the arena or search for loot in the sewers. To enter either of these, you will need a dueling slip or gold rat token. Both of these items will be in the SimuCoin store for 100 SimuCoins.
+
The rats are gathering...but they don't all appear as they once did before.
  
You can go as much as you'd like, but will need a new dueling slip or gold rat token for each trip in. We have a large number of newly created items for sale. Brand new scripts and some really interesting things. Currently, we don't have any ways to upgrade gear or unlock anything, but it will likely be something down the road that we do. So you can either spend your bloodscrip or save it for a later use.
+
'''Duskruin Begins on Friday, August 14th at 9:00PM (ET)!'''
  
The arena is a PvE combat sequence with 5 levels of combat. You start off fighting beasts until you make it to the last round where you fight a champion. You have 5 minutes per round to defeat each level. As the timer ticks away, you will run into more environmental hazards in the arena, such as being slammed into a spiked wall or having arrows shot at you. Defeating the beast in a timely fashion will earn you bonus bloodscrip to your prize cache. Should you defeat the champion, you'll also earn a temporary title of Champion until you log out. If you're defeated, you'll lose half the bloodscrip you earned. If you merely run out of time, you'll just earn the bloodscrip that you were credited for until then. You can WATCH combatants as a spectator much like you could at [[Droughtman's Challenge|Droughtman's Maze Challenge]]. You can WATCH LIST to see a list of people in the arena at any time, and even CHEER them on. You can also YELL to those fighting!
 
  
The sewers are like a large-scaled Deserted Cottage from [[Ebon Gate]]. You go inside and just have to search around. You get 10 to 12 searches before you'll be washed out. You have a time limit of one hour to do this. You mostly find bloodscrip, but can find random loot, or if you're lucky enough, a rat. You can only catch one rat per time Duskruin Arena is around, which currently is a weekend at a time. The rats are amazing little pets created by GM Keios. The catch is, the rat is in a random location inside the sewers, and there are about 100 rooms. To add to the hunt, the sewers are constantly shifting, so it will be difficult to find it running around aimlessly. There are clues to know which way to go or if you're in the correct spot. That's up to you to figure out.
+
{{TOCright}}
 +
==Duskruin==
  
Bloodscrip will be a physical item you can REDEEM. But if you are defeated in the arena, the bloodscrip are added to your total, much like Troubled Waters. You can trade the physical bloodscrip you find, but you cannot trade after they are redeemed or applied to you. You will need to REDEEM them to be able to make purchased at the shops, they do not work like a promissory note.
+
'''Duskruin Arena''' premiered in 2015 as the first "unattended" pay quest, meaning no GM intervention was required to start the quest. Players purchased entry from the [[SimuCoin]] Store for 100 SimuCoins. The event is free to watch.  
  
The original design concept was created by GM Scrimge and arena/sewer mechanics were by GM Wyrom. GMs Haliste, Keios, Liia, Luneth, Scrimge, Reidyn, Valyrka, and Wyrom all created shops. GMs Haliste, Liia, Mazreth, Scrimge, and Wyrom all had a hand in painting the area. GMs Aulis, Haliste, Kaikala, Krellis, Sherlise, Spalt, and Vanah were huge helps with [[QC]] and testing, as well as various last minute needs to help get this out.
+
During the quest players accumulate "[[bloodscrip]]" (similar to [[blackscrip]]) to redeem from a list of prizes.
  
We will likely be beta testing this event in Platinum, with free dueling slips and gold rat tokens, next week. More details will be posted in Platinum in the coming days. Feel free to post your questions, concerns, or excitement in this topic.
+
==Release Announcement==
  
~Wyrom, APM
+
Tucked away in seclusion near the [[Locksmehr River]] is place known as '''[[Bloodriven Village]]'''.  Notorious to bandits, outlaws, and ruffians to congregate and do business.  Located underground from the village, the infamous Duskruin Arena is a place of blood sports among the brave.  Earn special scrip to buy a wealth of prizes.  Many new items will be debuted at Bloodriven Village, such as scarring razors, pet rats, whisper cloaks, garrote knives, nerve staves, and much more!  Be sure to stop out and view the interesting locales and people of Bloodriven Village!
</div>
 
  
==Shops==
+
Rumor has it, some couriers who smuggled goods and combatants into the village were ransacked.  They were carrying coin pouches with bloodscrip and dueling slips, as well as simple handbills, to deliver to known fences around Elanthia.  Be on the look out to find them in treasure chests while you hunt!
  
 +
==Map==
 +
* [http://i.imgur.com/ZZWWOdj.png Bloodriven Village Map] - by Rozy
 +
* [[:file:Fest-duskruin-bloodriven-village.png| Bloodriven Village & Duskruin Arena]] - by Mice Squeaks
  
 +
==Portals==
 +
<section begin=portals /><big>To access Bloodriven Village use{{boldmono| QUEST TRANSPORT DUSKRUIN}}</big><section end=portals />
  
 +
==High End Prize Lists==
 +
{{#section:Bloodriven Village|prize list links}}
 +
[[HESS|High End Scrip Shop/HESS listing]]
  
===The Mar and Scar===
+
==Schedule==
 +
*TBD
  
Room 13: a stucco-faced dark stone building
+
'''Previous Runs'''
 +
*March 20-31, 2015 (Inaugural)
 +
*May 1-15, 2015
 +
*July 24-August 2, 2015
 +
*August 21-30, 2015
 +
*April 22-May 1, 2016
 +
*June 17-26, 2016 (digging only)
 +
*August 26-September 5, 2016
 +
*December 2-11, 2016 (digging only)
 +
*April 21-30, 2017
 +
*August 18-30, 2017
 +
*February 16-25, 2018 (digging & sewers)
 +
*June 15-July 4, 2018 (arena, sewers, heist)
 +
*December 14-25, 2018 (arena, sewers, heist)
 +
*February 15-March 3, 2019 (arena, sewers, heist)
 +
*August 9-25, 2019 (arena, sewers, heist)
 +
*February 8-25, 2020 (arena, sewers, heist)
 +
*August 14-30, 2020 (arena, sewers, heist)
  
 +
==Areas to Play==
 +
===Arena===
  
'''[The Mar and Scar, Threshold]'''
+
The arena is located on the eastern side of Bloodriven Village, in the middle of the northwest-southeast road (room 12 on the [http://i.imgur.com/ZZWWOdj.png map]).  Each arena entry gives the contestant eight minutes to kill 25 creatures.  Every 5 creatures there is a champion to face.  Bloodscrip earned will depend on how many creatures are killed, the time it takes, and if certain actions are done in response to creature actions.  {{mono|PRAY}} for [[stamina]] and [[mana]] recovery, but that will cost time. You can fight solo or in teams of 2 or 3. The more team members, the more bloodscrip each person earns.
  
 +
'''Intro Speech'''
 +
<pre{{log2}}>
 +
An announcer shouts, "Introducing our new challenger, XXXX, hailing from Wehnimer's Landing!"
  
''On the red marple counter:''
+
An announcer shouts, "XXXX, you will have roughly eight minutes to slay as many beasts as you can.  There will be a total of 25 opponents that you will face one-on-one!"
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
| a thin silver needle
 
| 50
 
|Piercing Needle
 
|-
 
| an opaque glass of aged whiskey
 
| 1
 
|
 
|-
 
|}
 
  
 +
An announcer shouts, "There are a total of five champions you will face during the match, each at the 5th, 10th, 15th, 20th, and 25th rounds!"
  
 +
An announcer shouts, "You may use whatever means possible to do so.  Some beasts may feign death and give the assumptions they have dropped dead, so be sure to keep a watchful eye on them!"
  
'''[The Mar and Scar, Inked]'''
+
An announcer shouts, "You may want to watch your opponents' actions, it could just help you prepare to defend against some of their tactics!"
  
>read sign
+
An announcer shouts, "You will earn more bloodscrip the more you vanquish, but with each opponent slain, the harder it will become!"
  
In the Common language, it reads:
+
An announcer shouts, "You can draw on the ancient magic of the arena to restore lost mana and stamina, but it will cost you time, speeding up the match!  Just PRAY during combat!"
Stock tattoos: 25,000 silvers.
 
  
 +
An announcer shouts, "Prepare yourself for battle, XXXX!  Good luck and Godspeed.  At any point you can surrender, but I would not recommend it if you want to be a champion!"
 +
</pre>
 +
====Watching a Match====
 +
One can watch any arena match from the arc area using the{{boldmono| WATCH }}verb.
 +
<pre{{log2}}>
 +
>WATCH
 +
Usage:
 +
    WATCH LIST    - Shows all the combatant of Duskruin Arena.
 +
    WATCH STOP    - Stop watching a combatant of Duskruin Arena.
 +
    WATCH {person} - Watches the actions of this combatant of Duskruin Arena.
 +
    WATCH LOOK    - Looks at the arena of the combatant you're watching.
 +
</pre>
  
'''[The Mar and Scar, Pierced]'''
+
===Sewers===
 +
The entry for the sewers is through the alley east of the gate.  Each sewer entry gives 1 hour or 10 {{mono|[[SEARCH]]es}}, whichever comes first.  Bloodscrip earned here will be less than what is possible in the arena, but it can be done much faster.  [[Sewer rat]]s and [[MoonShard]]s can also be found in the sewers.
  
 +
{{mono|SEARCH }}around for the new stones in the sewers and{{mono| [[READ]] }}them to learn their patterns.{{mono| [[CARVE (verb)|CARVE]] }}into an [[ur-barath]] totem with one of the chisels for sale in the village and harness the new powers of the [[bloodrune]]s for your completed MoonShard pendants! There are several tiers of bloodrunes to be found, classic, divine, and legendary.
  
>read sign
+
[[Bandit]]s have been hiding large caches of bloodscrip in the sewers. Sewers searchers have a very rare chance to uncover these caches and find up to 1000 times the normal amount! So for example, on your seventh search, instead of finding another 8 bloodscrip, you might find 8000 bloodscrip. Be warned, bandits don't take too kindly to stealing their treasure. If you are lucky enough to find these grand amounts, it's best to be paying attention to avoid any confrontations and loss of said cache!
  
In the Common language, it reads:
+
===The Celestial Temple===
 +
Become Champion of the [[Arkati]] by digging for [[MoonShard]]s, pendants, and [[Duskruin Arena/digging prizes|other treasures]].  Similar to digging at [[Ebon Gate]], players buy pickaxes in the SimuCoin Store and get to work digging up [[Duskruin Arena/digging prizes|treasures]].
  
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.
+
===The Bank Heist===
 +
The Bank Heist is split into three factions, the Silent Investors (SI), the Poisoned Heretics (PH), and the Ophidian Cabal (OC). Each have their own tasks they are set to do in the bank. You have roughly 5 minutes to complete the your mission. There is combat and some minor puzzles in each that are similar, but different. Each have their own set of skill checks. The SI also has a stat check. These will make your time easier in the bank, but aren't required. Each group is trying to make it to the vault. To enter the bank, you'll need a stamped voucher (from the SimuCoin Store) and you'll want to GO with the various faction members in the hideouts.
  
 +
The SI are a hired militia/vigilantes that are tasked to stop the bank heist from happening. They're targeting the OC, but they also have to deal with the PH. Their job is to find and track the threats inside the bank. Once they complete their mission (or maybe failed), they will be awarded with a prize pouch.
  
''In the treasure chest:''
+
The PH are a band of assassins that are working to stop the SI. They aren't allied with the OC, and their motives are unknown. Their job is to watch and sneak around the bank and assassinate the SI marauders. Like above, they will be rewarded with a prize pouch.
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
| a pile of ornate finery
 
| 10
 
| Random "nice" piercing jewelry
 
|-
 
| a heap of shoddy jewelry
 
| 10
 
| Random "junk" piercing jewelry
 
|-
 
|}
 
  
 +
The OC are bandits who just want one thing. The riches inside the vault. They observe their surroundings, looking for things to steal. Unlike the above, they aren't awarded a prize pouch, but whatever they steal they keep.
  
 +
Each of the factions also give special awards that can make things easier for activities throughout Duskruin. They aren't too common, so keep an eye out for these trinkets.
  
'''[The Mar and Scar, Incised]'''
+
There is a [[Bag of Holding|new collectible]] for the heist, which you'll want to talk with the OC's ringleader about to get started. The collectibles needed are found only inside the bank.
  
 +
Improvements to the final quest reward can be found in the sewers.
  
>read sign
+
===Treasure Trove 2.0===
 +
[[Duskruin Arena/Treasure Trove Raffles August 2019|August 2019 Treasure Trove Page]]
  
In the Common language, it reads:
+
[[Duskruin Arena/Treasure Trove Raffles February 2020|February 2020 Treasure Trove Page]]
  
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.
+
[[Duskruin Arena/Treasure Trove Raffles August 2020|August 2020 Treasure Trove Page]]
  
 +
The Treasure Trove was reworked into a token raffle for August 2019 Duskruin, where it made a debut, with remarks from Wyrom and Haliste that sounded as if it may be at [[Ebon Gate]] or possibly other events. The announcement about it came from GM Haliste in [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/General%20Discussions%20of%20Paid%20Events/view/805 this post from the Officials].
  
'''LINK: [[Scarring razor]]'''
+
The Treasure Trove Warehouse is located in a sap-covered pine and brick building on Faida Lane, next to the Shield Thyself shop, it is lich room number 26005.
  
 +
Haliste released a preview of the Treasure Trove Items on the Forums.
  
''In the glass display case:''
+
Two elements of Trove 2.0 will be the same as the first one: The shelf (primary display, which holds the current raffle item). The item for raffle on the shelf is selected at random from the 4 items on the 'next up' tray once a raffle winner has been chosen for the item previously on the primary display.
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
| a primitive iron razor
 
| 25
 
| Poor quality scarring razor
 
|-
 
| a pitted iron razor
 
| 25
 
| Poor quality scarring razor
 
|-
 
| a crude iron razor
 
| 25
 
| Poor quality scarring razor
 
|-
 
| a blackened steel razor
 
| 50
 
| Average quality scarring razor
 
|-
 
| a brushed steel razor
 
| 50
 
| Average quality scarring razor
 
|-
 
| a blued steel razor
 
| 50
 
| Average quality scarring razor
 
|-
 
| an alum-swept invar razor
 
| 125
 
| Good quality scarring razor
 
|-
 
| a curved invar razor
 
| 125
 
| Good quality scarring razor
 
|-
 
| a reinforced invar razor
 
| 125
 
| Good quality scarring razor
 
|-
 
| a pristine rolaren razor
 
| 5000
 
| Permanent scarring razor
 
|-
 
|}
 
  
 +
A tray, the secondary display, holds four "next up for raffle" items in preview.
  
'''[The Mar and Scar, Concealed]'''
+
Raffles will take place between Noon, eastern time, and midnight, eastern time. Raffle the duration was initially set around 2 hours.
  
 +
>look cabinet<BR />
 +
This carved cabinet has been masterfully constructed to showcase a number of items along a display shelf and a circular tray, the former having a prominent placement at the front of the cabinet.  An iron-knobbed drawer with a thin slot is directly above a long rack that rests at the bottom of the entire piece.  Along the edge of the slot is a metal plate with "Duskruin Arena" etched into its face.
  
''On the glass mannequin:''
+
>look drawer<BR />
{| {{prettytable}}
+
This wooden drawer fits snugly within the cabinet, so much so that it's nearly impossible to see its borders. A metal plate with "Duskruin Arena" etched into its face is positioned directly beneath a thin slot which appears to be the perfect size for a raffle token.
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
| a deep-blue spidersilk cloak
 
| 17500
 
| 140 lbs, fully unlocked feature concealing climate wear
 
|-
 
| a hip-length fringed doeskin vest
 
| 12500
 
| 50 lbs, fully unlocked pirate harness
 
|-
 
| a wickedly curved faenor waraxe
 
| 25000
 
| +8 VHCW, fully unlocked gory
 
|-
 
| some forest green brigandine
 
| 30000
 
| +17, HCP, 3 slot fusion, fluff scripts
 
|-
 
|}
 
  
===A Mist Opportunity===
+
====Sign in Treasure Trove:====
Room 16: a dark shop
+
<blockquote>
 +
* The item on the shelf is the current raffle item.  Items on the tray will be raffled next, selected randomly after the current raffle ends.  Items with no raffle entrants will be removed from raffle circulation and will not return.
 +
* You may enter a raffle as many times as you like, provided you have eligible tokens.  (Raffle tokens obtained from Duskruin Arena may not be used for the Treasure Trove at other events like Ebon Gate.)
 +
* Raffle wins will block the entire household from winning another raffle for a 36-hour time period.
 +
* You must claim any existing tokens with remaining charges (not for the current raffle) by typing RETURN before entering another raffle.  This will cause the token to attune to the recipient.
 +
* You must claim a won raffle item off the rack before you can participate in another raffle.  Failure to pick up won raffle items before the next raffle is drawn will result in a forfeiture of this item.  Pick up your wins as soon as you are notified to avoid item loss.
 +
* Raffles will only allow (up to) 50 entrants.
 +
* Entrants living in free homes (F2P) cannot participate in these raffles.
 +
* [Type HELP for more information.]</BLOCKQUOTE>
  
 +
====Treasure Trove Help====
 +
Typing '''HELP''' gives you this 5 point detailed help list about the Treasure Trove Raffles:
  
'''[A Mist Opportunity]'''
+
<blockquote>
 +
Welcome to The Treasure Trove!
  
 +
~~ HOW THIS WORKS ~~<BR />
 +
*Find a raffle token somewhere in this realm.  In many cases, these tokens will drop from games and/or event activities.  In other cases, these tokens may be purchasable.  Refer to information provided about the particular event for further details.
 +
*Look on the display shelf.  This is the current item up for raffle.  Raffles will not run between midnight and noon, Eastern time, so if the shelf is empty, it is because the Treasure Trove is currently inactive and will "wake up" outside of those designated times.  (Please note: the "wake up"  time may vary by as much as 30 minutes from day-to-day.)
 +
*Look on the circular tray.  This holds the next item(s) up for raffle.  The "next" selection is random.
 +
*If you are interested in being included in the raffle for the item on the tray, insert (DROP) your token in the wooden drawer for a chance to win the raffle.
 +
*You can LOOK at the cabinet and the drawer to get information about the Treasure Trove.
  
>read placard on case
+
~~ HOW DOES A RAFFLE TOKEN WORK? ~~<BR />
 +
*All raffle tokens have a max of three (3) uses, but will be destroyed after one of the following occurs:
 +
  ** three (3) uses
 +
  ** a raffle win (regardless of how many uses were left)
 +
*DROP your raffle token into a token drawer.  You can enter a raffle as many times as you want but each entry will cost a "use" on your token(s).
  
In the Common language, it reads:
+
~~ WHAT IF I WIN A RAFFLE? ~~<BR />
 +
*If you win a raffle, you (and only you) will be messaged that you won (if you're online), noting the item that you won.  This item MUST be picked up before the next raffle item draws.  If you fail to pick up the item, both the item and the token used for the raffle will be forfeit.
 +
*Winning accounts will be locked from raffle participation for 36 hours.
  
Two of my special weapons...
+
~~ HOW DO I GET MY TOKEN BACK? ~~<BR />
 +
*RETURN will check to see if you have any valid tokens available to be returned. You must be in the room with the Treasure Trove in order to check.
 +
*Returned tokens become character-attuned.
  
*-* Fana, Owner *-*
+
~~ HOW OFTEN WILL RAFFLES OCCUR? ~~<BR />
 +
*When the Treasure Trove is awake (not between the hours of midnight and noon, Eastern time,) raffles will draw every 120 minutes (2 hours).  A raffle will not start (ie: no item moved to the shelf) if its draw time would be between the sleep hours.</blockquote>
  
 +
====Treasure Trove Raffle Summary====
  
''On the weapon rack:''
+
*A raffle is for a specific amount of time, probably the same for the entire event! - read all the signage. This Duskruin, it appears to be 2 hours, except for the opening weekend, which is 1 hour.
{| {{prettytable}}
+
*Raffles can only have 50 entries.
!bgcolor=#DDDDDD|Item
+
*Each raffle entry will use up one 'use' on your raffle token.
!bgcolor=#DDDDDD|Bloodscrip
+
*You can have more than one entry in a raffle if you have more than one token.
!bgcolor=#DDDDDD|Info
+
*A monsterbold message will tell you if you win a raffle - several times.
|-
+
*A message will go out to anyone in Duskruin when a new item has gone up for raffle - but it does not tell what the item is.
| a deep-hued faenor manople
+
*When you win a raffle, the token is taken, and any remaining use/s on it.
| 50
+
*You cannot enter a raffle if you have tokens that need to be returned.
|
+
*You cannot enter a raffle if you have a winning item on the retrieval rack.
|-
+
*You cannot enter a raffle if you are on a F2P account.
| a mithglin katar with serpentine etchings along the blades
+
*If you fail to pick up your winning item before the next raffle is drawn, your item and associated raffle token will be forfeited.
| 190
+
*Tokens which are used once and do not win become character-attuned.
|
+
*If you win a raffle, your account must wait 36 hours! to enter another raffle.
|-
+
*Outside of the raffle token, there is no additional cost to receive your winning item.
| a pitted imflass dagger with a rippled leather grip
 
| 50
 
|
 
|-
 
| a dark-bladed mithril handaxe
 
| 150
 
|
 
|-
 
| a silver vultite hook-knife with an onyx knuckle-guard
 
| 60
 
|
 
|-
 
| a black mithril falchion with a crescent moon pommel
 
| 50
 
|
 
|-
 
| a jagged ora short sword with a black pearl-inset pommel
 
| 120
 
|
 
|-
 
|}
 
  
 +
! These values are subject to change at management's discretion.
  
''On the mithril hooks:''
+
===Treasure Trove 1.0===
{| {{prettytable}}
+
Released at the December 2018, The Treasure Trove was a rotating set of items you can purchase with bloodscrip. 1 Item was for sale at a time and the next four were avaiable for previewing on a different container surface. if the item for sale remained 12 hours, it was be knocked out and one of the next items rotated will be for sale. See the list of items offered on the [[Duskruin_Arena/Treasure Trove Prize List December 2018]] page.
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
| a smoke grey mithril kaskara with an embossed leather grip
 
| 150
 
|
 
|-
 
| a warped vultite estoc with a twisted silver branch guard
 
| 90
 
|
 
|-
 
| a blackened mithglin backsword with a snakeskin-wrapped hilt
 
| 80
 
|
 
|-
 
| a vultite longsword with a smoky glimaerstone-set pommel
 
| 100
 
|
 
|-
 
| a polished faenor espadon with dual emerald-inset quillons
 
| 60
 
|
 
|-
 
| an ancient rune-etched ora scimitar
 
| 60
 
|
 
|-
 
|}
 
  
 +
The Trove closed early, on Thursday night. It was not active at the February 2019 event.
  
''In the glass case:''
+
==DUSKRUIN (verb)==
{| {{prettytable}}
+
The{{boldmono| DUSKRUIN }}verb provides a character's individual stats on sewer runs and arena battles starting with the April 2017 run. It will also indicate if the character has earned an invite to the smithy.
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
| a serpentine-hilted dark rolaren falx
 
| 1000
 
| Fana's "special" weapons
 
|-
 
| a golvern basilard with an obsidian-inlaid hilt
 
| 1000
 
| Fana's "special" weapons
 
|-
 
|}
 
  
===Under the Counter===
+
<pre{{log2}}>
 +
              Duskruin Data
 +
<nowiki> -------------------------------------- </nowiki>
 +
  Arena Entries:                    #
 +
  Arena Kills:                      #
 +
  Arena Wins:                        #
 +
  Arena Perfect Wins:                #
 +
  Arena Surrenders:                  #
 +
  Arena Deaths:                      #
 +
  Last Solo Time:            N/A or #s
 +
  Fastest Solo Time:        N/A or #s
  
Room 17: a tidy establishment
+
  Team Matches:                     #
 +
  Team Wins:                        #
 +
  Last Team Time:            N/A or #s
 +
  Fastest Team Time:        N/A or #s
  
 +
  Sewer Entries:                    #
 +
  Sewer Rats Found:                  #
 +
  Bandit Caches Found:              #
  
'''[Under the Counter]'''
+
  Smithy Invite Acquired:    Yes or No
  
>read plac
+
  Silent Investor Entries:          #
 +
  Arena Bonuses Remaining:          #
 +
  Poisoned Heretics Entries:        #
 +
  Heist Bonuses Remaining:          #
 +
  Ophidian Cabal Entries:            #
 +
  Sewer Bonuses Remaining:          #
 +
</pre>
  
In the Common language, it reads:
+
==Notable NPCS==
 +
*[[Wilthalberd]]
 +
*[[Belshyve Valiton]]
 +
*[[Champ]]
  
The potables contain the following magic to aid you in your roguish endeavors:
+
==Shops==
 +
See the [[Bloodriven Village]] page
  
 +
==Resources==
 +
*[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view Officials folder]
 +
*[[WPS smithy]]
 +
*[[Sewer rat]]
 +
*[[Whisper cloak]]
 +
*[[Bag of Holding]]
 +
*[https://docs.google.com/document/d/1sQs3phofwPM6UXH072wrYynLhZqN84_v81iJdQM_NxQ/edit Duskruin Visitor Guide by Arulisse]
 +
*[http://forum.gsplayers.com/showthread.php?94957-Bloodriven-Village-Shops&p=1773263#post1773263 RAR's Item Cost Info post]
 +
*[[Duskruin primer]]
  
Stout ~ Spirit Fog
+
==Announcements==
 +
by PM Wyrom
 +
<div {{prettydiv}}>
 +
Duskruin has piqued a lot of questions since it was first mentioned at [[SimuCon]] 2014. It was originally slated for the spring time last year, but we decided to change up the venue on the event and try something new. So let me explain what this event is.
  
Gin ~ Light
+
The event is free to be a spectator. You can come and go as much as you please. There are some sights and places to rest should you just like a place to roleplay. About 99.9% of all things for sale are priced with bloodscrip. To earn bloodscrip you can compete in the arena or search for loot in the sewers. To enter either of these, you will need a dueling slip or gold rat token. Both of these items will be in the SimuCoin store for 100 SimuCoins.
  
Bourbon ~ Darkness
+
You can go as much as you'd like, but will need a new dueling slip or gold rat token for each trip in. We have a large number of newly created items for sale. Brand new scripts and some really interesting things. Currently, we don't have any ways to upgrade gear or unlock anything, but it will likely be something down the road that we do. So you can either spend your bloodscrip or save it for a later use.
  
Whiskey ~ Lock Lore
+
The arena is a PvE combat sequence with 5 levels of combat. You start off fighting beasts until you make it to the last round where you fight a champion. You have 5 minutes per round to defeat each level. As the timer ticks away, you will run into more environmental hazards in the arena, such as being slammed into a spiked wall or having arrows shot at you. Defeating the beast in a timely fashion will earn you bonus bloodscrip to your prize cache. Should you defeat the champion, you'll also earn a temporary title of Champion until you log out. If you're defeated, you'll lose half the bloodscrip you earned. If you merely run out of time, you'll just earn the bloodscrip that you were credited for until then. You can WATCH combatants as a spectator much like you could at [[Droughtman's Challenge|Droughtman's Maze Challenge]]. You can WATCH LIST to see a list of people in the arena at any time, and even CHEER them on. You can also YELL to those fighting!
  
Cider ~ Trap Lore
+
The sewers are like a large-scaled Deserted Cottage from [[Ebon Gate]]. You go inside and just have to search around. You get 10 to 12 searches before you'll be washed out. You have a time limit of one hour to do this. You mostly find bloodscrip, but can find random loot, or if you're lucky enough, a [[sewer rat|rat]]. You can only catch one rat per time Duskruin Arena is around, which currently is a weekend at a time. The rats are amazing little pets created by GM Keios. The catch is, the rat is in a random location inside the sewers, and there are about 100 rooms. To add to the hunt, the sewers are constantly shifting, so it will be difficult to find it running around aimlessly. There are clues to know which way to go or if you're in the correct spot. That's up to you to figure out.
  
Scotch ~ Haste
+
Bloodscrip will be a physical item you can REDEEM. But if you are defeated in the arena, the bloodscrip are added to your total, much like Troubled Waters. You can trade the physical bloodscrip you find, but you cannot trade after they are redeemed or applied to you. You will need to REDEEM them to be able to make purchased at the shops, they do not work like a promissory note.
  
Liquor ~ Colors
+
The original design concept was created by GM Scrimge and arena/sewer mechanics were by GM Wyrom. GMs Haliste, Keios, Liia, Luneth, Scrimge, Reidyn, Valyrka, and Wyrom all created shops. GMs Haliste, Liia, Mazreth, Scrimge, and Wyrom all had a hand in painting the area. GMs Aulis, Haliste, Kaikala, Krellis, Sherlise, Spalt, and Vanah were huge helps with [[QC]] and testing, as well as various last minute needs to help get this out.
  
Vodka ~ Camouflage
+
We will likely be beta testing this event in Platinum, with free dueling slips and gold rat tokens, next week. More details will be posted in Platinum in the coming days. Feel free to post your questions, concerns, or excitement in this topic.
  
Porter ~ Sneaking
+
~Wyrom, APM
 +
</div>
  
 +
===May 2015 Major Update===
 +
<div {{prettydiv}}>
 +
I'm excited to say I've spent the remaining amount of my sanity on some Duskruin Arena updates! HOORAY!
  
 +
Just kidding, I never had sanity.
  
''Under the counter:''
+
The arena matches are much more action packed now. No more herb munching and waiting an obnoxiously long time to maximize your bloodscrip. Matches will be roughly 6 to 7 minutes long where you face 25 creatures one-on-one. Every 5 matches you'll face a champion similar to the champions in the previous version of the arena. There are over 20 new creatures in the arena to face. Most creatures can perish to a critical blow, outside the champions. You earn bloodscrip for each creature you kill. You also earn a bonus if you defeat all 25 creatures in the time limit. Dying no longer incurs a bloodscrip penalty, but surrendering still does.
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
| a tiny glass of bright green liquor
 
| 6
 
| Colors (601)
 
|-
 
| a glass of rich porter
 
| 20
 
| Sneaking (617)
 
|-
 
| a glass of hard cider
 
| 14
 
| Trap Lore (404)
 
|-
 
| a glass of peppered vodka
 
| 12
 
| Camouflage (608)
 
|-
 
| a glass of peat scotch
 
| 17
 
| Haste (506)
 
|-
 
| a skinny glass of gin
 
| 15
 
| Light (205)
 
|-
 
| a tumbler of golden whiskey
 
| 12
 
| Lock Lore (403)
 
|-
 
| a glass of dark stout
 
| 13
 
| Spirit Fog (106)
 
|-
 
| a tumbler of dark amber bourbon
 
| 15
 
| Darkness (206)
 
|-
 
|}
 
  
 +
I've also introduced new hazards. I removed the darts, arrows, spiked ball-and-chain, and boulders. Hazards can now be avoided in a small mini-game during arena matches. I will leave it to you to figure it out. It's not terribly hard, and the term "mini-game" probably is an exaggeration of what it is. But it adds flavor. Hazards are a little more deadly though.
  
 +
You can now earn a time bonus too that works in a more favorable way. The quicker you make it through, the higher the bonus. You can earn a max of 225 bloodscrip plus the time bonus.
  
'''[Under the Counter]'''
+
The Ratacombs have also had a minor update. It seems more wildlife has escaped into the sewers, as well as some other sort of rats. So you may find something different this time around. There are also some minor obstacles in the sewers when you SEARCH to add some flavor.
  
 +
We'll be relaunching this Friday and staying open for a week.
  
>read plaque
+
~Wyrom, APM
 +
</div>
  
In the Common language, it reads:
+
===July 2015 Major Update===
 +
<div {{prettydiv}}>
 +
I'd like to discuss the plans for Duskruin on the next run. Outside anything new added to the grounds, this is the last overhaul planned for the bloodscrip earnings structure.
  
Wear one of these items around your neck and allow its shadows to make you invisible a time or three. The shadows will remain even after the magic has been depleted.
+
'''Arena Updates'''
  
 +
There will be a 250 cap on earnings. That cap will be achievable. Earning bloodscrip won't be about massacring everything as quick as possible. Time will still be an important element to being a top earner, but there will be more things at play when earning bloodscrip. Dodging the traps will play a minor role. Dying and surrendering will no longer have any penalties to your bloodscrip earnings, but will still result in no chance of a randomly created item in your prize package. Prize packages are also getting a small revamp to offer a little more variety. Losing will now earn a good showmanship bonus to bloodscrip, meaning people who can't always win will still have a chance to earn more depending on how long they last on their final opponent. For example, if you can't defeat the your 12th opponent and you had 3 minutes to defeat them, you'll earn for making it to the 12 opponent, for dodging any traps, and a bonus for lasting 3 minutes (dying/surrendering won't get you that bonus). The spells haste and rapid fire will be dispelled during the combat sequence of the arena matches. While they both offer an advantage, the reason is due to the crashes many of you experienced in the arena.
 +
*The arena is slower by about a second per "round" that is being cycled throughout your placement. This means you have about ten minutes to get through the arena instead of eight minutes.
 +
**This does mean that creature clean up will be a second slower as well.
 +
*There are a couple new creatures in the arena. Hobgoblins have moved to becoming champions where kiramon moved to being regular foes.
 +
*Creatures have less bolt and ranged DS equivalent to a negative modifier of your level / 2. This means at cap, you'll see a reduction of 50 DS.
 +
*Creature health has had a reduction across the board. Characters under level 10 still get the biggest bonus to health reduction.
 +
*Hazards go off about twice as fast now, and there is no immunity for the first 30 seconds. Creatures will not use hazards until they are established as your enemy.
 +
*Dodging a hazard will now injure the creature, giving players who might not be able to overcome an opponent a chance.
 +
*Scoring is based on winning, killing, speed, and dodging hazards. If you don't win, your speed bonus changes to what I've named the showman bonus, which awards you bloodscrip based on how long you lasted. All four categories have a hard cap of how high you can score. I'll leave it up to you to figure out the range you score for each. The only way to score 250 is by winning. The temporary titles and item prize have been adjusted to be distributed at specific bloodscrip won. Exp and silver awards are equivalent (in some manner) to the bloodscrip you've earned. Prior to this, silver was randomized.
  
''In the oak cabinet:''
+
'''Ratacombs Updates'''
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
| a solid bronze medallion on a black cord
 
| 25
 
|
 
|-
 
| a silver herringbone chain with a moonstone cameo
 
| 25
 
|
 
|-
 
| a simple gold emblem on a serpentine chain
 
| 25
 
|
 
|-
 
| a double-strung black pearl chaplet
 
| 25
 
|
 
|-
 
| a pale grey alum token hung from a short cord
 
| 25
 
|
 
|-
 
| a small smooth bone orb hung on an ora chain
 
| 25
 
|
 
|-
 
| a misshapen onyx talisman on a black silk cord
 
| 25
 
|
 
|-
 
| a twisted copper amulet set with a small plack pearl
 
| 25
 
|
 
|-
 
| a fragile silver necklace dangling a smoky topaz teardrop
 
| 25
 
|
 
|-
 
|}
 
  
 +
Bloodscrips earned while searching the Ratacombs will have a higher range of their value. It will still not compare to the arena, but it will be closer to the hopeful median. The random directions in the Ratacombs will be lessened with some more static areas to walk through.
 +
*There are 25 less rooms in the Ratacombs and the maze layout shifts less often.
 +
*Bloodscrip amounts are now displayed when you search, eliminating the need to LOOK to see what you got.
 +
*Survival ranks will help you stay on your feet when entering and exiting the sewers.
 +
*A small handful of new descriptors have been added to the rats.
  
 +
'''Shop Updates'''
  
''On the male mannequin:''
+
I will be going through the shops to try to make some items more appealing for purchase. The limited release items will be discussed as we get closer to the first run under these revamped conditions.
{| {{prettytable}}
+
</div>
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
| a thick black leather belt
 
| 10
 
|
 
|-
 
| some black kidskin knee-high boots with black rolaren buckles
 
| 18
 
|
 
|-
 
| a pair of dark leather pants with black steel hip buckles
 
| 20
 
|
 
|-
 
| some sable fingerless gloves of supple calfskin
 
| 10
 
|
 
|-
 
| a loose stone grey linen shirt laced with black leather cord
 
| 20
 
|
 
|-
 
| a slashed black leather cloak with tapered haon toggles
 
| 45
 
|
 
|-
 
|}
 
  
 +
===April 2016 Update===
 +
<div {{prettydiv}}>
 +
There is going to be a certain element to be discovered here. Not so much inventory. Most shops either have signs or things are obvious this time around. Lots of new inventory (or updated with new properties). The new collectible system has gone over very well in Platinum, but a lot of it is going to be for you to find out. The collectible system is a new layer to the arena and (mostly) sewers. There is no additional cost, nothing is lost or sacrificed to have this new system.
  
''On the female mannequin:''
+
There are some new arena mechanics to help with resource (mana/stamina) management. The announcer has some new dialogue about this. We have 3 new champions, an orc, a tattooed maniac, and hallowed zealot (in game descriptions don't quite match these descriptions) -- the hobgoblin, mezic, and bendith have been retired. The goblin and stone troll in the regular matches have been replaced with a troll slaver and a vor'taz. Some descriptions have been updated. Stealth builds don't get the double whammy on being pulled from hiding with the dodge mechanics. You'll still get pulled when performing most the moves. Just not the actual dodge.
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
| a slender black leather belt
 
| 10
 
|
 
|-
 
| a pair of soft dark leather pants laced with plaited cord
 
| 20
 
|
 
|-
 
| some knee-high kidskin boots back-laced through rolaren eyelets
 
| 18
 
|
 
|-
 
| some sable calfskin gloves lined with grey fox fur
 
| 10
 
|
 
|-
 
| a silk-lined long leather cloak in variegated shades of grey
 
| 45
 
|
 
|-
 
| a bell-sleeved pearl grey silk blouse with a keyhole neckline
 
| 20
 
|
 
|-
 
|}
 
  
===Khloake and Dagger===
+
Two new NPCs are included with some history and questions they can answer. One NPC, a dwarven archaeologist, buys the new MoonShards that you can find in the sewers. This will make more sense once people start getting involved. The other is a rat catcher in the sewers that will buy your rats, should you not want them anymore. Both of these pay in bloodscrip that gets added directly to your character's TICKET amount.
  
Room 17: a dingy wooden shop
+
There is a new area, the underground temple, which is across from the actual arena entrance where you use a slip to fight. It is part of the background of the area and houses the dwarf NPC. The temple has a direct tie in to the new collectible system.
  
 +
There were a plethora of fixes on the GM side that helps with better tracking, better messaging, and more options for a wider variety of players to enjoy both the arena and sewers.
 +
</div>
  
'''[Khloake and Dagger, Sheaths]'''
+
===April 2017 Update===
 +
<div {{prettydiv}}>
 +
'''Bloodriven Village
  
>read sign
+
We went ahead and updated the majority of shops this run. You'll need to explore for shop lists, but there are many new things available for purchase.
  
In the Common language, it reads:
+
'''Ratacombs
  
The sheaths in this room will hold small weapons and can be hidden when worn with appropriate garments.
+
There are a few big things happening inside the Ratacombs this time around. The big thing is, there are two new legendary bloodrunes in their runic stone form to be found. A cave troll and a troll king. Only one of each will go out, and like the minotaur, it will be pretty rare. There are still moonshards and additional bloodrunes in the sewers like before. The rat catcher will likely be buying rats for a little more due to the scarcity of these rodents.
  
 +
Rats are going to have a few new additional descriptors this run, and they are going to be much more rare. If a rat is important to you, be sure to chase it if you catch one wandering around, as that is a rare occurrence now. When entering the sewers, you will have a CHANCE to see the trail of a rat. It will no longer be guaranteed if you haven't found a rat this run. You will no longer be limited to just one a run, but you won't always be able to chase the trail of a rat. The chance to find a rat happens when entering the sewers, it will not change once inside.
  
''On the row of hooks:''
+
As the Bank Heist nears closer to a release (not this time, unfortunately), bandits have been hiding large caches of bloodscrip in the sewers. Sewers searchers have a very rare chance to uncover these caches and find up to 1000 times the normal amount! So for example, on your seventh search, instead of finding another 8 bloodscrip, you might find 8000 bloodscrip. Be warned, bandits don't take too kindly to stealing their treasure. If you are lucky enough to find these grand amounts, it's best to be paying attention to avoid any confrontations and loss of said cache!
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a rigid dark leather sheath with scored steel buckles
 
|20
 
|hold small weapons and can be hidden when worn with appropriate garments
 
|-
 
|a narrow black sheath buckled with polished imflass
 
|20
 
|hold small weapons and can be hidden when worn with appropriate garments
 
|-
 
|a mottled leather sheath with urglaes-tipped laces
 
|20
 
|hold small weapons and can be hidden when worn with appropriate garments
 
|-
 
|a tapered leather sheath closed by interlocking steel rings
 
|20
 
|hold small weapons and can be hidden when worn with appropriate garments
 
|-
 
|a krodera-hued leather sheath with asymmetrical straps
 
|20
 
|hold small weapons and can be hidden when worn with appropriate garments
 
|-
 
|}
 
  
 +
'''Celestial Temple and Bloodforge
  
 +
After the cold winter, a new area of the temple was discovered, the BLOODFORGE. All the secrets haven't been identified just yet, but it is believed that you can transmute a completed pendant with enough special ore and a ritual. There is plenty more to be discovered, which may be revealed at a future run of Duskruin.
  
''In the wooden box:''
+
When moonshards were introduced, the ability to combine them and create a pendant was possible anywhere in Elanthia, however, their magic has since waned outside the Celestial Temple, and you must be inside to bundle the moonshards and place them inside a pendant.
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a jet black ankle sheath with a single kelyn buckle
 
|20
 
|hold small weapons and can be hidden when worn with appropriate garments
 
|-
 
|a double-strapped ankle sheath with gold vaalorn buckles
 
|20
 
|hold small weapons and can be hidden when worn with appropriate garments
 
|-
 
|a narrow grey ankle sheath burned with a wolf's head
 
|20
 
|hold small weapons and can be hidden when worn with appropriate garments
 
|-
 
|a small black ankle sheath buckled with hematite
 
|20
 
|hold small weapons and can be hidden when worn with appropriate garments
 
|-
 
|an oyster grey ankle sheath with nacre insets
 
|20
 
|hold small weapons and can be hidden when worn with appropriate garments
 
|-
 
|}
 
  
 +
'''Arena
  
 +
The arena has had a number of changes this time around. When the BLOODFORGE was discovered, so were dozens ancient metal automatons. These metallic golems were created with the special material needed for the ritual for transmutation of the pendants. The golems will now be a very rare boss battle, and if defeated, will drop a small bit of ore of the type of metal it was created from. So an eahnor automaton will drop an ore of eahnor. After collecting five of these ores, you will be able to start the process of transmuting your pendant. Not all of the metal possibilities for pendants were found in golem form, but it is possible that more will be released at a future run!
  
''On the display stand:''
+
With the new ores, the winnings package has been updated. Finding a pendant or rare treasure item will no longer take the place of a promissory note. Notes have been slightly reduced, as silver will always be a prize if you do not die in the arena, instead of only being awarded when winning. Arena packages will have bloodscrip depending on your score, a promissory note, an ore if you slay a golem/automaton, random loot if you win or score high enough, and a pendant if you're lucky enough to find one!
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a whiskey-hued wrist sheath with tiny gold buckles
 
|20
 
|hold small weapons and can be hidden when worn with appropriate garments
 
|-
 
|a grey leather wrist sheath secured with small black daggers
 
|20
 
|hold small weapons and can be hidden when worn with appropriate garments
 
|-
 
|a pale leather wrist sheath hooked with ivory crescent moons
 
|20
 
|hold small weapons and can be hidden when worn with appropriate garments
 
|-
 
|a deep indigo wrist sheath burned with a silhouetted pegasus
 
|20
 
|hold small weapons and can be hidden when worn with appropriate garments
 
|-
 
|a deep crimson wrist sheath fastened with invar spiders
 
|20
 
|hold small weapons and can be hidden when worn with appropriate garments
 
|-
 
|}
 
  
 +
'''Data Harvesting
  
 +
Starting this run, everything you do at Duskruin will be recorded and tracked to your character specifically. This won't mean much this time around, but at future runs, this can unlock special features, achievements, and more!
 +
</div>
 +
===August 2017 Update===
 +
<div {{prettydiv}}>
 +
'''Arena
 +
* 3 vs 3 matches.
 +
** Can also do 2 vs 2 matches.
 +
** Prizes are individual, but group benefits from winning.
 +
** New drop will be available for certain service (vague on purpose).
 +
* The messaging you receive after a match will reflect the level of reward a bit better. Perfect wins will now boast about your achievements, if you have one of the champion post name titles unlocked.
  
'''[Khloake and Dagger, Daggers]'''
+
'''Sewers
 +
* Two new bloodrunes: ARCANE and MYSTIC
 +
* Upped rate of caches (still very rare)
 +
* The bandit caches now announce every cache that is found. Prior to this update, it was random whether or not it would announce a cache. Typically, only the bigger caches were announced. The smaller ones will also announce now.
  
>read card
+
'''Titles
 +
* New permanent titles unlocked at certain levels of play. Tracking started April 2017. Some of you will have a lot of them going into this run.
  
In the Common language, it reads:
+
'''The Smelter
 +
:The smelter has a dwarven miner who sells ore that can be smelted into rare forging slabs
  
The items in the drawers can be used in combat as well as manipulated as you stand around just looking good.
+
'''The Smithy: Weighting, Padding, and Sighting
 +
:The new weighting, padding, and sighting updates will be debuting at Duskruin. Our Development team will talk more about that when it gets launched. Due to it being brand new, it's going to be slightly delayed after the opening of Duskruin. Don't worry though, there are no time-based limits involved with how we're offering this service. You will be limited to having an item worked on 25 times under the new system.
 +
:You will earn an invite by participating and winning in the arena. Having a perfect run will also greatly improve your odds of getting an invite. Invitations do not stack, but you can earn another invite after using one. Invites are not a tangible item nor can they be traded.
 +
:We plan on having a way to appraise costs before going into the smithy so you know exactly what you're getting yourself involved with.  
  
The items in the case can be used in combat, also, but their other behaviors are a bit more sneaky.
+
*The way invites are rewarded has been changed a bit. Invites now have a chance to be rewarded if you score high enough to get a piece of gear or jewelry, but do not fully win. The messaging update above will help indicate this as well. Your odds are greatly improved if you win though. And perfect wins are the best odds. You still have to live and not surrender.
  
 +
*Once the smithy goes live and you use your invites, I've added in some checks where over time, your odds will improve to get additional ones. Once you find one, it resets.
  
 +
'''Bloodforge
 +
:The bloodforge will be temporarily closed until the weighting, padding, and sighting updates are live.</div>
  
''In the dark ironwood drawers:''
+
==Earning Bloodscrip and Level Differences==
{| {{prettytable}}
+
''Information in blue applicable to the May 2015 run and provided by PM Wyrom.''
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a short vultite dirk with a carved rowan hilt
 
|45
 
|can be used in combat as well as manipulated as you stand around just looking good.
 
|-
 
|a vultite crescent dagger with a moonstone-set pommel
 
|45
 
|can be used in combat as well as manipulated as you stand around just looking good.
 
|-
 
|a bone-pommeled tanto engraved with a sharp claw
 
|45
 
|can be used in combat as well as manipulated as you stand around just looking good.
 
|-
 
|a barely arced misericord etched with a dagger-pierced heart
 
|45
 
|can be used in combat as well as manipulated as you stand around just looking good.
 
|-
 
|a well-honed scramasax with a carmiln hilt
 
|45
 
|can be used in combat as well as manipulated as you stand around just looking good.
 
|-
 
|a polished forked dagger with a hollow silver hilt
 
|45
 
|can be used in combat as well as manipulated as you stand around just looking good.
 
|-
 
|a long sharp knife with a bloodstained hilt
 
|45
 
|can be used in combat as well as manipulated as you stand around just looking good.
 
|-
 
|a tapered kidney dagger with a sapphire-set ivory hilt
 
|45
 
|can be used in combat as well as manipulated as you stand around just looking good.
 
|-
 
|}
 
  
 +
<div {{prettydiv}}>Champions spawned by characters 25 and under had 1/3rd the amount of blood as a capped character. Characters level 10 or under always got an extra bonus of making every creature that spawned in the arena with 100 less blood (that's on top of that 1/3rd for champions).
  
 +
Creature level is always determined by progression in the arena, but the first 5 rounds creatures are between -3 to 1 level higher than the player. It slowly scales up until the last 5 rounds, where it's between 5 and 10 levels.
  
''In the display case:''
+
Earning 200 bloodscrip means a player managed to kill all 25 creatures. Anyone scoring 192, managed to kill 24.  
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a spiral-etched dirk protruding from a sanguine-hued villswood hilt
 
|50
 
|can be used in combat also but their other behaviors are a bit more sneaky.
 
|-
 
|a blue-grey stiletto protruding from a black witchwood hilt
 
|50
 
|can be used in combat also but their other behaviors are a bit more sneaky.
 
|-
 
|a slim basilard protruding from a vine-etched kakore hilt
 
|50
 
|can be used in combat also but their other behaviors are a bit more sneaky.
 
|-
 
|a wickedly sharp knife protruding from a polished hazelwood hilt
 
|50
 
|can be used in combat also but their other behaviors are a bit more sneaky.
 
|-
 
|a wide-bladed dagger protruding from a smooth faewood hilt
 
|50
 
|can be used in combat also but their other behaviors are a bit more sneaky.
 
|-
 
|}
 
  
===Skyfire===
+
Each creature was worth 8 bloodscrip. This is changing in the next variation of the arena to add more emphasis on a few different factors of the challenge. The time bonus is going to be greatly reduced, but you'll have chances to earn other bonuses. The cap will still remain 250, but this time it will be achievable. The reason the arena's figurative 250 isn't able to happen is because you're losing on average 35 seconds for creature clean ups and the new creature entering.
  
Room 18: a small white-washed building
+
I think those that felt underwhelmed because they couldn't complete the arena or struggled with defeating all 25 will feel a little more confident in the next edition.
 +
</div>
 +
Searching the sewers will usually reap around 80-100 bloodscrip per token.  The secondary market for bloodscrip will sell for between 950-1400 silvers per scrip (based on May 2015 observations).
  
 +
==Arena v. Sewers (and Scripting)==
 +
''Information in blue provided in August 2015 by PM Wyrom.''
  
 +
<div {{prettydiv}}>
 +
I realize the sewers are a controversial subject, since you can move much faster to gain bloodscrip. From a pricing standpoint, I wanted the arena to be twice as effective as the sewers, and last run I hit that mark. That means in order to earn as much as you can in the arena, it would cost you twice as much in the sewers. Money is a very big factor here. I'm contemplated what to do to slow down the sewers over and over. I feel hard roundtime is the wrong way to go. When I added the washout effect, I had emails, posts, and messages on how awful that was, so I dropped it down to a "fumble" type search. The only real measure that is feasible is a cooldown, and that is going to come with some serious ramifications. It's not something I have the time to deal with right now, and it's going to need to be something that will get deliberated on next time.
  
'''[Skyfire, Showroom]'''
+
Scripting, by itself, is allowed in GS. If it wasn't, we'd also have to enforce no third-party overlays like Lich. The people in the sewers are there or have really good ways to make sure they can be there. I'm a no nonsense staff member when it comes to script checks. I don't worry about if I was clear on my check because I'm usually pretty upfront. You miss one of my checks, you're not there. As a big time warning though, you and ALL OF YOUR LINKED ACCOUNTS get their bloodscrip confiscated and you become banned from the sewers for 30 days. That means if you transferred a character to someone else, you're still responsible for whoever takes control of that character. Any history follows that character. You can ride, but you can't hide, etc etc. But again, everyone has been pretty good at being at the keys when I check.
 
+
</div>
 
 
''On the wooden counter:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a folded ebon silk vatanura knotted at the hip
 
|100
 
|Greame sheath
 
|-
 
|a folded grey linen vatanura embroidered with ivory swirls
 
|100
 
|Greame sheath
 
|-
 
|}
 
 
 
 
 
 
 
 
 
''On the owl-etched mannequin:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a curved vultite naginata twined with strips of zorchar
 
|500
 
|
 
|-
 
|a slender silver-chained elothrai dangling a nalatha agate
 
|35
 
|
 
|-
 
|some loose-cut leather nanjir embroidered with grey arabesques
 
|20
 
|
 
|-
 
|a narrow-cuffed ivory linen isiqiri with nalatha agate buttons
 
|25
 
|
 
|-
 
|a split-tailed grey linen ataniki opening at the left
 
|100
 
|
 
|-
 
|a pair of ivory leather yatane beaded with zorchar nodules
 
|150
 
|UAC Boots
 
|-
 
|some ivory linen handwraps embroidered with zorchar threading
 
|60
 
|UAC Gloves
 
|-
 
|}
 
 
 
 
 
 
 
''On the shell-etched mannequin:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a slender mithril tanto edged with drakar
 
|25
 
|
 
|-
 
|a pair of pale linen kanjir buttoned with a nalatha agate
 
|20
 
|
 
|-
 
|a thigh-cinched ebon suede kanjiqi with a small golden clasp
 
|15
 
|
 
|-
 
|a low-collared dark linen isiqiri with folded cuffs
 
|25
 
|
 
|-
 
|a gold linen atika styled with a trio of stiff layers
 
|15
 
|
 
|-
 
|an embroidered golden silk atanika layered with ebon linen
 
|100
 
|
 
|-
 
|some golden silk handwraps embroidered with drakar threading
 
|40
 
|UAC Gloves
 
|-
 
|a pair of golden silk yatane embroidered with drakar threading
 
|120
 
|UAC Boots
 
|-
 
|}
 
 
 
 
 
 
 
''On the ram-etched mannequin:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a narrow platinum elothrai set with a drought agate
 
|35
 
|
 
|-
 
|a wide-cuffed ebon silk isiqiri buttoned with drought agates
 
|25
 
|
 
|-
 
|a pair of alabaster linen yatane edged with gornar beading
 
|120
 
|UAC Boots
 
|-
 
|some ebon linen handwraps edged with gornar foil
 
|50
 
|UAC Gloves
 
|-
 
|a slender folded steel no-dachi etched with a ram
 
|160
 
|
 
|-
 
|a side-wrapped alabaster ataniki embroidered with silver rams
 
|100
 
|
 
|-
 
|some loose ebon linen nanjir embroidered with alabaster thread
 
|20
 
|
 
|-
 
|}
 
 
 
 
 
 
 
'''[Skyfire, Showroom]'''
 
 
 
 
 
''On the butterfly-painted mannequin:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a narrow rhimar wakizashi etched with a series of butterflies
 
|60
 
|
 
|-
 
|a pair of slender crimson satin kanjir sewn with summer agates
 
|20
 
|
 
|-
 
|a narrow leather kanjiqi with faenor buckles
 
|15
 
|
 
|-
 
|a pair of colorful satin handwraps embroidered with butterfiles
 
|40
 
|UAC Gloves
 
|-
 
|a high-collared golden satin isiqiri with summer agate buttons
 
|25
 
|
 
|-
 
|a colorful satin atika with muiti-hued folds
 
|15
 
|
 
|-
 
|a thick satin atanika crafted of colorful striped material
 
|100
 
|
 
|-
 
|a pair of colorful satin yatane with plated rhimar toes
 
|120
 
|UAC Boots
 
|-
 
|}
 
 
 
 
 
 
 
''On the falcon-etched mannequin:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a smooth mossbark yumi inlaid with faenor
 
|60
 
|
 
|-
 
|a chained faenor elothrai dangling a tiny beetle agate
 
|35
 
|
 
|-
 
|an ebon silk isiqiri with small fitted cuffs
 
|25
 
|
 
|-
 
|some wide ebon leather nanjir with alabaster embroidery
 
|20
 
|
 
|-
 
|a pair of ebon leather yatane with small faenor heels
 
|150
 
|UAC Boots
 
|-
 
|a pair of ebon leather handwraps with faenor studs
 
|50
 
|UAC Gloves
 
|-
 
|an alabaster raw silk ataniki lined with pale wool
 
|100
 
|
 
|-
 
|}
 
 
 
 
 
 
 
''On the fish-etched mannequin:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a vaalin-chained elothrai dangling a fish-carved storm agate
 
|35
 
|
 
|-
 
|a large mithglin tetsubo etched with a small salmon.
 
|250
 
|
 
|-
 
|a pale grey raw silk isiqiri secured with a single storm agate
 
|25
 
|
 
|-
 
|a pair of grey suede handwraps with silver embroidery
 
|50
 
|UAC Gloves
 
|-
 
|a pair of grey suede yatane embroidered with silvery fish
 
|140
 
|UAC Boots
 
|-
 
|some billowing grey suede nanjir stitched with swirling patterns
 
|20
 
|
 
|-
 
|a long grey velvet ataniki with small belled sleeves
 
|100
 
|
 
|-
 
|}
 
 
 
===Ode to Resistance===
 
 
 
>read plaque
 
 
 
In the Common language, it reads:
 
 
 
Material - Resistance
 
 
 
 
 
Steel - Crush
 
 
 
Bronze - Slash
 
 
 
Copper - Puncture
 
 
 
 
 
Black - Vacuum
 
 
 
Electrum - Electric
 
 
 
Cobalt - Cold
 
 
 
Scorched - Heat
 
 
 
 
 
 
 
'''[Ode To Resistance]'''
 
 
 
 
 
''In the scorched pine chest:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a set of scorched double leather
 
|225
 
|Heat Resistance
 
|-
 
|some scorched brigandine
 
|250
 
|Heat Resistance
 
|-
 
|some scorched black hauberk
 
|275
 
|Heat Resistance
 
|-
 
|some scorched black full plate
 
|375
 
|Heat Resistance
 
|-
 
|}
 
 
 
 
 
 
 
''In the cobalt blue steel chest:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a set of cobalt blue leather armor
 
|225
 
|Cold Resistance
 
|-
 
|a set of cobalt blue brigandine
 
|250
 
|Cold Resistance
 
|-
 
|some cobalt blue chain hauberk
 
|275
 
|Cold Resistance
 
|-
 
|some cobalt blue full plate
 
|275
 
|Cold Resistance
 
|-
 
|}
 
 
 
 
 
 
 
''In the large black chest:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a set of pitch black leathers
 
|225
 
|Vacuum Resistance
 
|-
 
|a set of midnight black brigandine
 
|250
 
|Vacuum Resistance
 
|-
 
|a set of matte black hauberk
 
|225
 
|Vacuum Resistance
 
|-
 
|some dark stained full plate
 
|325
 
|Vacuum Resistance
 
|-
 
|}
 
 
 
 
 
 
 
''In the shiny electrum chest:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a set of electrum-banded leathers
 
|225
 
|Lightning Resistance
 
|-
 
|a set of electrum-edged brigandine
 
|250
 
|Lightning Resistance
 
|-
 
|a set of electrum-gilded hauberk
 
|275
 
|Lightning Resistance
 
|-
 
|some electrum-edged plate
 
|375
 
|Lightning Resistance
 
|-
 
|}
 
 
 
 
 
 
 
''In the steel-studded crate:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a set of steel-studded leathers
 
|225
 
|Crush Resistance
 
|-
 
|some steel-studded brigandine
 
|250
 
|Crush Resistance
 
|-
 
|a set of steel-link hauberk
 
|275
 
|Crush Resistance
 
|-
 
|some steel full plate
 
|325
 
|Crush Resistance
 
|-
 
|}
 
 
 
 
 
 
 
''In the bronze-banded crate:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a set of bronze-banded leathers
 
|225
 
|Slash Resistance
 
|-
 
|a set of bronze-banded brigandine
 
|250
 
|Slash Resistance
 
|-
 
|a set of bronze-banded hauberk
 
|275
 
|Slash Resistance
 
|-
 
|some bronze full plate
 
|325
 
|Slash Resistance
 
|-
 
|}
 
 
 
 
 
 
 
''In the polished copper crate:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a set of copper-studded leathers
 
|225
 
|Pierce Resistance
 
|-
 
|a set of copper-studded brigandine
 
|250
 
|Pierce Resistance
 
|-
 
|some copper-banded hauberk
 
|275
 
|Pierce Resistance
 
|-
 
|some copper-banded plate
 
|375
 
|Pierce Resistance
 
|-
 
|}
 
 
 
===Crosswinds and Crosshairs===
 
 
 
Room 20: a weathered wood-planked wagon
 
 
 
 
 
'''[Crosswinds and Crosshairs]'''
 
 
 
 
 
''On the brass hooks:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a gear-covered ruic heavy crossbow
 
|100
 
|Mechanical scripted crossbow
 
|-
 
|a gear-covered ruic light crossbow
 
|100
 
|Mechanical scripted crossbow
 
|-
 
|a glaes-plated heavy siege crossbow
 
|100
 
|Mechanical scripted crossbow
 
|-
 
|a faenor-inlaid ruic light crossbow.
 
|100
 
|Mechanical scripted crossbow
 
|-
 
|a gear-covered heavy arbalest
 
|100
 
|Mechanical scripted crossbow
 
|-
 
|a mechanical heavy arbalest
 
|100
 
|Mechanical scripted crossbow
 
|-
 
|a mechanical light arbalest.
 
|100
 
|Mechanical scripted crossbow
 
|-
 
|a light crystal-sighted crossbow
 
|100
 
|Mechanical scripted crossbow
 
|-
 
|a metallic light crossbow
 
|100
 
|Mechanical scripted crossbow
 
|-
 
|a heavy crystal-sighted crossbow
 
|100
 
|Mechanical scripted crossbow
 
|-
 
|}
 
 
 
===Gamac's Goods===
 
 
 
Room 21: a leaning stone shop with a blackened metal roof
 
 
 
 
 
'''[Gamac's Goods, Front Room]'''
 
 
 
 
 
''On the overturned crates:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a dark mahogany kit with diamond-patterned pressed metal filigree
 
|30
 
|
 
|-
 
|a smooth ironwood case branded with luck runes
 
|30
 
|
 
|-
 
|an ebon-stained ash case
 
|30
 
|
 
|-
 
|a cylindrical jet and pearl cloisonne case
 
|30
 
|
 
|-
 
|a rectangular rose gold case with rigid leather-capped corners
 
|30
 
|
 
|-
 
|}
 
 
 
 
 
 
 
''On the makeshift table:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a deck of grimy bloodstained cards
 
|50
 
|
 
|-
 
|a deck of kraken-stamped cards
 
|50
 
|
 
|-
 
|a deck of skull-embossed cards
 
|50
 
|
 
|-
 
|a deck of gilt-edged jet cards
 
|50
 
|
 
|-
 
|a deck of scarab-engraved cards
 
|50
 
|
 
|-
 
|}
 
 
 
 
 
 
 
''In the cracked display:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|some thin black alum darts
 
|15
 
|
 
|-
 
|some pale bone darts
 
|15
 
|
 
|-
 
|a pair of rounded smoky glaes dice
 
|15
 
|
 
|-
 
|a pair of jet-inset ivory dice
 
|15
 
|
 
|-
 
|a pair of clear bubbled crystal dice
 
|15
 
|
 
|-
 
|}
 
 
 
 
 
 
 
 
 
'''[Gamac's Goods, Back Room]'''
 
 
 
 
 
 
 
''In the opened crate:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a blackened silver scorpion earcuff
 
|50
 
|Crystal Holding Jewelry
 
|-
 
|an enameled serpent head pendant
 
|50
 
|Crystal Holding Jewelry
 
|-
 
|a snakeskin and leather cuff.
 
|50
 
|Crystal Holding Jewelry
 
|-
 
|a gaudy bronze skull cameo ring
 
|50
 
|Crystal Holding Jewelry
 
|-
 
|a flat pure white crystal
 
|26
 
|
 
|-
 
|a gold-flecked cinnabar crystal
 
|14
 
|
 
|-
 
|a hollow smoky grey crystal
 
|10
 
|
 
|-
 
|a fractured milky amber crystal
 
|20
 
|
 
|-
 
|a reflective ultramarine crystal.
 
|12
 
|
 
|-
 
|}
 
 
 
 
 
 
 
''On the male mannequin:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a pair of tri-tone knee-high suede boots
 
|5
 
|
 
|-
 
|an oiled canvas longcoat with scaled leather cuffs
 
|10
 
|
 
|-
 
|a suede-paneled snakeskin harness
 
|5
 
|
 
|-
 
|some ebon leather gloves backed with steel plates
 
|14
 
|UAC Gloves
 
|-
 
|a loose dark linen tunic with cord-laced sleeves
 
|5
 
|
 
|-
 
|a pair of dark leather trousers
 
|5
 
|
 
|-
 
|}
 
 
 
 
 
 
 
''On the female mannequin:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a pair of ruched leather over-the-knee boots
 
|5
 
|
 
|-
 
|a pair of dark plum kidskin gloves
 
|14
 
|UAC Gloves
 
|-
 
|a hooded jacket cut from griseous perforated leather
 
|10
 
|
 
|-
 
|a pair of flared wine-toned twill pants
 
|5
 
|
 
|-
 
|a scaled leather harness with narrow alum-buckled straps
 
|5
 
|
 
|-
 
|a sleeveless smoke-hued linen tunic
 
|5
 
|
 
|-
 
|}
 
 
 
===Drawing the Line===
 
 
 
Room 22: a narrow brick store
 
 
 
 
 
'''[Drawing The Line]'''
 
 
 
 
 
 
 
>read sign
 
 
 
In the Common language, it reads:
 
 
 
 
 
~~Welcome to Drawing the Line~~
 
 
 
 
 
All the weapons for sale along the wall are more than what they seem. Shop accordingly.
 
Yes, they are four times enchanted. Stop asking me that.
 
Don't knock down any of the stuff on the beams. You break it, you buy it.
 
The stuff on the walls play nicely with the stuff on the beams.
 
Failure to read this sign voids all licenses and permits for future whining.
 
 
 
 
 
AND NO SNOOPING!
 
 
 
 
 
~K
 
 
 
 
 
''On the thick beams:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|an oak-handled sturdy invar tool
 
|50
 
|
 
|-
 
|a pearl-handled slender mithril tool
 
|50
 
|
 
|-
 
|a slim polished silver tool
 
|50
 
|
 
|-
 
|a compact blackened steel tool
 
|50
 
|
 
|-
 
|a simple pincer-shaped tool
 
|50
 
|
 
|-
 
|a bundle of glass-studded wire
 
|50
 
|
 
|-
 
|a spool of razor-sharp wire
 
|50
 
|
 
|-
 
|a spindle of steel wire
 
|50
 
|
 
|-
 
|a spool of blackened wire
 
|50
 
|
 
|-
 
|a coil of lightly oiled wire
 
|50
 
|
 
|-
 
|}
 
 
 
 
 
 
 
''On the wooden shelf:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a rhimar-edged mithglin hook-knife
 
|50
 
|4x, cold flares, garrote-hilt
 
|-
 
|a diamond-edged mithglin hook-knife
 
|50
 
|4x, flares, garrote-hilt
 
|-
 
|a gornar-edged mithglin hook-knife
 
|50
 
|4x, vibe flares, garrote-hilt
 
|-
 
|a zorchar-edged mithglin hook-knife
 
|50
 
|4x, lightning flares, garrote-hilt
 
|-
 
|a drakar-edged mithglin hook-knife
 
|50
 
|4x, fire flares, garrote-hilt
 
|-
 
|a short mithglin hook-knife
 
|30
 
|4x, garrote-hilt
 
|-
 
|}
 
 
 
 
 
 
 
''On the series of pegs:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a cross-hilted mithglin dagger
 
|30
 
|4x, garrote-hilt
 
|-
 
|a zorchar-edged mithglin bodkin
 
|50
 
|4x, lightning flares, garrote-hilt
 
|-
 
|a drakar-tipped mithglin dirk
 
|50
 
|4x, fire flares, garrote-hilt
 
|-
 
|a gornar-tipped mithglin misericord
 
|50
 
|4x, vibe flares, garrote-hilt
 
|-
 
|a rhimar-tipped mithglin poignard
 
|50
 
|4x, ice flares, garrote-hilt
 
|-
 
|a slender diamond-tipped stiletto
 
|50
 
|4x, flares, garrote-hilt
 
|-
 
|}
 
 
 
===Smoke Screen===
 
 
 
Room 23: a grey brick building
 
 
 
 
 
 
 
'''[Smoke Screen]'''
 
 
 
 
 
''On the circular table:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a tall brass flagon with a hinged lid
 
|15
 
|
 
|-
 
|a round mithril flask encased in a brushed leather wrap
 
|15
 
|
 
|-
 
|a stone jug with a leather-strung cap
 
|15
 
|
 
|-
 
|a silver-trimmed black leather flask
 
|15
 
|
 
|-
 
|an etched silver flask with a carved onyx mouthpiece
 
|15
 
|
 
|-
 
|}
 
 
 
 
 
 
 
''In the glass bowl:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|an oblong silver brooch inset with deep-hued amethysts
 
|25
 
|
 
|-
 
|a veniom-framed dark jade brooch
 
|25
 
|
 
|-
 
|a ruby-inlaid scarab-shaped brooch
 
|25
 
|
 
|-
 
|a gold filigree brooch
 
|25
 
|
 
|-
 
|}
 
 
 
 
 
 
 
''In the dusty trunk:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a black pearl brooch bordered with white diamonds
 
|25
 
|
 
|-
 
|a dark villswood pipe with an etched silver mouthpiece
 
|75
 
|
 
|-
 
|an onyx-inlaid carved ivory pipe
 
|75
 
|
 
|-
 
|a polished mahogany pipe
 
|75
 
|
 
|-
 
|a two-toned stained oak pipe
 
|75
 
|
 
|-
 
|a small black matchbook
 
|1
 
|
 
|-
 
|some amber bourbon pipe tobacco
 
|1
 
|
 
|-
 
|some cream vanilla pipe tobacco
 
|1
 
|
 
|-
 
|some dark hazelnut pipe tobacco
 
|1
 
|
 
|-
 
|some tan honey pipe tobacco
 
|1
 
|
 
|-
 
|some dark brown coffee pipe tobacco
 
|1
 
|
 
|-
 
|}
 
 
 
 
 
 
 
 
 
 
 
'''[Smoke Screen, Back Room]'''
 
 
 
 
 
>read plac
 
 
 
In the Common language, it reads:
 
 
 
The cigar tubes inside this case are rather unique. I am unable to reveal more.
 
 
 
Management
 
 
 
 
 
 
 
''On the stone hearth:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a thick dark brown cigar
 
|5
 
|
 
|-
 
|a tapered forest green cigar
 
|5
 
|
 
|-
 
|a thin light taupe cigar
 
|5
 
|
 
|-
 
|a slender deep crimson cigar
 
|5
 
|
 
|-
 
|a narrow almond-hued cigar
 
|5
 
|
 
|-
 
|}
 
 
 
 
 
 
 
''In the display case:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a dark blue vultite cigar tube
 
|300
 
|Lockpick holding cigar tube
 
|-
 
|a textured silver cigar tube
 
|50
 
|Lockpick holding cigar tube
 
|-
 
|a slim white cigar tube
 
|50
 
|Lockpick holding cigar tube
 
|-
 
|a slender brass cigar tube
 
|50
 
|Lockpick holding cigar tube
 
|-
 
|a dark brown leather cigar tube
 
|50
 
|Lockpick holding cigar tube
 
|-
 
|}
 
 
 
===Covert Courier===
 
 
 
Room 1: a boarded-up decrepit warehouse
 
 
 
 
 
 
 
'''[Covert Couriers]'''
 
 
 
>read note
 
 
 
In the Common language, it reads:
 
 
 
 
 
The stuffs on the worktable are not fer eatin' or drinkin'.
 
It's for putting in the food and drink of folks y'don't like.
 
Thur's two diff'rent kinds of poisons. You figger 'em out.
 
 
 
 
 
If someone uses this stuff on you, take a quick swig from either of the phials.
 
Hopefully ya picked the right one t'swig 'cause they onlies cure one kind each.
 
 
 
 
 
The bags'n'such in th'cask are fer yer smugglin' goods.
 
Be sure t'analyze 'em 'fore ya use 'em.
 
 
 
 
 
-K-
 
 
 
 
 
 
 
''On the cloth-draped worktable:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a muslin bag of pale yellow granules
 
|25
 
|Poison to put into food or drink
 
|-
 
|a glazed clay bottle
 
|25
 
|Poison to put into food or drink
 
|-
 
|a twisted silver bottle.
 
|25
 
|Poison to put into food or drink
 
|-
 
|a silken bag of powdery grey dust
 
|25
 
|Poison to put into food or drink
 
|-
 
|a skull-stamped silver flask
 
|25
 
|Poison to put into food or drink
 
|-
 
|a squat ceramic flask
 
|25
 
|Poison to put into food or drink
 
|-
 
|a small tin of powdered purple leaves
 
|25
 
|Poison to put into food or drink
 
|-
 
|a dark pouch of pale green powder
 
|25
 
|Poison to put into food or drink
 
|-
 
|a slim silvered phial
 
|25
 
|Antidote
 
|-
 
|a hammered copper phial
 
|25
 
|Antidote
 
|-
 
|}
 
 
 
 
 
 
 
''In the open ale cask:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a splintered oak box
 
|100
 
|Smuggling Sacks
 
|-
 
|a small leather-bound box
 
|100
 
|Smuggling Sacks
 
|-
 
|a rough burlap sack
 
|100
 
|Smuggling Sacks
 
|-
 
|a weathered leather sack
 
|100
 
|Smuggling Sacks
 
|-
 
|a patched threadbare sack
 
|100
 
|Smuggling Sacks
 
|-
 
|a small oilskin loot sack
 
|100
 
|Smuggling Sacks
 
|-
 
|a dappled grey loot sack
 
|100
 
|Smuggling Sacks
 
|-
 
|a lacquered velvet-lined case
 
|100
 
|Smuggling Sacks
 
|-
 
|a darkened leather case
 
|100
 
|Smuggling Sacks
 
|-
 
|a polished copper reliquary
 
|100
 
|Smuggling Sacks
 
|-
 
|}
 
 
 
'''LINK: [[Smuggling sack]]'''
 
 
 
===Old Farmhouse===
 
 
 
a narrow winding path (from wagons, go up, go path)
 
 
 
 
 
 
 
'''[Old Farmhouse, Side Yard]'''
 
 
 
 
 
 
 
''On the wooden rack:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a lacquered helical illthorn runestaff
 
|50000
 
| 5x, 4x acuity, T4 Nerve Staff, Rot flares
 
|-
 
|a lacquered spiralled faewood runestaff
 
|3000
 
| 5x, T2 Nerve Staff
 
|-
 
|a lacquered braided rowan runestaff
 
|1000
 
| 5x, T1 Nerve Staff
 
|-
 
|a lacquered spiralled fireleaf runestaff
 
|8000
 
| +22, T4 Nerve Staff
 
|-
 
|a lacquered twisted glowbark runestaff
 
|10000
 
| +22, +2 Mana Flares, T4 Nerve Staff
 
|-
 
|a lacquered braided ironwood runestaff
 
|500
 
| 4x, T1 Nerve Staff
 
|-
 
|a lacquered spiralled witchwood runestaff
 
|4000
 
| +22, T3 Nerve Staff
 
|-
 
|a lacquered twisted lor runestaff
 
|10000
 
| 5x, 4x Acuity, T4 Nerve Staff
 
|-
 
|}
 
 
 
'''LINK: [[Nerve Staves]]'''
 
 
 
'''LINK: [[Rotflares]]'''
 
 
 
 
 
 
 
'''[Old Farmhouse, Parlor]'''
 
 
 
 
 
''On the swinging tray:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|an incarnadine watered silk satchel
 
|15
 
|
 
|-
 
|a copper-caged honey brown draught with a simple wax stopper
 
|5
 
|
 
|-
 
|a copper-caged pale honey draught with a simple wax stopper
 
|15
 
|
 
|-
 
|a copper-caged pale amber elixir with a simple wax stopper
 
|15
 
|
 
|-
 
|a copper-caged dark ochre draught with a simple wax stopper
 
|5
 
|
 
|-
 
|a copper-caged dark amber elixir with a simple wax stopper
 
|15
 
|
 
|-
 
|a copper-caged golden brown draught with a simple wax stopper
 
|5
 
|
 
|-
 
|a copper-caged dark brown tonic with a simple wax stopper
 
|10
 
|
 
|-
 
|a copper-caged milky white draught with a simple wax stopper
 
|5
 
|
 
|-
 
|}
 
 
 
===The Cover Up===
 
 
 
Room 3: a narrow building
 
 
 
'''[The Cover Up, Men's Room]'''
 
 
 
 
 
''On the short male mannequin:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|some flowing grey and silver marbrinus robes
 
|75
 
|
 
|-
 
|a high-collared black wool cape
 
|75
 
|
 
|-
 
|a double-breasted dark leather longcoat
 
|750
 
|
 
|-
 
|a hooded ebon-hued velvet robe
 
|75
 
|
 
|-
 
|a tailored longcoat lined with dark silk
 
|75
 
|
 
|-
 
|a dual-toned grey bourde cassock edged with silver piping
 
|75
 
|
 
|-
 
|a split-tailed obsidian longcoat
 
|75
 
|
 
|-
 
|}
 
 
 
 
 
 
 
''On the tall male mannequin:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a sigil-covered crimson silk cape
 
|75
 
|
 
|-
 
|a fur-lined dark chestnut cloak
 
|75
 
|
 
|-
 
|a long midnight blue greatcloak
 
|75
 
|
 
|-
 
|a charcoal-hued overcoat adorned with silver-threaded knotwork
 
|75
 
|
 
|-
 
|a tenebrous black cloak lined with smooth satin
 
|75
 
|
 
|-
 
|a black linen overcoat with wide-cuffed sleeves
 
|75
 
|
 
|-
 
|}
 
 
 
 
 
 
 
 
 
'''[The Cover Up, Women's Room]'''
 
 
 
 
 
 
 
''On the petite female mannequin:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a billowing sanguine cape adorned with fiery jacinth beading
 
|75
 
|
 
|-
 
|a flowing black silk cloak dappled with red dreamstones
 
|75
 
|
 
|-
 
|a rich burgundy chainsil cloak laced with dark velvet ribbon
 
|75
 
|
 
|-
 
|a black velvet cape lined with rich burgundy silk
 
|75
 
|
 
|-
 
|a sable lambswool cloak trimmed with ebon-tipped fox tails
 
|750
 
|
 
|-
 
|an ankle-length deep russet coat with a fitted waist.
 
|75
 
|
 
|-
 
|a shadowy obsidian silk cloak trimmed with cormorant feathers
 
|75
 
|
 
|-
 
|}
 
 
 
 
 
 
 
''On the tall female mannequin:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|some elegant grey-on-black chainsil robes
 
|75
 
|
 
|-
 
|a high-collared dark crimson brocade cape
 
|75
 
|
 
|-
 
|a dark silk mantle with a wool capelet
 
|75
 
|
 
|-
 
|a velvet-lined deep emerald silk cloak
 
|75
 
|
 
|-
 
|a dark-toned sapphire flyrsilk cloak
 
|75
 
|
 
|-
 
|a cowled midnight-hued cloak with a subtle blued sheen
 
|75
 
|
 
|-
 
|a coal black velvet pelisse
 
|75
 
|
 
|-
 
|}
 
 
 
Whisper Cloaks!
 
 
 
You analyze your obsidian silk cloak and sense that the item is largely free from merchant alteration restrictions.
 
 
 
The creator has also provided the following information:
 
 
 
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures).  In addition, the clasp portion of this cloak is fully alterable.  This clasp does NOT need to be included in the base/long of the item.  This cloak is Tier 0/2.  Original merchant: Xanai, Duskruin.
 
 
 
Your cloak is not yet unlocked.  Any merchant can unlock this to the next tier.
 
  Available verbs:  fold, remove, tickle, touch, wear, whisper.
 
 
 
You might be able to have a talented merchant lighten the obsidian silk cloak for you or have its pockets deepened.
 
 
 
===Bloodriven Bowery===
 
 
 
Room 8: a dark stone building
 
 
 
 
 
 
 
'''[Bloodriven Bowery, Front]'''
 
 
 
 
 
 
 
''In the splintered crate:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a vial of pearlescent paint
 
|1
 
|
 
|-
 
|a vial of smoky mocha paint
 
|1
 
|
 
|-
 
|a vial of metallic grey paint
 
|1
 
|
 
|-
 
|a vial of mint-swirled paint
 
|1
 
|
 
|-
 
|a vial of stark white paint
 
|1
 
|
 
|-
 
|a vial of nacreous black paint
 
|1
 
|
 
|-
 
|a vial of plum and copper paint
 
|1
 
|
 
|-
 
|a vial of vivid emerald paint
 
|1
 
|
 
|-
 
|a vial of ivory and jet paint
 
|1
 
|
 
|-
 
|a vial of gilded indigo paint
 
|1
 
|
 
|-
 
|}
 
 
 
 
 
 
 
''In the waterlogged barrel:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a bundle of copper-on-teal fletchings
 
|1
 
|
 
|-
 
|a bundle of iridescent jade fletchings
 
|1
 
|
 
|-
 
|a bundle of pewter-on-pearl fletchings
 
|1
 
|
 
|-
 
|a bundle of silver-washed fletchings
 
|1
 
|
 
|-
 
|a bundle of hazy black swan fletchings
 
|1
 
|
 
|-
 
|a bundle of gilt-sheened fletchings
 
|1
 
|
 
|-
 
|a bundle of garnet and jet fletchings
 
|1
 
|
 
|-
 
|a bundle of albino peacock fletchings
 
|1
 
|
 
|-
 
|a bundle of snowy white owl fletchings
 
|1
 
|
 
|-
 
|a bundle of ash penguin fletchings
 
|1
 
|
 
|-
 
|}
 
 
 
 
 
 
 
''On the canvas mannequin:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a pair of taupe suede boots plated in metal
 
|5
 
|
 
|-
 
|a gilt and ivory leather-woven quiver
 
|5
 
|
 
|-
 
|some quilted slate wool leggings with thin silk stripes
 
|5
 
|
 
|-
 
|an asymmetric smoky indigo chainsil tunic
 
|5
 
|
 
|-
 
|a deeply hooded ecru suede jerkin split at the waist
 
|5
 
|
 
|-
 
|}
 
 
 
 
 
 
 
''On the pine mannequin:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|an ebon-striped plum velvet jacket slit down the back
 
|5
 
|
 
|-
 
|a stiff thigh quiver of metallic lace feathers
 
|5
 
|
 
|-
 
|a pair of ankle-buckled onyx leather boots with nacre heels
 
|5
 
|
 
|-
 
|some aubergine suede pants set with panels of dark lace
 
|5
 
|
 
|-
 
|a layered pearlescent crinkled chiffon tunic
 
|5
 
|
 
|-
 
|}
 
 
 
 
 
 
 
 
 
'''[Bloodriven Bowery, Back]'''
 
 
 
>read sign
 
 
 
In the Common language, it reads:
 
 
 
The trinkets on this shelf will aid you in combat in the following ways:
 
 
 
 
 
Earcuff - Ranged Weapons
 
 
 
Glaes Wristcuff - Perception
 
 
 
Lacewood Pendant - Dodging
 
 
 
Veniom Band - Agility
 
 
 
Hazel Leaf Pendant - Ranged Weapons
 
 
 
Monir Band - Perception
 
 
 
Anklet - Agility
 
 
 
Checkered Cuff - Dodging
 
 
 
 
 
''On the oak shelf:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a twine-strung dark horn anklet
 
|40
 
|Agility enhancive
 
|-
 
|a segmented venion-edged band
 
|40
 
|Agility enhancive
 
|-
 
|a triskele-branded white monir band
 
|75
 
|Perception enhancive
 
|-
 
|a curved earcuff of tiny crystalline droplets
 
|100
 
|Ranged weapon enhancive
 
|-
 
|a glass-pressed hazel leaf pendant
 
|100
 
|Ranged weapon enhancive
 
|-
 
|a smooth lacewood disc pendant
 
|100
 
|Dodge enhancive
 
|-
 
|a checkered jet and nacre cuff
 
|100
 
|Dodge enhancive
 
|-
 
|a wristcuff of black glaes scales
 
|75
 
|Perception enhancive
 
|-
 
|}
 
 
 
 
 
 
 
 
 
''On the pine shelf:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a bundle of gornar arrowheads
 
|3
 
|
 
|-
 
|a bundle of drakar arrowheads
 
|3
 
|
 
|-
 
|a bundle of rhimar arrowheads
 
|3
 
|
 
|-
 
|a bundle of zorchar arrowheads
 
|3
 
|
 
|-
 
|}
 
 
 
 
 
 
 
''On the pine rack:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|an ivory ruic longbow inlaid with nacreous jet branches
 
|40
 
|
 
|-
 
|a lapis-tinted ruic bow traced in filigree along the limbs
 
|84
 
|
 
|-
 
|a leather-strapped dark ruic bow with a faint oily sheen
 
|28
 
|
 
|-
 
|}
 
 
 
===Bare Aggression===
 
 
 
Room 9: a roguh-hewn knotty pine hall
 
 
 
 
 
 
 
'''[Bare Aggression]'''
 
 
 
 
 
''On the equipment rack:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a pair of glossy black leather steel-toed boots
 
|76
 
|4x, scripted
 
|-
 
|a pair of supple black leather steel-buckled gloves
 
|25
 
|4x, scripted
 
|-
 
|a pair of glossy black leather gornar-toed boots
 
|125
 
|4x, vibe flares, scripted
 
|-
 
|a pair of supple black leather gornar-buckled gloves
 
|50
 
|4x, vibe flares, scripted
 
|-
 
|a pair of glossy black leather rhimar-toed boots
 
|125
 
|4x, ice flares, scripted
 
|-
 
|a pair of supple black leather rhimar-buckled gloves
 
|50
 
|4x, ice flares, scripted
 
|-
 
|a pair of glossy black leather drakar-toed boots
 
|125
 
|4x, fire flares, scripted
 
|-
 
|a pair of supple black leather drakar-buckled gloves
 
|50
 
|4x, fire flares, scripted
 
|-
 
|a pair of glossy black leather zorchar-toed boots
 
|125
 
|4x, lightning flares, scripted
 
|-
 
|a pair of supple black leather zorchar-buckled gloves
 
|50
 
|4x, lightning flares, scripted
 
|-
 
|a pair of glossy black leather golvern-toed boots
 
|500
 
|5x, grapple flares, scripted
 
|-
 
|a pair of supple black leather golvern-buckled gloves
 
|500
 
|5x, grapple flares, scripted
 
|-
 
|a pair of glossy black leather kelyn-toed boots
 
|500
 
|5x, unbalance flares, scripted
 
|-
 
|a pair of supple black leather kelyn-buckled gloves
 
|500
 
|5x, unbalance flares, scripted
 
|-
 
|a pair of glossy black leather copper-toed boots
 
|500
 
|5x, acid flares, scripted
 
|-
 
|a pair of supple black leather copper-buckled gloves
 
|500
 
|5x, acid flares, scripted
 
|-
 
|a pair of glossy black leather rolaren-toed boots
 
|500
 
|5x, disintegration flares, scripted
 
|-
 
|a pair of supple black leather rolaren-buckled gloves
 
|500
 
|5x, disintegration flares, scripted
 
|-
 
|a pair of glossy black leather razern-buckled boots
 
|500
 
|5x, swcw, scripted
 
|-
 
|a pair of supple black leather razern-buckled gloves
 
|500
 
|5x, swcw, scripted
 
|-
 
|}
 
 
 
 
 
 
 
''On the low table:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a glass of smooth amber bourbon
 
|15
 
|5 sips of 211
 
|-
 
|a glass of single malt scotch
 
|7500 silver
 
|5 sips of 509
 
|-
 
|a glass of dark blended whiskey
 
|5
 
|5 sips of 1209
 
|-
 
|}
 
 
 
===A Two-Story House===
 
 
 
 
 
'''[A Two-Story House, Entryway]'''
 
 
 
metal door = out
 
 
 
crystal door = Cut and Dried
 
 
 
hallway = kitchen
 
 
 
stairway = Accessories of Crime
 
 
 
 
 
 
 
'''[A Two-Story House, Kitchen]'''
 
 
 
''On the kitchen island:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
|-
 
|a plate of gingerbread cookies
 
|-
 
|a covered basket of croissants
 
|-
 
|a tray of freshly baked cinnamon rolls glazed with honey
 
|-
 
|a chilled pitcher of milk
 
|-
 
|a delicate porcelain teapot set on an iron trivet
 
|-
 
|}
 
 
 
 
 
 
 
 
 
'''[Cut And Dried]'''
 
 
 
 
 
 
 
''On the apothecary rack:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a rounded bronze tobacco tin
 
|10
 
|
 
|-
 
|a round brown tobacco tin
 
|10
 
|
 
|-
 
|a slim copper tobacco tin
 
|10
 
|
 
|-
 
|a pristine white tobacco tin
 
|10
 
|
 
|-
 
|a petite red tobacco tin
 
|10
 
|
 
|-
 
|a textured green tobacco tin
 
|10
 
|
 
|-
 
|a bezel-cut silver tobacco tin
 
|10
 
|
 
|-
 
|a pebbled black tobacco tin
 
|10
 
|
 
|-
 
|a glossy black tobacco tin
 
|10
 
|
 
|-
 
|a squared-off metal tobacco tin
 
|10
 
|
 
|-
 
|an oval brass tobacco tin
 
|10
 
|
 
|-
 
|a small packet of cigar leaf wrappers
 
|1
 
|
 
|-
 
|}
 
 
 
 
 
 
 
''In the glass-topped case:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a smooth vaalorn cigar cutter
 
|45
 
|
 
|-
 
|a smooth mithglin cigar cutter
 
|30
 
|
 
|-
 
|a smooth mithril cigar cutter
 
|10
 
|
 
|-
 
|a smooth faenor cigar cutter
 
|15
 
|
 
|-
 
|a smooth steel cigar cutter
 
|5
 
|
 
|-
 
|}
 
 
 
 
 
 
 
'''[Accessories Of Crime]'''
 
 
 
 
 
''In the ebonwood case:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a rounded gold poison necklace
 
|50
 
|
 
|-
 
|a smooth silver poison necklace
 
|50
 
|
 
|-
 
|a sleek ebony poison necklace
 
|50
 
|
 
|-
 
|a filigreed silver poison ring
 
|50
 
|
 
|-
 
|a heavy gold poison ring.
 
|50
 
|
 
|-
 
|a slim ora poison necklace
 
|50
 
|
 
|-
 
|a black-worked mithril poison necklace
 
|50
 
|
 
|-
 
|a silvered faenor poison ring
 
|50
 
|
 
|-
 
|a wrought bronze poison ring
 
|50
 
|
 
|-
 
|a delicate mithril poison ring
 
|50
 
|
 
|-
 
|}
 
 
 
 
 
 
 
''In the velvet-lined basket:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a polished glaes corkscrew
 
|105
 
|lockpick
 
|-
 
|a kelyn-bound hairpin
 
|130
 
|lockpick
 
|-
 
|a golvern-tipped hairpin
 
|150
 
|lockpick
 
|-
 
|a veniom-traced hairstick
 
|106
 
|lockpick
 
|-
 
|a vaalin-wrapped hairstick
 
|150
 
|lockpick
 
|-
 
|an alum-edged myklian scale shard
 
|112
 
|lockpick
 
|-
 
|a twined mithril wire
 
|102
 
|lockpick
 
|-
 
|a pointed steel corkscrew
 
|100
 
|lockpick
 
|-
 
|a delicate ivory tine
 
|101
 
|lockpick
 
|-
 
|a braided gold wire
 
|100
 
|lockpick
 
|-
 
|}
 
 
 
===A Flash of Strength===
 
 
 
Room 3: a large wooden structure
 
 
 
 
 
 
 
'''[A Flash Of Strength, Reception]'''
 
 
 
 
 
>get pot
 
 
 
You pour yourself a bowl of spicy lamb stew.
 
 
 
 
 
''On the oak table:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
|-
 
|a pint of sack mead
 
|-
 
|a stein of cream stout
 
|-
 
|a shot of well-aged whiskey
 
|-
 
|}
 
 
 
 
 
 
 
 
 
'''[A Flash Of Strength, Defense]'''
 
 
 
 
 
>read parch on rack
 
 
 
In the Common language, it reads:
 
 
 
All items have a bit of flare.
 
 
 
The accent metal will identify which one with the exception of the following:
 
 
 
Hauberk ~ vacuum
 
 
 
Corselet ~ vacuum
 
 
 
Plate ~ vacuum
 
 
 
 
 
''On the iron rack:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|some hammered mithglin half-plate trimmed with strips of gornar
 
|250
 
|
 
|-
 
|a suit of etched mithril field plate with faenor inlay
 
|250
 
|
 
|-
 
|a layered mithril jazerant with rhimar-plated links
 
|250
 
|
 
|-
 
|a polished vultite chain corselet with jet-tipped tassets
 
|250
 
|
 
|-
 
|some ivory leather brigandine studded with zorchar nodules
 
|250
 
|
 
|-
 
|some ebon leather brigandine plated with drakar scales
 
|250
 
|
 
|-
 
|some polished vultite chain hauberk inset with slivers of onyx
 
|250
 
|
 
|-
 
|a fitted imflass breastplate inlaid with zorchar panels
 
|225
 
|
 
|-
 
|}
 
 
 
 
 
 
 
>read parch on stand
 
 
 
In the Common language, it reads:
 
 
 
All items have a bit of flare.
 
 
 
The accent metal will identify which one with the exception of the following:
 
 
 
Breastplate ~ vacuum
 
 
 
Robes ~ vacuum
 
 
 
Buffcoat ~ cold
 
 
 
 
 
''On the iron stand:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|some aged quilted leather laced with zorchar-tipped cording
 
|250
 
|
 
|-
 
|a hardened leather breastplate edged with mithril
 
|250
 
|
 
|-
 
|some thick indigo velvet robes stitched with silver arabesques
 
|250
 
|
 
|-
 
|a slashed leather jerkin buttoned with onyx-set drakar buttons
 
|250
 
|
 
|-
 
|a buffed leather aketon secured with gornar fastenings
 
|250
 
|
 
|-
 
|an oiled leather buffcoat lined with icy blue linen
 
|250
 
|
 
|-
 
|a layered leather cuirass edged with drakar scales
 
|250
 
|
 
|-
 
|}
 
 
 
 
 
>read parch on shelv
 
 
 
In the Common language, it reads:
 
 
 
All items have a bit of flare.
 
 
 
The accent metal will identify which one with the exception of the following:
 
 
 
Buckler ~ vacuum
 
 
 
 
 
 
 
 
 
''On the wooden shelving:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a thick oval steel mantlet inlaid with strips of gornar
 
|75
 
|
 
|-
 
|a varnished faewood heater banded with rhimar
 
|100
 
|
 
|-
 
|a round vultite shield set with a zorchar boss
 
|120
 
|
 
|-
 
|a polished mithril aegis edged with drakar braiding
 
|100
 
|
 
|-
 
|a convex domed orase buckler studded with polished vultite
 
|100
 
|
 
|-
 
|}
 
 
 
 
 
 
 
 
 
'''[A Flash Of Strength, Arms]'''
 
 
 
 
 
>read parch in barr
 
 
 
In the Common language, it reads:
 
 
 
All items have a bit of flare.
 
 
 
Orase ~ mana
 
 
 
Faewood ~ acuity
 
 
 
 
 
''In the iron-bound barrel:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a spiraled orase runestaff inlaid with flecks of mithglin
 
|250
 
|Mana flares
 
|-
 
|a polished faewood runestaff capped with a faenor sphere
 
|250
 
|Acuity flares
 
|-
 
|}
 
 
 
 
 
 
 
''In the wooden cask:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a curved vultite guisarme with a spiraled orase shaft
 
|200
 
|
 
|-
 
|a serrated drakar pike with a polished ironwood shaft
 
|100
 
|
 
|-
 
|}
 
 
 
 
 
 
 
>read parch on stand
 
 
 
In the Common language, it reads:
 
 
 
All items have a bit of flare.
 
 
 
The accent metal will identify which one with the exception of the following:
 
 
 
Flamberge ~ vacuum
 
 
 
 
 
''On the modwir stand:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a jet-hilted vultite flamberge with a rippled blade
 
|150
 
|
 
|-
 
|a polished mithglin handaxe edged with hammered gornar
 
|150
 
|
 
|-
 
|a narrow zorchar estoc with a diamond-set hilt
 
|100
 
|
 
|-
 
|a wide imflass broadsword edged in rhimar
 
|150
 
|
 
|-
 
|a narrow mithril short sword inlaid with swirls of zorchar
 
|120
 
|
 
|-
 
|}
 
 
 
 
 
>read parch in crate
 
 
 
In the Common language, it reads:
 
 
 
All items have a bit of flare.
 
 
 
The metal will identify which one.
 
 
 
 
 
 
 
''In the long crate:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a polished vultite katar with zorchar crosspieces
 
|160
 
|
 
|-
 
|a sharpened mithglin troll-claw with drakar-studded leather
 
|100
 
|
 
|-
 
|a smooth iron blackjack banded with rhimar
 
|40
 
|
 
|-
 
|a gornar-inlaid invar jackblade with a thick leather strap
 
|70
 
|
 
|-
 
|}
 
 
 
 
 
 
 
 
 
'''[A Flash Of Strength, Additions]'''
 
 
 
 
 
>read parch on top shelf
 
 
 
In the Common language, it reads:
 
 
 
All items have a bit of flare.
 
 
 
The metal will identify which one with the exception of the following:
 
 
 
Coif ~ vacuum
 
 
 
 
 
''On the top shelf:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a mesh imflass coif of narrow woven links
 
|150
 
|
 
|-
 
|a polished steel great bascinet with a gornar-inlaid skull
 
|170
 
|
 
|-
 
|}
 
 
 
 
 
 
 
>read parch on bottom shelf
 
 
 
In the Common language, it reads:
 
 
 
All items have a bit of flare.
 
 
 
The metal will identify which one.
 
 
 
 
 
''On the bottoms shelf:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a leather arming cap studded with rhimar
 
|150
 
|
 
|-
 
|a polished vultite burgonet fixed with a narrow zorchar fin
 
|150
 
|
 
|-
 
|an etched mithril kettle hat with a wide drakar-edged brim
 
|130
 
|
 
|-
 
|}
 
 
 
 
 
 
 
>read parch in trunk
 
 
 
In the Common language, it reads:
 
 
 
All items have a bit of flare.
 
 
 
The metal will identify which one.
 
 
 
 
 
''In the iron-bound trunk:''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|some polished vultite brassard inlaid with drakar arabesques
 
|150
 
|
 
|-
 
|some flexible mithglin chausses of woven gornar-plated links
 
|150
 
|
 
|-
 
|some layered vultite cuisses hinged with rhimar studs
 
|150
 
|
 
|-
 
|some polished mithglin vambraces edged with zorchar
 
|150
 
|
 
|-
 
|}
 
 
 
===Spellbound===
 
 
 
Room 16: a narrow space
 
 
 
 
 
 
 
'''[Spellbound]'''
 
{| {{prettytable}}
 
!bgcolor=#DDDDDD|Item
 
!bgcolor=#DDDDDD|Bloodscrip
 
!bgcolor=#DDDDDD|Info
 
|-
 
|a silver-inked vellum parchment
 
|750
 
|Invoking this vellum parchment will grant you permanent access to a special method of preparing your spells.
 
 
 
It will provide the following phrase:
 
 
 
First Person: You command the elements, a silver-hued fist appearing in the air above your hand...
 
 
 
Third Person: Tei commands the elements, a silver-hued fist appearing in the air above her hand...
 
 
 
Hidden or Invisible:
 
 
 
Specific Spell Restriction: 407
 
 
 
|-
 
|a verdant green-inked parchment
 
|750
 
|Invoking this green-inked parchment will grant you permanent access to a special method of preparing your spells.
 
 
 
It will provide the following phrase:
 
 
 
First Person: In hushed tones, you quell and quiet the local spirits to mask your passage...
 
 
 
Third Person: In hushed tones, Tei quells and quiets the local spirits...
 
 
 
Hidden or Invisible:
 
 
 
Specific Spell Restriction: 617
 
|-
 
|a thin leather-bound tome
 
|750
 
|Invoking this leather-bound tome will grant you permanent access to a special method of preparing your spells.
 
 
 
It will provide the following phrase:
 
 
 
First Person: Your field of vision begins to rapidly vibrate, then shrinks as you prepare the Eye Spy spell...
 
 
 
Third Person: Tei's eyes begin to vibrate and her pupils shrink to black slivers as she prepares a spell...
 
 
 
Hidden or Invisible:
 
 
 
Specific Spell Restriction: 707
 
|-
 
|an ebon-inked vellum tome
 
|750
 
|Invoking this vellum tome will grant you permanent access to a special method of preparing your spells.
 
 
 
It will provide the following phrase:
 
 
 
First Person: The shadows darken and engulf you, flowing around your shoulders as you prepare the Cloak of Shadows invocation...
 
 
 
Third Person: The shadows darken and engulf Tei, flowing around her shoulders as she prepares an invocation...
 
  
Hidden or Invisible:
+
== Artwork ==
  
Specific Spell Restriction: 712
+
[[File:Duskruin_arena_banner.jpg|800px]]
|-
 
|a thin dog-eared papyrus
 
|750
 
|Invoking this dog-eared papyrus will grant you permanent access to a special method of preparing your spells.
 
  
It will provide the following phrase:
+
[[File:Duskruin moonshard hunters.jpg|800px]]
  
First Person: You quietly utter an incantation as you prepare the [Spell Name] spell...
+
[[File:Bloodrunes.jpg|800px]]
  
Third Person: Tei quietly utters an incantation as she prepares a spell...
+
[[File:Duskruindig.jpg|800px]]
  
Hidden or Invisible: You hear a quietly uttered incantation.
+
[[File:Duskruinbloodforge.jpg|800px]]
|-
 
|a crumpled coffee-stained papyrus
 
|750
 
|Invoking this coffee-stained papyrus will grant you permanent access to a special method of preparing your spells.
 
  
It will provide the following phrase:
+
[[File:Trollkingbloodrune.jpg|800px]]
  
First Person: You murmur softly under your breath, preparing the [Spell Name] spell...
+
[[File:Bloodallies.jpg|800px]]
  
Third Person: Tei murmurs softly under her breath, preparing a spell...
+
[[File:DuskruinDigCave.jpg|800px]]
  
Hidden or Invisible: You hear a soft murmuring.
+
[[File:DuskruinBankHeist.png|800px]]
|-
 
|}
 
  
[[Category:Pay Events]]
+
[[Category: Duskruin Arena| ]]

Latest revision as of 17:05, 22 November 2020

Duskruin Arena will begin Friday, August 14th at 9pm Eastern.

SHOP LISTING MOVED TO Bloodriven Village.

High End Scrip Shop ~ Treasure Trove
DRAugust2020.jpg

The Sewers Are Calling...


It's almost time for the festivities! Duskruin Arena preparations are nearly complete, and merchants have begun excitedly setting up their wares, eager to bring their rare treasures to you!

But beneath the grounds, in the labyrinthine walls of the sewers, faint whispers are echoing throughout the dark corridors.

The rats are gathering...but they don't all appear as they once did before.

Duskruin Begins on Friday, August 14th at 9:00PM (ET)!


Duskruin

Duskruin Arena premiered in 2015 as the first "unattended" pay quest, meaning no GM intervention was required to start the quest. Players purchased entry from the SimuCoin Store for 100 SimuCoins. The event is free to watch.

During the quest players accumulate "bloodscrip" (similar to blackscrip) to redeem from a list of prizes.

Release Announcement

Tucked away in seclusion near the Locksmehr River is place known as Bloodriven Village. Notorious to bandits, outlaws, and ruffians to congregate and do business. Located underground from the village, the infamous Duskruin Arena is a place of blood sports among the brave. Earn special scrip to buy a wealth of prizes. Many new items will be debuted at Bloodriven Village, such as scarring razors, pet rats, whisper cloaks, garrote knives, nerve staves, and much more! Be sure to stop out and view the interesting locales and people of Bloodriven Village!

Rumor has it, some couriers who smuggled goods and combatants into the village were ransacked. They were carrying coin pouches with bloodscrip and dueling slips, as well as simple handbills, to deliver to known fences around Elanthia. Be on the look out to find them in treasure chests while you hunt!

Map

Portals

To access Bloodriven Village use QUEST TRANSPORT DUSKRUIN

High End Prize Lists

High End Scrip Shop/HESS listing

Schedule

  • TBD

Previous Runs

  • March 20-31, 2015 (Inaugural)
  • May 1-15, 2015
  • July 24-August 2, 2015
  • August 21-30, 2015
  • April 22-May 1, 2016
  • June 17-26, 2016 (digging only)
  • August 26-September 5, 2016
  • December 2-11, 2016 (digging only)
  • April 21-30, 2017
  • August 18-30, 2017
  • February 16-25, 2018 (digging & sewers)
  • June 15-July 4, 2018 (arena, sewers, heist)
  • December 14-25, 2018 (arena, sewers, heist)
  • February 15-March 3, 2019 (arena, sewers, heist)
  • August 9-25, 2019 (arena, sewers, heist)
  • February 8-25, 2020 (arena, sewers, heist)
  • August 14-30, 2020 (arena, sewers, heist)

Areas to Play

Arena

The arena is located on the eastern side of Bloodriven Village, in the middle of the northwest-southeast road (room 12 on the map). Each arena entry gives the contestant eight minutes to kill 25 creatures. Every 5 creatures there is a champion to face. Bloodscrip earned will depend on how many creatures are killed, the time it takes, and if certain actions are done in response to creature actions. PRAY for stamina and mana recovery, but that will cost time. You can fight solo or in teams of 2 or 3. The more team members, the more bloodscrip each person earns.

Intro Speech

An announcer shouts, "Introducing our new challenger, XXXX, hailing from Wehnimer's Landing!"

An announcer shouts, "XXXX, you will have roughly eight minutes to slay as many beasts as you can.  There will be a total of 25 opponents that you will face one-on-one!"

An announcer shouts, "There are a total of five champions you will face during the match, each at the 5th, 10th, 15th, 20th, and 25th rounds!"

An announcer shouts, "You may use whatever means possible to do so.  Some beasts may feign death and give the assumptions they have dropped dead, so be sure to keep a watchful eye on them!"

An announcer shouts, "You may want to watch your opponents' actions, it could just help you prepare to defend against some of their tactics!"

An announcer shouts, "You will earn more bloodscrip the more you vanquish, but with each opponent slain, the harder it will become!"

An announcer shouts, "You can draw on the ancient magic of the arena to restore lost mana and stamina, but it will cost you time, speeding up the match!  Just PRAY during combat!"

An announcer shouts, "Prepare yourself for battle, XXXX!  Good luck and Godspeed.  At any point you can surrender, but I would not recommend it if you want to be a champion!"

Watching a Match

One can watch any arena match from the arc area using the WATCH verb.

>WATCH
Usage:
    WATCH LIST     - Shows all the combatant of Duskruin Arena.
    WATCH STOP     - Stop watching a combatant of Duskruin Arena.
    WATCH {person} - Watches the actions of this combatant of Duskruin Arena.
    WATCH LOOK     - Looks at the arena of the combatant you're watching.

Sewers

The entry for the sewers is through the alley east of the gate. Each sewer entry gives 1 hour or 10 SEARCHes, whichever comes first. Bloodscrip earned here will be less than what is possible in the arena, but it can be done much faster. Sewer rats and MoonShards can also be found in the sewers.

SEARCH around for the new stones in the sewers and READ them to learn their patterns. CARVE into an ur-barath totem with one of the chisels for sale in the village and harness the new powers of the bloodrunes for your completed MoonShard pendants! There are several tiers of bloodrunes to be found, classic, divine, and legendary.

Bandits have been hiding large caches of bloodscrip in the sewers. Sewers searchers have a very rare chance to uncover these caches and find up to 1000 times the normal amount! So for example, on your seventh search, instead of finding another 8 bloodscrip, you might find 8000 bloodscrip. Be warned, bandits don't take too kindly to stealing their treasure. If you are lucky enough to find these grand amounts, it's best to be paying attention to avoid any confrontations and loss of said cache!

The Celestial Temple

Become Champion of the Arkati by digging for MoonShards, pendants, and other treasures. Similar to digging at Ebon Gate, players buy pickaxes in the SimuCoin Store and get to work digging up treasures.

The Bank Heist

The Bank Heist is split into three factions, the Silent Investors (SI), the Poisoned Heretics (PH), and the Ophidian Cabal (OC). Each have their own tasks they are set to do in the bank. You have roughly 5 minutes to complete the your mission. There is combat and some minor puzzles in each that are similar, but different. Each have their own set of skill checks. The SI also has a stat check. These will make your time easier in the bank, but aren't required. Each group is trying to make it to the vault. To enter the bank, you'll need a stamped voucher (from the SimuCoin Store) and you'll want to GO with the various faction members in the hideouts.

The SI are a hired militia/vigilantes that are tasked to stop the bank heist from happening. They're targeting the OC, but they also have to deal with the PH. Their job is to find and track the threats inside the bank. Once they complete their mission (or maybe failed), they will be awarded with a prize pouch.

The PH are a band of assassins that are working to stop the SI. They aren't allied with the OC, and their motives are unknown. Their job is to watch and sneak around the bank and assassinate the SI marauders. Like above, they will be rewarded with a prize pouch.

The OC are bandits who just want one thing. The riches inside the vault. They observe their surroundings, looking for things to steal. Unlike the above, they aren't awarded a prize pouch, but whatever they steal they keep.

Each of the factions also give special awards that can make things easier for activities throughout Duskruin. They aren't too common, so keep an eye out for these trinkets.

There is a new collectible for the heist, which you'll want to talk with the OC's ringleader about to get started. The collectibles needed are found only inside the bank.

Improvements to the final quest reward can be found in the sewers.

Treasure Trove 2.0

August 2019 Treasure Trove Page

February 2020 Treasure Trove Page

August 2020 Treasure Trove Page

The Treasure Trove was reworked into a token raffle for August 2019 Duskruin, where it made a debut, with remarks from Wyrom and Haliste that sounded as if it may be at Ebon Gate or possibly other events. The announcement about it came from GM Haliste in this post from the Officials.

The Treasure Trove Warehouse is located in a sap-covered pine and brick building on Faida Lane, next to the Shield Thyself shop, it is lich room number 26005.

Haliste released a preview of the Treasure Trove Items on the Forums.

Two elements of Trove 2.0 will be the same as the first one: The shelf (primary display, which holds the current raffle item). The item for raffle on the shelf is selected at random from the 4 items on the 'next up' tray once a raffle winner has been chosen for the item previously on the primary display.

A tray, the secondary display, holds four "next up for raffle" items in preview.

Raffles will take place between Noon, eastern time, and midnight, eastern time. Raffle the duration was initially set around 2 hours.

>look cabinet
This carved cabinet has been masterfully constructed to showcase a number of items along a display shelf and a circular tray, the former having a prominent placement at the front of the cabinet. An iron-knobbed drawer with a thin slot is directly above a long rack that rests at the bottom of the entire piece. Along the edge of the slot is a metal plate with "Duskruin Arena" etched into its face.

>look drawer
This wooden drawer fits snugly within the cabinet, so much so that it's nearly impossible to see its borders. A metal plate with "Duskruin Arena" etched into its face is positioned directly beneath a thin slot which appears to be the perfect size for a raffle token.

Sign in Treasure Trove:

  • The item on the shelf is the current raffle item. Items on the tray will be raffled next, selected randomly after the current raffle ends. Items with no raffle entrants will be removed from raffle circulation and will not return.
  • You may enter a raffle as many times as you like, provided you have eligible tokens. (Raffle tokens obtained from Duskruin Arena may not be used for the Treasure Trove at other events like Ebon Gate.)
  • Raffle wins will block the entire household from winning another raffle for a 36-hour time period.
  • You must claim any existing tokens with remaining charges (not for the current raffle) by typing RETURN before entering another raffle. This will cause the token to attune to the recipient.
  • You must claim a won raffle item off the rack before you can participate in another raffle. Failure to pick up won raffle items before the next raffle is drawn will result in a forfeiture of this item. Pick up your wins as soon as you are notified to avoid item loss.
  • Raffles will only allow (up to) 50 entrants.
  • Entrants living in free homes (F2P) cannot participate in these raffles.
  • [Type HELP for more information.]

Treasure Trove Help

Typing HELP gives you this 5 point detailed help list about the Treasure Trove Raffles:

Welcome to The Treasure Trove!

~~ HOW THIS WORKS ~~

  • Find a raffle token somewhere in this realm. In many cases, these tokens will drop from games and/or event activities. In other cases, these tokens may be purchasable. Refer to information provided about the particular event for further details.
  • Look on the display shelf. This is the current item up for raffle. Raffles will not run between midnight and noon, Eastern time, so if the shelf is empty, it is because the Treasure Trove is currently inactive and will "wake up" outside of those designated times. (Please note: the "wake up" time may vary by as much as 30 minutes from day-to-day.)
  • Look on the circular tray. This holds the next item(s) up for raffle. The "next" selection is random.
  • If you are interested in being included in the raffle for the item on the tray, insert (DROP) your token in the wooden drawer for a chance to win the raffle.
  • You can LOOK at the cabinet and the drawer to get information about the Treasure Trove.

~~ HOW DOES A RAFFLE TOKEN WORK? ~~

  • All raffle tokens have a max of three (3) uses, but will be destroyed after one of the following occurs:

** three (3) uses ** a raffle win (regardless of how many uses were left)

  • DROP your raffle token into a token drawer. You can enter a raffle as many times as you want but each entry will cost a "use" on your token(s).

~~ WHAT IF I WIN A RAFFLE? ~~

  • If you win a raffle, you (and only you) will be messaged that you won (if you're online), noting the item that you won. This item MUST be picked up before the next raffle item draws. If you fail to pick up the item, both the item and the token used for the raffle will be forfeit.
  • Winning accounts will be locked from raffle participation for 36 hours.

~~ HOW DO I GET MY TOKEN BACK? ~~

  • RETURN will check to see if you have any valid tokens available to be returned. You must be in the room with the Treasure Trove in order to check.
  • Returned tokens become character-attuned.

~~ HOW OFTEN WILL RAFFLES OCCUR? ~~

  • When the Treasure Trove is awake (not between the hours of midnight and noon, Eastern time,) raffles will draw every 120 minutes (2 hours). A raffle will not start (ie: no item moved to the shelf) if its draw time would be between the sleep hours.

Treasure Trove Raffle Summary

  • A raffle is for a specific amount of time, probably the same for the entire event! - read all the signage. This Duskruin, it appears to be 2 hours, except for the opening weekend, which is 1 hour.
  • Raffles can only have 50 entries.
  • Each raffle entry will use up one 'use' on your raffle token.
  • You can have more than one entry in a raffle if you have more than one token.
  • A monsterbold message will tell you if you win a raffle - several times.
  • A message will go out to anyone in Duskruin when a new item has gone up for raffle - but it does not tell what the item is.
  • When you win a raffle, the token is taken, and any remaining use/s on it.
  • You cannot enter a raffle if you have tokens that need to be returned.
  • You cannot enter a raffle if you have a winning item on the retrieval rack.
  • You cannot enter a raffle if you are on a F2P account.
  • If you fail to pick up your winning item before the next raffle is drawn, your item and associated raffle token will be forfeited.
  • Tokens which are used once and do not win become character-attuned.
  • If you win a raffle, your account must wait 36 hours! to enter another raffle.
  • Outside of the raffle token, there is no additional cost to receive your winning item.

! These values are subject to change at management's discretion.

Treasure Trove 1.0

Released at the December 2018, The Treasure Trove was a rotating set of items you can purchase with bloodscrip. 1 Item was for sale at a time and the next four were avaiable for previewing on a different container surface. if the item for sale remained 12 hours, it was be knocked out and one of the next items rotated will be for sale. See the list of items offered on the Duskruin_Arena/Treasure Trove Prize List December 2018 page.

The Trove closed early, on Thursday night. It was not active at the February 2019 event.

DUSKRUIN (verb)

The DUSKRUIN verb provides a character's individual stats on sewer runs and arena battles starting with the April 2017 run. It will also indicate if the character has earned an invite to the smithy.

              Duskruin Data
 -------------------------------------- 
  Arena Entries:                     #
  Arena Kills:                       #
  Arena Wins:                        #
  Arena Perfect Wins:                #
  Arena Surrenders:                  #
  Arena Deaths:                      #
  Last Solo Time:            N/A or #s
  Fastest Solo Time:         N/A or #s

  Team Matches:                      #
  Team Wins:                         #
  Last Team Time:            N/A or #s
  Fastest Team Time:         N/A or #s

  Sewer Entries:                     #
  Sewer Rats Found:                  #
  Bandit Caches Found:               #

  Smithy Invite Acquired:    Yes or No

  Silent Investor Entries:           #
  Arena Bonuses Remaining:           #
  Poisoned Heretics Entries:         #
  Heist Bonuses Remaining:           #
  Ophidian Cabal Entries:            #
  Sewer Bonuses Remaining:           #

Notable NPCS

Shops

See the Bloodriven Village page

Resources

Announcements

by PM Wyrom

Duskruin has piqued a lot of questions since it was first mentioned at SimuCon 2014. It was originally slated for the spring time last year, but we decided to change up the venue on the event and try something new. So let me explain what this event is.

The event is free to be a spectator. You can come and go as much as you please. There are some sights and places to rest should you just like a place to roleplay. About 99.9% of all things for sale are priced with bloodscrip. To earn bloodscrip you can compete in the arena or search for loot in the sewers. To enter either of these, you will need a dueling slip or gold rat token. Both of these items will be in the SimuCoin store for 100 SimuCoins.

You can go as much as you'd like, but will need a new dueling slip or gold rat token for each trip in. We have a large number of newly created items for sale. Brand new scripts and some really interesting things. Currently, we don't have any ways to upgrade gear or unlock anything, but it will likely be something down the road that we do. So you can either spend your bloodscrip or save it for a later use.

The arena is a PvE combat sequence with 5 levels of combat. You start off fighting beasts until you make it to the last round where you fight a champion. You have 5 minutes per round to defeat each level. As the timer ticks away, you will run into more environmental hazards in the arena, such as being slammed into a spiked wall or having arrows shot at you. Defeating the beast in a timely fashion will earn you bonus bloodscrip to your prize cache. Should you defeat the champion, you'll also earn a temporary title of Champion until you log out. If you're defeated, you'll lose half the bloodscrip you earned. If you merely run out of time, you'll just earn the bloodscrip that you were credited for until then. You can WATCH combatants as a spectator much like you could at Droughtman's Maze Challenge. You can WATCH LIST to see a list of people in the arena at any time, and even CHEER them on. You can also YELL to those fighting!

The sewers are like a large-scaled Deserted Cottage from Ebon Gate. You go inside and just have to search around. You get 10 to 12 searches before you'll be washed out. You have a time limit of one hour to do this. You mostly find bloodscrip, but can find random loot, or if you're lucky enough, a rat. You can only catch one rat per time Duskruin Arena is around, which currently is a weekend at a time. The rats are amazing little pets created by GM Keios. The catch is, the rat is in a random location inside the sewers, and there are about 100 rooms. To add to the hunt, the sewers are constantly shifting, so it will be difficult to find it running around aimlessly. There are clues to know which way to go or if you're in the correct spot. That's up to you to figure out.

Bloodscrip will be a physical item you can REDEEM. But if you are defeated in the arena, the bloodscrip are added to your total, much like Troubled Waters. You can trade the physical bloodscrip you find, but you cannot trade after they are redeemed or applied to you. You will need to REDEEM them to be able to make purchased at the shops, they do not work like a promissory note.

The original design concept was created by GM Scrimge and arena/sewer mechanics were by GM Wyrom. GMs Haliste, Keios, Liia, Luneth, Scrimge, Reidyn, Valyrka, and Wyrom all created shops. GMs Haliste, Liia, Mazreth, Scrimge, and Wyrom all had a hand in painting the area. GMs Aulis, Haliste, Kaikala, Krellis, Sherlise, Spalt, and Vanah were huge helps with QC and testing, as well as various last minute needs to help get this out.

We will likely be beta testing this event in Platinum, with free dueling slips and gold rat tokens, next week. More details will be posted in Platinum in the coming days. Feel free to post your questions, concerns, or excitement in this topic.

~Wyrom, APM

May 2015 Major Update

I'm excited to say I've spent the remaining amount of my sanity on some Duskruin Arena updates! HOORAY!

Just kidding, I never had sanity.

The arena matches are much more action packed now. No more herb munching and waiting an obnoxiously long time to maximize your bloodscrip. Matches will be roughly 6 to 7 minutes long where you face 25 creatures one-on-one. Every 5 matches you'll face a champion similar to the champions in the previous version of the arena. There are over 20 new creatures in the arena to face. Most creatures can perish to a critical blow, outside the champions. You earn bloodscrip for each creature you kill. You also earn a bonus if you defeat all 25 creatures in the time limit. Dying no longer incurs a bloodscrip penalty, but surrendering still does.

I've also introduced new hazards. I removed the darts, arrows, spiked ball-and-chain, and boulders. Hazards can now be avoided in a small mini-game during arena matches. I will leave it to you to figure it out. It's not terribly hard, and the term "mini-game" probably is an exaggeration of what it is. But it adds flavor. Hazards are a little more deadly though.

You can now earn a time bonus too that works in a more favorable way. The quicker you make it through, the higher the bonus. You can earn a max of 225 bloodscrip plus the time bonus.

The Ratacombs have also had a minor update. It seems more wildlife has escaped into the sewers, as well as some other sort of rats. So you may find something different this time around. There are also some minor obstacles in the sewers when you SEARCH to add some flavor.

We'll be relaunching this Friday and staying open for a week.

~Wyrom, APM

July 2015 Major Update

I'd like to discuss the plans for Duskruin on the next run. Outside anything new added to the grounds, this is the last overhaul planned for the bloodscrip earnings structure.

Arena Updates

There will be a 250 cap on earnings. That cap will be achievable. Earning bloodscrip won't be about massacring everything as quick as possible. Time will still be an important element to being a top earner, but there will be more things at play when earning bloodscrip. Dodging the traps will play a minor role. Dying and surrendering will no longer have any penalties to your bloodscrip earnings, but will still result in no chance of a randomly created item in your prize package. Prize packages are also getting a small revamp to offer a little more variety. Losing will now earn a good showmanship bonus to bloodscrip, meaning people who can't always win will still have a chance to earn more depending on how long they last on their final opponent. For example, if you can't defeat the your 12th opponent and you had 3 minutes to defeat them, you'll earn for making it to the 12 opponent, for dodging any traps, and a bonus for lasting 3 minutes (dying/surrendering won't get you that bonus). The spells haste and rapid fire will be dispelled during the combat sequence of the arena matches. While they both offer an advantage, the reason is due to the crashes many of you experienced in the arena.

  • The arena is slower by about a second per "round" that is being cycled throughout your placement. This means you have about ten minutes to get through the arena instead of eight minutes.
    • This does mean that creature clean up will be a second slower as well.
  • There are a couple new creatures in the arena. Hobgoblins have moved to becoming champions where kiramon moved to being regular foes.
  • Creatures have less bolt and ranged DS equivalent to a negative modifier of your level / 2. This means at cap, you'll see a reduction of 50 DS.
  • Creature health has had a reduction across the board. Characters under level 10 still get the biggest bonus to health reduction.
  • Hazards go off about twice as fast now, and there is no immunity for the first 30 seconds. Creatures will not use hazards until they are established as your enemy.
  • Dodging a hazard will now injure the creature, giving players who might not be able to overcome an opponent a chance.
  • Scoring is based on winning, killing, speed, and dodging hazards. If you don't win, your speed bonus changes to what I've named the showman bonus, which awards you bloodscrip based on how long you lasted. All four categories have a hard cap of how high you can score. I'll leave it up to you to figure out the range you score for each. The only way to score 250 is by winning. The temporary titles and item prize have been adjusted to be distributed at specific bloodscrip won. Exp and silver awards are equivalent (in some manner) to the bloodscrip you've earned. Prior to this, silver was randomized.

Ratacombs Updates

Bloodscrips earned while searching the Ratacombs will have a higher range of their value. It will still not compare to the arena, but it will be closer to the hopeful median. The random directions in the Ratacombs will be lessened with some more static areas to walk through.

  • There are 25 less rooms in the Ratacombs and the maze layout shifts less often.
  • Bloodscrip amounts are now displayed when you search, eliminating the need to LOOK to see what you got.
  • Survival ranks will help you stay on your feet when entering and exiting the sewers.
  • A small handful of new descriptors have been added to the rats.

Shop Updates

I will be going through the shops to try to make some items more appealing for purchase. The limited release items will be discussed as we get closer to the first run under these revamped conditions.

April 2016 Update

There is going to be a certain element to be discovered here. Not so much inventory. Most shops either have signs or things are obvious this time around. Lots of new inventory (or updated with new properties). The new collectible system has gone over very well in Platinum, but a lot of it is going to be for you to find out. The collectible system is a new layer to the arena and (mostly) sewers. There is no additional cost, nothing is lost or sacrificed to have this new system.

There are some new arena mechanics to help with resource (mana/stamina) management. The announcer has some new dialogue about this. We have 3 new champions, an orc, a tattooed maniac, and hallowed zealot (in game descriptions don't quite match these descriptions) -- the hobgoblin, mezic, and bendith have been retired. The goblin and stone troll in the regular matches have been replaced with a troll slaver and a vor'taz. Some descriptions have been updated. Stealth builds don't get the double whammy on being pulled from hiding with the dodge mechanics. You'll still get pulled when performing most the moves. Just not the actual dodge.

Two new NPCs are included with some history and questions they can answer. One NPC, a dwarven archaeologist, buys the new MoonShards that you can find in the sewers. This will make more sense once people start getting involved. The other is a rat catcher in the sewers that will buy your rats, should you not want them anymore. Both of these pay in bloodscrip that gets added directly to your character's TICKET amount.

There is a new area, the underground temple, which is across from the actual arena entrance where you use a slip to fight. It is part of the background of the area and houses the dwarf NPC. The temple has a direct tie in to the new collectible system.

There were a plethora of fixes on the GM side that helps with better tracking, better messaging, and more options for a wider variety of players to enjoy both the arena and sewers.

April 2017 Update

Bloodriven Village

We went ahead and updated the majority of shops this run. You'll need to explore for shop lists, but there are many new things available for purchase.

Ratacombs

There are a few big things happening inside the Ratacombs this time around. The big thing is, there are two new legendary bloodrunes in their runic stone form to be found. A cave troll and a troll king. Only one of each will go out, and like the minotaur, it will be pretty rare. There are still moonshards and additional bloodrunes in the sewers like before. The rat catcher will likely be buying rats for a little more due to the scarcity of these rodents.

Rats are going to have a few new additional descriptors this run, and they are going to be much more rare. If a rat is important to you, be sure to chase it if you catch one wandering around, as that is a rare occurrence now. When entering the sewers, you will have a CHANCE to see the trail of a rat. It will no longer be guaranteed if you haven't found a rat this run. You will no longer be limited to just one a run, but you won't always be able to chase the trail of a rat. The chance to find a rat happens when entering the sewers, it will not change once inside.

As the Bank Heist nears closer to a release (not this time, unfortunately), bandits have been hiding large caches of bloodscrip in the sewers. Sewers searchers have a very rare chance to uncover these caches and find up to 1000 times the normal amount! So for example, on your seventh search, instead of finding another 8 bloodscrip, you might find 8000 bloodscrip. Be warned, bandits don't take too kindly to stealing their treasure. If you are lucky enough to find these grand amounts, it's best to be paying attention to avoid any confrontations and loss of said cache!

Celestial Temple and Bloodforge

After the cold winter, a new area of the temple was discovered, the BLOODFORGE. All the secrets haven't been identified just yet, but it is believed that you can transmute a completed pendant with enough special ore and a ritual. There is plenty more to be discovered, which may be revealed at a future run of Duskruin.

When moonshards were introduced, the ability to combine them and create a pendant was possible anywhere in Elanthia, however, their magic has since waned outside the Celestial Temple, and you must be inside to bundle the moonshards and place them inside a pendant.

Arena

The arena has had a number of changes this time around. When the BLOODFORGE was discovered, so were dozens ancient metal automatons. These metallic golems were created with the special material needed for the ritual for transmutation of the pendants. The golems will now be a very rare boss battle, and if defeated, will drop a small bit of ore of the type of metal it was created from. So an eahnor automaton will drop an ore of eahnor. After collecting five of these ores, you will be able to start the process of transmuting your pendant. Not all of the metal possibilities for pendants were found in golem form, but it is possible that more will be released at a future run!

With the new ores, the winnings package has been updated. Finding a pendant or rare treasure item will no longer take the place of a promissory note. Notes have been slightly reduced, as silver will always be a prize if you do not die in the arena, instead of only being awarded when winning. Arena packages will have bloodscrip depending on your score, a promissory note, an ore if you slay a golem/automaton, random loot if you win or score high enough, and a pendant if you're lucky enough to find one!

Data Harvesting

Starting this run, everything you do at Duskruin will be recorded and tracked to your character specifically. This won't mean much this time around, but at future runs, this can unlock special features, achievements, and more!

August 2017 Update

Arena

  • 3 vs 3 matches.
    • Can also do 2 vs 2 matches.
    • Prizes are individual, but group benefits from winning.
    • New drop will be available for certain service (vague on purpose).
  • The messaging you receive after a match will reflect the level of reward a bit better. Perfect wins will now boast about your achievements, if you have one of the champion post name titles unlocked.

Sewers

  • Two new bloodrunes: ARCANE and MYSTIC
  • Upped rate of caches (still very rare)
  • The bandit caches now announce every cache that is found. Prior to this update, it was random whether or not it would announce a cache. Typically, only the bigger caches were announced. The smaller ones will also announce now.

Titles

  • New permanent titles unlocked at certain levels of play. Tracking started April 2017. Some of you will have a lot of them going into this run.

The Smelter

The smelter has a dwarven miner who sells ore that can be smelted into rare forging slabs

The Smithy: Weighting, Padding, and Sighting

The new weighting, padding, and sighting updates will be debuting at Duskruin. Our Development team will talk more about that when it gets launched. Due to it being brand new, it's going to be slightly delayed after the opening of Duskruin. Don't worry though, there are no time-based limits involved with how we're offering this service. You will be limited to having an item worked on 25 times under the new system.
You will earn an invite by participating and winning in the arena. Having a perfect run will also greatly improve your odds of getting an invite. Invitations do not stack, but you can earn another invite after using one. Invites are not a tangible item nor can they be traded.
We plan on having a way to appraise costs before going into the smithy so you know exactly what you're getting yourself involved with.
  • The way invites are rewarded has been changed a bit. Invites now have a chance to be rewarded if you score high enough to get a piece of gear or jewelry, but do not fully win. The messaging update above will help indicate this as well. Your odds are greatly improved if you win though. And perfect wins are the best odds. You still have to live and not surrender.
  • Once the smithy goes live and you use your invites, I've added in some checks where over time, your odds will improve to get additional ones. Once you find one, it resets.

Bloodforge

The bloodforge will be temporarily closed until the weighting, padding, and sighting updates are live.

Earning Bloodscrip and Level Differences

Information in blue applicable to the May 2015 run and provided by PM Wyrom.

Champions spawned by characters 25 and under had 1/3rd the amount of blood as a capped character. Characters level 10 or under always got an extra bonus of making every creature that spawned in the arena with 100 less blood (that's on top of that 1/3rd for champions).

Creature level is always determined by progression in the arena, but the first 5 rounds creatures are between -3 to 1 level higher than the player. It slowly scales up until the last 5 rounds, where it's between 5 and 10 levels.

Earning 200 bloodscrip means a player managed to kill all 25 creatures. Anyone scoring 192, managed to kill 24.

Each creature was worth 8 bloodscrip. This is changing in the next variation of the arena to add more emphasis on a few different factors of the challenge. The time bonus is going to be greatly reduced, but you'll have chances to earn other bonuses. The cap will still remain 250, but this time it will be achievable. The reason the arena's figurative 250 isn't able to happen is because you're losing on average 35 seconds for creature clean ups and the new creature entering.

I think those that felt underwhelmed because they couldn't complete the arena or struggled with defeating all 25 will feel a little more confident in the next edition.

Searching the sewers will usually reap around 80-100 bloodscrip per token. The secondary market for bloodscrip will sell for between 950-1400 silvers per scrip (based on May 2015 observations).

Arena v. Sewers (and Scripting)

Information in blue provided in August 2015 by PM Wyrom.

I realize the sewers are a controversial subject, since you can move much faster to gain bloodscrip. From a pricing standpoint, I wanted the arena to be twice as effective as the sewers, and last run I hit that mark. That means in order to earn as much as you can in the arena, it would cost you twice as much in the sewers. Money is a very big factor here. I'm contemplated what to do to slow down the sewers over and over. I feel hard roundtime is the wrong way to go. When I added the washout effect, I had emails, posts, and messages on how awful that was, so I dropped it down to a "fumble" type search. The only real measure that is feasible is a cooldown, and that is going to come with some serious ramifications. It's not something I have the time to deal with right now, and it's going to need to be something that will get deliberated on next time.

Scripting, by itself, is allowed in GS. If it wasn't, we'd also have to enforce no third-party overlays like Lich. The people in the sewers are there or have really good ways to make sure they can be there. I'm a no nonsense staff member when it comes to script checks. I don't worry about if I was clear on my check because I'm usually pretty upfront. You miss one of my checks, you're not there. As a big time warning though, you and ALL OF YOUR LINKED ACCOUNTS get their bloodscrip confiscated and you become banned from the sewers for 30 days. That means if you transferred a character to someone else, you're still responsible for whoever takes control of that character. Any history follows that character. You can ride, but you can't hide, etc etc. But again, everyone has been pretty good at being at the keys when I check.

Artwork

Duskruin arena banner.jpg

Duskruin moonshard hunters.jpg

Bloodrunes.jpg

Duskruindig.jpg

Duskruinbloodforge.jpg

Trollkingbloodrune.jpg

Bloodallies.jpg

DuskruinDigCave.jpg

DuskruinBankHeist.png