Elemental Runestaff: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
==Fundamentals==
An '''elemental runestaff''' is a runestaff with special functionality that is based on [[wizard]] [[attunement]]. They were sold at the [[Ebon Gate]] Auction of 2006.

{{TOC limit|2}}
An Elemental Runestaff takes on the appearance '''"an ancient glowbark runestaff"''' and is part of a set known as the elemental runestaves.
==Analyze==

<pre{{log2}}>
* They were auctioned off in 2006 during the Ebon Gate festival
{{addmetext}}
</pre>
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|GAZE
|<!-- First Person View --> As you gaze into the gold blazestar cap of your runestaff, tiny, brilliant specks of light trace a symbol for "Hurl Boulder" before fading away.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|RAISE
|<!-- First Person View --> You raise your runestaff skyward! Immediately the gold blazestar atop your runestaff begins spinning rapidly, emitting a radiant gold glow!
|<!-- Third Person View --> {{addmetext}}
|-
! scope="rowgroup" role="rowheader" rowspan="2"|TURN
|<!-- First Person View --> '''No similar items present:''' You wave your hand around the gold blazestar magically suspended at the top of your runestaff. Tiny specks of light flare up inside the jewel, spiralling about in a brilliant veil of color before subsiding once again into a gold glimmer.
|<!-- Third Person View --> {{addmetext}}
|-
|<!-- First Person View --> '''Similar items in same room:'''{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WAVE
|<!-- First Person View --> You wave your runestaff at a triton combatant.
You hurl a large boulder at a triton combatant!
:AS: +551 vs DS: +301 with AvD: +22 + d100 roll: +37 = +309
::... and hit for 154 points of damage!
::Massive blow to back separates vertebrae!
::The triton combatant is knocked to the ground!
Cast Roundtime 3 Seconds.
|<!-- Third Person View --> {{addmetext}}
|}
==Addtional Information==
===Properties===
* The staff is of natural glowbark enchantment (+22)
* The staff is of natural glowbark enchantment (+22)
* The spellcasting properties will only respond to a wizard of proper attunement wielding the stave
* The spellcasting properties will only respond to a wizard of proper attunement wielding the staff. For example, only an earth wizard can use the earth staff. This henceforth will be considered an active staff.
* A wielder may {{boldmono|WAVE}} an active stave to cast the currently set spell.
** Example: Only an earth wizard can use the earth staff
** This henceforth will be considered an active stave
* A wielder may {{boldmono|TURN}} an active stave to change the spell that is set.
* A wielder may WAVE an active stave to cast the currently set spell
* A wielder may {{boldmono|GAZE}} at the stave to view the currently set spell.
* When all four staves gather they will automatically create a mana focus.
* A wielder may TURN an active stave to change the spell that is set
===Elemental Combinations===
* A wielder may GAZE at the stave to view the currently set spell
When more than one active stave is in the same room, you can {{boldmono|TURN}} the staff to change the spell it will cast. Below are the various spells resulting from elemental combinations that are available.
* When all four staves gather they will automatically create a mana focus

==Elemental Combinations==

When more than one active staves is in the same room, you can TURN the staff to change the spell it will cast. Below are the various spells resulting from elemental combinations that are available.

===Base Elemental Spells===
===Base Elemental Spells===
* Air - [[Hand of Tonis (505)]]

* Air - Hand of Tonis
* Earth - [[Hurl Boulder (510)]]
* Fire - [[Major Fire (908)]]
* Earth - Hurl Boulder
* Fire - Major Fire
* Water - [[Major Cold (907)]]
* Water - Major Cold

===Elemental Combination Spells===
===Elemental Combination Spells===
* Air/Earth - [[Sandstorm (914)]]

* Air/Earth - Sandstorm
* Air/Fire - [[Firestorm (1715)]]
* Air/Fire - Firecloud
* Air/Water - [[Major Shock (910)]]
* Earth/Fire - Historically, [[Boil Earth (917)]]
* Air/Water - Major Shock
* Earth/Fire - Boil Earth
* Earth/Water - [[Major Acid (1710)]]
* Earth/Water - Major Acid
* Fire/Water - Steam Bolt
* Fire/Water - Steam Bolt


[[Category:Ebon Gate Auction 2006]]
==Scripts and Usage==

===Raise===
<pre>
>raise my rune
You raise your runestaff skyward! Immediately the gold blazestar atop your runestaff begins spinning rapidly, emitting a radiant gold glow!
</pre>

===Gaze===
<pre>
>gaze my rune
As you gaze into the gold blazestar cap of your runestaff, tiny, brilliant specks of light trace a symbol for "Hurl Boulder" before fading away.
</pre>

===Turn===
With no other activated runestaff present:
<pre>
>turn my rune
You wave your hand around the gold blazestar magically suspended at the top of your runestaff. Tiny specks of light flare up inside the jewel, spiralling about in a brilliant veil of color before subsiding once again into a gold glimmer.
</pre>

With another activated runestaff present:
* TBD

===Wave===
Acts much like a wand:
<pre>
>stance offensive
>wave my rune at comb
You are now in an offensive stance.
>
You wave your runestaff at a triton combatant.
You hurl a large boulder at a triton combatant!
AS: +551 vs DS: +301 with AvD: +22 + d100 roll: +37 = +309
... and hit for 154 points of damage!
Massive blow to back separates vertebrae!
The triton combatant is knocked to the ground!
Cast Roundtime 3 Seconds.
</pre>


</td><td>
[[Category:Legendary Items]]
{{iteminfo
[[Category:Ebon Gate Auction 5106]]
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Runestaff<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Velathae<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= 2009<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= GAZE
|verb2= RAISE
|verb3= TURN
|verb4= WAVE<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 12:24, 10 December 2022

An elemental runestaff is a runestaff with special functionality that is based on wizard attunement. They were sold at the Ebon Gate Auction of 2006.

Analyze

This section has not been added yet; please add to it now!

Usage

Verb First Third
GAZE As you gaze into the gold blazestar cap of your runestaff, tiny, brilliant specks of light trace a symbol for "Hurl Boulder" before fading away. This section has not been added yet; please add to it now!
RAISE You raise your runestaff skyward! Immediately the gold blazestar atop your runestaff begins spinning rapidly, emitting a radiant gold glow! This section has not been added yet; please add to it now!
TURN No similar items present: You wave your hand around the gold blazestar magically suspended at the top of your runestaff. Tiny specks of light flare up inside the jewel, spiralling about in a brilliant veil of color before subsiding once again into a gold glimmer. This section has not been added yet; please add to it now!
Similar items in same room:This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WAVE You wave your runestaff at a triton combatant.

You hurl a large boulder at a triton combatant!

AS: +551 vs DS: +301 with AvD: +22 + d100 roll: +37 = +309
... and hit for 154 points of damage!
Massive blow to back separates vertebrae!
The triton combatant is knocked to the ground!

Cast Roundtime 3 Seconds.

This section has not been added yet; please add to it now!

Addtional Information

Properties

  • The staff is of natural glowbark enchantment (+22)
  • The spellcasting properties will only respond to a wizard of proper attunement wielding the staff. For example, only an earth wizard can use the earth staff. This henceforth will be considered an active staff.
  • A wielder may WAVE an active stave to cast the currently set spell.
  • A wielder may TURN an active stave to change the spell that is set.
  • A wielder may GAZE at the stave to view the currently set spell.
  • When all four staves gather they will automatically create a mana focus.

Elemental Combinations

When more than one active stave is in the same room, you can TURN the staff to change the spell it will cast. Below are the various spells resulting from elemental combinations that are available.

Base Elemental Spells

Elemental Combination Spells

Elemental Runestaff Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Runestaff
Alterable
Light/Deep
Original Release Venue Velathae
Original Release Year 2009
Legendary Yes
Item Verbs
GAZE RAISE TURN WAVE